Stellar Blade™ +? (Update2.1)

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feitan76
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Re: Stellar Blade™ +? (Update1.7)

Post by feitan76 »

Is there anyway to change npcs affinty?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

loci22
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Re: Stellar Blade™ +? (Update1.7)

Post by loci22 »

Can we put a hold attack effect on all attacks?

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Kurei
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Re: Stellar Blade™ +? (Update1.4)

Post by Kurei »

krustytoe wrote:
Sun Jun 15, 2025 12:12 am
Game Version: 1.1.0
Option
Spoiler
Ignore Beta Energy
Ignore Burst Energy
Max/Infinite Tachy Mode
100% Critical Rate and 1000% Critical Damage
Thank you so much for the table. I'm having fun with my Impact-type Exo-spine due to the 100% Crit Rate.

Anolas
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Anolas »

Tuuuup! wrote:
Sat Jun 14, 2025 9:16 pm
Kira wrote:
Sat Jun 14, 2025 3:59 pm
Hi! Can you merge this FOV mod into the cheat table please?
KetamineBruh wrote:
Sat Jun 14, 2025 8:08 pm
Would it be possible to add a money/gold editor?
Try my Table:
Options
Easy Fish (When decreasing Fish HP)
Change FOV
-FOV (Default 75)
No Items lost. Ammo,Materials +more. (Turn Off when turning in missions items!!)
No SP points lost
inf Jumps
SP EXP multiplier v2
-multiplier
Last item amount pick up (Materials + Money?)
-Need min 1 in Inventory to get value?
-Set min pick up to 999?
base address
-Amount
-Amount
Jump Heigh etc
-CustomTimeDilation; [flt] (Player Speed)
-Jump count (Freeze for inf jumps)
-GravityScale; [flt]
-MaxStepHeight; [flt]
-JumpZVelocity; [flt] ( Jump Height )
-JumpOffJumpZFactor; [flt]
-CurrentFov; [flt]
Player HP Shield, Beta ,ATK etc
inf HP player + Damage multiplier and reduction
-No HP lost player
Damage Reduction multiplier
-multiplier
Damage multiplier
-multiplier
-Set max HP ==> Current HP
-Set max Shield ==> Current Shield
-Set max Beta ==> Current Beta
-Set max Burst ==> Current Burst
-Set max Tachy ==> Current Tachy
v2: Added more pointers under jump and player script.

Have fun.

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Is it possible to remove stumble while Eve can still get hit?

Raynox208
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Re: Stellar Blade™ +? (Update1.7)

Post by Raynox208 »

Can someone make a cheat to disable deathboxes?

arefiq09
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Re: Stellar Blade™ +? (Update1.7)

Post by arefiq09 »

For some reason the inf consumable/ammo is making the weapon upgrade level inf as well (weapon core)

jmg213
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Re: Stellar Blade™ +? (Update1.7)

Post by jmg213 »

any chance to add a option to get all outfits ?

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ikomikidomoe
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Re: Stellar Blade™ +? (Update1.7)

Post by ikomikidomoe »

can you add an option for max affection with all vendors. i cannot increase mine due to a unlock all save which prevents me from buying anything...
thanks.

JobeStroud
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Re: Stellar Blade™ +? (Update1.7)

Post by JobeStroud »

ikomikidomoe wrote:
Thu Jun 19, 2025 12:22 am
can you add an option for max affection with all vendors. i cannot increase mine due to a unlock all save which prevents me from buying anything...
thanks.
You want a cheat to fix your cheating?

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Cielos
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Re: Stellar Blade™ +? (Update1.7)

Post by Cielos »

arefiq09 wrote:
Tue Jun 17, 2025 7:39 am
For some reason the inf consumable/ammo is making the weapon upgrade level inf as well (weapon core)
yea, I noticed it just now, hence this:
Update1.8
- updated inf. consumables/ammo b to inf. ammo/consumables/throwables, on top of supporting throwables, it won't affect other items now.
- also updated the description of always perfect parry. specifically: "- for semi auto guard to work properly, you should do a guard once. just press the guard button/key once and you're good to go."
if you're still playing, redownload~

LordSharkMan
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Re: Stellar Blade™ +? (Update1.8)

Post by LordSharkMan »

Hi
I don't know why, but I noticed that when I activate the cheat engine, I no longer receive "xp". The percentage stays at "0" and does not increase, but if I do not activate it, it runs normally and I receive the "xp"

arefiq09
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Re: Stellar Blade™ +? (Update1.7)

Post by arefiq09 »

Cielos wrote:
Thu Jun 19, 2025 12:57 pm

yea, I noticed it just now, hence this:
if you're still playing, redownload~
The weapon core is still getting infinite when I turn the infinite ammo on :(
I was upgrading through Lily if that matters. Thanks.

LuxDragon
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Re: Stellar Blade™ +? (Update1.8)

Post by LuxDragon »

Hello! Love this table, especially the parry mod!

Quick request though, about the auto guard. It's great, but it does interfere when I'm trying to use Beta or Burst skills. It ends up cancelling them in favor of blocking. Is there any chance to remove blocking during attacking aspect of the table?

yukihajime
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Re: Stellar Blade™ +? (Update1.8)

Post by yukihajime »

I'm so happy you finished the semi-auto parry! If it could also activate while Eve is running, that would make her feel so much safer. Thank you for your great work!

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Cielos
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Re: Stellar Blade™ +? (Update1.7)

Post by Cielos »

arefiq09 wrote:
Thu Jun 19, 2025 3:07 pm
[...]

The weapon core is still getting infinite when I turn the infinite ammo on :(
I was upgrading through Lily if that matters. Thanks.
just did a quick check, the lazy in-aiming-flag I conjured is being flagged when you load/re-load a savegame. I may refine it later when I cheat again....(big may)
in the meantime, just aim once after loading a savegame and/or before activate the repair console should do the trick.
worse scenario is that I'd just fall back to key activate for in-aim-check. (i.e., for the inf. ammo part, the script would only force min item q when the ctrl key is being pressed.) (or just leave it be as is, as I may just want to actually play the game next time I start the game rather than playing CE again~)

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