Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

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DT99
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by DT99 »

Registered just to say thank you for the table!
I was wondering if it would be possible to add a cheat for making the Sword Dance always give a higher level seed when used on a crop?
The game says it "often" levels the seeds up, but that's a blatant lie according to my testing, so it would be great if we could make it 100% or any other percentage we felt like.
Thanks again!

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elly82
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by elly82 »

DT99 wrote:
Sun Jun 15, 2025 5:36 pm
Registered just to say thank you for the table!
I was wondering if it would be possible to add a cheat for making the Sword Dance always give a higher level seed when used on a crop?
The game says it "often" levels the seeds up, but that's a blatant lie according to my testing, so it would be great if we could make it 100% or any other percentage we felt like.
Thanks again!
From your tests, what would you say the percentage is? Like 20%?

Lootie_McShootie
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Lootie_McShootie »

there is already an option in the table to change the seed levels though

DT99
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by DT99 »

elly82 wrote:
Sun Jun 15, 2025 5:50 pm
DT99 wrote:
Sun Jun 15, 2025 5:36 pm
Registered just to say thank you for the table!
I was wondering if it would be possible to add a cheat for making the Sword Dance always give a higher level seed when used on a crop?
The game says it "often" levels the seeds up, but that's a blatant lie according to my testing, so it would be great if we could make it 100% or any other percentage we felt like.
Thanks again!
From your tests, what would you say the percentage is? Like 20%?
It might be 30% and I might just be extremely unlucky but it takes multiple attempts through save scumming to level 1 crop up and it's extremely tedious.
I don't get why they didn't just make the probability higher the more upgrades your Sword Dance has...

EDIT: Just tested and it took me 4 tries to get Spinach from level 4 to level 5.
Seems to be about 25%? I don't know who at Marvelous decided 25% was often but yeah, definitely not often lol
I've had it take up to 6 tries before, so not great.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by elly82 »

DT99 wrote:
Sun Jun 15, 2025 11:59 pm
EDIT: Just tested and it took me 4 tries to get Spinach from level 4 to level 5.
Seems to be about 25%? I don't know who at Marvelous decided 25% was often but yeah, definitely not often lol
I've had it take up to 6 tries before, so not great.
Seems pretty ridiculous that it's that low but I wonder if it was a way for Marvelous to prevent players from maxing crop levels under a month, especially with the farmer level up traits.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Akiiiya »

Sir, can you make the "Gathering Item Replacer" include fishing too ?
the mini games its easy but the chance of get the fish what we want kinda hard for me
so pls can you help me

thanks before

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by shortcake »

If I'm wrong please correct me, but it seems like the recipe for Rune Legend is missing from the item list.

EDIT: I figured it out! Ignore me haha

Brian1ee7
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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Brian1ee7 »

Akiiiya wrote:
Mon Jun 16, 2025 10:52 am
Sir, can you make the "Gathering Item Replacer" include fishing too ?
the mini games its easy but the chance of get the fish what we want kinda hard for me
so pls can you help me

thanks before
  • Edit Fish Caught
    • ItemId
      Use the same IDs from DhaosCollider's Gathering Item Replacer

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>11030</ID>
      <Description>"Edit Fish Caught"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(traceFishCaught,Game-Win64-Shipping.exe,48xxxxxxxxxxxxxxB8xxxxxxxxE8xxxxxxxx48xxxx0F29xxxxxxxxxxxx48xxxxxxxxxxxx48xxxx48xxxxxxxxxxxxF3)
globalalloc(CaughtFishId,4)
alloc(writeFishCaught,$100,traceFishCaught)

label(return)

writeFishCaught:
  readmem(traceFishCaught,8)
  mov eax,[CaughtFishId]
  mov [rdx],eax
  jmp return

traceFishCaught:
  jmp writeFishCaught
  nop 3
return:
registersymbol(traceFishCaught)
registersymbol(writeFishCaught)

[DISABLE]
traceFishCaught:
  readmem(writeFishCaught,8)

unregistersymbol(*)
dealloc(writeFishCaught)

{
// ORIGINAL CODE - INJECTION POINT: traceFishCaught

"Game-Win64-Shipping.exe"+543774A: CC                       - int 3
"Game-Win64-Shipping.exe"+543774B: CC                       - int 3
"Game-Win64-Shipping.exe"+543774C: CC                       - int 3
"Game-Win64-Shipping.exe"+543774D: CC                       - int 3
"Game-Win64-Shipping.exe"+543774E: CC                       - int 3
"Game-Win64-Shipping.exe"+543774F: CC                       - int 3
"Game-Win64-Shipping.exe"+5437750: 40 55                    - push rbp
"Game-Win64-Shipping.exe"+5437752: 53                       - push rbx
"Game-Win64-Shipping.exe"+5437753: 57                       - push rdi
"Game-Win64-Shipping.exe"+5437754: 41 56                    - push r14
// ---------- INJECTING HERE ----------
traceFishCaught: 48 8D AC 24 88 EB FF FF  - lea rbp,[rsp-00001478]
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+543775E: B8 78 15 00 00           - mov eax,00001578
"Game-Win64-Shipping.exe"+5437763: E8 48 9D C3 01           - call "Game-Win64-Shipping.exe"+70714B0
"Game-Win64-Shipping.exe"+5437768: 48 2B E0                 - sub rsp,rax
"Game-Win64-Shipping.exe"+543776B: 0F 29 B4 24 50 15 00 00  - movaps [rsp+00001550],xmm6
"Game-Win64-Shipping.exe"+5437773: 48 8B 05 46 F2 31 04     - mov rax,["Game-Win64-Shipping.exe"+97569C0]
"Game-Win64-Shipping.exe"+543777A: 48 33 C4                 - xor rax,rsp
"Game-Win64-Shipping.exe"+543777D: 48 89 85 20 14 00 00     - mov [rbp+00001420],rax
"Game-Win64-Shipping.exe"+5437784: F3 0F 11 54 24 38        - movss [rsp+38],xmm2
"Game-Win64-Shipping.exe"+543778A: 0F 28 F3                 - movaps xmm6,xmm3
"Game-Win64-Shipping.exe"+543778D: 4C 8B F2                 - mov r14,rdx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11031</ID>
          <Description>"ItemId"</Description>
          <DropDownListLink>Dropdown.ItemDataTable</DropDownListLink>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>(CaughtFishId)</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Akiiiya »

Brian1ee7 wrote:
Mon Jun 16, 2025 1:41 pm
Akiiiya wrote:
Mon Jun 16, 2025 10:52 am
Sir, can you make the "Gathering Item Replacer" include fishing too ?
the mini games its easy but the chance of get the fish what we want kinda hard for me
so pls can you help me

thanks before
  • Edit Fish Caught
    • ItemId
      Use the same IDs from DhaosCollider's Gathering Item Replacer

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>11030</ID>
      <Description>"Edit Fish Caught"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(traceFishCaught,Game-Win64-Shipping.exe,48xxxxxxxxxxxxxxB8xxxxxxxxE8xxxxxxxx48xxxx0F29xxxxxxxxxxxx48xxxxxxxxxxxx48xxxx48xxxxxxxxxxxxF3)
globalalloc(CaughtFishId,4)
alloc(writeFishCaught,$100,traceFishCaught)

label(return)

writeFishCaught:
  readmem(traceFishCaught,8)
  mov eax,[CaughtFishId]
  mov [rdx],eax
  jmp return

traceFishCaught:
  jmp writeFishCaught
  nop 3
return:
registersymbol(traceFishCaught)
registersymbol(writeFishCaught)

[DISABLE]
traceFishCaught:
  readmem(writeFishCaught,8)

unregistersymbol(*)
dealloc(writeFishCaught)

{
// ORIGINAL CODE - INJECTION POINT: traceFishCaught

"Game-Win64-Shipping.exe"+543774A: CC                       - int 3
"Game-Win64-Shipping.exe"+543774B: CC                       - int 3
"Game-Win64-Shipping.exe"+543774C: CC                       - int 3
"Game-Win64-Shipping.exe"+543774D: CC                       - int 3
"Game-Win64-Shipping.exe"+543774E: CC                       - int 3
"Game-Win64-Shipping.exe"+543774F: CC                       - int 3
"Game-Win64-Shipping.exe"+5437750: 40 55                    - push rbp
"Game-Win64-Shipping.exe"+5437752: 53                       - push rbx
"Game-Win64-Shipping.exe"+5437753: 57                       - push rdi
"Game-Win64-Shipping.exe"+5437754: 41 56                    - push r14
// ---------- INJECTING HERE ----------
traceFishCaught: 48 8D AC 24 88 EB FF FF  - lea rbp,[rsp-00001478]
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+543775E: B8 78 15 00 00           - mov eax,00001578
"Game-Win64-Shipping.exe"+5437763: E8 48 9D C3 01           - call "Game-Win64-Shipping.exe"+70714B0
"Game-Win64-Shipping.exe"+5437768: 48 2B E0                 - sub rsp,rax
"Game-Win64-Shipping.exe"+543776B: 0F 29 B4 24 50 15 00 00  - movaps [rsp+00001550],xmm6
"Game-Win64-Shipping.exe"+5437773: 48 8B 05 46 F2 31 04     - mov rax,["Game-Win64-Shipping.exe"+97569C0]
"Game-Win64-Shipping.exe"+543777A: 48 33 C4                 - xor rax,rsp
"Game-Win64-Shipping.exe"+543777D: 48 89 85 20 14 00 00     - mov [rbp+00001420],rax
"Game-Win64-Shipping.exe"+5437784: F3 0F 11 54 24 38        - movss [rsp+38],xmm2
"Game-Win64-Shipping.exe"+543778A: 0F 28 F3                 - movaps xmm6,xmm3
"Game-Win64-Shipping.exe"+543778D: 4C 8B F2                 - mov r14,rdx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11031</ID>
          <Description>"ItemId"</Description>
          <DropDownListLink>Dropdown.ItemDataTable</DropDownListLink>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>(CaughtFishId)</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

thankyou so much, i'll try it later
Edit : work fine instant full PescaPedia
you are the best sir thank you once again

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by StolasMercurio »

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Wolfae »

I'm confused lol A few things have suddenly stopped working.

This one no longer works for me~ Set All Stock to 50% of Max

It says Error in line 7? How do I fix this?


[ENABLE]

// aobscanmodule(write_all_stock_min,Game-Win64-Shipping.exe,0F B7 43 34 48 63 BD B0 00 00 00) // should be unique
// alloc(newmem,$1000,write_all_stock_min)

mem0x0B:
readmem(write_all_stock_min,11)
mov ax,[rbx+36]
test ax,#1
jz @f
inc ax
@@:
shr ax,#1
mov [rbx+34],ax
readmem(write_all_stock_min,4)
jmp return

write_all_stock_min:
jmp mem0x0B
nop 6
return:
// registersymbol(write_all_stock_min)

[DISABLE]
write_all_stock_min:
readmem(mem0x0B,11)

// unregistersymbol(write_all_stock_min)
// dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: write_all_stock_min

Game-Win64-Shipping.exe.text+532EC09: 48 63 7B 08 - movsxd rdi,dword ptr [rbx+08]
Game-Win64-Shipping.exe.text+532EC0D: 01 42 0C - add [rdx+0C],eax
Game-Win64-Shipping.exe.text+532EC10: 4C 89 74 24 20 - mov [rsp+20],r14
Game-Win64-Shipping.exe.text+532EC15: 89 74 24 28 - mov [rsp+28],esi
Game-Win64-Shipping.exe.text+532EC19: 8D 47 01 - lea eax,[rdi+01]
Game-Win64-Shipping.exe.text+532EC1C: 89 43 08 - mov [rbx+08],eax
Game-Win64-Shipping.exe.text+532EC1F: 3B 43 0C - cmp eax,[rbx+0C]
Game-Win64-Shipping.exe.text+532EC22: 76 0A - jna Game-Win64-Shipping.exe.text+532EC2E
Game-Win64-Shipping.exe.text+532EC24: 8B D7 - mov edx,edi
Game-Win64-Shipping.exe.text+532EC26: 48 8B CB - mov rcx,rbx
Game-Win64-Shipping.exe.text+532EC29: E8 62 3B F7 FB - call Game-Win64-Shipping.ffxFrameInterpolationResourceIsNull+D0D0
Game-Win64-Shipping.exe.text+532EC2E: 0F 10 44 24 20 - movups xmm0,[rsp+20]
Game-Win64-Shipping.exe.text+532EC33: 48 8B C7 - mov rax,rdi
Game-Win64-Shipping.exe.text+532EC36: 48 C1 E0 04 - shl rax,04
Game-Win64-Shipping.exe.text+532EC3A: 48 03 03 - add rax,[rbx]
Game-Win64-Shipping.exe.text+532EC3D: 0F 11 00 - movups [rax],xmm0
Game-Win64-Shipping.exe.text+532EC40: E9 23 05 00 00 - jmp Game-Win64-Shipping.exe.text+532F168
Game-Win64-Shipping.exe.text+532EC45: 33 C0 - xor eax,eax
Game-Win64-Shipping.exe.text+532EC47: 66 89 85 98 00 00 00 - mov [rbp+00000098],ax
Game-Win64-Shipping.exe.text+532EC4E: 48 85 C9 - test rcx,rcx
Game-Win64-Shipping.exe.text+532EC51: 74 16 - je Game-Win64-Shipping.exe.text+532EC69
Game-Win64-Shipping.exe.text+532EC53: 8B 41 08 - mov eax,[rcx+08]
Game-Win64-Shipping.exe.text+532EC56: C1 E8 1E - shr eax,1E
Game-Win64-Shipping.exe.text+532EC59: F6 D0 - not al
Game-Win64-Shipping.exe.text+532EC5B: A8 01 - test al,01
Game-Win64-Shipping.exe.text+532EC5D: 74 0A - je Game-Win64-Shipping.exe.text+532EC69
Game-Win64-Shipping.exe.text+532EC5F: 48 8B 43 28 - mov rax,[rbx+28]
Game-Win64-Shipping.exe.text+532EC63: 0F B7 48 4C - movzx ecx,word ptr [rax+4C]
Game-Win64-Shipping.exe.text+532EC67: EB 02 - jmp write_all_stock_min
Game-Win64-Shipping.exe.text+532EC69: 33 C9 - xor ecx,ecx
// ---------- INJECTING HERE ----------
write_all_stock_min: 0F B7 43 34 - movzx eax,word ptr [rbx+34]
// ---------- DONE INJECTING ----------
Game-Win64-Shipping.exe.text+532EC6F: 48 63 BD B0 00 00 00 - movsxd rdi,dword ptr [rbp+000000B0]
Game-Win64-Shipping.exe.text+532EC76: 80 7B 38 00 - cmp byte ptr [rbx+38],00
Game-Win64-Shipping.exe.text+532EC7A: 89 85 9C 00 00 00 - mov [rbp+0000009C],eax
Game-Win64-Shipping.exe.text+532EC80: 0F B6 43 30 - movzx eax,byte ptr [rbx+30]
Game-Win64-Shipping.exe.text+532EC84: 0F 94 85 A1 00 00 00 - sete byte ptr [rbp+000000A1]
Game-Win64-Shipping.exe.text+532EC8B: 88 85 A0 00 00 00 - mov [rbp+000000A0],al
Game-Win64-Shipping.exe.text+532EC91: 0F B6 43 32 - movzx eax,byte ptr [rbx+32]
Game-Win64-Shipping.exe.text+532EC95: 88 85 A2 00 00 00 - mov [rbp+000000A2],al
Game-Win64-Shipping.exe.text+532EC9B: 8D 47 01 - lea eax,[rdi+01]
Game-Win64-Shipping.exe.text+532EC9E: 66 89 8D 9A 00 00 00 - mov [rbp+0000009A],cx
Game-Win64-Shipping.exe.text+532ECA5: 4C 89 74 24 20 - mov [rsp+20],r14
Game-Win64-Shipping.exe.text+532ECAA: 89 74 24 28 - mov [rsp+28],esi
Game-Win64-Shipping.exe.text+532ECAE: 89 85 B0 00 00 00 - mov [rbp+000000B0],eax
Game-Win64-Shipping.exe.text+532ECB4: 3B 85 B4 00 00 00 - cmp eax,[rbp+000000B4]
Game-Win64-Shipping.exe.text+532ECBA: 76 0E - jna Game-Win64-Shipping.exe.text+532ECCA
Game-Win64-Shipping.exe.text+532ECBC: 8B D7 - mov edx,edi
Game-Win64-Shipping.exe.text+532ECBE: 48 8D 8D A8 00 00 00 - lea rcx,[rbp+000000A8]
Game-Win64-Shipping.exe.text+532ECC5: E8 C6 3A F7 FB - call Game-Win64-Shipping.ffxFrameInterpolationResourceIsNull+D0D0
Game-Win64-Shipping.exe.text+532ECCA: 0F 10 44 24 20 - movups xmm0,[rsp+20]
Game-Win64-Shipping.exe.text+532ECCF: 48 8B C7 - mov rax,rdi
Game-Win64-Shipping.exe.text+532ECD2: 48 8D 4D 58 - lea rcx,[rbp+58]
Game-Win64-Shipping.exe.text+532ECD6: 48 C1 E0 04 - shl rax,04
Game-Win64-Shipping.exe.text+532ECDA: 48 03 85 A8 00 00 00 - add rax,[rbp+000000A8]
Game-Win64-Shipping.exe.text+532ECE1: 0F 11 00 - movups [rax],xmm0
Game-Win64-Shipping.exe.text+532ECE4: 89 B5 B8 00 00 00 - mov [rbp+000000B8],esi
Game-Win64-Shipping.exe.text+532ECEA: 33 F6 - xor esi,esi
Game-Win64-Shipping.exe.text+532ECEC: 48 89 75 14 - mov [rbp+14],rsi
Game-Win64-Shipping.exe.text+532ECF0: 48 89 75 1C - mov [rbp+1C],rsi
Game-Win64-Shipping.exe.text+532ECF4: 40 88 75 24 - mov [rbp+24],sil
Game-Win64-Shipping.exe.text+532ECF8: 48 89 75 28 - mov [rbp+28],rsi
}

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by shortcake »

I hope this isn't a dumb question, but is there a way to spawn multiple items at once? Specifically, I'm trying to get all the building and decoration recipes and it's taking awhile going through the item gatherer one by one.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by antonymouse »

it would be awesome if there is a auto dodge enemy attacks. i play this game on my potato laptop and super laggy so when enemies attack me sometimes it hang/fps drop so i never like be able to dodge enemy attack.

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Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by Fitalia »

Brian1ee7 wrote:
Mon Jun 16, 2025 1:41 pm
Akiiiya wrote:
Mon Jun 16, 2025 10:52 am
Sir, can you make the "Gathering Item Replacer" include fishing too ?
the mini games its easy but the chance of get the fish what we want kinda hard for me
so pls can you help me

thanks before
  • Edit Fish Caught
    • ItemId
      Use the same IDs from DhaosCollider's Gathering Item Replacer

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>11030</ID>
      <Description>"Edit Fish Caught"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(traceFishCaught,Game-Win64-Shipping.exe,48xxxxxxxxxxxxxxB8xxxxxxxxE8xxxxxxxx48xxxx0F29xxxxxxxxxxxx48xxxxxxxxxxxx48xxxx48xxxxxxxxxxxxF3)
globalalloc(CaughtFishId,4)
alloc(writeFishCaught,$100,traceFishCaught)

label(return)

writeFishCaught:
  readmem(traceFishCaught,8)
  mov eax,[CaughtFishId]
  mov [rdx],eax
  jmp return

traceFishCaught:
  jmp writeFishCaught
  nop 3
return:
registersymbol(traceFishCaught)
registersymbol(writeFishCaught)

[DISABLE]
traceFishCaught:
  readmem(writeFishCaught,8)

unregistersymbol(*)
dealloc(writeFishCaught)

{
// ORIGINAL CODE - INJECTION POINT: traceFishCaught

"Game-Win64-Shipping.exe"+543774A: CC                       - int 3
"Game-Win64-Shipping.exe"+543774B: CC                       - int 3
"Game-Win64-Shipping.exe"+543774C: CC                       - int 3
"Game-Win64-Shipping.exe"+543774D: CC                       - int 3
"Game-Win64-Shipping.exe"+543774E: CC                       - int 3
"Game-Win64-Shipping.exe"+543774F: CC                       - int 3
"Game-Win64-Shipping.exe"+5437750: 40 55                    - push rbp
"Game-Win64-Shipping.exe"+5437752: 53                       - push rbx
"Game-Win64-Shipping.exe"+5437753: 57                       - push rdi
"Game-Win64-Shipping.exe"+5437754: 41 56                    - push r14
// ---------- INJECTING HERE ----------
traceFishCaught: 48 8D AC 24 88 EB FF FF  - lea rbp,[rsp-00001478]
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+543775E: B8 78 15 00 00           - mov eax,00001578
"Game-Win64-Shipping.exe"+5437763: E8 48 9D C3 01           - call "Game-Win64-Shipping.exe"+70714B0
"Game-Win64-Shipping.exe"+5437768: 48 2B E0                 - sub rsp,rax
"Game-Win64-Shipping.exe"+543776B: 0F 29 B4 24 50 15 00 00  - movaps [rsp+00001550],xmm6
"Game-Win64-Shipping.exe"+5437773: 48 8B 05 46 F2 31 04     - mov rax,["Game-Win64-Shipping.exe"+97569C0]
"Game-Win64-Shipping.exe"+543777A: 48 33 C4                 - xor rax,rsp
"Game-Win64-Shipping.exe"+543777D: 48 89 85 20 14 00 00     - mov [rbp+00001420],rax
"Game-Win64-Shipping.exe"+5437784: F3 0F 11 54 24 38        - movss [rsp+38],xmm2
"Game-Win64-Shipping.exe"+543778A: 0F 28 F3                 - movaps xmm6,xmm3
"Game-Win64-Shipping.exe"+543778D: 4C 8B F2                 - mov r14,rdx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11031</ID>
          <Description>"ItemId"</Description>
          <DropDownListLink>Dropdown.ItemDataTable</DropDownListLink>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>(CaughtFishId)</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
How/where do I add and use this?

x1515x
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Jun 17, 2025 10:52 pm
Reputation: 1

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Post by x1515x »

Fitalia wrote:
Tue Jun 17, 2025 1:07 pm
Brian1ee7 wrote:
Mon Jun 16, 2025 1:41 pm
Akiiiya wrote:
Mon Jun 16, 2025 10:52 am
Sir, can you make the "Gathering Item Replacer" include fishing too ?
the mini games its easy but the chance of get the fish what we want kinda hard for me
so pls can you help me

thanks before
  • Edit Fish Caught
    • ItemId
      Use the same IDs from DhaosCollider's Gathering Item Replacer

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>11030</ID>
      <Description>"Edit Fish Caught"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(traceFishCaught,Game-Win64-Shipping.exe,48xxxxxxxxxxxxxxB8xxxxxxxxE8xxxxxxxx48xxxx0F29xxxxxxxxxxxx48xxxxxxxxxxxx48xxxx48xxxxxxxxxxxxF3)
globalalloc(CaughtFishId,4)
alloc(writeFishCaught,$100,traceFishCaught)

label(return)

writeFishCaught:
  readmem(traceFishCaught,8)
  mov eax,[CaughtFishId]
  mov [rdx],eax
  jmp return

traceFishCaught:
  jmp writeFishCaught
  nop 3
return:
registersymbol(traceFishCaught)
registersymbol(writeFishCaught)

[DISABLE]
traceFishCaught:
  readmem(writeFishCaught,8)

unregistersymbol(*)
dealloc(writeFishCaught)

{
// ORIGINAL CODE - INJECTION POINT: traceFishCaught

"Game-Win64-Shipping.exe"+543774A: CC                       - int 3
"Game-Win64-Shipping.exe"+543774B: CC                       - int 3
"Game-Win64-Shipping.exe"+543774C: CC                       - int 3
"Game-Win64-Shipping.exe"+543774D: CC                       - int 3
"Game-Win64-Shipping.exe"+543774E: CC                       - int 3
"Game-Win64-Shipping.exe"+543774F: CC                       - int 3
"Game-Win64-Shipping.exe"+5437750: 40 55                    - push rbp
"Game-Win64-Shipping.exe"+5437752: 53                       - push rbx
"Game-Win64-Shipping.exe"+5437753: 57                       - push rdi
"Game-Win64-Shipping.exe"+5437754: 41 56                    - push r14
// ---------- INJECTING HERE ----------
traceFishCaught: 48 8D AC 24 88 EB FF FF  - lea rbp,[rsp-00001478]
// ---------- DONE INJECTING  ----------
"Game-Win64-Shipping.exe"+543775E: B8 78 15 00 00           - mov eax,00001578
"Game-Win64-Shipping.exe"+5437763: E8 48 9D C3 01           - call "Game-Win64-Shipping.exe"+70714B0
"Game-Win64-Shipping.exe"+5437768: 48 2B E0                 - sub rsp,rax
"Game-Win64-Shipping.exe"+543776B: 0F 29 B4 24 50 15 00 00  - movaps [rsp+00001550],xmm6
"Game-Win64-Shipping.exe"+5437773: 48 8B 05 46 F2 31 04     - mov rax,["Game-Win64-Shipping.exe"+97569C0]
"Game-Win64-Shipping.exe"+543777A: 48 33 C4                 - xor rax,rsp
"Game-Win64-Shipping.exe"+543777D: 48 89 85 20 14 00 00     - mov [rbp+00001420],rax
"Game-Win64-Shipping.exe"+5437784: F3 0F 11 54 24 38        - movss [rsp+38],xmm2
"Game-Win64-Shipping.exe"+543778A: 0F 28 F3                 - movaps xmm6,xmm3
"Game-Win64-Shipping.exe"+543778D: 4C 8B F2                 - mov r14,rdx
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>11031</ID>
          <Description>"ItemId"</Description>
          <DropDownListLink>Dropdown.ItemDataTable</DropDownListLink>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>4 Bytes</VariableType>
          <Address>(CaughtFishId)</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
How/where do I add and use this?
Below is how I do it. I had to google for it. My method works, but please note that I am not entirely sure what I am doing.

How I use the code:
1. Run the game
2. Run the Game-Win64-Shipping.CT you have downloaded.
3. Copy the code for fishing created by Brian1ee7
4. Switch to the Game-Win64-Shipping.CT
5. Ctrl + V
6. Now you should see the option of "Edit Fish Caught" at the end of the cheat list.
7. Move (click and drag) "Edit Fish Caught" under "Gathering Item Replacer"
8. Within "Gathering Item Replacer", you should see [1] the option to edit the item ID for "Gathering Item Replacer", and [2] "Edit Fish Caught".
9. Click on "Edit Fish Caught", you should see the option to edit the item ID. This is where you input the 45 IDs of fish, which I provided at the end.
:!: NOTE: I do not know why, but Watarase recognized that I caught 46 kinds of fish after I caught all 45 kinds of fish with this cheat. This causes the game stuck whenever I ask Watarase to check my fish.

I had to load a previous save to catch fish again. This time I stopped when the counts reached 45 in the quest board, then talked to Watarase to get all the rewards, and finally caught the remaining last fish. I do not know the cause for this, as I did not check which fish got counted twice. Me using other cheats and mods also made things complicated. In any case, just make sure you have multiple saves if you haven't done fishing all 45 fish.

P.S. Pairing this cheat with the MOD "Faster Fishing" from Nexus Mods made my life much easier.

The 45 fish:

ID_ITM_FSH001=Masu Trout
ID_ITM_FSH002=Taimen
ID_ITM_FSH003=Char
ID_ITM_FSH004=Chub
ID_ITM_FSH005=Gibelio
ID_ITM_FSH006=Rainbow Trout
ID_ITM_FSH007=Crucian Carp
ID_ITM_FSH008=Cherry Salmon
ID_ITM_FSH009=Pond Smelt
ID_ITM_FSH010=Ancient Fish
ID_ITM_FSH011=Sardine
ID_ITM_FSH012=Marlin
ID_ITM_FSH013=Bonito
ID_ITM_FSH014=Sole
ID_ITM_FSH015=Salmon
ID_ITM_FSH016=Golden Salmon
ID_ITM_FSH017=Mackerel
ID_ITM_FSH018=Needlefish
ID_ITM_FSH019=Seerfish
ID_ITM_FSH020=Pike
ID_ITM_FSH021=Snapper
ID_ITM_FSH022=Glitter Snapper
ID_ITM_FSH023=Throbby Snapper
ID_ITM_FSH024=Alfonsino
ID_ITM_FSH025=Cutlassfish
ID_ITM_FSH026=Flounder
ID_ITM_FSH027=Sand Flounder
ID_ITM_FSH028=Autumn Flounder
ID_ITM_FSH029=Blowfish
ID_ITM_FSH030=Yellowtai
ID_ITM_FSH031=Tuna
ID_ITM_FSH032=Sunfish
ID_ITM_FSH033=Girella
ID_ITM_FSH034=Squid
ID_ITM_FSH035=Spear Squid
ID_ITM_FSH036=Swordtip Squid
ID_ITM_FSH037=Octopus
ID_ITM_FSH038=Golden Octopus
ID_ITM_FSH039=Red King Crab
ID_ITM_FSH040=Shrimp
ID_ITM_FSH041=Lobster
ID_ITM_FSH042=Abalone
ID_ITM_MAT_MIN021=Can
ID_ITM_MAT_MIN022=Boot
ID_ITM_MAT_MIN023=Rare Can

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