Stellar Blade™ +? (Update1.7)

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krustytoe
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Re: Stellar Blade™ +? (Update1.4)

Post by krustytoe »

Game Version: 1.1.0
Option
Spoiler
Ignore Beta Energy
Ignore Burst Energy
Max/Infinite Tachy Mode
100% Critical Rate and 1000% Critical Damage


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Stellar Blade.CT
removed 100% damage reduction because of random crashes
(6.49 KiB) Downloaded 81 times
Last edited by krustytoe on Sun Jun 15, 2025 9:23 am, edited 7 times in total.

ckdhald4
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Re: Stellar Blade™ +? (Update1.4)

Post by ckdhald4 »

Can you add Perfect Dodge as an option?

Shirokaido
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Shirokaido »

Tuuuup! wrote:
Sat Jun 14, 2025 9:16 pm
~snip~
Thanks for sharing the character pointers! Wanted to share something I found:

The pointer that's a Double right below the two Max Shield pointers is the value used for shield protection level. This is what changes how many shield bars you have and increases your damage reduction. I also just went through and found what all the values equate to when you're at max shield:

0- No shield bars. Only obtainable with Skin Suit; modifying this to 0 with any actual suits equipped will act like 1. Take 100% damage from enemy attacks.
1- One shield bar. Not normally obtainable. 17.5% damage reduction.
2- Two shield bars. Standard without the Protection spine. 35% damage reduction.
32- Three shield bars. 70% damage reduction. ***
512- 4 shield bars. 70% damage reduction.
2048- 5 shield bars. 87.5 damage reduction.
8192- 5 shield bars. 100% damage reduction.

These are break points; using a value in between will result in the lower break point being honored (for example, setting the value to 10 will give you 2 bars with 35% dr).
ADDED: Interestingly, when you have more or less than 2 bars, your stats screen will show both the shield protection level and shield damage reduction. These values aren't represented accurately; they show a gradual increase in both level and dr (a value of 10 shows a level of 2.562 and a dr of 44.8%), but in combat testing, the breakpoint values are what gets honored.

***- This seems to behave oddly based on several variables. Reaching three shield bars naturally, so using the Protection spine, results in a 57.25% damage reduction (this number being after the 10% melee/ranged reduction from the first passive of the spine). Interestingly, if you edit the max shield to be anything other than what you have equipped (so 750 without any relevant gear), the damage reduction jumps to 73%. Honestly, you're probably better off just going to 4 bars manually to avoid shenanigans.

Unfortunately, manual edits to this value do not stay after any kind of reload; just traveling anywhere that involves a loading screen will cause it to reset. It'd be cool to see a script that allows us to set the desired number of shield bars!

And that's all! Oh, one thing I'll add: attack speed caps in the stat screen at 160% and I haven't noticed any differences when going above that value.

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krustytoe
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Re: Stellar Blade™ +? (Update1.4)

Post by krustytoe »

irsandika200 wrote:
Sun Jun 15, 2025 12:12 am
Is it possible to add unliminited Tachy Mode?
added here
viewtopic.php?p=412468#p412468

Kira
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Kira »

Tuuuup! wrote:
Sat Jun 14, 2025 9:16 pm
Kira wrote:
Sat Jun 14, 2025 3:59 pm
Hi! Can you merge this FOV mod into the cheat table please?
KetamineBruh wrote:
Sat Jun 14, 2025 8:08 pm
Would it be possible to add a money/gold editor?
Try my Table:
FOV cheat works but seems to crash randomly if toggle a couple of times via hotkeys. There will be a popping sound sometimes before it crash

Tuuuup!
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Tuuuup! »

Kira wrote:
Sun Jun 15, 2025 9:08 am
FOV cheat works but seems to crash randomly if toggle a couple of times via hotkeys. There will be a popping sound sometimes before it crash
I have no trouble changing it with the script, and I played for several hours. But I'm not using hotkeys. Maybe that is the problem.
Are you freezing the value? Do not do that! And if you are using CE 7.6, try CE 7.5. It's more stable

Tuuuup!
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Tuuuup! »

Shirokaido wrote:
Sun Jun 15, 2025 2:08 am
...
Added more in v2.

Kira
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Kira »

Tuuuup! wrote:
Sun Jun 15, 2025 9:29 am
I have no trouble changing it with the script, and I played for several hours. But I'm not using hotkeys. Maybe that is the problem.
Are you freezing the value? Do not do that! And if you are using CE 7.6, try CE 7.5. It's more stable
Might be that or because I tried merging it with Cielos table. Gonna give it another try later..

Thanks a ton to the both of you for the tables! :D

Tuuuup!
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Tuuuup! »

Kira wrote:
Sun Jun 15, 2025 11:44 am

Might be that or because I tried merging it with Cielos table. Gonna give it another try later..

Thanks a ton to the both of you for the tables! :D
You need the Enable script from my table.

bpx
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Re: Stellar Blade™ +? (Update1.6)

Post by bpx »

Is there a way to add a function that unlocks the outfit you get for making a PSN account or does that go beyond what's possible with a table?

KS212
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Re: Stellar Blade™ +? (Update1.6)

Post by KS212 »

bpx wrote:
Sun Jun 15, 2025 12:25 pm
Is there a way to add a function that unlocks the outfit you get for making a PSN account or does that go beyond what's possible with a table?
There are already multiple starter saves available with all costumes unlocked. Check any modding site.

bpx
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Re: Stellar Blade™ +? (Update1.6)

Post by bpx »

KS212 wrote:
Sun Jun 15, 2025 1:41 pm
There are already multiple starter saves available with all costumes unlocked. Check any modding site.
I don't want to start over though

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Ninomae Tako'nis
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Re: Stellar Blade™ +? (Update1.6)

Post by Ninomae Tako'nis »

bpx wrote:
Sun Jun 15, 2025 12:25 pm
Is there a way to add a function that unlocks the outfit you get for making a PSN account or does that go beyond what's possible with a table?
The PSN link costume is just an early unlock. Its in the game already and you can get it without linking.

Shirokaido
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Shirokaido »

Tuuuup! wrote:
Sun Jun 15, 2025 11:07 am
~snip~
Cool! I had wanted to mess around with the fixed damage pointer.

Changing from Double to Float means the previous values don't track anymore. Now it's just 0-5, and decimals don't get registered despite showing in the stat screen.

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