Stellar Blade™ +? (Update1.7)

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HolyRabbid
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Re: Stellar Blade™ +8 (Update1.1)

Post by HolyRabbid »

I've tried looking for the entry that controls the number of Vitcoins you have, but its impossible to narrow down...has anyone had any luck trying to find it?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

xiang950928
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Re: Stellar Blade™ +8 (Update1.1)

Post by xiang950928 »

can we have inv bu energy?leader

KS212
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Re: Stellar Blade™ +8 (Update1.2)

Post by KS212 »

In the Training mode, there is a switch for Infinite Energy which covers Beta Energy, Burst Energy and Tachy Mode energy... would it be possible to hook that function for inf energy across all types?

Cajou44
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Re: Stellar Blade™ +8 (Update1.2)

Post by Cajou44 »

Thank you for this. I understand there's undead already but will there be plans to add inf items including healing potions?

yukihajime
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Re: Stellar Blade™ +8 (Update1.2)

Post by yukihajime »

I really hope there will be automatic just parry or automatic just dodge

ADHDmania
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Re: Stellar Blade™ +8 (Update1.2)

Post by ADHDmania »

awesome
The undead function is so much better than infinite HP, you still losing HP, but won't dead. retain the fun of gameplay

VenusVacation
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Re: Stellar Blade™ +9 (Update1.3b)

Post by VenusVacation »

If I may suggest a cheat option... "have all fish types" cheat, would be possible?

Kira
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Kira »

is it possible to bypass crafting requirements too?

nexusmc
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Re: Stellar Blade™ +9 (Update1.3b)

Post by nexusmc »

a unlock all outfits option would be great

2fasst
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Re: Stellar Blade™ +9 (Update1.3b)

Post by 2fasst »

Thank you very much for your work! is it possible to put an auto parry and an auto dodge in the future and keep it updated?

I tried the semi guard with the perfect parry and I don't see any difference, you always have to press the button to parry.

Kira
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Kira »

Hi! Can you merge this FOV mod into the cheat table please?

https://www.fearlessrevolution.com/stellarblade/ ... escription

Update: can't seem to post the link correctly.. replace fearlessrevolution with fearlessrevolution

KetamineBruh
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Re: Stellar Blade™ +? (Update1.4)

Post by KetamineBruh »

Would it be possible to add a money/gold editor?

Tuuuup!
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Re: Stellar Blade™ +9 (Update1.3b)

Post by Tuuuup! »

Kira wrote:
Sat Jun 14, 2025 3:59 pm
Hi! Can you merge this FOV mod into the cheat table please?
KetamineBruh wrote:
Sat Jun 14, 2025 8:08 pm
Would it be possible to add a money/gold editor?
Try my Table:
Options
Easy Fish (When decreasing Fish HP)
Change FOV
-FOV (Default 75)
No Items lost. Ammo,Materials +more. (Turn Off when turning in missions items!!)
No SP points lost
inf Jumps
SP EXP multiplier v2
-multiplier
Last item amount pick up (Materials + Money?)
-Need min 1 in Inventory to get value?
-Set min pick up to 999?
base address
-Amount
-Amount
Jump Heigh etc
-CustomTimeDilation; [flt] (Player Speed)
-Jump count (Freeze for inf jumps)
-GravityScale; [flt]
-MaxStepHeight; [flt]
-JumpZVelocity; [flt] ( Jump Height )
-JumpOffJumpZFactor; [flt]
-CurrentFov; [flt]
Player HP Shield, Beta ,ATK etc
inf HP player + Damage multiplier and reduction
-No HP lost player
Damage Reduction multiplier
-multiplier
Damage multiplier
-multiplier
-Set max HP ==> Current HP
-Set max Shield ==> Current Shield
-Set max Beta ==> Current Beta
-Set max Burst ==> Current Burst
-Set max Tachy ==> Current Tachy
v2: Added more pointers under jump and player script.

Have fun.

If you have time to download the table and test it, then you have time to give my post a thumbs up/ rate positive. That's all I'm asking.
Attachments
SB-Win64-Shipping-v2.CT
(169.03 KiB) Downloaded 54 times
SB-Win64-Shipping.CT
(121.71 KiB) Downloaded 113 times
Last edited by Tuuuup! on Sun Jun 15, 2025 11:06 am, edited 1 time in total.

joker1245
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Re: Stellar Blade™ +9 (Update1.3b)

Post by joker1245 »

2fasst wrote:
Sat Jun 14, 2025 1:17 pm
Thank you very much for your work! is it possible to put an auto parry and an auto dodge in the future and keep it updated?

I tried the semi guard with the perfect parry and I don't see any difference, you always have to press the button to parry.
Well, remember that this game is different from Clair Obscur Expedition 33. It's almost impossible to make it stop automatically without pressing anything. Unless you use something really brutal so the character does everything automatically.

irsandika200
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Re: Stellar Blade™ +? (Update1.4)

Post by irsandika200 »

Is it possible to add unliminited Tachy Mode?

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