Labyrinthine Menu

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Daveisnear69
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Re: Labyrinthine Menu

Post by Daveisnear69 »

I bought the game and an still getting "0 mods loaded"
Image

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

GravityMaster
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Re: Labyrinthine Menu

Post by GravityMaster »

Daveisnear69 wrote:
Fri Mar 07, 2025 8:08 am
I bought the game and an still getting "0 mods loaded"
Image
Weird, Can you send me a dm on discord thebigt_ with the file "Latest.txt" in the MelonLoader folder (Path should be .../Labyrinthine/MelonLoader/Latest.txt)
This is the log what you see when starting labyrinthine and the mods up.

Daveisnear69
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Re: Labyrinthine Menu

Post by Daveisnear69 »

The feelers were moving even though I had "Disable Monsters" on. The Miner moved the second I got within about 20 feet of him the first time, the second time stayed were he was and I about 10ft away. I don't know if it was my error or the game, I get to about the 2nd alcove and the railcar kills me 3 times in a row(weird) never happened before.

GravityMaster
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Re: Labyrinthine Menu

Post by GravityMaster »

Daveisnear69 wrote:
Wed Mar 12, 2025 5:41 am
The feelers were moving even though I had "Disable Monsters" on. The Miner moved the second I got within about 20 feet of him the first time, the second time stayed were he was and I about 10ft away. I don't know if it was my error or the game, I get to about the 2nd alcove and the railcar kills me 3 times in a row(weird) never happened before.
We are aware that "Disable Monster" isn't working as intended. We will try to fix that as soon as possible.

Dekirai
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Re: Labyrinthine Menu

Post by Dekirai »

Updated as of 17.03.2025
  • Improved functionality for enabling/disabling monsters. It should now work as intended. (GravityMaster)
  • If you're down, you can now self-revive instead of waiting for a teammate to revive you! (GravityMaster)
  • Added console message when joining a case with a cosmetic, displaying the specific cosmetic name so you know which one to expect. (GravityMaster)
  • When a monster is within 100m, the ESP text will turn red, alerting you to its proximity. (Dekirai)

Daveisnear69
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Re: Labyrinthine Menu

Post by Daveisnear69 »

The monster(Smiley)attached himself to me, I will make a video shortly

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Cacapiston
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Re: Labyrinthine Menu

Post by Cacapiston »

Idk what I'm doing wrong but the game's launching with a mod but when I hit insert key, it just crashes.

Dekirai
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Re: Labyrinthine Menu

Post by Dekirai »

Cacapiston wrote:
Thu Mar 20, 2025 2:32 am
Idk what I'm doing wrong but the game's launching with a mod but when I hit insert key, it just crashes.
Can you go to your Labyrinthine Folder, then head to "MelonLoader" and paste the latest "Latest.log" file here where it crashed?

Daveisnear69
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Re: Labyrinthine Menu

Post by Daveisnear69 »

Anyone know what the coordinates are for the place you meet Joan the first time?

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Crysp
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Re: Labyrinthine Menu

Post by Crysp »

Awesome Work @Dekirai and @GravityMaster! Any plans for external or internal w/o Melonloader?

GravityMaster
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Re: Labyrinthine Menu

Post by GravityMaster »

Crysp wrote:
Mon Apr 21, 2025 5:24 pm
Awesome Work @Dekirai and @GravityMaster! Any plans for external or internal w/o Melonloader?
Currently, we don't have plans to develop external or non-MelonLoader internal versions. For me personally, was this project a huge learning process, and the easiest option at the time to start.

While it works well for now, I encourage you or others to explore further! The plan was to make the code open sourced in the future, but feel free to message @Dekirai or me if you'd like to get your hands on it earlier.

Dekirai
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Re: Labyrinthine Menu

Post by Dekirai »

Updated as of 26.04.2025
  • Added hardcore and rare stamps hack, allowing players to modify how many stamps they have.
  • Added movement speed modifier, so you can change how fast you can walk/run.
  • Added jump height modifier, so you can change how high you can jump.
  • ESP now displays safezones to make it easier to find them.
  • ESP text now uses distinct colors for safezones, players and monsters to improve visibility.
  • Reduced excessive log messages in the console to avoid unnecessary spam.

uchihajerry1
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Re: Labyrinthine Menu

Post by uchihajerry1 »

Broke my game. Game launched but it started a new save and my mouse can't turn the camera. I can walk around but pressing ESC does not pull up the UI. Im assuming its force launching into VR mode even though i have no VR headset. So i uninstalled Melon Launcher but the issue persisted so i had to do a fresh reinstall which fixed it and gave me back my save. Also, is there a way to rebind the key for the menu? My keyboard does not have an insert key.

chickfila sauce
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Re: Labyrinthine Menu

Post by chickfila sauce »

I'm able to successfully load the menu using melon but am unable to pull up the menu in game using insert key.

All im after is cosmetics, can someone help me?

Daveisnear69
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Re: Labyrinthine Menu

Post by Daveisnear69 »

The game hasn't been updated. Steam might have done something I guess

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