Everspace 2 (Steam)

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Paul44
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Re: Everspace 2 (Steam)

Post by Paul44 »

FYI: updated table, with rank corrected

^^ @Momber: "with Zanzer's old table": i just checked that table; he accesses info per item + shows pretty much every detail that is/might be usefull during item editing. What #Jonaaa already did, was adding these "primary" fields to the inventory script so that he could do the same thing basically...
As for you trying to get me into updating #Zanzer's table: yep, i DID get the message before and also bluntly ignored it :mrgreen:. Been there and done that: one winds up - sooner then later - supporting them tables as well...

^@Jonaaa: can you pm that particular save, prior to your editing work. I'd like to write up a tut here - better way to compare the pre/post-edits - and it'll be better for users to compare/follow when values are the same...
=> and it goes without saying: excellent work here !

As for getting an Item-/Attribute-list: i probably do not have to tell you how difficult it is to find an opcode/memaddress that will only produce these particular objects. i will give it a try, but will limit my time on this one...
(I can produce the objects_list, so maybe something can be produced from that approach)
=> if you scan for a particular itemID (writable or static), you'll get a pretty large list. next just keep reloading several saves to thin it out, but even with these it'll be difficult to find a proper code (~ the static/green tend to remain after relaunching game btw)

ps: i did have a look at the 2nd save you've uploaded: stats seem the same, but some details are different

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Momber
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Re: Everspace 2 (Steam)

Post by Momber »

Paul44 wrote:
Tue Jun 10, 2025 6:15 pm
i DID get the message before and also bluntly ignored it :mrgreen:. Been there and done that: one winds up - sooner then later - supporting them tables as well...
Thought so :P Anyway, it was not my intention to coax you into supporting other ppl's old tables, but rather that you may benefit from looking at their code/solutions and maybe get an idea or two which you may incorporate into your own work. For the glory of mankind :)

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

Paul44 wrote:
Tue Jun 10, 2025 6:15 pm
...
[Link], "Swapping" is the name, if you need something else, tell me, also, don't need to worry about the IDs, i have old saves with some items and i can share some IDs if needed, don't need to spend with something that isn't worth your time ;)

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

@Paul44 i noticed you can change the level and grade of your ship, just like your items:
Before (Level 1 Ship)
Image
After (Level 8 Ship, Legendary Rarity, Radiant Grade)
Image
Note: That the initial ship, yes, the first ship you get before buying other ships.

The max level for ships is 8, accordingly:

Tier I = 1
Tier I+ = 2
Tier II = 3
Tier II+ = 4
Tier III = 5
Tier III+ = 6
Tier IV = 7
Tier IV+ = 8


Maybe, just maybe you can also Swap IDs, yeah, swap ships, imagine.

Ascendant Rank won't work, at least it didn't for me, but changing to Legendary and Radiant grade, works and it stays saved. There's a serious risk of permanently corrupting your save if you try to change the level to a very high value so, respect the maximum level, don't surpass it.

It should help to solve that "problem" with some ship modules being "locked" @Momber were mentioning before, [Link].
Modules Unlocked
Image

Momber
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Re: Everspace 2 (Steam)

Post by Momber »

jonaaa wrote:
Wed Jun 11, 2025 5:52 pm
The max level for ships is 8, accordingly:

Tier I = 1
Tier I+ = 2
Tier II = 3
Tier II+ = 4
Tier III = 5
Tier III+ = 6
Tier IV = 7
Tier IV+ = 8
That is VERY interesting! I have never seen a Tier IV+ ship for sale at Kato's in the vanilla game. Have you?
Maybe it's a "silent" tier which the game uses only for Rifts, when a Reliquary gives the player "all possible passives of your ship class" or something.

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

^^ I never seen a Tier IV+, even after ~120hrs, not even the new Wraith Ship is IV+, what's even funnier is how the ships are treated the same way as items (Level, Rarity, Grade).

I had to check the Wiki if they added a new Tier or something but yeah, the max Tier is really IV, very interesting, indeed.

Image

Paul44
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Re: Everspace 2 (Steam)

Post by Paul44 »

@jonaaa: ships maybe; I'll work out that item_swapping first. btw did those ship_stats change just by editing them ship_specs (or have you done some other manipulations as well) ?

btw: for those who are just dying to get their ships boosted: [ viewtopic.php?f=4&t=35288 ] also seems to do the trick...

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

Those stats increased by changing their Level, Rarity and Grade, nothing else, then after reloading, the stats will increase, including bonuses.

Momber
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Re: Everspace 2 (Steam)

Post by Momber »

@Paul - thanks for the link. I'll take a look at this one, too.
Btw, while you are at it, in a perfect world we would be able to edit "Value Position in Range" for items' attributes. This way we could put an end to RFG's crooked RNG. Imagine grinding for hours for a Ragnarök armor plating for example. And when you finally get one, you find the damage boost is only maybe 21% when it could be 40%. What a bummer, right? That's what "Min Value", "Max Value" and "Value Position in Range" determine. It's pretty simple, we want the Value Position in Range to be 1. One, flat out every time, no questions asked. We don't even care about Min/Max values, but the position must be 1. That's what I think, anyway. That whole RNG crap is really getting on my nerves... it's so frustrating. What were they thinking? I don't want to enter inflated game-breaking values manually, I just like to beat a game with the [best possible] tools that are provided, is all.

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

^ It's simply not possible, any edits will be reverted on the next reload or level load, only a few attributes can be edited (like Handling).

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

Editing your Ship to Tier IV+ seem to have a very interesting side-effect:

Image

This is the very first Ship Dealer you find in the game so, i didn't even unlock the Ship Dealer's Perk, when trying to buy another ship, every Ship available is Tier IV+ now, which is very interesting, again, i didn't do anything besides changing level, rarity and grade.

Momber
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Re: Everspace 2 (Steam)

Post by Momber »

jonaaa wrote:
Fri Jun 13, 2025 11:23 am
^ It's simply not possible, any edits will be reverted on the next reload or level load
I believe you are mistaken. I used to edit Value Position in Range extensively with Zanzer's old table and the edits are persistent to this day. Unless of course they recently changed somethnig in UE to keep people from doing that.

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Re: Everspace 2 (Steam)

Post by Momber »

jonaaa wrote:
Fri Jun 13, 2025 12:00 pm
i didn't even unlock the Ship Dealer's Perk, when trying to buy another ship, every Ship available is Tier IV+ now
Good find! This very old table had a function to make use of this. I still have some "truly legendary" ships with "all slots unlocked" that I created with it back in the day. Seems like you might be able to bring this functionality to everyone - for the glory of mankind!

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

I really don't know what I did and I guess it was a bug, after a save and reload the ships were back to Tier II on the dealer, at least I got to buy three ships before it being reverted, I'll try to find out what I did to make this bug happen.
Momber wrote:
Fri Jun 13, 2025 5:42 pm
jonaaa wrote:
Fri Jun 13, 2025 11:23 am
...
I believe you are mistaken. I used to edit Value Position in Range extensively with Zanzer's old table and the edits are persistent to this day. Unless of course they recently changed somethnig in UE to keep people from doing that.
Me too. I had a couple of IDs even, like I said, if you're sure this specific attribute is affected by Position, then it should still work, but again, not every attribute are affected with position, if you want to test if they're affected or not, reroll an attribute and use the Optimized Affix, in theory, it would max out all the attributes to their max legit values. If they're not affected by the affix, then position won't do anything.

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Re: Everspace 2 (Steam)

Post by Momber »

jonaaa wrote:
Fri Jun 13, 2025 6:00 pm
If they're not affected by the affix, then position won't do anything.
That's correct. But I was also thinking about RNG attributes of Legendaries (there are no prefixes on legendaries, as you know). Like the bonus damage and time on Ragnarök, the number of homing missiles on Ritual, even the respawn timer on BOB. They are all affected by Value Position in Range. Setting it to 1 always used to yield the optimum result. And I have tons of legendary modules, all with "Firepower + Precision + Utility + Expertise", all maxed out thanks to Positon in Range = 1. I can make screenshots if you want. I would even make a video if I knew where to upload it (I don't do youtube).

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