"Nightly" doesn't mean anything in this context because Smithbox doesn't actually have automated nightly builds as far as I can tell, but conventionally it describes a release channel that provides auto-built binaries each day (thus "nightly", though usually it is not actually nightly but rather on a longer cadence or based on commits) from a project's in-development branch so that users can use cutting-edge versions without needing to set up a build environment. This is more useful when the build environment is difficult to set up, but in this case it's just VS2022 + some .NET redists, so it's trivial to just download the solution and build and run it yourself.
Usually this means that whatever you're getting may contain untested and unstable code.
Good to know. Thank you for this information.
Read my post halfway up the page, tl;dr increase weights for the traits you want in all drop table sets, so 1000000, 1000001, 1000002... 1007003. Or edit one set and change all relics to draw drop chances from that one set.
Honestly you should just get the relic editor working instead.
Fair enough. I was afraid to at first since I noticed some posts mentioning the "Blank" relics which I didn't fully understand, and potential illegal relics, which made me a bit afraid to touch the editor as opposed to changing roll weights and hopefully getting lucky.
But I suppose I will try it out anyway.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
No, not remotely. Many combinations will never drop naturally and theoretically you could be recognized with edited relics. Remember that other players can see your relics.
If you don't feel familiar with the rules you can stick to making relics "like" ones that have already naturally dropped. For example, swapping out a character skill in the first slot with one you like better, or changing the weapon type of a HP/FP restoration bonus, etc.
Ultimately everything is up to Fromsoft's level of desire to crack down. For example if they really wanted to make things more difficult you could imagine a system that checksums relics when they are generated and stores the checksums elsewhere without obvious references to the original relics, then periodically checks if each of your relics still match their original checksums, and if not marks you down for a later banwave. Someone would have to reverse-engineer to find and deal with such functionality. But Fromsoft has historically not been on the strict end for anti-cheat enforcement, and the general mood among developers of PvE games these days seems to take a lenient stance towards cheating that is not obviously disruptive (so don't come up with ways to one-shot bosses or make obviously broken relics like 3 character skills on one relic). But unless you've got a best buddy insider in Fromsoft or Bamco you're never truly going to know whether or not you'll launch the game tomorrow with your minimally modified relics and catch a ban. Probably very unlikely, but not impossible.
Is there anyone that can help with actually activating the cheat table to change the relic values? I followed these steps:
"Editor shows relic currently equipped on character. Download, open with CE, hook table to game, go to Relic Rites where you set up relics, select the slot of current character's set up relics, go to CE and edit it."
I'm in the relic menu, highlight the first relic in my chalice (Sacred Erdtree Grail, all yellow, if that matters), table out to CE, and no matter what I try, I cannot get the "Highlighted Relic Pointer" to toggle, or activate or react whatsoever. I run CE and ER:N as administrator, steam offline, anticheat off.
I'm a new CE user, so my knowledge is limited to following the aforementioned instructions. Any help would be greatly appreciated.
The table reads from the currently used character. So for example, if you want to edit duchess's 1st relic you have to currently control the duchess in roundtable. If you want to change to executor relic slots then you have to switch to executor.
Howdy. I know a lot of people are asking, and I bought two copies to test stuff on separate accounts.
1) Yes. You do get banned if you modify runes while you're online. Do it offline, it's nearly instantaneous.
2) No, You don't get banned if you modify offline then go online.
3) Yes, some (Namely, mixing multiple class types in one, multiple of the exact same, putting the wrong 'type' on the wrong 'color') will get you banned.
4) Yes, you can be banned for playing with modified relics (Players can see your relics!!)
5) No, there's no goddamn way the game knows how 'strong' a relic is, feel free to juice em up.
6) Yes, the game does know if an invalid flag is put on a relic (Stick to what is documented.)
Hope that helps!
feel like im gonna ask a real stupid question but yea
I am assuming you mean offline as in just using a bypass and starting offline ? or like straight up unplug lan cable ?
just dont want to make a mistake here, thanks for the help
I changed relics in offline mode, and something bugged, I used "7123500: Changes compatible armament's skill to Poisonous Mist at start of expedition" and then removed it and now all classes have the starting perk Poisonous Mist, this is saved even if i remove all relics. Any ideas what could have gone wrong and how to fix it?
Can someone please tell me if I'm supposed to change the "Visual Values" section to match the relic effects? (More specifically match the visual values from legit copies of relic with those effects.)
As far as I can tell the IDs are the same as in elden ring, I also recommend to list them as hex values, not decimal values.
Elden Ring ID list: [Link]#
Considering I am not the one who dumped all the IDs, I was not going to sit and convert them for that purpose If someone wants to use them as hex, anyone is free to modify the table however they see fit.
Considering I am not the one who dumped all the IDs, I was not going to sit and convert them for that purpose If someone wants to use them as hex, anyone is free to modify the table however they see fit.
Big IDs are just more readable as hex and considering that there's a almost full ID list IN HEX it would make sense to stick to hex
Just use lua to convert them automatically for you xD Or AI.