ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 19.06.25)

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 16.05.25)

Post by Master Raver »

Suiseiseki wrote:
Fri May 16, 2025 9:55 pm
I can't find anything on all Chaos Code games for some reason.

I do see the values but you can't freeze them.
Ok I have found a way around the JIT Controller, however this game is such a shit. I am dealing with either paged-out memory or dynamic mapping that's context-dependent, possibly from a thread-local storage, VM abstraction, or protected anti-cheat mechanism.

I can see the full player base, however most is written to protected memory. Health alone has at least 8 stacks :cry: I don't know the true health value due to so many variables

game.exe.text+20D90 - 8B 86 08F50100 - mov eax,[esi+0001F508]. ESI is valid at runtime and appears to be a true health offset, however there is so much that also writes to the same address :cry:

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 16.05.25)

Post by Master Raver »

Suiseiseki wrote:
Fri May 16, 2025 9:55 pm
I can't find anything on all Chaos Code games for some reason.

I do see the values but you can't freeze them.
OK, made some progress and will continue this in time, however try this script for health my friend -

[ENABLE]
alloc(pHealthBase, 4)
registersymbol(pHealthBase)

{$lua}
if tHealth ~= nil then
tHealth.destroy()
end

tHealth = createTimer()
tHealth.Interval = 100
tHealth.OnTimer = function()
local base = readInteger("game.exe+2A1EE4")
if base and base > 0x10000 then
local health = base + 0x738
writeInteger(health, 30000)
writeInteger(getAddress("pHealthBase"), health)
end
end
tHealth.setEnabled(true)
{$asm}

[DISABLE]
{$lua}
if tHealth ~= nil then
tHealth.destroy()
tHealth = nil
end
{$asm}

unregistersymbol(pHealthBase)
dealloc(pHealthBase)

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 16.05.25)

Post by Master Raver »

Suiseiseki wrote:
Fri May 16, 2025 9:55 pm
I can't find anything on all Chaos Code games for some reason.

I do see the values but you can't freeze them.
Chaos Code table now added for you ;)

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 18.05.25)

Post by Suiseiseki »

Oh cool, thanks for the help!

The other Chaos Code games have the same problem by the way.

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 18.05.25)

Post by Master Raver »

Suiseiseki wrote:
Sun May 18, 2025 10:04 am
Oh cool, thanks for the help!

The other Chaos Code games have the same problem by the way.
Try first yourself my friend. This is a good learning curve. Look at my scripts and search the true dynamic addresses and find what writes to these. The addesses are all 4 bytes and as follows -
1. Timer @ 99 Seconds = 120,000
2. Health = 30,000
3. Stun Gauge Max = 100
4. Super Meter, just search the meter level and lock to 3. Don't waste time on the 10,000 value of the meter

Don't play with th module addresses as they are very unstable due to the JIT Controller, you have to find the dynamic address which will look like mov [eax+740], edx or add [esi+740], edi when to attach a write debugger. Each dynamic address also updates after each match, so be sure to prioritise health then stage timer.

Show me you got this my friend and reach out to me on discord if you have any questions - masterraver.

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 22.05.25)

Post by Master Raver »

Contra Evolution HD table added. I feel like an idiot for not exploring the already programmed cheats in the game's test menu :( Anyway here they are and done without game intervention. Atleast you don't have to turn off the timer haha.

Side note, 300 = 5 min in this game, however just keep it low, as the bonus stages need to count down once you reach the end (avoids waiting time).

Also don't forget to disable the time at the end of the bonus stage or the game just keeps running.

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 22.05.25)

Post by TheLastCheatMaster »

Contra evolution hd cheats table works fine my friend, thanks for your job!
:)

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 25.05.25)

Post by Master Raver »

Added Chaos Code - New Sign of Catastrophe at the request of @Suiseiseki.
Updated Chaos Code CT due to errors found.
Added a basic CT for Cruis'n Blast for unlimited boost.

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 25.05.25)

Post by Master Raver »

Updated Aquapazza - Aquaplus Dream Match table

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 01.06.25)

Post by Master Raver »

Added Initial D Arcade Stage Zero V2.3 basic table

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 01.06.25)

Post by Master Raver »

Fixed Cruis'n Blast unlimited boost script and added unlimited boost time script

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 01.06.25)

Post by Master Raver »

Added Super Bikes 2 basic CT

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 01.06.25)

Post by eahernantst83 »

Hello Sir, Master Raver.

First of all, thank you for your amazing work !!!!

Sorry to bother you but could I request a table for the game The House of the Dead EX ??

I know is not that simple because it has a lot minigames.

if yes or no, thank you so much in advance Sir.

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 01.06.25)

Post by Master Raver »

eahernantst83 wrote:
Sun Jun 01, 2025 10:55 pm
Hello Sir, Master Raver.

First of all, thank you for your amazing work !!!!

Sorry to bother you but could I request a table for the game The House of the Dead EX ??

I know is not that simple because it has a lot minigames.

if yes or no, thank you so much in advance Sir.
Glad you like it my friend and more than happy to have a look at The House of the Dead EX for you ;)

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Re: ARCADE (TeknoParrot) Multiple Cheat Tables (Updated 01.06.25)

Post by Master Raver »

eahernantst83 wrote:
Sun Jun 01, 2025 10:55 pm
Hello Sir, Master Raver.

First of all, thank you for your amazing work !!!!

Sorry to bother you but could I request a table for the game The House of the Dead EX ??

I know is not that simple because it has a lot minigames.

if yes or no, thank you so much in advance Sir.
Added The House Of The Dead EX CT as per your request bro. Enjoy ;)

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