[Request] ELDEN RING NIGHTREIGN

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error77aa
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Re: [Request] ELDEN RING NIGHTREIGN

Post by error77aa »

This trainer worked great for me

viewtopic.php?t=35220

JazzPenguin
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Re: [Request] ELDEN RING NIGHTREIGN

Post by JazzPenguin »

JazzPenguin wrote:
Fri May 30, 2025 7:21 pm
matthew80 wrote:
Fri May 30, 2025 7:14 pm
SefirosuKuraudo wrote:
Fri May 30, 2025 7:05 pm
I'm strangely getting a "nightreign.exe not found, please make sure the game is running" error when trying to use the auto attach option on this table. Anyone else?
if the game is running as admin, you have to run cheat engine as admin as well.

also the game has anti cheat, make sure if you have a bypass. search around this forum.
Still doesnt work, both application run as admin
Does anyone know how to fix the "nightreign.exe not found, please make sure the game is running" error? ty in advance

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FrequencyCat
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Re: [Request] ELDEN RING NIGHTREIGN

Post by FrequencyCat »

So I reckon for the Relic Editor you're going to need the following.

* Relic Slot #
* Every attribute possible.
* Relic Colors
* Class/Relic Skill Table
* Relic # Maximum/Minimum (Ex: +3 Endurance)

That way a table can be made properly.

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Re: [Request] ELDEN RING NIGHTREIGN

Post by matthew80 »

JazzPenguin wrote:
Fri May 30, 2025 7:21 pm
Still doesnt work, both application run as admin
Could be caused by anti-cheat. I posted a guide from DarkMango on how to remove it : viewtopic.php?p=409800#p409800

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Razapudroshko
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Re: [Request] ELDEN RING NIGHTREIGN

Post by Razapudroshko »

teleport to waypoint ! nothing else needed in this game since it rogue like and tide to limited time ! teleport will help to collect max before bosses

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Re: [Request] ELDEN RING NIGHTREIGN

Post by AtomicFarts »

A relic editor would be nice. My rng is awful

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kyoski
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Re: [Request] ELDEN RING NIGHTREIGN

Post by kyoski »

kyoski wrote:
Fri May 30, 2025 12:09 pm
Relic editor would be cool, they seem similar to bloodborne's blood gem system, so probably easy to make a lot of custom ones with stats, I assume there's a list of possible/legal relics though, so need to be careful.
Image
On the topic of that, might be possible to unpack the game like other souls games with the community tools, haven't tried yet.
but would be an easy way to get a list of all the possible gem skill IDs / combinations / etc
for modifying/generating your own gems.


not sure if the saves are encrypted either but something along the lines of a save editor would be possible too maybe

xlukesmashx
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Re: [Request] ELDEN RING NIGHTREIGN

Post by xlukesmashx »

Will you get banned if you launch the game after without using the table??

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Nureruu
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Re: [Request] ELDEN RING NIGHTREIGN

Post by Nureruu »

Would be nice to have the ability to buy relics from the shop for 0 muck. I guess you could use the muck editor but i have a feeling they might have a check on that like souls back in elden ring base.

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Re: [Request] ELDEN RING NIGHTREIGN

Post by Gl33m1 »

Works fine for me. No issues attaching the process. I loaded in, locked my murk, bought a bazillion relics, quit game, swapped start protected exe back to the normal one, started again, no ban.

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Cissa90
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Re: [Request] ELDEN RING NIGHTREIGN

Post by Cissa90 »

Made a little fun one for buying relics in the Small Jar Bazaar. Lets you buy up to 999 at a time instead of just 10.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Buy More Relics"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(HighRelicBUy,nightreign.exe,8B 81 74 02 00 00 39) // should be unique
alloc(newmem,$1000,HighRelicBUy)
label(code)
label(return)

newmem:
mov [rcx+00000274],#999
code:
  mov eax,[rcx+00000274]
  jmp return

HighRelicBUy:
  jmp newmem
  nop
return:
registersymbol(HighRelicBUy)

[DISABLE]

HighRelicBUy:
  db 8B 81 74 02 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: nightreign.exe+764992

nightreign.exe+764965: 48 89 74 24 20           - mov [rsp+20],rsi
nightreign.exe+76496A: 55                       - push rbp
nightreign.exe+76496B: 57                       - push rdi
nightreign.exe+76496C: 41 56                    - push r14
nightreign.exe+76496E: 48 8D 6C 24 F0           - lea rbp,[rsp-10]
nightreign.exe+764973: 48 81 EC 10 01 00 00     - sub rsp,00000110
nightreign.exe+76497A: 48 8B F2                 - mov rsi,rdx
nightreign.exe+76497D: C7 44 24 30 00 00 00 00  - mov [rsp+30],00000000
nightreign.exe+764985: 80 B9 84 02 00 00 00     - cmp byte ptr [rcx+00000284],00
nightreign.exe+76498C: 0F 84 3C 02 00 00        - je nightreign.exe+764BCE
// ---------- INJECTING HERE ----------
nightreign.exe+764992: 8B 81 74 02 00 00        - mov eax,[rcx+00000274]
// ---------- DONE INJECTING  ----------
nightreign.exe+764998: 39 81 70 02 00 00        - cmp [rcx+00000270],eax
nightreign.exe+76499E: 0F 8D 2A 02 00 00        - jnl nightreign.exe+764BCE
nightreign.exe+7649A4: BA 09 23 02 00           - mov edx,00022309
nightreign.exe+7649A9: 48 8D 4C 24 38           - lea rcx,[rsp+38]
nightreign.exe+7649AE: E8 7D 1B 01 00           - call nightreign.exe+776530
nightreign.exe+7649B3: 48 8B D8                 - mov rbx,rax
nightreign.exe+7649B6: B9 CE 00 00 00           - mov ecx,000000CE
nightreign.exe+7649BB: E8 00 6D 00 00           - call nightreign.exe+76B6C0
nightreign.exe+7649C0: 8B D0                    - mov edx,eax
nightreign.exe+7649C2: C6 44 24 28 01           - mov byte ptr [rsp+28],01
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
And another. Only tested for the bazaar. Basically sets price to reduce by 0, but doesn't alter the function of the price to be able to buy.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>18</ID>
      <Description>"Buying Doesn't Cost Murk (Bazaar)"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(INJECT,nightreign.exe,00 4C 8B D1 B9 FF C9 9A 3B) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov ecx,3B9AC9FF
  mov rdx,0
  jmp return

INJECT+04:
  jmp newmem
return:
registersymbol(INJECT)

[DISABLE]

INJECT+04:
  db B9 FF C9 9A 3B

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: nightreign.exe+204E2A

nightreign.exe+204E0C: 41 0F 49 C0           - cmovns eax,r8d
nightreign.exe+204E10: 89 81 D4 00 00 00     - mov [rcx+000000D4],eax
nightreign.exe+204E16: 41 2B C1              - sub eax,r9d
nightreign.exe+204E19: C3                    - ret 
nightreign.exe+204E1A: 48 8B C2              - mov rax,rdx
nightreign.exe+204E1D: C3                    - ret 
nightreign.exe+204E1E: CC                    - int 3 
nightreign.exe+204E1F: 34 44                 - xor al,44
nightreign.exe+204E21: 8B 81 D0 00 00 00     - mov eax,[rcx+000000D0]
nightreign.exe+204E27: 4C 8B D1              - mov r10,rcx
// ---------- INJECTING HERE ----------
nightreign.exe+204E2A: B9 FF C9 9A 3B        - mov ecx,3B9AC9FF
// ---------- DONE INJECTING  ----------
nightreign.exe+204E2F: 41 8D 04 10           - lea eax,[r8+rdx]
nightreign.exe+204E33: 3B C1                 - cmp eax,ecx
nightreign.exe+204E35: 0F 4F C1              - cmovg eax,ecx
nightreign.exe+204E38: 45 33 C9              - xor r9d,r9d
nightreign.exe+204E3B: 85 C0                 - test eax,eax
nightreign.exe+204E3D: 41 8B D1              - mov edx,r9d
nightreign.exe+204E40: 0F 49 D0              - cmovns edx,eax
nightreign.exe+204E43: 41 89 92 D0 00 00 00  - mov [r10+000000D0],edx
nightreign.exe+204E4A: 41 2B D0              - sub edx,r8d
nightreign.exe+204E4D: 85 D2                 - test edx,edx
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: [Request] ELDEN RING NIGHTREIGN

Post by Banana99 »

yeah a relic editor would sick for this game

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kyoski
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Re: [Request] ELDEN RING NIGHTREIGN

Post by kyoski »

delete uwu
Last edited by kyoski on Sat May 31, 2025 8:56 pm, edited 1 time in total.

baiabaia
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Re: [Request] ELDEN RING NIGHTREIGN

Post by baiabaia »

xlukesmashx wrote:
Sat May 31, 2025 3:51 am
Will you get banned if you launch the game after without using the table??
Probably not in offline mode

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Re: [Request] ELDEN RING NIGHTREIGN

Post by Banana99 »

baiabaia wrote:
Sat May 31, 2025 2:37 pm
xlukesmashx wrote:
Sat May 31, 2025 3:51 am
Will you get banned if you launch the game after without using the table??
Probably not in offline mode
in normal elden ring I did the anti cheat bypass by going offline then installing mod-engine2.

then used a mod that gives a merchant all items in game including quest items, spells etc. I bought everything but the impossible items like fias panties etc. uninstalled the mod and reverified the game so that anti cheat gets reinstalled.

then played online with my legit friends. never been banned at all since the mod-engine came out till now.

cant see why its not the same with night reign. fromsoft usually just outright tell you if your online experience is banned at the start menu. elden ring does not have softban servers like in dark souls 2 thank god lol.

i used the bypass/cheat table just now and im playing with a legit friend, of course I took the usual precautions like i did with elden ring. Ill update if they have softban servers like in DS2 or a outright ban like in elden ring.

EDIT: of course do not use cheat engine tables online to one shot things etc, it kinda kills it for yourself and other players. just use it to mod in souls to buy item from shops. that should be good enough to get a decent setup whilst still playing the game without ruining it for others.

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