z Tainted Grail The Fall of Avalon

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eggs
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Re: z Tainted Grail The Fall of Avalon

Post by eggs »

Hello, though i've been playing the game (actually playing) i wanted to remark something after reading up.
The game uses Unity Quantum Console, a brief look at the amount of functions shows that it has a very complete set of functional "cheat" commands. So there is an actual console. Which key triggers it or how to activate it I don't know.
But here's my 2 bits though:
There are 3 functions To init? show? hide? the console

Code: Select all

call Awaken.TG.Debugging.Cheats.CheatController.InitQuantumConsole
call Awaken.TG.Debugging.Cheats.CheatController.QuantumConsoleOpened
call Awaken.TG.Debugging.Cheats.CheatController.QuantumConsoleClosed
all those 3 methods belong to the CheatController class (singleton-like) from which i already save the pointer for
so the calling convention should be:

Code: Select all

mov rcx,[cheatcontroller_base]
call Awaken.TG.Debugging.Cheats.CheatController.InitQuantumConsole
The Call needs to be executed from the main gamethread and not from some worker thread (yes this game has alot of workerthreads, expecially .Next delegates) as for from where to invoke the function you have to find out yourself.

Maybe someone or the original author of this thread Zanzer has the time and muse look deeper
good luck!

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Alex6472
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Re: z Tainted Grail The Fall of Avalon

Post by Alex6472 »

eggs wrote:
Thu May 29, 2025 2:57 am
Hello, though i've been playing the game (actually playing) i wanted to remark something after reading up.
The game uses Unity Quantum Console, a brief look at the amount of functions shows that it has a very complete set of functional "cheat" commands. So there is an actual console. Which key triggers it or how to activate it I don't know.
But here's my 2 bits though:
There are 3 functions To init? show? hide? the console

Code: Select all

call Awaken.TG.Debugging.Cheats.CheatController.InitQuantumConsole
call Awaken.TG.Debugging.Cheats.CheatController.QuantumConsoleOpened
call Awaken.TG.Debugging.Cheats.CheatController.QuantumConsoleClosed
all those 3 methods belong to the CheatController class (singleton-like) from which i already save the pointer for
so the calling convention should be:

Code: Select all

mov rcx,[cheatcontroller_base]
call Awaken.TG.Debugging.Cheats.CheatController.InitQuantumConsole
The Call needs to be executed from the main gamethread and not from some worker thread (yes this game has alot of workerthreads, expecially .Next delegates) as for from where to invoke the function you have to find out yourself.

Maybe someone or the original author of this thread Zanzer has the time and muse look deeper
good luck!
That’s an interesting find! Just outta curiosity, with your console enabler, is there anyway to add items but in categories at least for now? Like say “addallweapons”(only weapons), “addallarmors”(only armors), “addallaccessories”(only accessories), etc. (don’t know if this could be an alternative method)

Jirodyne
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Re: z Tainted Grail The Fall of Avalon

Post by Jirodyne »

I would like to make a simple request. For an EXP multiplayer option. If it's at all possible.

dancingphalanges
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Re: z Tainted Grail The Fall of Avalon

Post by dancingphalanges »

Has anyone figured out how to unlock red death talent tree with the console?

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Re: z Tainted Grail The Fall of Avalon

Post by Zanzer »

Added Experience Multiplier and eggs' In-Game Cheat Enabler

Redshayde
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Re: z Tainted Grail The Fall of Avalon

Post by Redshayde »

Alex6472 wrote:
Thu May 29, 2025 4:29 am
eggs wrote:
Thu May 29, 2025 2:57 am
Hello, though i've been playing the game (actually playing) i wanted to remark something after reading up.
The game uses Unity Quantum Console, a brief look at the amount of functions shows that it has a very complete set of functional "cheat" commands. So there is an actual console. Which key triggers it or how to activate it I don't know.
But here's my 2 bits though:
There are 3 functions To init? show? hide? the console

Code: Select all

call Awaken.TG.Debugging.Cheats.CheatController.InitQuantumConsole
call Awaken.TG.Debugging.Cheats.CheatController.QuantumConsoleOpened
call Awaken.TG.Debugging.Cheats.CheatController.QuantumConsoleClosed
all those 3 methods belong to the CheatController class (singleton-like) from which i already save the pointer for
so the calling convention should be:

Code: Select all

mov rcx,[cheatcontroller_base]
call Awaken.TG.Debugging.Cheats.CheatController.InitQuantumConsole
The Call needs to be executed from the main gamethread and not from some worker thread (yes this game has alot of workerthreads, expecially .Next delegates) as for from where to invoke the function you have to find out yourself.

Maybe someone or the original author of this thread Zanzer has the time and muse look deeper
good luck!
That’s an interesting find! Just outta curiosity, with your console enabler, is there anyway to add items but in categories at least for now? Like say “addallweapons”(only weapons), “addallarmors”(only armors), “addallaccessories”(only accessories), etc. (don’t know if this could be an alternative method)
I would like to know this as well i really want to add the items without the quest items as it breaks quests!

Redshayde
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Re: z Tainted Grail The Fall of Avalon

Post by Redshayde »

dancingphalanges wrote:
Thu May 29, 2025 6:01 pm
Has anyone figured out how to unlock red death talent tree with the console?
Cant you do the quest? NPC to start is in Cuanacht Hospital

TwizzleKicks
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Re: z Tainted Grail The Fall of Avalon

Post by TwizzleKicks »

Not too sure if I just understood it wrong, but the xp multiplier only seems to apply to skill xp rather than kill/ skill level up xp?

jasonpklee
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Re: z Tainted Grail The Fall of Avalon

Post by jasonpklee »

TwizzleKicks wrote:
Thu May 29, 2025 10:06 pm
Not too sure if I just understood it wrong, but the xp multiplier only seems to apply to skill xp rather than kill/ skill level up xp?
If you use the console, there's a section that allows you to modify multipliers such as XP, coin, skill XP etc.

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eggs
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Re: z Tainted Grail The Fall of Avalon

Post by eggs »

Vraelius wrote:
Thu May 29, 2025 12:08 am
Thank you. Removing "quest items" should do the trick, as the rest of the stuff can be sold/droped.
Only briefly tested it but should do the trick
Image

good luck!
Attachments
Fall of Avalon_ConsoleEnabler.CT
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Kroco
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Re: z Tainted Grail The Fall of Avalon

Post by Kroco »

I switched on debug menu and noticed too late that I had 100000 added to max hp,sp and other values, and of course I had no save until that moment. I even tried to restore files but no luck.max. values changed with ce do not remain. maybe someone knows how to disable this *bonus* as it is persisted even after resetting all stats.

Joshuan
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Re: z Tainted Grail The Fall of Avalon

Post by Joshuan »

Hello zanzer, Hello eggs,

Thank you very much for your efforts and tables.

I noticed one issue, that I would like to share with you (especially for zanzer):
I tested the dev menu feature in eggs table and zanzers table (after you integrated it in yours as well).


When using eggs table, the "Noclip" option can be enabled and used.
When using zanzers table, the "Noclip" option can not be enabled.

I tried it multiple times. Also started zanzers cheat in main menu (as it is necessary for eggs version).
Still, "Noclip" cannot be enabled with zanzers table.


Not a big issue, as I could integrate eggs table into zanzers. But maybe others cannot and will have the issue I was facing.

With integrated eggs table into zanzers newest table, all is good. I can use eggs cheat (enabling part1 in main menu) and can use Noclip in game. Maybe zanzer can take a look at it.

Best wishes and have a great weekend.
Last edited by Joshuan on Fri May 30, 2025 10:24 am, edited 2 times in total.

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eggs
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Re: z Tainted Grail The Fall of Avalon

Post by eggs »

Kroco wrote:
Fri May 30, 2025 10:00 am
I switched on debug menu and noticed too late that I had 100000 added to max hp,sp and other values, and of course I had no save until that moment. I even tried to restore files but no luck.max. values changed with ce do not remain. maybe someone knows how to disable this *bonus* as it is persisted even after resetting all stats.
you can just enter a negative number to reduce it.

Kroco
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Re: z Tainted Grail The Fall of Avalon

Post by Kroco »

eggs wrote:
Fri May 30, 2025 10:23 am


you can just enter a negative number to reduce it.

yea, but i see only hp option for this

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Re: z Tainted Grail The Fall of Avalon

Post by eggs »

Kroco wrote:
Fri May 30, 2025 10:26 am
yea, but i see only hp option for this
I wasnt even aware that the debug menu could do anything else than hp lol

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