Everspace 2 (Steam)

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Paul44
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Re: Everspace 2 (Steam)

Post by Paul44 »

fyi: just updated table...

^ @dchan92: yep, this is a CE thingy; it does not show a 'dropdown' indicator. Just double-click 'Inventory' to get the other options...

@jonaaa: I picked up a save from somebody, which luckily had an 'ascendant' item with rank 2. And it seems i was correct about my assumption: it (seems to) updates the substructure (CustomData).
Since only rank 2, i can't make more out of it. And i still got no clue how to get them ranked up in the 1st place (~ some ancient altars need to be activated ?). Probably some mission will pop up evt that will guide me there... ?!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

^ i see. well, i guess we can't do anything about it if it's an entire structure instead of a simple pointer, and to upgrade it, yes, you need to interact with these altars and you must have the DLC for it.

Scareon
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Re: Everspace 2 (Steam)

Post by Scareon »

is there any way to make the weapon cooldown boost apply to only the player, having the base turrets shoot 50 missiles at me in 2 seconds is rough lol.

I really do appreciate the table, its the only one working that unlocks all the colours and modules.

Paul44
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Re: Everspace 2 (Steam)

Post by Paul44 »

@jonaaa: it looks like one CAN change the rank: [ [Link] ].
Did some changes: basically the value under 'CustomData' and - if not mistaken - also its corresnponding attribute_value. I then saved the game, quit, reloaded and you'll see '1760 Kinetic' to '1840 Kinetic' (plus obviously rank increased/shown)
=> now big Qs are:
1. how will this fare during progress thereafter ? eg try another upgrade at the altar, and see what happens...
2. does the upgraded values correspond with a 'normal' upgrade (here only those 2 damage counters) ?

ps1: one image shows with substantial higher (~edited) values; which unfortunately are NOT saved...
ps2: you've asked about "changing attributes" (+ list of all attribs): well, just like in Remnant, the 'uniqueID' field "identifies" item/attribute. I have not done any experimenting with it though...

@Scareon: +1 on reporting that: tried a dogfight earlier on and got plenty to "digest" 8-). Did a quick check and 'player' is active when picking up them counters. will do some trial/error to see where it gets me. wll probably pm you a test_Table to try/verify...
(fyi: while working on this/any game, i tend to enable Invisible so i don't get bothered... anyone knows of such 'module' for partners in real live :P ?)

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

@Paul44: great news! i don't think it will cause progression issues, it's like changing the item's rarity or grade, after reloading, the game is considering you did a legit upgrade (hence why you need to reload to see the changes), it's similar to editing attributes with PositionInRange, you must reload, otherwise the changes won't show up.

About IDs, you're right, it seem to be very similar to Remnant 2:
Attribute IDs
Image
Items Unique IDs
Image
this game has three (or four?) types of IDs:

- Item ID (if you plan in swapping an item with something else)
- Affix ID (these affixes can improve the stats, like the "Supercharged" affix)
- Attribute IDs (Firepower, Utility, Speed, Handling, etc, etc, etc...)
- A fourth ID for Legendary items but i don't think it's used anymore (?)

and i guess they're located in the same place on the memory, probably close to each other.

Scareon
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Re: Everspace 2 (Steam)

Post by Scareon »

Paul44 wrote:
Mon May 26, 2025 6:23 pm
@jonaaa: it looks like one CAN change the rank: [ [Link] ].
Did some changes: basically the value under 'CustomData' and - if not mistaken - also its corresnponding attribute_value. I then saved the game, quit, reloaded and you'll see '1760 Kinetic' to '1840 Kinetic' (plus obviously rank increased/shown)
=> now big Qs are:
1. how will this fare during progress thereafter ? eg try another upgrade at the altar, and see what happens...
2. does the upgraded values correspond with a 'normal' upgrade (here only those 2 damage counters) ?

ps1: one image shows with substantial higher (~edited) values; which unfortunately are NOT saved...
ps2: you've asked about "changing attributes" (+ list of all attribs): well, just like in Remnant, the 'uniqueID' field "identifies" item/attribute. I have not done any experimenting with it though...

@Scareon: +1 on reporting that: tried a dogfight earlier on and got plenty to "digest" 8-). Did a quick check and 'player' is active when picking up them counters. will do some trial/error to see where it gets me. wll probably pm you a test_Table to try/verify...
(fyi: while working on this/any game, i tend to enable Invisible so i don't get bothered... anyone knows of such 'module' for partners in real live :P ?)
Happy to test anything you need :D thanks for the effort

Chaikobar
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Re: Everspace 2 (Steam)

Post by Chaikobar »

Is there a feature to display all elements in the HUD? All the tables I found are outdated or don't work with newer versions.

Dantero
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Re: Everspace 2 (Steam)

Post by Dantero »

Chaikobar wrote:
Tue May 27, 2025 8:14 am
Is there a feature to display all elements in the HUD? All the tables I found are outdated or don't work with newer versions.
Unfortunately no, I myself hope that someone will be able to do this.

Paul44
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Re: Everspace 2 (Steam)

Post by Paul44 »

fyi: added update to address 'cooldown'

^^ "display all elements": not that I'll have a look, but what are elements here ?

Dantero
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Re: Everspace 2 (Steam)

Post by Dantero »

Paul44 wrote:
Tue May 27, 2025 5:12 pm
fyi: added update to address 'cooldown'

^^ "display all elements": not that I'll have a look, but what are elements here ?
Anything that could be displayed on the radar was very helpful in searching for secrets. There is such a function in the gideon25 table viewtopic.php?t=17085

Strobe2581
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Re: Everspace 2 (Steam)

Post by Strobe2581 »

looks like we got a update on the game

Scareon
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Re: Everspace 2 (Steam)

Post by Scareon »

@paul44 tested the cooldown update, works fine, thank you for your efforts

Alex985
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Re: Everspace 2 (Steam)

Post by Alex985 »

Hi Paul, thanks for the table. I wanted to ask you a question: would it be possible for you to add more options for edit weapon attributes, both primary and secondary? Such as dmg, range, radius, energy consumption, etc.

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

Alex985 wrote:
Thu May 29, 2025 1:16 pm
Hi Paul, thanks for the table. I wanted to ask you a question: would it be possible for you to add more options for edit weapon attributes, both primary and secondary? Such as dmg, range, radius, energy consumption, etc.
These changes won't be permanent, though, if you want to increase them, change the level and it will scale the stats.

Paul44
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Re: Everspace 2 (Steam)

Post by Paul44 »

^^ correct, and it was already mentioned here...
(oh yeah: both prim & second weapons are now also in inventory list)

That said: i have done some further finetuning/testing, and added also 'increase max player level' + increase Rank
(see images here: [ [Link] ])

a. Player level: you can now increase this value (30+), which will allow you to 'improve' any item up to that new level !
(and yep - as mentioned by #jonaaa - its stats will scale up accordingly...)
ps: the pic shows 'max level' as i changed iplayer_level also to '40', but if i set it back at '30' - current level - it'll show an progressing exp_bar (or at least that was the case when i did them tests)

b. "upgraded" (manually) an ascendant item from rank 7 to rank 20; saved/reloaded and it now shows (and saved in backend) rank 8... However: notice the difference in stats between 7 & 8; seems way too different. Iow while saving, it DID use rank 20, set appropriate stats and finalised/set it to max_rank... !
(can obviously only be confirmed if doing both process; once by game (to rank 8) and once manually (setting it to 20~30-ish f.e.)

ps: will probably upload new table coming weekend...

PS2: while doing this stuff, i came across 'max shiplevel': where can this be found AND what is its use practically speaking ?
PS3: anyone happens to know where to find 'polymorphic alloy' ?!
(some googling tells me one can either obtain it via Rift and/or 'dismantling')
PS4: never looked into this, but for Rift/Lunacy there are all sorts of params, incl 'better loot' chance etc. I'll give these a try to see if it is interesting enough...

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