I figured it out. I can set the QTY of an Alpha Loot box to 2+ then lock it. Now I can right click it in my inventory and it will give the loot but never disappear.
It takes a couple extra steps to do compared to the above method but I am hesitant to share in case they patch it. Best way to handle this?
Or is there just no real desire for this any longer? lol
How did u managed to find the address of lootboxes? I am trying with common lootboxes just to see if i can learn how, but they dont show up in the adresses list, only consumables items show up.
Edit: Nevermind i figured it out, for future reference the functions that move and split items around and the function that "consumes" the item are different, so if u want all the items in the inventory to show up in the list u need to consume a consumable item and pick that function when u do the step 4 (right click on the highlighted instruction in disassembler and pick "Find out what addresses this instruction accesses")
I did what you said but It still didn't show all the items in my inventory. Does this still works?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Any updated table for all those currencies like Fate, Tech Fragments, credits, etc. ? I don't want invincibility and all these grinding is just too much.
Also, I tried editing tech fragments myself but the changed value simply refused to stick. It showed the edited value in crafting menu but once I hit upgrade button it immediately reverted to old value and deducted the required cost from it as if nothing was changed.
I made some edited for the Heirophant - Cardinal Class. A bit OP i guess but still gave room for you to change some equipment/weapons because i only edited into a few parts only. Like always it is KIV because i haven''t see the skill parts for the class i am playing right now. I don't think i will be editing for other Heriophant sub class anyways.
For Offline only
Instruction:
backup the heirophant_spell JSON in this location sample XX\:SteamLibrary\steamapps\common\Warhammer 40,000 Inquisitor - Martyr\JSON\templates and paste and overwrite the file with mine. Create your character and play the tutorial.[media][/media]
Warhammer_2.9.4d.CT
Updated to 2.9.4D:
Inoculator charges increase on use, passive points, attribute points.
Would you please let me know how to make these permanent?
I could maximise the passives and the attributes (and I can set values to make unused points "0"), however, after relogging I'll end up with lots of negative points. Any way to make them permanent without negatives?
I made some edited for the Heirophant - Cardinal Class. A bit OP i guess but still gave room for you to change some equipment/weapons because i only edited into a few parts only. Like always it is KIV because i haven''t see the skill parts for the class i am playing right now. I don't think i will be editing for other Heriophant sub class anyways.
For Offline only
Instruction:
backup the heirophant_spell JSON in this location sample XX\:SteamLibrary\steamapps\common\Warhammer 40,000 Inquisitor - Martyr\JSON\templates and paste and overwrite the file with mine. Create your character and play the tutorial.[media][/media]
Hello,
Is this still working? What it does?
Should be working unless the system updates something that broke it.