DrummerIX wrote: ↑Mon May 26, 2025 3:01 pm
iMaxed0ut wrote: ↑Mon May 26, 2025 2:37 pm
iMaxed0ut wrote: ↑Sun May 25, 2025 7:22 pm
Hi there! Is there a way to set the Skl value for each life? Or does anyone know how to do adjust them manually with CE? I have an over abundance of Skl now by accidently ramping the multiplier to high. Is this a way to make it a more reasonable number like 50 instead of 3000? Thanks!
Is this something that is possible to do?
It's probably possible, but I've been hacking and playing this game for over a week. I am not sure what else I can add to the table.
If you are not max level, the skill value is somewhat easy to find. Search 4 byte Unknown value at first and then gain some levels and then search for Increased Value by and then the difference between what it was and what it is after you level.
So after several searches, I'm left with the following addresses and values:
This is the in game data:
Changing any of these values to say 100, does nothing in the skill tree screen:
However, when going to learn the skill, it shows the changed value. But that changed value does not stick after spending the Skill Points:
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Update
I got something to happen, but its still not sticking after spending skill points or leaving the menu.
1) Frist step was locating the proper addresses. Using the value in game (3337) and then the Decreased Value By... (5) function I get these addresses
2) I swap screens to find which addresses point to the value that persists beyond the graphical change:
The white values are the Skill point value for the previous life (Alchemist) where the reds are the graphical changes only as shown in the currently view life (Paladin)
3) These addresses are then added to the trainer and then activated to hold the 100 in place
4) This changed the value of the Skill Points for this specific life. I'm not sure if one or both addresses are required to change the value.
Now this is where I need some help...Because after you close the skill board or spend any amount of skill points, the value reverts back to the old starting value...
I'm at a loss :/ The values on the address began to shift and change to other values randomly after closing the screen. Like the skill points weren't tied to that address anymore. Does that mean the skill points are a float value (sorry if that isn't right, again, very noob at any of this stuff...)?
Hopefully this is helpful to some extent to adjusting the Skill Points to a specific number!