Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

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neroblack
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+51]

Post by neroblack »

iMaxed0ut wrote:
Sun May 25, 2025 7:24 pm
neroblack wrote:
Sun May 25, 2025 6:55 pm
when i try using the trainers I get:
StaminaLossAOB1 in module NFL1.exe not found
StaminaGainAOB1 in module NFL1.exe not found
HealthGainLossAOB1 in module NFL1.exe not found
InfiniteItemUsageAOB1 in module NFL1.exe not found
InfiniteItemUsageReturnAOB1 in module NFL1.exe not found
FindMoneyPointerAOB in module NFL1.exe not found
MoneyGainLossAOB1 in module NFL1.exe not found
ItemGainAOB1 in module NFL1.exe not found
ItemGainAOB2 in module NFL1.exe not found
ItemLossAOB1 in module NFL1.exe not found
EXPGainAOB1 in module NFL1.exe not found
QuestTaskMultiplierAOB1 in module NFL1.exe not found
SkillCostMultiplierAOB1 in module NFL1.exe not found
SkillPointsGainMultiplierAOB1 in module NFL1.exe not found
CelestialGiftsGainLossAOB1 in module NFL1.exe not found
AreaRankEXPMultiplierAOB1 in module NFL1.exe not found
InfiniteCraftingTimeAOB1 in module NFL1.exe not found
FreeCraftingAOB1 in module NFL1.exe not found
CraftingCompletionMultiplierAOB1 in module NFL1.exe not found
CashnutsGainLossAOB1 in module NFL1.exe not found
GinormisaAreaPointsGainLossAOB1 in module NFL1.exe not found
SpecialSkillAlwaysFullAOB1 in module NFL1.exe not found
SpecialSkillAlwaysFullAOB2 in module NFL1.exe not found

I´m on version 1.1.2 and I have the lua options on Always
I think you may just need to close CE and the game then restart the process. This happened to me and closed down everything and opened it all again and that error went away.
I tried this several times and the same result

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+51]

Post by Duhllin »

Two things.

1.) Does anyone happen to have a save file for this game? 100% save file if possible, but it's more that I just want the legendary weapons. I have been trying to use that cheat engine table that edits the items, but for whatever reason, it's not working for me, no matter what anyone tells me to do. If anyone knows of a way for me to fix it, that would be great. Like using the cracked version and just downgrading it (or downgrading the Steam version if possible).

2.) Does anyone know of any other way to add items that I don't have (like legendary weapons), or to add all items?

DrummerIX
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+51]

Post by DrummerIX »

neroblack wrote:
Sun May 25, 2025 10:00 pm
iMaxed0ut wrote:
Sun May 25, 2025 7:24 pm
neroblack wrote:
Sun May 25, 2025 6:55 pm
when i try using the trainers I get:
StaminaLossAOB1 in module NFL1.exe not found
StaminaGainAOB1 in module NFL1.exe not found
HealthGainLossAOB1 in module NFL1.exe not found
InfiniteItemUsageAOB1 in module NFL1.exe not found
InfiniteItemUsageReturnAOB1 in module NFL1.exe not found
FindMoneyPointerAOB in module NFL1.exe not found
MoneyGainLossAOB1 in module NFL1.exe not found
ItemGainAOB1 in module NFL1.exe not found
ItemGainAOB2 in module NFL1.exe not found
ItemLossAOB1 in module NFL1.exe not found
EXPGainAOB1 in module NFL1.exe not found
QuestTaskMultiplierAOB1 in module NFL1.exe not found
SkillCostMultiplierAOB1 in module NFL1.exe not found
SkillPointsGainMultiplierAOB1 in module NFL1.exe not found
CelestialGiftsGainLossAOB1 in module NFL1.exe not found
AreaRankEXPMultiplierAOB1 in module NFL1.exe not found
InfiniteCraftingTimeAOB1 in module NFL1.exe not found
FreeCraftingAOB1 in module NFL1.exe not found
CraftingCompletionMultiplierAOB1 in module NFL1.exe not found
CashnutsGainLossAOB1 in module NFL1.exe not found
GinormisaAreaPointsGainLossAOB1 in module NFL1.exe not found
SpecialSkillAlwaysFullAOB1 in module NFL1.exe not found
SpecialSkillAlwaysFullAOB2 in module NFL1.exe not found

I´m on version 1.1.2 and I have the lua options on Always
I think you may just need to close CE and the game then restart the process. This happened to me and closed down everything and opened it all again and that error went away.
I tried this several times and the same result
Make sure you are connected to the right process (NFL1-Win64-Shipping.exe). If you still have issues, I'm not sure. Most of my table worked through all the updates, so the AOB's should still be correct.

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

I'd also like to ask, if anyone else knows other methods I can use to try and fix the table to work (the one that alters the items you hover over, like changing one weapon to a different weapon or upgrading the quality), could you help? Here's what's going on:

After getNameStuff loads, it pops up the new tab and says "FNamePool parsed..." but it's been like that for 10 minutes. I couldn't do the original intended method because it kept saying it could not parse, and kept searching. So I had to use this method: "registerSymbol('FNamePool', "NFL1-Win64-Shipping.exe+OFFSET", true)". Using that fixed it not parsing, but now it won't stop parsing. I've tried hovering over a bunch of different items, in each inventory section. The item names do not show up.

Recrez
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Recrez »

I tried a bunch of bosses, mines, and trees. The boss time multiplier only works on a few of them, and most of them do not work.
Edit: I updated the latest version. It seems to be working now. Not viewable, but it works.

hajime2321
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by hajime2321 »

Suggestion for Bulletin Board Notification Fix


Hi DrummerIX,

Hello, and thank you so much for your incredible work on the Cheat Engine table and your continued support.

I’m currently experiencing an issue with the bulletin board on the island. Even though I’ve completed all available quests and received all the rewards, the “new task” notification icon remains permanently displayed.

I’ve tried manually lowering the board’s level and EXP using the table, but the game still treats it as maxed out, and the notification doesn’t go away.

While I can still view the unclaimed tasks through the Activity Log, and technically this doesn’t block progression, the constant notification is mentally draining and makes it hard to stay focused on the game.

If it’s possible, I’d really appreciate:
• A way to reset the bulletin board’s state
• Or a feature to manually clear the notification icon

Thanks again for all your time and support. I truly appreciate everything you do.

DrummerIX
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by DrummerIX »

hajime2321 wrote:
Mon May 26, 2025 1:37 am
Suggestion for Bulletin Board Notification Fix


Hi DrummerIX,

Hello, and thank you so much for your incredible work on the Cheat Engine table and your continued support.

I’m currently experiencing an issue with the bulletin board on the island. Even though I’ve completed all available quests and received all the rewards, the “new task” notification icon remains permanently displayed.

I’ve tried manually lowering the board’s level and EXP using the table, but the game still treats it as maxed out, and the notification doesn’t go away.

While I can still view the unclaimed tasks through the Activity Log, and technically this doesn’t block progression, the constant notification is mentally draining and makes it hard to stay focused on the game.

If it’s possible, I’d really appreciate:
• A way to reset the bulletin board’s state
• Or a feature to manually clear the notification icon

Thanks again for all your time and support. I truly appreciate everything you do.
I was able to lower levels in the Past areas and it stopped showing that they were max level. I didn't try Base Camp as I don't have it max level, but thought it would work the same.

bromantic
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by bromantic »

Is there a way to permanently edit the skill points to the natural max? The reset function in game always resets it to whatever value you had.

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

Does anyone know how to take a save file from Steam, and copy/paste it into another Steam profile? When I try to take my save file, and put it into my other Steam account, it does not seem to replace it.

MrNiceGuyPrime
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by MrNiceGuyPrime »

Niedzielan wrote:
Mon May 19, 2025 4:42 pm
So far I've made a very basic item editor, should just work on hovering over an item.

Features
Item Editor:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only

Location/Coordinate pointer

FoV/Zoom/Camera pointer

Drop rate modifier (WIP)

You can change the Item ID to another item's ID to change that item (switch tabs then back), ditto with the Skill IDs.

Skill IDs:
skilllist.txt
Item IDs:
itemlist_v2.txt
Spoiler
Old list: itemlist.txt
Currently there are some issues with getting FNamePool for some people, so the ID <-> name feature might not work for you.
With fli_008 I've added a "Manually set offset" which has the 1.1.3 and 1.1.4 offsets in the dropdown menu. Hopefully this works even if the other scanning methods don't. If there's an update and I haven't updated the offsets, please try the second method here: viewtopic.php?p=408166#p408166

Note that some items have no stats for certain ranks - an Oak Axe doesn't have stats for Supreme or Legendary, and a Verdant Axe doesn't have stats until Notable.
Note that you can't turn one type of item into another. Lifeweed -> Big Egg is fine. Lifeweed -> Oak Axe isn't. As long as it would be in the same tab, you should be able to transmute it.


Edit: Actually the Item ID and Skill ID change each launch... why? I assume that's some kind of Unreal thing. Without some way of mapping those to the names I can't make a list of item codes... It'll work for duplicating easily enough, but swapping to an item/skill you don't already have will be a pain.

Edit2: Added a location/coordinate pointer

Edit3: Added FoV and zoom pointers:
zoom vertical (top-down) and zoom horizontal
Edit4: Added more camera stuff:
max/min camera angle (-60 and -30 default in the past, I find that -89 and -10 is better - min to 0 lets you go flat, and positive min is under the floor - but clipping is a bit wonky so sometimes it'll zoom in and sometimes it'll go under the floor)

Edit5: Fixed item pointer for 1.1.3, should also work for objects (i.e. furniture), etc, now.
Edit6: fix disabling item pointer... thought I'd done that already but apparently not

Edit7: Added some Item / Skill ID stuff... kinda experimental but hopefully if it doesn't work it won't break anything else.
I borrowed code from Cake-san's excellent UE4 table (which isn't fully compatible with UE5 games like FLi) because the FName parsing stuff works, so we can translate between gamedata names and the FNames stored in inventory memory.
That is, you can now look up an item name and find the ID for it, then modify your existing item.
The itemlist and skilllist as wekk as the dropdown menu stuff are all hardcoded, so any updates adding new items or changing names won't be reflected here.

Edit7.5: Separated itemlist into sections

Edit8: Found what some of the item fields are, and hopefully made it a bit easier to enter a manual FName offset

Edit9: Add drop rate modifier (additive) Still WIP but should work well enough for now
Any chance of making a video guide on weapons id's to another. I'm kinda confused.

styleguy0910
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by styleguy0910 »

Thank you again for the update — it's really been helpful for my progress in the game.

By the way, is it possible to know the refresh time for the traveling merchant and the appearance time for legendary monsters? Otherwise, refreshing recipes takes quite a bit of time. Or is there a way to fast-forward the in-game time?

I really appreciate all your help.

Duhllin
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by Duhllin »

styleguy0910 wrote:
Mon May 26, 2025 4:33 am
Thank you again for the update — it's really been helpful for my progress in the game.

By the way, is it possible to know the refresh time for the traveling merchant and the appearance time for legendary monsters? Otherwise, refreshing recipes takes quite a bit of time. Or is there a way to fast-forward the in-game time?

I really appreciate all your help.
I believe there is the option to speed up in game time with the help of a trainer. fearlessrevolution or the trainer in csrinru. I have not tried it myself, I just remember there was a toggle option for game speed.

styleguy0910
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by styleguy0910 »

Duhllin wrote:
Mon May 26, 2025 6:46 am
styleguy0910 wrote:
Mon May 26, 2025 4:33 am
Thank you again for the update — it's really been helpful for my progress in the game.

By the way, is it possible to know the refresh time for the traveling merchant and the appearance time for legendary monsters? Otherwise, refreshing recipes takes quite a bit of time. Or is there a way to fast-forward the in-game time?

I really appreciate all your help.
I believe there is the option to speed up in game time with the help of a trainer. fearlessrevolution or the trainer in csrinru. I have not tried it myself, I just remember there was a toggle option for game speed.
Some are refreshed based on real-world time, not in-game time. So speeding up the in-game time has no effect.

hajime2321
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

Post by hajime2321 »

Updated Report: Base Camp Bulletin Board Notification Bug

Hi DrummerIX,

Thank you again for maintaining such an excellent Cheat Engine table. I’d like to report some additional findings regarding the bulletin board notification issue at the Base Camp.

I’ve completed all quests on the Base Camp bulletin board and received every reward. However, the “new task” notification icon stays visible and never disappears, even though there are no quests left to accept or complete.

In the past, I used the Bulletin Board Multiplier you included in earlier versions of the table to raise the Base Camp’s level.

In version 8.0, I used the newly added Bulletin Board Pointers to try lowering the board’s level and EXP.
Here’s what I found during testing yesterday:
• I was able to lower the Base Camp Level and EXP via the table.
• The Activity Log reflected the reduced level correctly.
• However, the UI still displayed Level 10, and the notification remained.
• After restarting the game, the lowered values reverted back to Level 10 — suggesting the actual level data may be stored elsewhere or overwritten at launch.

Through this testing, I also realized why the bug happens:
If you reach Level 10 on the Base Camp board while some tasks are still uncompleted, and then finish those tasks later, the notification becomes permanently stuck.
This likely happens because the system flags the board as “complete” before all rewards have been fully claimed.

Also, I’ve seen that many other players are facing the same issue, so I believe a lot of people would benefit from a fix or workaround.

At this point, I’m honestly mentally drained from seeing the blinking icon every time I visit the island.
It might sound minor, but this persistent notification is genuinely impacting my motivation and enjoyment of the game.

If resolving the core issue is not possible, I’d really appreciate if you could consider implementing one of the following features as a workaround:
• A way to manually clear or disable the Base Camp notification icon
• A reset option to return the board to an earlier state
• Or perhaps even a feature to force all outstanding tasks to be marked as claimed

If you’re able to find a solution to this issue,
I would love to support you as thanks — even if just a small gesture, I truly want to show my appreciation.

Thank you so much again for your time and dedication. Your work continues to make this game better for so many of us.

CMCMCM
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by CMCMCM »

Niedzielan wrote:
Mon May 19, 2025 4:42 pm
So far I've made a very basic item editor, should just work on hovering over an item.

Features
Item Editor:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only

Location/Coordinate pointer

FoV/Zoom/Camera pointer

Drop rate modifier (WIP)

You can change the Item ID to another item's ID to change that item (switch tabs then back), ditto with the Skill IDs.

Skill IDs:
skilllist.txt
Item IDs:
itemlist_v2.txt
Spoiler
Old list: itemlist.txt
Currently there are some issues with getting FNamePool for some people, so the ID <-> name feature might not work for you.
With fli_008 I've added a "Manually set offset" which has the 1.1.3 and 1.1.4 offsets in the dropdown menu. Hopefully this works even if the other scanning methods don't. If there's an update and I haven't updated the offsets, please try the second method here: viewtopic.php?p=408166#p408166

Note that some items have no stats for certain ranks - an Oak Axe doesn't have stats for Supreme or Legendary, and a Verdant Axe doesn't have stats until Notable.
Note that you can't turn one type of item into another. Lifeweed -> Big Egg is fine. Lifeweed -> Oak Axe isn't. As long as it would be in the same tab, you should be able to transmute it.


Edit: Actually the Item ID and Skill ID change each launch... why? I assume that's some kind of Unreal thing. Without some way of mapping those to the names I can't make a list of item codes... It'll work for duplicating easily enough, but swapping to an item/skill you don't already have will be a pain.

Edit2: Added a location/coordinate pointer

Edit3: Added FoV and zoom pointers:
zoom vertical (top-down) and zoom horizontal
Edit4: Added more camera stuff:
max/min camera angle (-60 and -30 default in the past, I find that -89 and -10 is better - min to 0 lets you go flat, and positive min is under the floor - but clipping is a bit wonky so sometimes it'll zoom in and sometimes it'll go under the floor)

Edit5: Fixed item pointer for 1.1.3, should also work for objects (i.e. furniture), etc, now.
Edit6: fix disabling item pointer... thought I'd done that already but apparently not

Edit7: Added some Item / Skill ID stuff... kinda experimental but hopefully if it doesn't work it won't break anything else.
I borrowed code from Cake-san's excellent UE4 table (which isn't fully compatible with UE5 games like FLi) because the FName parsing stuff works, so we can translate between gamedata names and the FNames stored in inventory memory.
That is, you can now look up an item name and find the ID for it, then modify your existing item.
The itemlist and skilllist as wekk as the dropdown menu stuff are all hardcoded, so any updates adding new items or changing names won't be reflected here.

Edit7.5: Separated itemlist into sections

Edit8: Found what some of the item fields are, and hopefully made it a bit easier to enter a manual FName offset

Edit9: Add drop rate modifier (additive) Still WIP but should work well enough for now
hi, this table is amazing. I wonder if there is any chance to add a function to change items sold at the shop? Since I currently encounter a bug that I missed a strangeling forever and I want to fix it normally.

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