Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

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alabasca
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by alabasca »

enemy health loss just work on enemy not tree or stone or fish

How to use this cheat table?
  1. Install Cheat Engine
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  3. Click the PC icon in Cheat Engine in order to select the game process.
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Pwt_nuk
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by Pwt_nuk »

add instant skill cooldown?

cottontails2
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by cottontails2 »

Still crashing only cheat activated is infinite stamina and happened after blacksmith mini game.

glyth
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by glyth »

Pwt_nuk wrote:
Thu May 22, 2025 6:51 am
add instant skill cooldown?
i asked them to do that aleady i thik they need to get to chapter 4 first to even have that tho n they only played till 3 i hate that that skills are locked to chapters im stuck on adept my self i dono maybie send ur save to drummer

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Niedzielan
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by Niedzielan »

alabasca wrote:
Thu May 22, 2025 12:14 am
Oh, I'm on 1.1.4 steam then
I've updated to 1.1.4 and it still works for me, so there's something weird going on.
For now I've made an edit that will make it easier to manually set the offset, and hardcoded the 1.1.3 and 1.1.4 offsets (I think the offset should be the same for everyone for each version)

Image

If it doesn't work even after that, hopefully someone more knowledgeable about Unreal can chime in. I don't know if there are platform differences.


I have sometimes noticed the game freezing when accessing items, which is something I'm trying to track down. It's rare but annoying.

rhyvl25
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by rhyvl25 »

wat0909 wrote:
Wed May 21, 2025 9:24 pm

OKAY IM DUMB, i had all option of activate trainer checked so maybe that would make the game crash when crafting item that produce one item only,tried with only item multiplier and exp multiplier and it did not crash so if someone gets the same crash as me that is the answer.

Did you disable item multiplier and exp multiplier for it to work? or only them enabled for it to not crash?
Last edited by rhyvl25 on Thu May 22, 2025 12:42 pm, edited 1 time in total.

oilnarak01
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+36]

Post by oilnarak01 »

Niedzielan wrote:
Mon May 19, 2025 4:42 pm
So far I've made a very basic item editor, should just work on hovering over an item.

Features
Item Editor:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only

....
For Item Editor

If you change "Quantity"/"Rank" of Armors or Weapons to

256 = Armor + Good
257 = Ordi + Good
258 = Fine + Good
259 = Note + Good
260 = Supre + Good
261 = Legen + Good

512 = Armor + Great
513 = Ordi + Great
514 = Fine + Great
515 = Note + Great
516 = Supre + Great
517 = Legen + Great

768 = Armor + Best
769 = Ordi + Best
770 = Fine + Best
771 = Note + Best
772 = Supre + Best
773 = Legen + Best

They'll change Quality to "Great"
This also work with Armors and Weapons that Sold by NPC , buy it and change it's "Quantity"/"Rank"

Ps. not work with Shield so don't try it or maybe your save will broke
Ps2. Back up before Changing anything
Ps3. Some Weapons like beginner weapons don't have high rank
Ex. Novice's Staff don't have Supreme and Legendary rank , highest is Noteable


Image
Last edited by oilnarak01 on Thu May 22, 2025 12:49 pm, edited 3 times in total.

Altius
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+36]

Post by Altius »

Hey can I ask for main quest count editor, because I'm stuck at chapter 5 quest search for an X spot, I've done the first spot where were 3 spots to search on the mini island(rocks) and now (idk if this is a bug or it is because of quest multiplier) instead of telling me that there are two spots left to search it doesn't even appear on top right as a followed quest so I can't advance the story. I don't want to start over because I have 28h spent on this save D:

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Niedzielan
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+36]

Post by Niedzielan »

oilnarak01 wrote:
Thu May 22, 2025 12:03 pm
-snip-
Yup, with the latest table update I separated quality and rank
The Item ID and Skill IDs change on every launch, hence why I added the internal_name stuff - which apparently doesn't work for some people, which I'm still trying to figure out why.

heatza5528
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by heatza5528 »

Niedzielan wrote:
Mon May 19, 2025 4:42 pm
So far I've made a very basic item editor, should just work on hovering over an item.

Features
Item Editor:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only

Location/Coordinate pointer

FoV/Zoom/Camera pointer

You can change the Item ID to another item's ID to change that item (switch tabs then back), ditto with the Skill IDs.

Skill IDs:
skilllist.txt
Item IDs:
itemlist_v2.txt
Spoiler
Old list: itemlist.txt
Currently there are some issues with getting FNamePool for some people, so the ID <-> name feature might not work for you.
With fli_008 I've added a "Manually set offset" which has the 1.1.3 and 1.1.4 offsets in the dropdown menu. Hopefully this works even if the other scanning methods don't. If there's an update and I haven't updated the offsets, please try the second method here: viewtopic.php?p=408166#p408166

Note that some items have no stats for certain ranks - an Oak Axe doesn't have stats for Supreme or Legendary, and a Verdant Axe doesn't have stats until Notable.
Note that you can't turn one type of item into another. Lifeweed -> Big Egg is fine. Lifeweed -> Oak Axe isn't. As long as it would be in the same tab, you should be able to transmute it.


Edit: Actually the Item ID and Skill ID change each launch... why? I assume that's some kind of Unreal thing. Without some way of mapping those to the names I can't make a list of item codes... It'll work for duplicating easily enough, but swapping to an item/skill you don't already have will be a pain.

Edit2: Added a location/coordinate pointer

Edit3: Added FoV and zoom pointers:
zoom vertical (top-down) and zoom horizontal
Edit4: Added more camera stuff:
max/min camera angle (-60 and -30 default in the past, I find that -89 and -10 is better - min to 0 lets you go flat, and positive min is under the floor - but clipping is a bit wonky so sometimes it'll zoom in and sometimes it'll go under the floor)

Edit5: Fixed item pointer for 1.1.3, should also work for objects (i.e. furniture), etc, now.
Edit6: fix disabling item pointer... thought I'd done that already but apparently not

Edit7: Added some Item / Skill ID stuff... kinda experimental but hopefully if it doesn't work it won't break anything else.
I borrowed code from Cake-san's excellent UE4 table (which isn't fully compatible with UE5 games like FLi) because the FName parsing stuff works, so we can translate between gamedata names and the FNames stored in inventory memory.
That is, you can now look up an item name and find the ID for it, then modify your existing item.
The itemlist and skilllist as wekk as the dropdown menu stuff are all hardcoded, so any updates adding new items or changing names won't be reflected here.

Edit7.5: Separated itemlist into sections

Edit8: Found what some of the item fields are, and hopefully made it a bit easier to enter a manual FName offset
How do I use this? I don't really understand. The skill & item lists is different than the one in the table.

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Niedzielan
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Niedzielan »

heatza5528 wrote:
Thu May 22, 2025 12:27 pm
How do I use this? I don't really understand. The skill & item lists is different than the one in the table.
enable getHoveredItem script
in Manually set offset change the value to the 1.1.4 offset
enable getNameStuff script

Now when you hover over an item you should see the item name (e.g. iwp05000160 is Hunter's Bow)
If you want to change it to another item, find the item name in the list (e.g. iwp05000020 is Oak Bow)
enable populate Name list
put the found item name in internal_name -- ENTER NAME HERE
enable get ID from name
the new item ID should be in Found ID

If you look a couple posts up you can see what it looks like for me.

heatza5528
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by heatza5528 »

Niedzielan wrote:
Thu May 22, 2025 1:00 pm
heatza5528 wrote:
Thu May 22, 2025 12:27 pm
How do I use this? I don't really understand. The skill & item lists is different than the one in the table.
enable getHoveredItem script
in Manually set offset change the value to the 1.1.4 offset
enable getNameStuff script

Now when you hover over an item you should see the item name (e.g. iwp05000160 is Hunter's Bow)
If you want to change it to another item, find the item name in the list (e.g. iwp05000020 is Oak Bow)
enable populate Name list
put the found item name in internal_name -- ENTER NAME HERE
enable get ID from name
the new item ID should be in Found ID

If you look a couple posts up you can see what it looks like for me.
It said FNamePool parsed and nothing come up

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+36]

Post by IFireflyl »

For those of you concerned about save file issues and playing this on Steam, I made a batch file that can be added to Task Scheduler to run however often you want to backup the save file. This is what my batch file looks like:

Code: Select all

@echo off
SET "timestamp=%time: =0%"
"C:\Program Files\7-Zip\7z.exe" a -t7z "F:\Admin\Documents\Backups\Games\Fantasy Life i - The Girl Who Steals Time\%DATE:~-4%%DATE:~4,2%%DATE:~7,2%.%timestamp:~0,2%%timestamp:~3,2%%timestamp:~6,2%.7z" "C:\Program Files (x86)\Steam\userdata\[SteamID]\2993780"
This requires you to have 7-zip installed (it's free). Let's break this down:

Code: Select all

@echo off
This suppresses the command echoing in the terminal window.

Code: Select all

SET "timestamp=%time: =0%"
This creates/sets a variable titled "timestamp" that is equal to %time% (the current system time in HH:MM:SS format), and the ": =0" section replaces any leading space that is null/blank with 0. This means that 9:52:41 would look like 09:52:41 to keep formatting consistent.

Code: Select all

"C:\Program Files\7-Zip\7z.exe" a -t7z
The path with the 7z.exe is calling the 7-zip command-line tool to run a compression command. The "a" says add to archive, and the "-t7z" specifies that the archive should be in .7z format.

Code: Select all

"F:\Admin\Documents\Backups\Games\Fantasy Life i - The Girl Who Steals Time\%DATE:~-4%%DATE:~4,2%%DATE:~7,2%.%timestamp:~0,2%%timestamp:~3,2%%timestamp:~6,2%.7z"
This is the output path, and is one of two parts that you will need to manually change. The "F:\Admin\Documents\Backups\Games\Fantasy Life i - The Girl Who Steals Time\" section is where I am saving the backed up file. Change this to whatever location that you would like.

The "%DATE:~-4%%DATE:~4,2%%DATE:~7,2%.%timestamp:~0,2%%timestamp:~3,2%%timestamp:~6,2%.7z" section is what I am naming the file. I wanted to keep this simple, so this is saving the file as YYYYMMDD.HHMMSS.7z. For example, at 8:10 this morning I ran this and it saved the file as "20250522.081001.7z".

Code: Select all

"C:\Program Files (x86)\Steam\userdata\[SteamID]\2993780"
This is where the section we want to backup is located, and it is the second part that you will need to manually change. The 2993780 folder is what I am backing up, and this is the folder that stores the save file in Steam. The only part you will need to manually change is the [SteamID] section. That needs to be replaced with whatever numbers are your SteamID (just go to "C:\Program Files (x86)\Steam\userdata" to find out what this needs to be). For example, this would look like "C:\Program Files (x86)\Steam\userdata\123456789\2993780".

After creating this as a batch file (just put it in Notepad, save it as [whateveryouwant].bat, and change the "Save as type" to "All files"), you can either manually run it from time-to-time, or you can put it in Task Scheduler so it automatically runs however often you want it to. The compressed files take up about 150KB each for me right now. As you progress in the story the save files grow (you have accumulated more stuff, so that makes sense). As long as you keep track of your storage, you should be good. I have this running every 10 minutes, and after 8 hours of game save backups it was only using about 3MB of storage.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+36]

Post by jrpglover »

things seems working so far and hope there will be Area exp cheats to scale up the open world's map.
Last edited by jrpglover on Thu May 22, 2025 4:13 pm, edited 1 time in total.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+36]

Post by draul »

is there a way to port your save or do you have to start over?

*oops my bad*

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