ps_drop_item_up01:Item Drop Rate +
ps_drop_item_up02:Item Drop Rate +
es_drop_item_up01:Item Drop Rate +
es_drop_item_up02:Item Drop Rate +
I'm still trying to figure out a way to get the FName stuff to work for other people. It's frustrating because it works for me so it's difficult to tell if me changing something will actually fix it.
yea i cant seem to get those to work ether it says it finds 0
FNamePool not found, running scanner...
FNamePool parsed...
FNamePool = 0
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
If you try this table does it work? If so, what does the Lua console say? (If the console closes you can reopen it with CTRL + ALT + SHIFT + L)
Can you show the picture how it look if it found the ID? my just keep running find a bunch of ID in Lua Engine.
For me it just works straight up:
I am still running on 1.1.3 while I'm testing other scripts but this is basic Unreal engine stuff, unless 1.1.4 completely changes the engine I'd still expect it to work.
For now, all I can recommend is to find the FNamePool/GNames offset another way.
If you drag and drop the exe FANTASY LIFE i\Game\Binaries\Win64\NFL1-Win64-Shipping.exe onto [Link] (or your other preferred method of getting the offsets, like UE4SS)
then editing getNameStuff to have registerSymbol('FNamePool', "NFL1-Win64-Shipping.exe+OFFSET", true) (note: offset without the 0x bit) as the first line in the [Enable] block
This offset is static for the entire update, so you won't need to change it until the next patch. I'd rather not hardcode update-specific addresses if I can help it, but once the updates stabilise it is a possibility.
Last edited by Niedzielan on Thu May 22, 2025 12:15 am, edited 1 time in total.
If you try this table does it work? If so, what does the Lua console say? (If the console closes you can reopen it with CTRL + ALT + SHIFT + L)
Can you show the picture how it look if it found the ID? my just keep running find a bunch of ID in Lua Engine.
For me it just works straight up:
I am still running on 1.1.3 while I'm testing other scripts but this is basic Unreal engine stuff, unless 1.1.4 completely changes the engine I'd still expect it to work.
For now, all I can recommend is to find the FNamePool/GNames offset another way.
If you drag and drop the exe FANTASY LIFE i\Game\Binaries\Win64\NFL1-Win64-Shipping.exe onto [Link] (or your other preferred method of getting the offsets, like UE4SS)
then editing getNameStuff to have registerSymbol('FNamePool', "NFL1-Win64-Shipping.exe+OFFSET", true) (note: offset without the 0x bit) as the first line in the [Enable] block
Many are reporting crashes when cooking and crafting and getting Perfect with last 2 tables I posted, so here is an attempted fix to that problem. Please let me know if you still see this problem with this update.
Don't know exactly what happened between 2.5 which worked flawlessly and 4.25, but now quest multiplier doesn't work on half the quests. Such as the following 3:
If you try this table does it work? If so, what does the Lua console say? (If the console closes you can reopen it with CTRL + ALT + SHIFT + L)
Can you show the picture how it look if it found the ID? my just keep running find a bunch of ID in Lua Engine.
For me it just works straight up:
I am still running on 1.1.3 while I'm testing other scripts but this is basic Unreal engine stuff, unless 1.1.4 completely changes the engine I'd still expect it to work.
For now, all I can recommend is to find the FNamePool/GNames offset another way.
If you drag and drop the exe FANTASY LIFE i\Game\Binaries\Win64\NFL1-Win64-Shipping.exe onto [Link] (or your other preferred method of getting the offsets, like UE4SS)
then editing getNameStuff to have registerSymbol('FNamePool', "NFL1-Win64-Shipping.exe+OFFSET", true) (note: offset without the 0x bit) as the first line in the [Enable] block
This offset is static for the entire update, so you won't need to change it until the next patch. I'd rather not hardcode update-specific addresses if I can help it, but once the updates stabilise it is a possibility.
Many are reporting crashes when cooking and crafting and getting Perfect with last 2 tables I posted, so here is an attempted fix to that problem. Please let me know if you still see this problem with this update.
Sorry, Drummer. Just tested it and it's still crashing on Perfect. Went back to an older table and tested that and no problems.
Hey, not sure if anyone else has experienced this, but when using the table, the game will sometimes crash when completing one of the dynamic quests on the overworld. Like Cut all Trees, Mine all Ore, etc... I think it has something to do with the splash screen that shows up, or maybe when the game is rewarding points. Just figured I'd mention it. Thanks for the table Drummer.
Table isn't really working as much for me since the newest update. Can't use infinite items. The health, stamina, dosh, exp multiplier, etc. pointers still seem to be working though!
I played through chapter 3 today. I added the following options:
[*]Infinite Celestial Gifts
[*]Celestial Gifts Gain Multiplier
[*]Celestial Gifts Loss Multiplier
I cannot reproduce a crash when cooking/crafting. I even got my first perfect and it didn't crash on me. Are you all using Infinite Items? Perhaps something there is causing things to mess up with the new version today.
By the way, I started from the beginning with the latest changes to Quest Track Multiplier and have mine set to 2 the entire time and haven't faced any obstacles in completing main quests or any other issues that I can tell.
I am not sure about the previous versions of the table if you used Quest Track Multiplier, it might of messed things up. Hard to tell.
By the way, I started from the beginning with the latest changes to Quest Track Multiplier and have mine set to 2 the entire time and haven't faced any obstacles in completing main quests or any other issues that I can tell.
I am not sure about the previous versions of the table if you used Quest Track Multiplier, it might of messed things up. Hard to tell.
In 2.5 I had the multiplier set to 10 or 20. Worked great. Now, regardless of what I set it to on version 4.25 it acts as if it's set to 1.
I did not use any in between versions and have not used 4.5 yet.