Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

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jrpglover
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by jrpglover »

Niedzielan wrote:
Wed May 21, 2025 8:09 pm
jrpglover wrote:
Wed May 21, 2025 7:50 pm
I still having an issues with items edit and it keep change some items into random stuff where I tried to switch one item that exist to hair catalog 2 but it seems having issues or i am doing something wrong :(
I think that items can't be converted into other types easily - Hair Catalog 2 is a Valuable, so you'd probably need another Valuable to edit into it (probably not a good idea for Valuables in particular)
You should be able to edit e.g. lifeweed into a big egg, but not into a sword.
I also tried that too, but its not working and it keep said it cannot be parsing too. its either that ID keep changing by each launch or something else but i will wait for while till its working properly but thank you for reply :)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Niedzielan
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Niedzielan »

alabasca wrote:
Wed May 21, 2025 8:18 pm
any guide for this, been trying around with the getNameStuff, lua return NamePool=0 or not found, put name in "internal_name" but it not work for me
From my testing, enable getHoveredItem_with_itemname, enable getNameStuff, and then hover over an item and check if the internal_name matches (for most items it should also show the English item name).

I tried to strip out some unused stuff from the original script, and it works for me - but if getNameStuff says it can't find FNamePool... try one of the following
1. try the original UE4 script: viewtopic.php?p=316349#p316349
edit Unreal Engine, scroll all the way to the bottom and comment out AutoConfig() (that is, two hyphens so it becomes --AutoConfig(). Then run that script. You don't need to run getNameStuff
2. using some other tool (e.g. GSpots [Link] ) find the FNamePool/GNames offset. This will give something like 0xBF3DA40, then edit getNameStuff and in the [ENABLE] section, before if not readPointer..., add registerSymbol('FNamePool', "NFL1-Win64-Shipping.exe+BF3DA40", true) (modifying the offset to the one found earlier) - I haven't tested this but 80% sure it's the right code...

Let me know if that works where my table doesn't.
If this is one of those annoying bugs where it works on my PC but not on someone elses'... probably my fault.

Then in internal_name put (example:) imt01000190 (which is Big Egg), then enable get ID from name. Once it finishes, the Found ID can be copied and pasted into the Name / ID field under Item.
Last edited by Niedzielan on Wed May 21, 2025 11:57 pm, edited 1 time in total.

wat0909
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by wat0909 »

Hey just so everyone knows, using drummer table (the newest at the time of this posting) if you have the multiplier for items activated and crafts an armor of perfect quality the game crashes, im using an not updated version of the game so i dont know if its just this version 1.1 of the game but tought that i should share this.

Edit: tried reproducing again and just from activating the trainer my game crashes when i make an perfect item like armor and weapons will test some more.
Last edited by wat0909 on Wed May 21, 2025 9:20 pm, edited 1 time in total.

EgolHunter
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by EgolHunter »

glyth wrote:
Wed May 21, 2025 8:09 pm
DrummerIX wrote:
Wed May 21, 2025 7:41 pm
EDIT 4.0:

I added the requested damage modifier for enemies/objects.

[*]Enemy Health Gain Multiplier
[*]Enemy Health Loss Multiplier
well this work on trees fish and mining nodes to?
Unfortunately no, I just tested it and it only works with enemies, we'd have to wait for them to add trees, mining and fishing :)

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by Yorel »

thanks for the work :)
Last edited by Yorel on Wed May 21, 2025 11:55 pm, edited 1 time in total.

alabasca
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by alabasca »

wat0909 wrote:
Wed May 21, 2025 8:53 pm
Hey just so everyone knows, using drummer table (the newest at the time of this posting) if you have the multiplier for items activated and crafts an armor of perfect quality the game crashes, im using an not updated version of the game so i dont know if its just this version 1.1 of the game but tought that i should share this.
it work normal for me. so I'm not sure

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miabi
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by miabi »

does multiplayer still work with the modified gamebootstrapper file or do you need to switch it back otherwise?

jrpglover
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by jrpglover »

Niedzielan wrote:
Wed May 21, 2025 8:42 pm
alabasca wrote:
Wed May 21, 2025 8:18 pm
any guide for this, been trying around with the getNameStuff, lua return NamePool=0 or not found, put name in "internal_name" but it not work for me
From my testing, enable getHoveredItem_with_itemname, enable getNameStuff, and then hover over an item and check if the internal_name matches (for most items it should also show the English item name).

I tried to strip out some unused stuff from the original script, and it works for me - but if getNameStuff says it can't find FNamePool... try one of the following
1. try the original UE4 script: viewtopic.php?p=316349#p316349
edit Unreal Engine, scroll all the way to the bottom and comment out AutoConfig() (that is, two hyphens so it becomes --AutoConfig(). Then run that script. You don't need to run getNameStuff
2. using some other tool (e.g. GSpots [Link] ) find the FNamePool/GNames offset. This will give something like 0xBF3DA40, then edit getNameStuff and in the [ENABLE] section, before if not readPointer..., add registerSymbol('FNamePool', NFL1-Win64-Shipping.exe+BF3DA40, true) (modifying the offset to the one found earlier) - I haven't tested this but 80% sure it's the right code...

Let me know if that works where my table doesn't.
If this is one of those annoying bugs where it works on my PC but not on someone elses'... probably my fault.

Then in internal_name put (example:) imt01000190 (which is Big Egg), then enable get ID from name. Once it finishes, the Found ID can be copied and pasted into the Name / ID field under Item.
I tried to follow your step to enable it, but this is what i keep getting "FNamepool not found, running scanner... FNamePool parsed." and to try find the id like Pine Staff but ID doesnt show up or scan for the ID or it does edit item but it end up randomly change other items I didnt edit like emotes or npc and so on.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by wat0909 »

wat0909 wrote:
Wed May 21, 2025 8:53 pm
Hey just so everyone knows, using drummer table (the newest at the time of this posting) if you have the multiplier for items activated and crafts an armor of perfect quality the game crashes, im using an not updated version of the game so i dont know if its just this version 1.1 of the game but tought that i should share this.

Edit: tried reproducing again and just from activating the trainer my game crashes when i make an perfect item like armor and weapons will test some more.
OKAY IM DUMB, i had all option of activate trainer checked so maybe that would make the game crash when crafting item that produce one item only,tried with only item multiplier and exp multiplier and it did not crash so if someone gets the same crash as me that is the answer.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by DrummerIX »

glyth wrote:
Wed May 21, 2025 8:09 pm
DrummerIX wrote:
Wed May 21, 2025 7:41 pm
EDIT 4.0:

I added the requested damage modifier for enemies/objects.

[*]Enemy Health Gain Multiplier
[*]Enemy Health Loss Multiplier
well this work on trees fish and mining nodes to?
Yes, I believe it does work on those.

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Ninomae Tako'nis
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by Ninomae Tako'nis »

wat0909 wrote:
Wed May 21, 2025 9:24 pm
OKAY IM DUMB, i had all option of activate trainer checked so maybe that would make the game crash when crafting item that produce one item only,tried with only item multiplier and exp multiplier and it did not crash so if someone gets the same crash as me that is the answer.
It seems to be a new issue. I always had every Activate Trainer option checked and it never crashed when crafting before. It happens on the latest game version too, so its probably related to a table update.

glyth
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by glyth »

000000000085BA61 item drop rate skill i got it when i made a diamond ring

glyth
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by glyth »

DrummerIX wrote:
Wed May 21, 2025 9:27 pm
glyth wrote:
Wed May 21, 2025 8:09 pm
DrummerIX wrote:
Wed May 21, 2025 7:41 pm
EDIT 4.0:

I added the requested damage modifier for enemies/objects.

[*]Enemy Health Gain Multiplier
[*]Enemy Health Loss Multiplier
well this work on trees fish and mining nodes to?
Yes, I believe it does work on those.
it dont seem to work on em least not on anything im mining or fishing or chopping

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by rafpoop »

Do any of the cheats work on the goddess fruit things that are used to buy hairstyles?

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+34]

Post by Niedzielan »

glyth wrote:
Wed May 21, 2025 10:13 pm
000000000085BA61 item drop rate skill i got it when i made a diamond ring
Item/Skill IDs are recreated every time the game is launched
Instead, the internal names are better. Drop rates are

Code: Select all

ps_drop_item_up01:Item Drop Rate +
ps_drop_item_up02:Item Drop Rate +
es_drop_item_up01:Item Drop Rate +
es_drop_item_up02:Item Drop Rate +
I'm still trying to figure out a way to get the FName stuff to work for other people. It's frustrating because it works for me so it's difficult to tell if me changing something will actually fix it.

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