Everspace 2 (Steam)

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

^ Thanks for the update, Paul. Something that's missing from your table is the Grade and "CanBeUsedWithAnyLevel", I've found the grade but not the AnyLevel, it still exist since I can use my old level 100 items but I guess the position has changed in the memory.

I'll try to look into it if you're not interested, I just need to finish some other games before jumping back to ES2.

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

I did some research and found some of the missing offsets:

Inside the Inventory Script, i changed these:

Code: Select all

aStructInfo = { {'Amount',0x19C,vtDword,true}, {'Ammo',0x1A0,vtDword,true},
                        {'Level',0x58,vtDword,true}, {'Rarity',0x60,vtDword,true},
                        {'Grade',0x198,vtDword,true}, {'CanBeUsedWithAnyLevel',0x1A9,vtByte,true},
                        {'IsThisFavorite',0x1A7,vtByte,true}, {'WasCrafted',0x1A8,vtByte, true} }
What i'm trying to find is the Ascendant Rank, no success so far, if anyone has a save with at least Ascendant Rank 2 (or more) item, please send me your save, it will help a lot.

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Re: Everspace 2 (Steam)

Post by Paul44 »

^ honestly, the only thing i've checked/tried in the inventory was changing the amount. I'll have a look this evening; should not give much trouble, me think...

-EDIT-
see images: [ [Link] ]
=> rarity: 5 = ascendant - 6 = legendary (nope, no 7 and did not even try 8...)
==> opcode image:
a. first cmp checks rarity = 5 ?
b. i followed some calls down the road, and it'll seem to check for 'CustomData' (which is a substruct inside the item_struct; but currently no ptr ? == rank 1 or 0 ?) <= anywho: if it builds a substruct to manage ranks/upgrades, probably not manually editable ?!)

ps: it looks like you have added these yourself ?!
a. what do they do ?
b. which tool did you use to identify these ? (i can guess, but 8-))
=> {'Grade',0x198,vtDword,true}, {'CanBeUsedWithAnyLevel',0x1A9,vtByte,true},
{'IsThisFavorite',0x1A7,vtByte,true}, {'WasCrafted',0x1A8,vtByte, true}

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

^^

a: Grade increases the quality of the Item, there are three Grades I guess?
b: Just basic comparisons, Zanzer's table had those and I was just exploring the memory to find these offsets, not a big deal, I used them a lot back when I was playing ES2.

"Favorite" is basically a flag, it marks the item as favorite.

"CanBeUsedWithAnyLevel" removes the item level requirement so you can use level 100 items while you're level 1.

"WasCrafted" Just another flag that marks if your item was crafted or not.

Momber
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Re: Everspace 2 (Steam)

Post by Momber »

Paul44 wrote:
Wed May 21, 2025 5:44 pm
fyi: new table uploaded...
Thank you so much for this! Your table is top-notch work and functions very well. It's a great timesaver and there is nothing more valuable than time.

master_tcs
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Re: Everspace 2 (Steam)

Post by master_tcs »

Thank you Paul44 for the update

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Re: Everspace 2 (Steam)

Post by SARDAUKARU »

Thank you very much!
I usualy only use INf Boost and 1shot kill, combined with a Marksman Rail Gun...what you need more, right? (1shot kill from 4.5km)
But a must need cheat would be to able to see all hidden stuff when you enter a map, especially with the more and more hard levels that come.

Thank you again.

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Re: Everspace 2 (Steam)

Post by Paul44 »

^ check 'inventory & attributes': find the appropriate item in your equipment (active/selected), and change corresponding attributes.
Eg: normally your sensor detects loot, etc. So:
a. move it to cargo (so you can edit it)
b. change attributes related to distance
c. when done, check if done correctly in cargo
d. equip it again; and it should (?) take effect immeditately
=> not all attribs are permanently saved (might not even "survive" some cruising time)

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

Attributes can be permanently saved if you change the item's level to a very high value (like 100 or 200), it will scale to that level, increasing the rarity, grade and the ascendant rank also helps a bit.

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Re: Everspace 2 (Steam)

Post by SnoozeFRCE »

This table is the stuff, I bought some regular oil signal decoders from black market and turned them into ascendant signal decoders (I think 5 or 6), beat the boss and got 1 legendary catalyst and some great loot, 7 just turns it back to white (basic). Be phenomenal if can craft the catalysts, etc w/no materials but no complaints here this table works excellent 👌
Last edited by SnoozeFRCE on Sat May 24, 2025 7:29 pm, edited 1 time in total.

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

SnoozeFRCE wrote:
Sat May 24, 2025 2:34 pm
This table is the stuff, I bought some regular oil signal decoders from black market and turned them into ascedant signal decoders (I think 5 or 6), beat the boss and got 1 legendary catalyst and some great loot, 7 just turns it back to white (basic). Be phenomenal if can craft the catalysts, etc w/no materials but no complaints here this table works excellent 👌
Can you send me your save? I'm trying to track down the ascendant rank.

dchan92
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Re: Everspace 2 (Steam)

Post by dchan92 »

Paul44 wrote:
Sat May 24, 2025 10:47 am
^ check 'inventory & attributes': find the appropriate item in your equipment (active/selected), and change corresponding attributes.
Eg: normally your sensor detects loot, etc. So:
a. move it to cargo (so you can edit it)
b. change attributes related to distance
c. when done, check if done correctly in cargo
d. equip it again; and it should (?) take effect immeditately
=> not all attribs are permanently saved (might not even "survive" some cruising time)
Hi... noob here :oops: I cant find anything called 'inventory & attributes' in the table. just 'Inventory'

[Link]

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

dchan92 wrote:
Sat May 24, 2025 4:02 pm
Paul44 wrote:
Sat May 24, 2025 10:47 am
^ check 'inventory & attributes': find the appropriate item in your equipment (active/selected), and change corresponding attributes.
Eg: normally your sensor detects loot, etc. So:
a. move it to cargo (so you can edit it)
b. change attributes related to distance
c. when done, check if done correctly in cargo
d. equip it again; and it should (?) take effect immeditately
=> not all attribs are permanently saved (might not even "survive" some cruising time)
Hi... noob here :oops: I cant find anything called 'inventory & attributes' in the table. just 'Inventory'

[Link]
Change to inventory and attributes.

Image

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Re: Everspace 2 (Steam)

Post by SnoozeFRCE »

jonaaa wrote:
Sat May 24, 2025 3:47 pm
SnoozeFRCE wrote:
Sat May 24, 2025 2:34 pm
This table is the stuff, I bought some regular oil signal decoders from black market and turned them into ascendant signal decoders (I think 5 or 6), beat the boss and got 1 legendary catalyst and some great loot, 7 just turns it back to white (basic). Be phenomenal if can craft the catalysts, etc w/no materials but no complaints here this table works excellent 👌
Can you send me your save? I'm trying to track down the ascendant rank.
sent

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jonaaa
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Re: Everspace 2 (Steam)

Post by jonaaa »

jonaaa wrote:
Thu May 22, 2025 5:07 am
I did some research and found some of the missing offsets:

Inside the Inventory Script, i changed these:

Code: Select all

aStructInfo = { {'Amount',0x19C,vtDword,true}, {'Ammo',0x1A0,vtDword,true},
                        {'Level',0x58,vtDword,true}, {'Rarity',0x60,vtDword,true},
                        {'Grade',0x198,vtDword,true}, {'CanBeUsedWithAnyLevel',0x1A9,vtByte,true},
                        {'IsThisFavorite',0x1A7,vtByte,true}, {'WasCrafted',0x1A8,vtByte, true} }
What i'm trying to find is the Ascendant Rank, no success so far, if anyone has a save with at least Ascendant Rank 2 (or more) item, please send me your save, it will help a lot.
For the attributes that were missing, it should be easier to get all the attributes IDs since we have an option to re-roll them.

Code: Select all

aStructInfo = { {'ID',0x68,vtDword,true}, {'BaseValue',0x70,vtSingle,true},
                        {'Modifier [1]',0xA0,vtSingle, true}, {'Modifier [2]',0xA8,vtSingle,true},
                        {'ValuePositionInRange',0xB0,vtSingle,true}, {'MinValue',0xDC,vtSingle,true},
                        {'MaxValue',0xE0,vtSingle,true}, {'MandatoryFlag',0xD8,vtByte,true},
                        {'ProminentFlag',0xD9,vtByte,true}, {'HeroAttributeFlag',0xDA,vtByte,true} }
ValuePositionInRange will be useful for some attributes like Precision, Utility, Speed, Handling, etc. And they will also be permanent after a save and reload.

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