Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

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mauped
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by mauped »

glyth wrote:
Wed May 21, 2025 3:43 pm
mauped wrote:
Wed May 21, 2025 3:26 pm
I think the latest update broke the infinite consumables option
weird works for me
Really? I have to use infinite consumables and infinite items to do what I was doing before. Also, it used to wok for equipment items as wel, now neither of those work for it anymore.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by EchoMystia »

Any table for free crafting or is that impossible

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miabi
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by miabi »

EchoMystia wrote:
Wed May 21, 2025 6:01 pm
Any table for free crafting or is that impossible
infinite items does this

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by alabasca »

Niedzielan wrote:
Wed May 21, 2025 2:37 pm
I do suggest frequently backing up your saves, which are located at

Code: Select all

C:\Users\USERNAME\AppData\Local\Game\Saved
Lol. the game skill ID it change again ....

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by alabasca »

Okay, so here some tip to avoid some problem which cause bad save, btw, I still use the 3.0 version. start new save without the quest task multiply, use it together with the one on cheatevolution to speed up the game and one shot monster, receive all life quest and set EXP multi on high to get all life power (for me reaching straight up 100) (no need to grade up, just level up is enough for finish main story), after that you can go with quest task multi, that how it work for me, everything still find

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by alabasca »

the 3.75 not work for fishing skill

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by Niedzielan »

I finally figured out a bit of a messy but hopefully working FName <-> internal name mapping, so editing items should now be more convenient (that is, you can find the FName for an item without already having a copy)
For example, you want your Oak Axe to be stronger? put in ps_felling_up_05 into "internal_name", enable the script, and it gives you an ID. Then in your Oak Axe, go down to Skill 1 or Skill 2, and put the ID in there, voila your Oak Axe now has +30 Woodcutting.
Table: viewtopic.php?p=407765#p407765

I'd appreciate it if someone could try it out and make sure it works properly, or at least doesn't break too badly.

Now that I've done that, maybe I can finally start playing the game haha.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by DrummerIX »

alabasca wrote:
Wed May 21, 2025 7:29 pm
the 3.75 not work for fishing skill
I am testing the table from the beginning of the game. I am in the past and unlocking every life. I did fishing already and the Quest Task Multiplier worked for me.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by Ragnarok Drakengard »

The game has now been updated to version 1.1.4 AND it now fixes the infamous 5/5 bugged quest. So anyone still stuck on that, the new update will fix and prevent the bug.
DrummerIX wrote:
Wed May 21, 2025 2:27 pm
I think this game should have more save slots so you can go back in cases where cheats mess things up. I apologize.
We're not saying this to inflate your ego or anything... But you really don't have to apologize for this, because mainly it is the developer's fault for releasing their game in such a bugged state. Interestingly, the first game did not have nearly as many bugs.

I am happy you have continued to diligently update the cheat table. Speaking of which, I saw someone mention a request for a 100% item drop rate cheat. I'd like to see that as well since some rare items almost never want to drop, to make farming easier!

I agree with you that we should have more than one slot and in my case, a way to disable autosave as well. I HATE autosave. For the record, the first game actually gave you THREE whole save slots for three different characters. It is a very weird step back for them to make the sequel have only one slot.
Niedzielan wrote:
Wed May 21, 2025 4:01 pm
wat0909 wrote:
Wed May 21, 2025 3:56 pm
Hey is it possible to make a way to remove strangelings and key items?I used the table before the update and got one key item and one strangeling duplicated and im scared of getting bugs and wanted to remove them.
Possibly, my table should be able to get the address of the item, at which point you can set the "Name / ID" to 0. This doesn't actually remove the item entry, just sets its identifier to null - which should remove it from the shown list and any checks to see if a particular item exists would be done against that identifier (which is now null).
In theory, anyway.

my table: viewtopic.php?p=407765#p407765
And thank you for your continued table as well. I've sent a friend your way to possibly help with the UE5 structs you mentioned, since he's good with that.
glyth wrote:
Wed May 21, 2025 4:20 pm
chris89 wrote:
Wed May 21, 2025 4:12 pm
please infinite tension skill for all lives
wat is tension skill do you mean special skill charge?
I second this one. For combat lives, gathering lives and crafting lives. (All three can use special skills that charge up with the special meter, starting from apprentice rank, which is one above fledgling, and onward.)
Ninomae Tako'nis wrote:
Wed May 21, 2025 5:57 pm
Niedzielan wrote:
Wed May 21, 2025 4:01 pm
Possibly, my table should be able to get the address of the item, at which point you can set the "Name / ID" to 0. This doesn't actually remove the item entry, just sets its identifier to null - which should remove it from the shown list and any checks to see if a particular item exists would be done against that identifier (which is now null).
In theory, anyway.

my table: viewtopic.php?p=407765#p407765
Thank you for updating your table to work on other item categories! I was able to remove my bugged duplicated Strangeling and could progress with the story. I'll be doing more manual backups from now on with this game haha.
Thanks for bringing attention to that bug, I didn't know about it. Will be sure to avoid it.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by DrummerIX »

EDIT 4.0:

I added the requested damage modifier for enemies/objects.

[*]Enemy Health Gain Multiplier
[*]Enemy Health Loss Multiplier

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by jrpglover »

Niedzielan wrote:
Mon May 19, 2025 4:42 pm
So far I've made a very basic item editor, should just work on hovering over an item.

I have no clue how to get a full list of item ID/Names and Skill IDs, nor have I figured out most of the item fields - it'd be a lot easier if I knew how to get UE5 structs but my attempts at modifying cake's UE4 dumper script haven't gone well.

Features
Item Editor:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only

Location/Coordinate pointer

FoV/Zoom/Camera pointer

You can change the Item ID to another item's ID to change that item (switch tabs then back), ditto with the Skill IDs.

Skill IDs:
skilllist.txt
Item IDs:
itemlist.txt


Note that some items have no stats for certain ranks - an Oak Axe doesn't have stats for Supreme or Legendary, and a Verdant Axe doesn't have stats until Notable.


Edit: Actually the Item ID and Skill ID change each launch... why? I assume that's some kind of Unreal thing. Without some way of mapping those to the names I can't make a list of item codes... It'll work for duplicating easily enough, but swapping to an item/skill you don't already have will be a pain.

Edit2: Added a location/coordinate pointer

Edit3: Added FoV and zoom pointers:
zoom vertical (top-down) and zoom horizontal
Edit4: Added more camera stuff:
max/min camera angle (-60 and -30 default in the past, I find that -89 and -10 is better - min to 0 lets you go flat, and positive min is under the floor - but clipping is a bit wonky so sometimes it'll zoom in and sometimes it'll go under the floor)

Edit5: Fixed item pointer for 1.1.3, should also work for objects (i.e. furniture), etc, now.
Edit6: fix disabling item pointer... thought I'd done that already but apparently not

Edit7: Added some Item / Skill ID stuff... kinda experimental but hopefully if it doesn't work it won't break anything else.
I borrowed code from Cake-san's excellent UE4 table (which isn't fully compatible with UE5 games like FLi) because the FName parsing stuff works, so we can translate between gamedata names and the FNames stored in inventory memory.
That is, you can now look up an item name and find the ID for it, then modify your existing item.
The itemlist and skilllist as wekk as the dropdown menu stuff are all hardcoded, so any updates adding new items or changing names won't be reflected here.
I still having an issues with items edit and it keep change some items into random stuff where I tried to switch one item that exist to hair catalog 2 but it seems having issues or i am doing something wrong :(

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by alabasca »

DrummerIX wrote:
Wed May 21, 2025 7:36 pm
alabasca wrote:
Wed May 21, 2025 7:29 pm
the 3.75 not work for fishing skill
I am testing the table from the beginning of the game. I am in the past and unlocking every life. I did fishing already and the Quest Task Multiplier worked for me.
just figure out, some quest not let you get more than it require on new version 1.1.4

glyth
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+32]

Post by glyth »

DrummerIX wrote:
Wed May 21, 2025 7:41 pm
EDIT 4.0:

I added the requested damage modifier for enemies/objects.

[*]Enemy Health Gain Multiplier
[*]Enemy Health Loss Multiplier
well this work on trees fish and mining nodes to?

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Niedzielan »

jrpglover wrote:
Wed May 21, 2025 7:50 pm
I still having an issues with items edit and it keep change some items into random stuff where I tried to switch one item that exist to hair catalog 2 but it seems having issues or i am doing something wrong :(
I think that items can't be converted into other types easily - Hair Catalog 2 is a Valuable, so you'd probably need another Valuable to edit into it (probably not a good idea for Valuables in particular)
You should be able to edit e.g. lifeweed into a big egg, but not into a sword.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by alabasca »

Niedzielan wrote:
Wed May 21, 2025 8:09 pm
I think that items can't be converted into other types easily - Hair Catalog 2 is a Valuable, so you'd probably need another Valuable to edit into it (probably not a good idea for Valuables in particular)
You should be able to edit e.g. lifeweed into a big egg, but not into a sword.
any guide for this, been trying around with the getNameStuff, lua return NamePool=0 or not found, put name in "internal_name" but it not work for me

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