Fantasy LIfe I The Girl Who Steals Time [Steam] [+62]

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glyth
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+26]

Post by glyth »

unlimited time for crafting? or always excellent??

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by glyth on Mon May 19, 2025 9:10 am, edited 1 time in total.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+26]

Post by Sakura-Chan »

The table doesn't work for me. I can only click Toggle Hotkeys Off/On and nothing more.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+26]

Post by DrummerIX »

50Po wrote:
Mon May 19, 2025 8:20 am
I am unable to activate the trainer. Only checkable option is Toggle Hotkeys. Any1 know how to fix this?

I extracted the gameboot file to the main game folder like the first post.
Be sure to accept the lua code. It's a setting in CE.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+26]

Post by DrummerIX »

EDIT 1.5:

I added the following option:

[*]EXP Multiplier

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Altius »

unlimited crafting time & always the best result would be awesome, thanks for the current table tho

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by glyth »

skip mushroom jump minigame be a god send to hate those simon says things

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by chris89 »

please tension tecnique istant

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by glyth »

walk tho wall or somthing to help with this impossible lun'li shrine

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Ragnarok Drakengard »

DrummerIX wrote:
Mon May 19, 2025 9:50 am
EDIT 1.5:

I added the following option:

[*]EXP Multiplier
We thanketh thee, Sir Drummer of the IX!

"You cannot give reputation points so soon. You may try again later." :(
Altius wrote:
Mon May 19, 2025 11:07 am
unlimited crafting time & always the best result would be awesome, thanks for the current table tho
I second this.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Niedzielan »

So far I've made a very basic item editor, should just work on hovering over an item.

Features
Item Editor:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only

Location/Coordinate pointer

FoV/Zoom/Camera pointer

Drop rate modifier (WIP)

DataManager pointer (WIP)
- DataManager should contain most saveable data, e.g. money, inventory, quest status. Most fields still need to be filled in, however. Still WIP
- money
- celestia gift (goddessHerbBlue and goddessHerbGold)
- chestnut
- life status, lv, exp (Chara Status -> m_stAvatarP)
- inventory status (use script Populate Items)
- TODO flag status (includes number of infrastructure and fields buildable, houses too but any after 6 aren't usable)
- also includes aoc_receive_ flags so you can get add on content (preorder bonuses) again. This does NOT let you get it if you are not already entitled to it. Messing with the aoc_right_ flags WILL cause a fade-to-black. Any questions about gaining access will be ignored, unless the game is abandoned and it is no longer possible to buy the content.
- TODO vegetable field status
- ginormosia status - area rank and points
- TODO farm stand status
- TODO others (NPCStatus, QuestStatus, WeatherStatus, etc)


You can change the Item ID to another item's ID to change that item (switch tabs then back), ditto with the Skill IDs.

Skill IDs:
skilllist.txt
List of internal skill names mapped to English
(35.94 KiB) Downloaded 1066 times
Item IDs:
itemlist_v2.txt
List of internal item names mapped to English, with headers for each type
(161.31 KiB) Downloaded 1302 times
old lists
Old list:
itemlist.txt
List of internal item names mapped to English
(161.16 KiB) Downloaded 110 times
Note: some people have experienced crashes or have been unable to get scripts working. In some of these cases updating to the latest CE version (7.6) has fixed those issues.

FName custom type guide:
Note: string-based custom types require CE 7.5 or higher.
Written guide:
1. Right click the "Value Type" dropdown in the Scan stuff, choose "Define new custom type (LUA)"
2. Overwrite the default stuff (i.e. select everything and delete) by pasting the following script, then click "Ok"

Code: Select all

--Note: keep the function base name unique.
local typename="FName" --shown as the typename in ce
local bytecount=4  --number of bytes of this type
local functionbasename="fnametype"
local usesfloat=false
local usesstring=true

function fnametype_bytestovalue(b1,b2,b3,b4,address)
 if FNameStringAlgo ~= nil then
return FNameStringAlgo(address)
else
return "Err: FNameStringAlgo required"
end
end

function fnametype_valuetobytes(i,address)
if FindStringFName ~= nil then
local foundID = nil
if findInNameList ~= nil then
foundID = findInNameList(i)
end
if not foundID then foundID = FindStringFName(i, false, true) end
local b1 = (foundID>>24)&0xff
local b2 = (foundID>>16)&0xff
local b3 = (foundID>>8)&0xff
local b4 = foundID&0xff
return b4,b3,b2,b1
else
return 0,0,0,0
end
end
return typename, bytecount, functionbasename, usesfloat, usesstring
Image guide
Image
Image
Image
Image
Currently there are some issues with getting FNamePool for some people, so the ID <-> name feature might not work for you.
With fli_008 I've added a "Manually set offset" which has the 1.1.3 and 1.1.4 and 1.2.1 offsets in the dropdown menu. Hopefully this works even if the other scanning methods don't. If there's an update and I haven't updated the offsets, please try the second method here: viewtopic.php?p=408166#p408166

Note that some items have no stats for certain ranks - an Oak Axe doesn't have stats for Supreme or Legendary, and a Verdant Axe doesn't have stats until Notable.
Note that you can't turn one type of item into another. Lifeweed -> Big Egg is fine. Lifeweed -> Oak Axe isn't. As long as it would be in the same tab, you should be able to transmute it.
Changelog
Edit: Actually the Item ID and Skill ID change each launch... why? I assume that's some kind of Unreal thing. Without some way of mapping those to the names I can't make a list of item codes... It'll work for duplicating easily enough, but swapping to an item/skill you don't already have will be a pain.

Edit2: Added a location/coordinate pointer

Edit3: Added FoV and zoom pointers:
zoom vertical (top-down) and zoom horizontal
Edit4: Added more camera stuff:
max/min camera angle (-60 and -30 default in the past, I find that -89 and -10 is better - min to 0 lets you go flat, and positive min is under the floor - but clipping is a bit wonky so sometimes it'll zoom in and sometimes it'll go under the floor)

Edit5: Fixed item pointer for 1.1.3, should also work for objects (i.e. furniture), etc, now.
Edit6: fix disabling item pointer... thought I'd done that already but apparently not

Edit7: Added some Item / Skill ID stuff... kinda experimental but hopefully if it doesn't work it won't break anything else.
I borrowed code from Cake-san's excellent UE4 table (which isn't fully compatible with UE5 games like FLi) because the FName parsing stuff works, so we can translate between gamedata names and the FNames stored in inventory memory.
That is, you can now look up an item name and find the ID for it, then modify your existing item.
The itemlist and skilllist as wekk as the dropdown menu stuff are all hardcoded, so any updates adding new items or changing names won't be reflected here.

Edit7.5: Separated itemlist into sections

Edit8: Found what some of the item fields are, and hopefully made it a bit easier to enter a manual FName offset

Edit9: Add drop rate modifier (additive) Still WIP but should work well enough for now

Edit10: Modified Cake's UE helper to work with FLi, added DataManager pointer

Edit11: Revamped FName stuff a bit - now added as a custom type

Edit12: Hopefully fixed FNamePool not being found when using CE 7.6, and filled in some more DataManager stuff, fixed quantity (should be 2bytes not 4bytes, oops)

Edit13: Added buff time and value multiplier script, and pointer to some base item data (e.g. weapon damage). Filled in a few more DataManager stuff - including player Life status, and infrastructure and vegetable field flags (i.e. have more fields - note that house flag also exists but more than 6 are NOT functional). Also, fun fact, you can reset your "add on content received" flag so you can duplicate your preorder bonuses (so far - can't duplicate deluxe because it doesn't let you have more than 1 of the same mount - this does NOT let you access DLC content you do not own. Trying to set the "aoc_right_01" flag if you don't have the preorder will case a fade-to-black.)
Attachments
fli_013.CT
(1.07 MiB) Downloaded 266 times
fli_012.CT
(816.26 KiB) Downloaded 253 times
fli_011.CT
(980.32 KiB) Downloaded 641 times
fli_010.CT
(946.04 KiB) Downloaded 584 times
fli_009.CT
(854.43 KiB) Downloaded 816 times
fli_008.CT
(848.04 KiB) Downloaded 130 times
fli_007.CT
(642.59 KiB) Downloaded 190 times
fli_006.CT
(24 KiB) Downloaded 105 times
fli_005.CT
(24 KiB) Downloaded 68 times
fli_004.CT
(20.06 KiB) Downloaded 92 times
fli_003.CT
(18.49 KiB) Downloaded 48 times
fli_002.CT
(12.76 KiB) Downloaded 78 times
fli_item_001.CT
(9.08 KiB) Downloaded 191 times
Last edited by Niedzielan on Tue Jun 10, 2025 9:31 am, edited 23 times in total.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by Ragnarok Drakengard »

DrummerIX wrote:
Mon May 19, 2025 9:50 am
-snip-
Niedzielan wrote:
Mon May 19, 2025 4:42 pm
So far I've made a very basic item editor, should just work on hovering over an item.

I have no clue how to get a full list of item ID/Names and Skill IDs, nor have I figured out most of the item fields - it'd be a lot easier if I knew how to get UE5 structs but my attempts at modifying cake's UE4 dumper script haven't gone well.

So far:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only


You can change the Item ID to another item's ID to change that item (switch tabs then back), ditto with the Skill IDs.

Edit: Actually the Item ID and Skill ID change each launch... why? I assume that's some kind of Unreal thing. Without some way of mapping those to the names I can't make a list of item codes... It'll work for duplicating easily enough, but swapping to an item/skill you don't already have will be a pain.
Thank you both!

Also, apparently there has just been a small update to the game, so keep that in mind. It may or may not have broken the table, will test it soon.

I hate it when Steam downloads an update without my permission and does it really fast.

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by chris89 »

Ragnarok Drakengard wrote:
Mon May 19, 2025 6:25 pm
DrummerIX wrote:
Mon May 19, 2025 9:50 am
-snip-
Niedzielan wrote:
Mon May 19, 2025 4:42 pm
So far I've made a very basic item editor, should just work on hovering over an item.

I have no clue how to get a full list of item ID/Names and Skill IDs, nor have I figured out most of the item fields - it'd be a lot easier if I knew how to get UE5 structs but my attempts at modifying cake's UE4 dumper script haven't gone well.

So far:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only


You can change the Item ID to another item's ID to change that item (switch tabs then back), ditto with the Skill IDs.

Edit: Actually the Item ID and Skill ID change each launch... why? I assume that's some kind of Unreal thing. Without some way of mapping those to the names I can't make a list of item codes... It'll work for duplicating easily enough, but swapping to an item/skill you don't already have will be a pain.
Thank you both!

Also, apparently there has just been a small update to the game, so keep that in mind. It may or may not have broken the table, will test it soon.

I hate it when Steam downloads an update without my permission and does it really fast.
please, cheat for tension tecnique

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by alabasca »

Ragnarok Drakengard wrote:
Mon May 19, 2025 6:25 pm
DrummerIX wrote:
Mon May 19, 2025 9:50 am
-snip-
Niedzielan wrote:
Mon May 19, 2025 4:42 pm
So far I've made a very basic item editor, should just work on hovering over an item.

I have no clue how to get a full list of item ID/Names and Skill IDs, nor have I figured out most of the item fields - it'd be a lot easier if I knew how to get UE5 structs but my attempts at modifying cake's UE4 dumper script haven't gone well.

So far:
Item ID
Quantity - Material / Consumable only
Rank - Equipment only
Skill 1/2 ID - Equipment only


You can change the Item ID to another item's ID to change that item (switch tabs then back), ditto with the Skill IDs.

Edit: Actually the Item ID and Skill ID change each launch... why? I assume that's some kind of Unreal thing. Without some way of mapping those to the names I can't make a list of item codes... It'll work for duplicating easily enough, but swapping to an item/skill you don't already have will be a pain.
Thank you both!

Also, apparently there has just been a small update to the game, so keep that in mind. It may or may not have broken the table, will test it soon.

I hate it when Steam downloads an update without my permission and does it really fast.
Still work, btw not sure if the skill ID is the same for anyone, but when I try with mine, skill ID was different. Keep in mind

glyth
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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by glyth »

tryed speed hacking this n game became very freezy so realy need frozen reaction time so can get excelent every time

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Re: Fantasy LIfe I The Girl Who Steals Time [Steam] [+27]

Post by 7Form »

wow thankz, this really helps me for about 9 hours i played.
Now i have difficulty with very wide desert map lol.
it would be really helpful if there are scripts to run fast or walk fast or double jump unlimited

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