REVENGE OF THE SAVAGE PLANET

Upload your cheat tables here (No requests)
User avatar
LIOBOSS
Table Makers
Table Makers
Posts: 556
Joined: Mon Dec 11, 2023 11:21 pm
Reputation: 1587

Re: REVENGE OF THE SAVAGE PLANET

Post by LIOBOSS »

V1.2 weapon usage fixed.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Masterpiece
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Mar 29, 2021 2:27 pm
Reputation: 0

Re: REVENGE OF THE SAVAGE PLANET

Post by Masterpiece »

Great (and fast!) work. Stamina, jetpack and fall damage cheats work just fine. Same for 3D printer mats.

BUT, invincibility, absorption of projectiles and immunity never worked for me. Also, throwables aren't infinite, and only water sticks to 100% in all areas. Lava, green goo and metal go to 0% when you travel from one world to another or use fast travel.

Gamepass version.

PureReality
Expert Cheater
Expert Cheater
Posts: 150
Joined: Wed Dec 04, 2019 4:33 am
Reputation: 10

Re: REVENGE OF THE SAVAGE PLANET

Post by PureReality »

LIOBOSS wrote:
Sat May 10, 2025 7:51 am
PureReality wrote:
Sat May 10, 2025 1:42 am
LIOBOSS wrote:
Fri May 09, 2025 5:39 pm


my fault... i didn't unlock those upgrades when i released the table...reason why i did not notice...
i'm gonna play a bit more to unlock them and fix the thing...thank you for your feedback !!!
Great thanks! There does seem to be upgrades eventually (I haven't unlocked them yet) that seem to recharge (kind of like how the water tank is when you first unlock it) the 3 new tanks going by at least this [Link] and looking at the Power Hose upgrades, so who knows maybe the code will work once the homebrew tanks are unlocked and the normal tanks need to have some other kind of code possibly.
Just released v1.1 of the table ...i think the issue is fixed !!! Let me know if it works all game long...
Tested against the v1.2 table since I seen you released it, and I can confirm that all tanks are now infinite with a caveat (you can fast travel around the planet just fine and they stay infinite but if you go to a different planet the tanks go back to 0% until you get another one of the flowers to at least recharge each tank and then it goes back to infinite again while you stay on the planet, I think this will be alleviated however once you get the homebrew tanks that automatically recharge the tanks).

Went ahead and tested everything else in the cheat table as well since I seen @Masterpiece say he couldn't get certain things to work but at least from my testing it looks like everything is working correctly, other than the little tidbit I said above. This was also all tested on the game pass version.

PureReality
Expert Cheater
Expert Cheater
Posts: 150
Joined: Wed Dec 04, 2019 4:33 am
Reputation: 10

Re: REVENGE OF THE SAVAGE PLANET

Post by PureReality »

Masterpiece wrote:
Sat May 10, 2025 9:17 pm
Great (and fast!) work. Stamina, jetpack and fall damage cheats work just fine. Same for 3D printer mats.

BUT, invincibility, absorption of projectiles and immunity never worked for me. Also, throwables aren't infinite, and only water sticks to 100% in all areas. Lava, green goo and metal go to 0% when you travel from one world to another or use fast travel.

Gamepass version.
I'd suggest trying with the v1.2 table that he released, as everything appears to be working correctly in my own testing of the table, albeit with the caveat I mentioned in my post above.

User avatar
LIOBOSS
Table Makers
Table Makers
Posts: 556
Joined: Mon Dec 11, 2023 11:21 pm
Reputation: 1587

Re: REVENGE OF THE SAVAGE PLANET

Post by LIOBOSS »

Masterpiece wrote:
Sat May 10, 2025 9:17 pm
Great (and fast!) work. Stamina, jetpack and fall damage cheats work just fine. Same for 3D printer mats.

BUT, invincibility, absorption of projectiles and immunity never worked for me. Also, throwables aren't infinite, and only water sticks to 100% in all areas. Lava, green goo and metal go to 0% when you travel from one world to another or use fast travel.

Gamepass version.
for invincibility, before ticking box, don't forget to enable it by clicking no/off/disabled text and select yes / on / enabled,
it's not a script but a change of value and it works perfectly....same for the 3 things you mentionned.

Masterpiece
What is cheating?
What is cheating?
Posts: 2
Joined: Mon Mar 29, 2021 2:27 pm
Reputation: 0

Re: REVENGE OF THE SAVAGE PLANET

Post by Masterpiece »

LIOBOSS wrote:
Sat May 10, 2025 10:09 pm
Masterpiece wrote:
Sat May 10, 2025 9:17 pm
Great (and fast!) work. Stamina, jetpack and fall damage cheats work just fine. Same for 3D printer mats.

BUT, invincibility, absorption of projectiles and immunity never worked for me. Also, throwables aren't infinite, and only water sticks to 100% in all areas. Lava, green goo and metal go to 0% when you travel from one world to another or use fast travel.

Gamepass version.
for invincibility, before ticking box, don't forget to enable it by clicking no/off/disabled text and select yes / on / enabled,
it's not a script but a change of value and it works perfectly....same for the 3 things you mentionned.
So embarrassed. YES, I was doing it wrong. Invincibility, absorption of projectiles and immunity DO work. Thank you!!

Rotb888
What is cheating?
What is cheating?
Posts: 1
Joined: Sun May 11, 2025 9:04 am
Reputation: 0

Re: REVENGE OF THE SAVAGE PLANET

Post by Rotb888 »

grappling , dodge skill not working when switch planet

User avatar
Akira
Table Makers
Table Makers
Posts: 1328
Joined: Fri May 24, 2019 2:04 am
Reputation: 1743

Re: REVENGE OF THE SAVAGE PLANET

Post by Akira »

LIOBOSS wrote:
Thu May 08, 2025 9:59 am
Towers-Win64-Shipping-v1.2.CT
Towers-WinGDK-Shipping-v1.2.CT
Any reason why you have two tables?
Like, is there anything different between the two game version than the process name itself?
Bc if just the process name is different then use in your scripts $process instead of the direct process name.
process is a global lua variable that holds the name of the attached process.
Now for attaching to a process using openProcess as you do, you do not need to provide the full process name.
So you could just do openProcess("Towers-") or openProcess("-Shipping.exe").

Also in ALL of your scripts you use INJECT as injection name.
This will cause quite a few trouble as that gets registered as symbol and there can only be one symbol with that name.
So using the same name over and over again across many scripts will cause conflicts between them.
Make sure to always use unique names for symbols or global variables.

For your 3) Activate me ! ... to enable POINTERS. script (same goes for your other pointer scripts),
there is no need to allocat two memory pages, one is more than enough.
Also, you can not allocate less than a whole memory page, so providing any number below 0x1000 will still default to 0x1000.
The correct way of writing it would be:

Code: Select all

[ENABLE]

aobScanModule(hpHook,$process,48 8B 07 48 8B D9 48 8B)
alloc(newmem,$1000,hpHook)

label(code)
label(return)

newmem:
  mov [hp],rdi

code:
  mov rax,[rdi]
  mov rbx,rcx
  jmp return

hp:
  dq 0

hpHook:
  jmp newmem
  nop
return:
registerSymbol(hpHook)
registerSymbol(hp)

[DISABLE]

hpHook:
  db 48 8B 07 48 8B D9

unregisterSymbol(*)
deAlloc(*)

User avatar
LIOBOSS
Table Makers
Table Makers
Posts: 556
Joined: Mon Dec 11, 2023 11:21 pm
Reputation: 1587

Re: REVENGE OF THE SAVAGE PLANET

Post by LIOBOSS »

Akira wrote:
Sat May 17, 2025 6:46 pm
LIOBOSS wrote:
Thu May 08, 2025 9:59 am
Towers-Win64-Shipping-v1.2.CT
Towers-WinGDK-Shipping-v1.2.CT
Any reason why you have two tables?
Like, is there anything different between the two game version than the process name itself?
Bc if just the process name is different then use in your scripts $process instead of the direct process name.
process is a global lua variable that holds the name of the attached process.
Now for attaching to a process using openProcess as you do, you do not need to provide the full process name.
So you could just do openProcess("Towers-") or openProcess("-Shipping.exe").
Many Thanx for all this advice....i take gladly everything that allows me to improve my coding knowledge...
I started from scratch a year and a half ago and i know I'm moving forward in baby steps...
i will try to apply what you told me Akira

R3nd@ng
What is cheating?
What is cheating?
Posts: 1
Joined: Sun May 18, 2025 8:18 am
Reputation: 0

Re: REVENGE OF THE SAVAGE PLANET

Post by R3nd@ng »

Seems like the game was updated and the table doesn't work anymore. The option for invincibility no longer shows off/no/disabled or on/yes/enabled

User avatar
LIOBOSS
Table Makers
Table Makers
Posts: 556
Joined: Mon Dec 11, 2023 11:21 pm
Reputation: 1587

Re: REVENGE OF THE SAVAGE PLANET

Post by LIOBOSS »

Akira wrote:
Sat May 17, 2025 6:46 pm
LIOBOSS wrote:
Thu May 08, 2025 9:59 am
Towers-Win64-Shipping-v1.2.CT
Towers-WinGDK-Shipping-v1.2.CT

For your 3) Activate me ! ... to enable POINTERS. script (same goes for your other pointer scripts),
there is no need to allocat two memory pages, one is more than enough.
Also, you can not allocate less than a whole memory page, so providing any number below 0x1000 will still default to 0x1000.
The correct way of writing it would be:

Code: Select all

[ENABLE]

aobScanModule(hpHook,$process,48 8B 07 48 8B D9 48 8B)
alloc(newmem,$1000,hpHook)

label(code)
label(return)

newmem:
  mov [hp],rdi

code:
  mov rax,[rdi]
  mov rbx,rcx
  jmp return

hp:
  dq 0

hpHook:
  jmp newmem
  nop
return:
registerSymbol(hpHook)
registerSymbol(hp)

[DISABLE]

hpHook:
  db 48 8B 07 48 8B D9

unregisterSymbol(*)
deAlloc(*)
problem for me is that if i dont allocate memory specificly for my [hp] under the form i used so far ---> " alloc(hp,8)" , the script won't execute and i got the message "symbol is not registered"..any idea ?

User avatar
Akira
Table Makers
Table Makers
Posts: 1328
Joined: Fri May 24, 2019 2:04 am
Reputation: 1743

Re: REVENGE OF THE SAVAGE PLANET

Post by Akira »

LIOBOSS wrote:
Sun May 18, 2025 10:23 am
problem for me is that if i dont allocate memory specificly for my [hp] under the form i used so far ---> " alloc(hp,8)" , the script won't execute and i got the message "symbol is not registered"..any idea ?
Script works perferctly fine, maybe you had already a symbol with the same name registered.
Disable all scripts and restarting CE or executing deleteAllRegisteredSymbols() in the lua engine and see if that fixes it.

User avatar
LIOBOSS
Table Makers
Table Makers
Posts: 556
Joined: Mon Dec 11, 2023 11:21 pm
Reputation: 1587

Re: REVENGE OF THE SAVAGE PLANET

Post by LIOBOSS »

Akira wrote:
Sun May 18, 2025 10:39 am
LIOBOSS wrote:
Sun May 18, 2025 10:23 am
problem for me is that if i dont allocate memory specificly for my [hp] under the form i used so far ---> " alloc(hp,8)" , the script won't execute and i got the message "symbol is not registered"..any idea ?
Script works perferctly fine, maybe you had already a symbol with the same name registered.
Disable all scripts and restarting CE or executing deleteAllRegisteredSymbols() in the lua engine and see if that fixes it.
it's ok now....here is my first table according to your advice..
viewtopic.php?p=407613#p407613

Thanx again for your explainations !!!

JonathanVQP
Novice Cheater
Novice Cheater
Posts: 23
Joined: Fri Jan 24, 2020 1:23 pm
Reputation: 3

Re: REVENGE OF THE SAVAGE PLANET

Post by JonathanVQP »

Any one know how to get infinite goo and lava in the gun?

Sinael
Noobzor
Noobzor
Posts: 6
Joined: Sun Aug 13, 2023 7:23 am
Reputation: 0

Re: REVENGE OF THE SAVAGE PLANET

Post by Sinael »

No Pistol Overheat instead causes instant pistol overheat after each shot on RUNE version

Post Reply

Who is online

Users browsing this forum: Csimbi, DotBot, gagesaber, Google Adsense [Bot], KrimsonKlaw, lonnalol