Monster Hunter World Cheat table UPDATE

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ShimmyTimmy
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Re: Monster Hunter World Cheat table UPDATE

Post by ShimmyTimmy »

The poogie unlocks do not seem to be working for me. Might be something on my end since I'm relatively new to this. Would someone be willing to explain what I need to do to get them working?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Gear2ndGandalf
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Re: Monster Hunter World Cheat table UPDATE

Post by Gear2ndGandalf »

MonsterHunterWorld.CT
InstaKill | Fly | Transaction | Multiplier | Fatigue Multiplier
(21.59 KiB) Downloaded 292 times
Flying
Image
-Multipliers
-Fly
-InstaKill

Add to OP table~

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Hentai-san
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Re: Monster Hunter World Cheat table UPDATE

Post by Hentai-san »

killerkrok555 wrote:
Sat Oct 12, 2024 12:06 pm
Startic wrote:
Sat Oct 12, 2024 1:47 am
I am getting following message when I activate some cheats. It appears is random which ones every time. I have 64GB memory.
[Window Title]
Nearby allocation error

[Content]
This script uses nearby allocation but it is impossible to allocate nearby 141191EC7. Please rewrite the script to function without nearby allocation. Try executing the script anyhow and allocate on a region outside reach of 2GB? (The target will crash if the script was not designed with this failure in mind)

[Yes] [No] [No to all] [Yes to All]
what cheats? ill look into it, if i know who they are.
btw do you have a CRC bypass, it is needed for the table to work
This is due to what it says right on the tin (no place nearby to allocate new memory). It's happening now more frequently probably due to Windows updating memory allocation behaviour for the OS but it's pretty simple. The old school style of auto-assemble cheats like Cake-san and Recifense do will trigger this more and more often.

This is because they assume you can inject code into any arbitrary point in memory and jump to a new code cave within 2GB of distance (doing a short 4 byte jump).

When we inject code and jump into our new code, we are assuming there's a gap in memory somewhere close by that cheat engine can allocate that new code into. This might not be true if the code of the game/process is actually compacted well (or uses JIT compilation and keeps filling every little gap as new bytecode is emitted). There's also how cheat engine itself determines a good spot to allocate code into. Based on my experience my scripts end up allocated in a new segment nearby, and I don't remember the last time they were actually all that close to the injection point (I don't even know if cheat engine can collocate the script code in the same segment as the actual injection point). So the better Windows gets with the memory allocator the harder injecting code naively will get and a lot of old scripts will start failing to find nearby segments to allocate into.

It doesn't help (but I doubt it would be all that impactful) that a lot of old-school scripts also didn't bother to update the default memory allocation size (if it's just a short couple of instructions you don't need to allocate 2048 bytes, you probably won't fill even 128). The more memory you try to allocate for your script the more likely it is you won't find an empty spot nearby to put it.

The short term solution is to activate scripts as soon as possible after a game is loaded. This is because the longer a game runs the more likely it is to compile more bytecode or load more code in general and fill those gaps (even c++ games/engines sometimes have complex scripting systems with GC and bytecode generation).

The long-term solution is to make new scripts start injecting into 14+ byte long sequences and use long unconditional jumps (or trampolines if you can only use short sequences to inject into, but trampolines are harder to manage and require some actual scripting). That way you could allocate memory anywhere because it doesn't matter. With 64 bits of address in the jump you can jump anywhere and thus allocate the code to inject anywhere as well.

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killerkrok555
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Re: Monster Hunter World Cheat table UPDATE

Post by killerkrok555 »

Hentai-san wrote:
Thu Mar 27, 2025 2:20 pm


......
you are right I've encountered it while playing around with HD2 the only problem now, is my time. i dont have much, and i still have personal projects i want to complete so going on, one by one and overhauling the needed scripts and refactoring it, is at the bottom of my list right now.
im sorry :(

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Hentai-san
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Re: Monster Hunter World Cheat table UPDATE

Post by Hentai-san »

I rewrote all of the scripts here to be more compact and categorized them in groups. Haven't tested them all since I didn't usually use a lot of the weirder equipment/forging scripts, but notably added configurable multipliers for some of Cake-san's scripts which where just one-hit trigger before (like part damage, critical damage and status/elemental effects).

Most of the changes were pretty mechanical so everything should be working fine; I have not tested all options, but most of them work correctly.

Mantles still cause the same weird behaviors with the expiration and cooldown, have not messed with those options.

Stuff not tested throughly are the equipment scripts and all the weapon buffs (apart from bowgun stuff that was rewritten). Everything else including the battle, camp/hq and field scripts should be working fine.

I also added attribution for all the scripts that add authorship in the table, and kept comments and attributions in the table extras as well.

If anything seems off feel free to iterate on it or even include the table into the first page. Since none of the original scripts are mine I consider this table to be more of a community effort than something I have any responsibility for really.

Props to all the original scripters :D
MonsterHunterWorld.CT
(1.23 MiB) Downloaded 132 times

samuraiikyo
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Re: Monster Hunter World Cheat table UPDATE

Post by samuraiikyo »

Hello , first of all thx for your hardwork and please forgive my bad english !

So, i played this game long time ago, and i decided to start a new game cause , you know, nostalgia.

But i didn"t wanted to grind for cosmetics like my old save, and decided to try cheat engine

And i encounter a big trouble, after unlocking armor/weapons of my current lvl.

Every weapons are now locked except all the primary one (like all tier 1 weapon), and i'm not even able to unlock tier 2. (The little hammer icon stay on)

So i'm now suppose to do all game without being able to upgrade any of my weapons and dunno what to do.

I'll be very gratefull if anyone could help me about this <3

Have a good day and thx for your support !

samuraiikyo
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Re: Monster Hunter World Cheat table UPDATE

Post by samuraiikyo »

Actually i'm just dumb and wasn't on the upgrade menu, total idiot.

So just thanks for your job fellows, i go in the wild with a lot of charisma and fun !

Love

zjpdarkblaze
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Re: Monster Hunter World Cheat table UPDATE

Post by zjpdarkblaze »

hi.. if i choose the process it says need to run as administrator?

MzK47
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Re: Monster Hunter World Cheat table UPDATE

Post by MzK47 »

Thanks man. It was a bit too complicated but whatever :)

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