Clair Obscur: Expedition 33

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Jimmy_VD
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Re: Clair Obscur: Expedition 33

Post by Jimmy_VD »

Anyone know how to get the Perfect Chroma for upgrading weapons to lvl33? Maybe is it on the Patreon version?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gip
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Re: Clair Obscur: Expedition 33

Post by gip »

what's the freaking entry for exposing attack? I am trying to add it but cannot find whatever its name and id is

furiousfist
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Re: Clair Obscur: Expedition 33

Post by furiousfist »

samakid89 wrote:
Sun May 11, 2025 8:46 pm
Micchan wrote:
Sat May 10, 2025 5:26 am
Is it possible to edit the NG+ number/stars?
Actually yes, with save-editing though. Search for the line as below and change the Int to whatever NG that you want. But cmiiw I think its just cosmetic because I don't see any differences between NG+ with NG+7 in terms of enemy health or speed.

Code: Select all

"FinishedGameCount_0": {
        "tag": {
          "data": {
            "Other": "IntProperty"
          }
        },
        "Int": 7
      },
Ive managed to convert files to json but i cant find this line anywhere in my save. Closest ive found is multiple lines starting with "FinishedGameCount_21" in SavesContainer.json and not expedition_0.json.
Ive done NG and im trying to skip to NG+5

obviously_overrated
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Re: Clair Obscur: Expedition 33

Post by obviously_overrated »

Is there a possibility to add an item you don't have already? I read that you can change quantity of items in your inventory, but i missed a specific item which is not obtainable on other way.

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Ninomae Tako'nis
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Re: Clair Obscur: Expedition 33

Post by Ninomae Tako'nis »

furiousfist wrote:
Thu May 15, 2025 6:18 am
Ive managed to convert files to json but i cant find this line anywhere in my save. Closest ive found is multiple lines starting with "FinishedGameCount_21" in SavesContainer.json and not expedition_0.json.
Ive done NG and im trying to skip to NG+5
Did you actually start NG+ on that save? Those lines don't exist until you're already on NG+, a completed NG save doesn't count.

furiousfist
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Re: Clair Obscur: Expedition 33

Post by furiousfist »

Ninomae Tako'nis wrote:
Thu May 15, 2025 7:37 pm
furiousfist wrote:
Thu May 15, 2025 6:18 am
Ive managed to convert files to json but i cant find this line anywhere in my save. Closest ive found is multiple lines starting with "FinishedGameCount_21" in SavesContainer.json and not expedition_0.json.
Ive done NG and im trying to skip to NG+5
Did you actually start NG+ on that save? Those lines don't exist until you're already on NG+, a completed NG save doesn't count.
Beat final boss but did not start NG+. Just running around in postgame.

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Ninomae Tako'nis
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Re: Clair Obscur: Expedition 33

Post by Ninomae Tako'nis »

furiousfist wrote:
Thu May 15, 2025 8:20 pm
Beat final boss but did not start NG+. Just running around in postgame.
Yeah, it won't show up then. Same thing happened with me. You have to actually start the next cycle before the lines appear.
You should be able to add the stuff in manually. Just be sure to BACKUP your save. Just in case =P
The NG+ section is directly below the "Time Played" section. I set mine to 5, started the NG+ and now my save says 6.

"TimePlayed_0": {
"tag": {
"data": {
"Other": "DoubleProperty"
}
},
"Double": 152300.11250591537
},
"FinishedGameCount_0": {
"tag": {
"data": {
"Other": "IntProperty"
}
},
"Int": 6
},

furiousfist
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Re: Clair Obscur: Expedition 33

Post by furiousfist »

That did it. Thanks for the help. I just hope everything scales up properly

edit: everything seems to work and scale properly. Starter pictos are leveling to 33 on pickup and even tutorial enemies have massive HP pools and can one-shot me.

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Hauwexis
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Re: Clair Obscur: Expedition 33

Post by Hauwexis »

Is there hope for a 100% Droprate Cheat?

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Cielos
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Re: Clair Obscur: Expedition 33

Post by Cielos »

made a simple script for walk and faster sprint mod key
- both keys are using CE's hot-key, can be changed as you see fit.
- by default:
-- press and hold CapsLock key to walk.
-- press and hold Mouse Button 5 when sprinting and the speed would build up as you sprint longer, should be useful when you're exploring on "would map". you can just change it to Shift key and you won't need press an extra key to build up speed.

copy and paste the following ONto your table:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337320561</ID>
      <Description>"walk and faster sprint mod key"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(movingSpeedReadAOB,$process,7* * 0* * * 4* * * * * C3 F* 0* * * * * * * 4* * * * * C3 F* * * * * * * * 4* * * * * C3 F*)
registersymbol(movingSpeedReadAOB)

label(bWalkKey)
registersymbol(bWalkKey)

alloc(newmem,2048)
label(returnhere)
label(originalcode_movingSpeedReadAOB)
registersymbol(originalcode_movingSpeedReadAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
readmem(movingSpeedReadAOB+19,8)
//movss xmm0,[rbx+00000F8C]
mov rbx,bWalkKey
cmp byte ptr [rbx],1
jne @f
mulss xmm0,[rbx+4]

@@:
readmem(movingSpeedReadAOB+21,6)
//add rsp,20
//pop rbx
//ret

originalcode_movingSpeedReadAOB:
readmem(movingSpeedReadAOB+19,14)
//movss xmm0,[rbx+00000F8C]
//add rsp,20
//pop rbx
//ret

exit:
jmp returnhere

///
bWalkKey:
dd 0
dd (float)0.5
///

movingSpeedReadAOB+19: //"SandFall-Win64-Shipping.exe"+5F7FE97:
jmp far newmem
returnhere:

///******************************************///
label(bFastSprintKey)
registersymbol(bFastSprintKey)

alloc(newmem2,2048)
label(returnhere2)
label(originalcode2_movingSpeedReadAOB)
registersymbol(originalcode2_movingSpeedReadAOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
readmem(movingSpeedReadAOB+b,8)
//movss xmm0,[rbx+00000F90]
mov rbx,bFastSprintKey
cmp byte ptr [rbx],1
jne @f
mulss xmm0,[rbx+4]

@@:
readmem(movingSpeedReadAOB+13,6)
//add rsp,20
//pop rbx
//ret

originalcode2_movingSpeedReadAOB:
readmem(movingSpeedReadAOB+b,14)
//movss xmm0,[rbx+00000F90]
//add rsp,20
//pop rbx
//ret

exit2:
jmp returnhere2

///
bFastSprintKey:
dd 0
dd (float)20
///

movingSpeedReadAOB+b: //"SandFall-Win64-Shipping.exe"+5F7FE89:
jmp far newmem2
returnhere2:

///******************************************///




[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
movingSpeedReadAOB+19: //"SandFall-Win64-Shipping.exe"+5F7FE97:
readmem(originalcode_movingSpeedReadAOB,14)
//db F3 0F 10 83 8C 0F 00 00 48 83 C4 20 5B C3
//movss xmm0,[rbx+00000F8C]
//add rsp,20
//pop rbx
//ret
unregistersymbol(originalcode_movingSpeedReadAOB)

///******************************************///
dealloc(newmem2)
movingSpeedReadAOB+b: //"SandFall-Win64-Shipping.exe"+5F7FE89:
readmem(originalcode2_movingSpeedReadAOB,14)
//db F3 0F 10 83 90 0F 00 00 48 83 C4 20 5B C3
//movss xmm0,[rbx+00000F90]
//add rsp,20
//pop rbx
//ret
unregistersymbol(originalcode2_movingSpeedReadAOB)

///******************************************///
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1337320562</ID>
          <Description>"ctrl-h on this to change walk key"</Description>
          <Options moAlwaysHideChildren="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>bWalkKey</Address>
          <Hotkeys>
            <Hotkey OnlyWhileDown="1">
              <Action>Set Value</Action>
              <Keys>
                <Key>20</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>1337320564</ID>
              <Description>""</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>+4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1337320613</ID>
          <Description>"ctrl h on this to change faster sprint key"</Description>
          <Options moAlwaysHideChildren="1" moAllowManualCollapseAndExpand="1"/>
          <ShowAsHex>1</ShowAsHex>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Byte</VariableType>
          <Address>bFastSprintKey</Address>
          <Hotkeys>
            <Hotkey OnlyWhileDown="1">
              <Action>Set Value</Action>
              <Keys>
                <Key>6</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>1337320614</ID>
              <Description>""</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <VariableType>Float</VariableType>
              <Address>+4</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

GhstlyDj
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Re: Clair Obscur: Expedition 33

Post by GhstlyDj »

So im having the issue of wanting to add a value for music records and I've done such. I have ticked the boxes for both the inventory reader and the record itself, reset the value but it hasn't populated in game. I did test other things and they work it's just the inventory part doesn't seem to be.

elamigopaisa
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Re: Clair Obscur: Expedition 33

Post by elamigopaisa »

Has anyone been able to fix the auto jump?, and is there any gradient counter

elamigopaisa
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Re: Clair Obscur: Expedition 33

Post by elamigopaisa »

Has anyone been able to fix the auto jump?, and is there any gradient counter

SOUL_KILLER99
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Re: Clair Obscur: Expedition 33

Post by SOUL_KILLER99 »

how can i get music discs from inventory reader

dead_frame
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Re: Clair Obscur: Expedition 33

Post by dead_frame »

SOUL_KILLER99 wrote:
Tue May 20, 2025 8:14 am
how can i get music discs from inventory reader
GhstlyDj wrote:
Sun May 18, 2025 6:52 pm
So im having the issue of wanting to add a value for music records and I've done such. I have ticked the boxes for both the inventory reader and the record itself, reset the value but it hasn't populated in game. I did test other things and they work it's just the inventory part doesn't seem to be.
Image

Do it like the picture above

MusicRecord_1~33

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