z Baldur's Gate 3

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Rebby
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Re: z Baldur's Gate 3

Post by Rebby »

misunderstood disregard

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Minami
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Re: z Baldur's Gate 3

Post by Minami »

Is there any way to adjust hirelings limits? I can hire only 3 ones

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Mon May 12, 2025 8:21 am

I noticed during the first battle your goblin spawns were kicking butts and taking names. Most spawns are based on leveled versions and use their spell lists/stats might not be appropriate. You can debuff them with the table though (more work for you).

---I think I will try to pick better guys than try to debuff them. It was hysterical.

Wait, did activating this code (setting the flag) work on your entire party?! I wouldn't have expected that since it's written as "set-flag-on-player".

---Yea you can see it, it was funny, they didn't even notice they were taking 0 dam.
2) Is there a way to grant xp to the party? I could only find it to grant to myself.
---I know the UUID for each cause I took over each and sniffed it. But the xp granter just says something like "player" and does not give a uuid option.
4) Resurrection crashes the game
I prefer to "resurrect" with the "TUT_RESTORATION" status under the HEALTH + RESISTANCES tab. A less crash prone execute call to resurrect your party is "Restore Party" under "Life + Death" but it completely heals your entire party too.

--- I tried restore party, works great, unless one of them is dead dead. Resurrection crashed when trying to rez them. I will try TUT next time. TY

Thank you- I will start testing working on it next week :)

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Tue May 13, 2025 3:22 pm
Strange the XP doesn't work for the party if you can grab their UUID. The code isn't programmed to say anything either so you mean the Cheat Table itself says that? You could try the code directly beneath it: "Set Level: 12" and just change that value to 4 or whatever. It grants XP as well but does it with a different type of script.

Zyra
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Re: z Baldur's Gate 3

Post by Zyra »

arcanjl wrote:
Sun May 11, 2025 7:11 pm
furioustortoise wrote:
Tue May 06, 2025 3:33 am
Ok finished my first attempt last night. Had some snags, but it was fun. Couldn't have done it without your table!!
Video link below.

(all of the following is in multiplayer)

1) God mode does not turn off (had to restart)
2) Is there a way to grant xp to the party? I could only find it to grant to myself.
3) I need to figure out a way to search, looking for cheats in the middle of the game is tough. Like I can't remember where I added clerical spells. It is not under the item summons section. Speaking of, where is the basic item summons?
4) Resurrection crashes the game
5) Adding scrolls too - but I think that might be because I was transformed.
6) I could not 'unsummon' any of my UUID summons (teleport). I just killed them to be quick. It was like the UUID changed, but other things worked on them.
7) Is there a way to get the players to roll for something? That would be cool.
On to chapter game 2 in a couple weeks.

You did it! I'm excited to watch it whenever I get downtime :) great stuff on executing it and tortoise amazing job with everything.

neltisen
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Re: z Baldur's Gate 3

Post by neltisen »

Is there any way to edit companion flags?

I have probably bricked my saves. I managed to command Voss in act1 to drop his weapon, picked it up and gave to Lae'zel. Did not notice any issues back then and continued with Underdark, Grimforge, completed remaining sidequests, joined Grove party (Lae'zel was ignoring me there but did not think much about it), then went for the Creche. After Creche Lae'zel had an exclamation mark over the head, but still did not speak with me, which was odd. Worse yet, when trying to move to the next zone I get a message that a companion wants to talk with me. Effectively can't leave the Mountain Pass due to Lae'zel.

I assume that she is permanently flagged as talking with Voss. I don't have a save from 20 hours ago so my only options are permanently getting rid of Lae'zel, starting game over or to try to fix the save.

GojiraFox
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Re: z Baldur's Gate 3

Post by GojiraFox »

What's the flag(s) to set/says Rolan survived Act 2? Really find it dumb that he just randomly die in Act 2, even if you don't talk to him

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Tue May 13, 2025 5:58 pm
Strange the XP doesn't work for the party if you can grab their UUID. The code isn't programmed to say anything either so you mean the Cheat Table itself says that? You could try the code directly beneath it: "Set Level: 12" and just change that value to 4 or whatever. It grants XP as well but does it with a different type of script.
Where do I put the UUID in:

Code: Select all

{$lua}
if syntaxcheck then return end
--------------------------------------------------------------------------------
character = GetHostCharacter()
--------------------------------------------------------------------------------
[ENABLE]
SetArgToString(0,character)
SetArgToInteger(1,100)
ExecuteCall("AddExplorationExperience")
--------------------------------------------------------------------------------
[DISABLE]
--------------------------------------------------------------------------------

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Sat May 17, 2025 8:23 pm
Where do I put the UUID in:

Code: Select all

{$lua}
if syntaxcheck then return end
--------------------------------------------------------------------------------
character = GetHostCharacter()
--------------------------------------------------------------------------------
[ENABLE]
SetArgToString(0,character)
SetArgToInteger(1,100)
ExecuteCall("AddExplorationExperience")
--------------------------------------------------------------------------------
[DISABLE]
--------------------------------------------------------------------------------
character = GetHostCharacter() means the code will target your controlled character.
If you're currently controlling the character's actions you won't need their UUID.
But if it's a character you aren't able to control you simply type the UUID over the GetHostCharacter() part.

Here's an example for The Emperor:
character = "73d49dc5-8b8b-45dc-a98c-927bb4e3169b"

靈寶天尊
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Re: z Baldur's Gate 3

Post by 靈寶天尊 »

Is there a console command to increase spell DC?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

靈寶天尊 wrote:
Sun May 18, 2025 1:17 pm
Is there a console command to increase spell DC?
If you're using a cheat table based on anything from Zanzer you can use this one:

Code: Select all

{$lua}
if syntaxcheck then return end
boosts = "SpellSaveDC(20)"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
The current value of 20 can be changed but don't go over 100 (the game doesn't like values that high). This code only works for spells that factor in spell DC. Not all of them do and others cap around 15 (must be a BG3 thing). The highest I've seen an enemy roll for save was in the 20s so you shouldn't need a bonus much higher.


Or you can use this code on any character with a known UUID (paste it in).
It will force them to fail every ability check/save:

Code: Select all

{$lua}
if syntaxcheck then return end
--------------------------------------------------------------------------------
character = "paste-UUID-here"
--------------------------------------------------------------------------------
status = "WYR_PAINTINGPUZZLE_SHADOW_FAILSAVES"
--------------------------------------------------------------------------------
[ENABLE]
SetArgToString(0,character)
SetArgToString(1,status)
SetArgToLong(2,-1)
ExecuteCall("ApplyStatus")
--------------------------------------------------------------------------------
[DISABLE]

ellagartijo
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Re: z Baldur's Gate 3

Post by ellagartijo »

Greetings. Is anyone having a problem with the animations of patch 8 class actions and spells? I added dirty tricks to my rogue with CE, but when I used the action, no animation plays, my character stays still and after sometime the enemy takes damage.

Minami
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Re: z Baldur's Gate 3

Post by Minami »

I'd like to hire someone to create a mod that could make player hire more than 3 hirelings, how much will it takes me?

Yukitsu
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Re: z Baldur's Gate 3

Post by Yukitsu »

Could we have a update of the bg3data.sqlite3 file please ? or can someone teach me how to make it ?

DiegoAmorim
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Re: z Baldur's Gate 3

Post by DiegoAmorim »

Does anyone know how to enable infinite arcane arrows? It´s not "ActionResourceConsumeMultiplier(ArcaneArrow,0,0)"

Edit: Nevermind, it´s "ArcaneShot"

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