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RampageFormula
Administration
Posts: 412 Joined: Fri Mar 03, 2017 12:04 am
Reputation: 173
Post
by RampageFormula » Thu May 08, 2025 7:27 am
This is why one of the post guidelines is to post the table instead of the xml into posts. It increases database sizes and also many people don’t know CE hotkeys and functionalities well
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
unknowthing
What is cheating?
Posts: 2 Joined: Sun Sep 04, 2022 6:50 am
Reputation: 0
Post
by unknowthing » Thu May 08, 2025 5:01 pm
Hop for Table v1.1 with more item cheat
Algester
Expert Cheater
Posts: 315 Joined: Sun Mar 04, 2018 9:48 am
Reputation: 72
Post
by Algester » Wed May 14, 2025 12:05 pm
Offset with "thruster EN cost" it could be handy it could also not be handy
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337262273</ID>
<Description>"QB EN Cost"</Description>
<LastState Value="50" RealAddress="14AF3F0CB88"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[base_address]+30</Address>
<Offsets>
<Offset>248</Offset>
<Offset>948</Offset>
<Offset>250</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Infinite Item Wheel Items
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337262278</ID>
<Description>"Infinite Consumables"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : DollsNest-Win64-Shipping.exe
Version:
Date : 2025-05-14
Author : Algester
This script does blah blah blah
}
[ENABLE]
aobscanmodule(InfConsumableItem,DollsNest-Win64-Shipping.exe,41 8B 49 08 83 E9 01) // should be unique
InfConsumableItem:
db 41 8B 49 08 90 90 90
[DISABLE]
InfConsumableItem:
db 41 8B 49 08 83 E9 01
{
// ORIGINAL CODE - INJECTION POINT: "DollsNest-Win64-Shipping.exe"+E71251
"DollsNest-Win64-Shipping.exe"+E7122B: E8 B0 7D FB FF - call "DollsNest-Win64-Shipping.exe"+E28FE0
"DollsNest-Win64-Shipping.exe"+E71230: 48 63 44 24 40 - movsxd rax,dword ptr [rsp+40]
"DollsNest-Win64-Shipping.exe"+E71235: 45 33 C0 - xor r8d,r8d
"DollsNest-Win64-Shipping.exe"+E71238: 83 F8 FF - cmp eax,-01
"DollsNest-Win64-Shipping.exe"+E7123B: 74 11 - je "DollsNest-Win64-Shipping.exe"+E7124E
"DollsNest-Win64-Shipping.exe"+E7123D: 48 8D 14 40 - lea rdx,[rax+rax*2]
"DollsNest-Win64-Shipping.exe"+E71241: 48 8B 86 B0 00 00 00 - mov rax,[rsi+000000B0]
"DollsNest-Win64-Shipping.exe"+E71248: 4C 8D 0C D0 - lea r9,[rax+rdx*8]
"DollsNest-Win64-Shipping.exe"+E7124C: EB 03 - jmp "DollsNest-Win64-Shipping.exe"+E71251
"DollsNest-Win64-Shipping.exe"+E7124E: 4D 8B C8 - mov r9,r8
// ---------- INJECTING HERE ----------
"DollsNest-Win64-Shipping.exe"+E71251: 41 8B 49 08 - mov ecx,[r9+08]
// ---------- DONE INJECTING ----------
"DollsNest-Win64-Shipping.exe"+E71255: 83 E9 01 - sub ecx,01
"DollsNest-Win64-Shipping.exe"+E71258: 44 0F 49 C1 - cmovns r8d,ecx
"DollsNest-Win64-Shipping.exe"+E7125C: 45 89 41 08 - mov [r9+08],r8d
"DollsNest-Win64-Shipping.exe"+E71260: 48 8B 5C 24 38 - mov rbx,[rsp+38]
"DollsNest-Win64-Shipping.exe"+E71265: 40 0F B6 C7 - movzx eax,dil
"DollsNest-Win64-Shipping.exe"+E71269: 48 8B 7C 24 30 - mov rdi,[rsp+30]
"DollsNest-Win64-Shipping.exe"+E7126E: 48 83 C4 20 - add rsp,20
"DollsNest-Win64-Shipping.exe"+E71272: 5E - pop rsi
"DollsNest-Win64-Shipping.exe"+E71273: C3 - ret
"DollsNest-Win64-Shipping.exe"+E71274: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Fine I'll be adding the table with my few observational edits from based on Patka's table
Attachments
DollsNest-Win64-Shipping.CT
added Blast pwr addresses for primary weapons (315.22 KiB) Downloaded 44 times