Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Vyserk
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Vyserk »

Namelessy wrote:
Sun Jan 05, 2025 11:26 pm
Rebelicious wrote:
Sun Jan 05, 2025 9:53 pm
Well the script in the extension contains some form of instructions, but the problem is that I have no idea what half of the things mean or how to do the things it mentions, so I am woefully underqualified for updating it.
I might get around to update it next week (probably towards the end).
There is also this doc someone made which is easier to follow as the comments in the table is more short hand/hints for me.

Document [Link].
Hi, did you had the time to update the table ?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by rheckar »

Any chance for an update?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Updated some poiners for the extension table for 1.14.15924

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by andrew_exec »

race editing/creation not working

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Dudejmac »

As of April 4, 2025, the achievement extension is not working (it was working on April 1, 2025). The UI tells you that the games are achievement eligible, but I am not unlocking any achievements.

I also went into the save files of my modded games and the section that enables achievements is removed. I re-enabled achievements into the savefiles, but they still did not work. (I have re-enabled achievements using the save-file method prior to April 4, 2025 and they worked using the extension. However, as of April 4, 2025 this method no longer works, as I do not think the extension works.)

An update would be greatly appreciated, as always thanks for all your hard work Namelessy!

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Kelryth »

4.0 has launched! Thanks to everyone that has maintained a Stellaris table up to this point. I hope you continue. :)

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by forumscout »

Is there any chance Namelessy (or Wise, I am unclear) could create a *.doc explaining how to update the original Recifense, or the most recent primary table to provide the required pointers for the extension table? I am weak at best, when it comes to coding, as I was a BASIC/Pascal/Modula 2 kid in the 80s and 90s so this is way beyond what I learned on, but I feel like an a$$ always asking for someone else to update the fantastic tools that are available here. If I knew what to look for on one update, maybe I can interpolate and keep this bloody thing up to date, since bloody Paradox keeps changing the code. I still wouldn't be able to fix after the major updates, but at least I could shoulder some of the moron script-kiddie crap that is probably super tedious to those of you that actually know what you are doing.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by 13119518986 »

thanks for everyone.you guys so cool

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Altius »

I only need modded achievements xD

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by darquan0 »

Altius wrote:
Wed May 07, 2025 5:44 am
I only need modded achievements xD
Now that console in Ironman isn't turned off by paradox, that's the only thing that's REALLY needed :)
For everything else there is a console command or custom self-made event!

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by darometh »

darquan0 wrote:
Wed May 07, 2025 11:51 am
Altius wrote:
Wed May 07, 2025 5:44 am
I only need modded achievements xD
Now that console in Ironman isn't turned off by paradox, that's the only thing that's REALLY needed :)
For everything else there is a console command or custom self-made event!
But it is disabled in ironman. I can access the console just fine but the second i enable ironman mode it's gone.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by wraithsz »

Just in case anyone is interested for civic point pick for the latest patch 4.0.4

the address you want to put in the extension table for civic pick is

stellaris.exe+2C5C034

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by darquan0 »

darometh wrote:
Wed May 07, 2025 1:27 pm
But it is disabled in ironman.
No, it is not. Previously, you couldn't even open console in Ironman. Now you can.
darometh wrote:
Wed May 07, 2025 1:27 pm
I can access the console just fine but the second i enable ironman mode it's gone.
And that's the problem now. A new one.

So actually, the only thing that's REALLY needed now is some memory patch that enables achievements, regardless of anything you do, mod, fire events from console, etc.

...well, actually, you can fire events that give you achievement. From console. Without Ironman. Oh well. I think I'll go update my mods that make eveything spawn in any sized galaxy, and not whine here anymore.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Sjru »

darquan0 wrote:
Thu May 08, 2025 3:20 pm

...well, actually, you can fire events that give you achievement. From console. Without Ironman. Oh well. I think I'll go update my mods that make eveything spawn in any sized galaxy, and not whine here anymore.

What are those events?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by darquan0 »

Sjru wrote:
Sun May 11, 2025 5:03 am
What are those events?
They are
achievement.1
achievement.2
and so on :)

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