Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

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NotaHacker89
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by NotaHacker89 »

I still can't use this mod. If I opens it up with CK3 it will freeze.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Insane_Laughter
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Re: Crusader Kings III | Steam v1.15.0 | Updated: 2025-03-15

Post by Insane_Laughter »

NotaHacker89 wrote:
Tue May 06, 2025 7:01 am
I still can't use this mod. If I opens it up with CK3 it will freeze.
I've had this problem as well. I do believe the new 1.16.0.2 patch fixes this issue but I had ways of fixing it before. Just open your trainer/table before opening the game, the game won't freeze from the table after that.

tfigment
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by tfigment »

I've updated the first post with updates for 1.16.0.2. I did hack the domain count for normal players but only the divisor so you can only get +stewardship level of extra domain if set to 1 instead of 6 or whatever is default in config files. I don't have DLC so not looking into nomad stuff at this time.

shinji
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by shinji »

Thanks for the update

Peter
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by Peter »

Thanks for your brilliant work!

Foreverhunger
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by Foreverhunger »

Thanks for updating the ct file whenever there's a new game version. Not including the DLCs in the cheats was a great decision.

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Sourenics
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by Sourenics »

tfigment wrote:
Wed May 07, 2025 12:36 am
I've updated the first post with updates for 1.16.0.2. I did hack the domain count for normal players but only the divisor so you can only get +stewardship level of extra domain if set to 1 instead of 6 or whatever is default in config files. I don't have DLC so not looking into nomad stuff at this time.
I'm willing to buy the DLC for you without any kind of compromise. Take it as a big thank you! for your work and appreciation. :)

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Darkedone02
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by Darkedone02 »

Thanks for the update of the table btw, most of it works as far as I know.

Apparently there are mods available that enlarge the lifestyle trees, so there are additional entries that could apply with the EXP. Is there any chance we could have more lifestyle trees for these particular mods like these?

[Link]

dudedafool
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by dudedafool »

Hey does anyone know how to alter the Herd/horse count using just CE without a table? Trying the numbers searching between x100k and trying the old 2^15 x number doesn't seem to work. I swear it worked day of release but now I can't figure it out after a couple update patches. Gold/prestige/renown all still work with the search between x100k

Saint-Just
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by Saint-Just »

dudedafool wrote:
Wed May 14, 2025 11:38 pm
Hey does anyone know how to alter the Herd/horse count using just CE without a table? Trying the numbers searching between x100k and trying the old 2^15 x number doesn't seem to work. I swear it worked day of release but now I can't figure it out after a couple update patches. Gold/prestige/renown all still work with the search between x100k
I'm afraid it's just the new patch. We're on 1.16.2 now. RIP

tfigment
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by tfigment »

I loaded up 1.16.2 and nothing seems broken. Gold prestige renown work with my 1.16.0.2 table so as far as I'm concerned its working and you need to double check your setup.

Saint-Just
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by Saint-Just »

Sorry - thank you! Everything works :3

thorxic
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by thorxic »

New update today. 1.16.2.1
Seems to break enable achievements with debug mode/ruler designer, allow all rules, and ruler designer points.
Do your magic !

pacifista
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by pacifista »

Well i'll be damned, wonderful game and wonderful cheat table. Thx man.

tfigment
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Re: Crusader Kings III | Steam v1.16.0.2 | Updated: 2025-05-06

Post by tfigment »

thorxic wrote:
Thu May 22, 2025 2:21 pm
New update today. 1.16.2.1
Seems to break enable achievements with debug mode/ruler designer, allow all rules, and ruler designer points.
Do your magic !
I'm sure you know this by now but wrong table.

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