Dungeons 4

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RegularCheater
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Re: Dungeons 4

Post by RegularCheater »

BoehserOnkel wrote:
Mon Nov 20, 2023 10:41 am
RegularCheater wrote:
Mon Nov 20, 2023 1:01 am
try edit *.block files, everything is easy to edit with notepad or notepad++.
rfdata/templates/gimmick - cost of traps /research - research :). for easy edit just skill.block file resource spell - how much each resource is up to you.
very good hint - thanks :)

now i got alot of snot's :)

(misc.block - line 2250)
MaxWorker = 8 = thats too much of cheat :) but nice catch

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

hardside
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Re: Dungeons 4

Post by hardside »

Does not work after the latest update?

Strobe2581
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Re: Dungeons 4

Post by Strobe2581 »

will not work for me

pitoloko
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Re: Dungeons 4

Post by pitoloko »

Noire Blackheart wrote:
Mon Nov 20, 2023 1:33 pm
s3t1k wrote:
Mon Nov 20, 2023 1:21 pm
could you make a version of the table that would fit the game with the gamepass version? thanks
try to activate the aob, when it fails, right click and see what errors, then remove that line in the script and repeat till it works, you wont be able to slap evilness out of them but the rest work fine.
Many things will not work with v1.4.0 (elamigos Repack). I needed to remove a lot of lines that were throwing error in the script. All the slap things are not working anymore.

pitoloko
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Re: Dungeons 4

Post by pitoloko »

Csimbi wrote:
Sun Nov 19, 2023 1:20 pm
here is my take on Dungeons 4 - available on Steam - v1.1 (main menu, lower right corner).
Still works on 1.1.1.
Is there any chance you can update the cheat table for v1.4.0 (elamigos repack), please?.

It is also not working for v1.3.0 (FitGirl repack)

Note that this cheat table worked perfectly once ago for v1.0.7 (FitGirl repack too)

I only would like to be able set max population :(.

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Csimbi
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Re: Dungeons 4

Post by Csimbi »

No.
No.
No.
Buy it on Steam.
If you read the rules on this forum, this is the wrong place to get support for pirated software.

pitoloko
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Re: Dungeons 4

Post by pitoloko »

Csimbi wrote:
Fri May 24, 2024 8:27 am
No.
No.
No.
Buy it on Steam.
If you read the rules on this forum, this is the wrong place to get support for pirated software.
Mod Edit: Piracy talk isn’t allowed. Support the game developers if you like the game. Don’t talk in disparaging manner towards contributors. Don’t hint at censored sites.


In fact, I am willing and committed to pay you (or to pay to anyone else, the first person) 5€ (or $5) via Paypal in case you will update those two cheats ("Max Workers On Slap" and "Max Population On Slap") and being compatible with the FitGirl repack / TENOKE crack of Dungeons 4 Deluxe Edition v1.6. I'm not requesting for support pirated version, I'm just specifying a condition for this deal.

Anyway, those are the two cheats that makes this game FUNNIER and a lot crazy. If you decide to share it with the rest of the world then you will make this game a lot more fun for every person that finds your cheat table, or you can send me again to buy something that clearly in my words is explicit that I won't for the reasons I can have, or to shut my mouth, but I think It's easy to say "I don't want to do it" rather than showing that rude behavior with someone who just made a humble request of you, and precisely I did it just to know if you want to do it or not, and who is also willing to reward your work with a tiny, humble donation.

I will not insist anymore.

Thank you in any case, sincerely.

RampageFormula
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Re: Dungeons 4

Post by RampageFormula »

pitoloko wrote:
Mon Aug 19, 2024 2:43 am
I edited your post to remove the condescending and insulting language. Please read the rules and behave nice and friendly towards the contributors, also refrain from piracy talk.

violetta199
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Re: Dungeons 4

Post by violetta199 »

hi, is there a new version for patch (steam) 1.7.3 ?

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Csimbi
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Re: Dungeons 4

Post by Csimbi »

Hello,
Marc kindly helped updating the signatures to the current version on Steam - 1.8.3.
No change in the code, should work as before.
Thanks Marc!
Enjoy!

Update #1
Marc found a crash - thanks - it's been fixed now.
Attachments
Dungeons 4.CT
(45.25 KiB) Downloaded 116 times

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Marc
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Re: Dungeons 4

Post by Marc »

Just a small update: checked the table with both DLCs.

DCLC 1: "the good the bad and the evil":
Table works fine. At level 5 or 6 where you have to stop the train of the dwarfen lady the game will break (or at least I could not find her after destroying her train.)

DCLC 2: "not another multiverse":
Now we are playing Tristan, the now used ressources are mana, goodness and money.
And you don't have any minions to slap them. But the dmg-Cheat still works, anyway.

Here's my attempt to get unlimited ressources. As a result, with every change, the value is set to 10.000.
This will work for Gurus, Chests, Mana, Googness, Money.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>181</ID>
      <Description>"always 10k ressources"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(goodness,GameAssembly.dll,89 4B 20 48 8B CB 48 8B) // GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+4B

alloc(newmem,$1000,goodness)

label(code)
label(return)

newmem:
  mov ecx,#10000
code:
  mov [rbx+20],ecx
  mov rcx,rbx
  jmp return

goodness:
  jmp newmem
  nop
return:
registersymbol(goodness)

[DISABLE]

goodness:
  db 89 4B 20 48 8B CB

unregistersymbol(goodness)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+4B

GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+1F: E8 9C 96 0A FF        - call GameAssembly.il2cpp::vm::GlobalMetadata::InitializeRuntimeMetadata
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+24: F0 83 0C 24 00        - lock or dword ptr [rsp],00
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+29: C6 05 E2 9A EC 09 01  - mov byte ptr [GameAssembly.dll+BDF0D12],01
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+30: 85 FF                 - test edi,edi
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+32: 0F 84 97 01 00 00     - je GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+1CF
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+38: 48 89 6C 24 50        - mov [rsp+50],rbp
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+3D: 48 89 74 24 58        - mov [rsp+58],rsi
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+42: 8B 73 20              - mov esi,[rbx+20]
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+45: 48 8B 03              - mov rax,[rbx]
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+48: 8D 0C 37              - lea ecx,[rdi+rsi]
// ---------- INJECTING HERE ----------
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+4B: 89 4B 20              - mov [rbx+20],ecx
// ---------- DONE INJECTING  ----------
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+4E: 48 8B CB              - mov rcx,rbx
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+51: 48 8B 90 30 02 00 00  - mov rdx,[rax+00000230]
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+58: FF 90 28 02 00 00     - call qword ptr [rax+00000228]
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+5E: 80 3D B5 9A EC 09 00  - cmp byte ptr [GameAssembly.dll+BDF0D1A],00
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+65: 8B 6B 20              - mov ebp,[rbx+20]
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+68: 75 3A                 - jne GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+A4
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+6A: 48 8D 0D 17 F4 A2 09  - lea rcx,[GameAssembly.CurrentCurrencyChanged_t1EDA6222600BDEA84FB0E8A4CF892BF89F2F2C4A_il2cpp_TypeInfo_var]
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+71: E8 4A 96 0A FF        - call GameAssembly.il2cpp::vm::GlobalMetadata::InitializeRuntimeMetadata
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+76: F0 83 0C 24 00        - lock or dword ptr [rsp],00
GameAssembly.CurrencyManagerBase_ChangeCurrent_mF811E1D04F29322014633C2BA63CCFC75D3B6ACA+7B: 48 8D 0D 0E F4 A2 09  - lea rcx,[GameAssembly.EventManagerServer_RaiseEventSynchronous_TisCurrentCurrencyChanged_t1EDA6222600BDEA84FB0E8A4CF892BF89F2F2C4A_TisCurrencyManagerBase_tEFD91F7A1138F502E383D4B144EC3B42C390BD70_mA071006F58D5A5977101A9FF74E0B68468D679FB_RuntimeMethod_var]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
have fun,
Marc

Bailok
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Re: Dungeons 4

Post by Bailok »

Hey guys, thank you very much for your work so far. Any chance of a v1.9 update? I'm getting pretty consistent crashes on Map 6, Heroes Gorge. Previous levels had an occasional crash when using the table, but on map 6 the game shuts down as soon as I enable the AOB. I've only been using the gold/evil resource slapper option, but the game does not like them on this level, for whatever reason.

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