Anyone know or made cheat for this game before?
I try to search for vaule on Scientist point but no luck so far.
But cheat like this would be a blast
- Fast research
- Scientist point
- Fast Attribute level up
But cheat like this would be a blast
- Fast research
- Scientist/Recruit attribute points
- Fast Attribute level up
Seconded (with my own request in bold above)! If anyone wants the deets:
Game Name: Exogate Initiative Game Engine: Unity (at least according to Steam DB) Game Version: 1.0 Options Required: See above Steam Website: Other Info: v:mellow:v
For money, it's a 4-byte integer and for both science and influence, it is float. I've been able to find both, however after 4 different pointer maps, the points are still in the trillions.
For money, it's a 4-byte integer and for both science and influence, it is float. I've been able to find both, however after 4 different pointer maps, the points are still in the trillions.
Confirm. on Float vaule. But have to search it for a while =w=;
Could someone create table that allows editing the character stats?
The saves are in "C:/Users/%USERPROFILE%/AppData/LocalLow/XenoBits/ExogateInitiative/SaveFiles" and they are basically zipped plain text with references to C#, so just unzip and edit with notepad++. I have been able to change stats by copying the stat-line from another character, but I have no idea how to manually edit them since they are a bit weird and just changing them into "9:9" doesn't seem to be a solution. Changing the wage and name seem to be quite straight forward from the save file.
By the way, leaving the save archive file open in 7zip seems to be a spectacular way to crash the game when loading the save, so I humbly suggest you close the archive before loading and preferably also delete any unzipped file from the folder before to avoid unnecessary closing the game from task manager and restarting it.
Cracked the attribute sequence in the save files. The first number is simply index number that tells which slot in game the attribute is and the number after the ":" is the actual attribute level.
By default in the save file the sequence of attributes is 0:X,2:X,1:X,4:X,5:X,3:X which translates into order
Body, Perception, Mind, Knowledge, Logic, Social.
Index numbers
0 Body
1 Mind
2 Perception
3 Social
4 Knowledge
5 Logic
So basically to increase the attributes you need just adjust the number after the ":" mark (X values in the above sequence), however since the "hitpoints" of health and mental health are saved in the separate entry, just to be safe it might be wise to remember change them also before further testing. The HP are calculated 50+10*[relevant_stat_value] where Body affects health and Mind affects mental.
PS. @LIOBOSS Would you be kind enough to include the materials into your table for crafting and preferably character editing also. Thank you.
The "Power" is probably at the moment the most important feature in the table, but not quite sure where you need the "Total Power" (you only need to change the default power amount), since you need to update the power for effects to take hold if power outage by opening gate/planet-view, which updates the total power based on gen+default production.