z Baldur's Gate 3

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mooya5000
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Re: z Baldur's Gate 3

Post by mooya5000 »

anyone figure out the script to re-enable dialogue like say make it soo you can select illithid persuasion on the same npc again to work toward becoming a true soul?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

xet479 wrote:
Thu Apr 24, 2025 3:09 pm
Hi guys i need some help, the table seems to have bugged out my save, now whenever i get to the hag or Halsin they just insta die, reloaded a file from 10h before, same thing, does anyone know what could be causing this and maybe could lend out a hand

SO whenever they turn/shapeshift they instantly die, i saw multiplepeople online having the same issue and even some workarounds but nothing to actually fix the issue, or what exactly is causing it
This comes up every month or so. It's a fairly common bug that has nothing to do with cheat tables. I'm fairly up to date with the band-aids but your current playthrough is absolutely terminally bugged. During transformations, at the moment one character becomes another, their health actually drops to zero. For whatever reason (in bugged games) it will rule this as a kill and the character will die. All the solutions up to now are ways to keep them alive during the transformation. There doesn't seem to be a fix for the way your current save (the entire character I mean) handles this. And since patch8 didn't solve it... seems like nothing will. Best advice I can give is try these band-aids for the npcs you care to save or reroll a new character.
furioustortoise wrote:
Mon Dec 30, 2024 5:20 am
chuckanar wrote:
Mon Dec 30, 2024 3:06 am
So which cheat table works now? Been away a bit and started a campaing and seems I have the ethel and halsin bug where they die prematurely. Any help would be appreciated.
Are you talking about the shapeshifting instant death bug? A workaround I read about a few months ago was anything that permits Halsin to survive his initial bugged transformation. Cast a globe of invulnerability on him before the cutscene. From what I understand you just need him to survive that first encounter.

I have that spell in my cheat table. Globe of Invulnerability is a level 6 spell in the Abjuration School of Magic.
But you could add this to just about any table you use based on Zanzer's original work:

Code: Select all

{$lua}
if syntaxcheck then return end
spell= {"Target_GlobeOfInvulnerability"}
[ENABLE]
AddSpellToPlayer(spell)
[DISABLE]
RemoveSpellFromPlayer(spell)
If that doesn't work for whatever reason you can activate the status and just stand close by him:

Code: Select all

{$lua}
if syntaxcheck then return end
status= 
{
"GLOBE_OF_INVULNERABILITY",
"GLOBE_OF_INVULNERABILITY_AURA",
}
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]
RemoveStatusFromPlayer(status)
Last edited by furioustortoise on Fri Apr 25, 2025 4:59 pm, edited 2 times in total.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

mooya5000 wrote:
Fri Apr 25, 2025 12:39 pm
anyone figure out the script to re-enable dialogue like say make it soo you can select illithid persuasion on the same npc again to work toward becoming a true soul?
You can already interact with the same goblins over and over again at the goblin camp booze tub. Click on the tub in front of a goblin 10-15 times. Be sure to remove the used flags from your character to spam illithid persuasion over and over:

Code: Select all

{$lua}
if syntaxcheck then return end
flag =
{
"36d218ea-3eab-481f-fdaa-4ee185e76c25",--GLO_Tadpoled_UsedToday1
"b9d51e70-8963-e27f-a1fe-db5b9cfb3b1d"--GLO_Tadpoled_UsedToday2
}
[ENABLE]
ClearFlagOnPlayer(flag)
[DISABLE]

Or just tag yourself TRUESOUL. You'll still need to reset your illithid power use with the flag above to use it more than once per rest.

Code: Select all

{$lua}
if syntaxcheck then return end
tag = "11491bda-fa57-44ed-a306-a13fdf8e3b82"--TRUESOUL
[ENABLE]
SetTagOnPlayer(tag)
[DISABLE]
ClearTagOnPlayer(tag)
Last edited by furioustortoise on Fri Apr 25, 2025 6:09 pm, edited 4 times in total.

chrisbounto
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Re: z Baldur's Gate 3

Post by chrisbounto »

Is there a cheat table that works with patch 8? If so, which one?

hightechartist
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Re: z Baldur's Gate 3

Post by hightechartist »

chrisbounto wrote:
Fri Apr 25, 2025 5:30 pm
Is there a cheat table that works with patch 8? If so, which one?
My own personal table works, which is just an old zanzer table that I've added to over the months.
I usually don't publicly share it because it has a few commands I've added that only work in conjunction with my own personal mods I've created.
I can share my table if you want.

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Re: z Baldur's Gate 3

Post by hightechartist »

I noticed the Spells IDs, character tags, etc listed in the very first post of this thread recently went 404. Anyone know where some backup lists might be? I used the Spell ID list all the time and it was a very convenient reference.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

chrisbounto wrote:
Fri Apr 25, 2025 5:30 pm
Is there a cheat table that works with patch 8? If so, which one?
Zanzer keeps a running list hyperlinked on the first page of this thread.
Zanzer wrote:
Wed Oct 07, 2020 5:08 pm
Please check out these tables from users that may have been keeping up with game patches and table fixes:
furioustortoise
MadMacChad
goodnessgracious
EvenLess
Noway3
blueneuron
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
hightechartist wrote:
Sat Apr 26, 2025 2:14 am
I noticed the Spells IDs, character tags, etc listed in the very first post of this thread recently went 404. Anyone know where some backup lists might be? I used the Spell ID list all the time and it was a very convenient reference.
If you scroll back two pages this has been addressed by myself and others.
Noway3 wrote:
Sat Nov 09, 2024 5:16 pm
[*] BG3 Data files and data search pages:
  • Noway3 - BG3 Data files exports (json, excel, sqlite) Forum link [Link]
  • Norbyte - BG3 Search Engine [Link]
  • blueneuron - BG3 Data Browser Forum link [Link]
[*] How to search in this forum: [Link] <- add your own keywords in this Google's search box

hightechartist
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Re: z Baldur's Gate 3

Post by hightechartist »

I've noticed that if I try adding new magic arrows known to an arcane archer that the animation for those arrows breaks. The arrow still works but instead of drawing your bow, your character just stands with their hands at their side. Anyone figure out a fix? There must be something I'm missing. |

Here's the "spells":
"Projectile_ArcaneShot_BanishingArrow",--Arcane Shot Banishing Arrow
"Projectile_ArcaneShot_BeguilingArrow",--Arcane Shot Beguiling Arrow
"Projectile_ArcaneShot_BurstingArrow",--Arcane Shot Bursting Arrow
"Projectile_ArcaneShot_BurstingForce",--Arcane Shot Bursting Arrow
"Projectile_ArcaneShot_EnfeeblingArrow",--Arcane Shot Enfeebling Arrow
"Projectile_ArcaneShot_GraspingArrow",--Arcane Shot Grasping Arrow
"Projectile_ArcaneShot_SeekingArrow",--Arcane Shot Seeking Arrow
"Projectile_ArcaneShot_ShadowArrow",--Arcane Shot Shadow Arrow
"Zone_ArcaneShot_PiercingArrow",--Arcane Shot Piercing Arrow

Rebby
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Re: z Baldur's Gate 3

Post by Rebby »

so is this table abandoned or what, even the most current version causes constant crashes

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Rebby wrote:
Fri May 02, 2025 4:22 pm
so is this table abandoned or what, even the most current version causes constant crashes
EDIT: when you come across issues with the table you're using. Name the table.
This thread has nearly 500 pages and more than a dozen table makers.
furioustortoise wrote:
Sat Apr 26, 2025 4:14 am
Zanzer keeps a running list hyperlinked on the first page of this thread.
Zanzer wrote:
Wed Oct 07, 2020 5:08 pm
Please check out these tables from users that may have been keeping up with game patches and table fixes:
furioustortoise
MadMacChad
goodnessgracious
EvenLess
Noway3
blueneuron
Last edited by furioustortoise on Sat May 03, 2025 12:59 am, edited 1 time in total.

Rebby
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Re: z Baldur's Gate 3

Post by Rebby »

ive been trying to use the Zanzer table linked in the first post and it works somewhat but some options, dice options for example causes immediate crash, there was resource options that crash when playing a druid coming out of wild shape, and there were others that caused crashes instantly when enabled. i will admit i have not tried your table specifically but only because it was posted back in December of 2024 and it didn't see that the post had been edited or a new version uploaded since patch 8 just come out so it was my assumption that it would be plagued by the same instability as the current Zanzer table linked in first post as it was working perfectly around that time itself. if that is not the case then yeah that would be on me then but i was not referencing your table when i was asking if the table was abandoned i was speaking specifically about the Zanzer table that was causing crashes

Zyra
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Re: z Baldur's Gate 3

Post by Zyra »

Rebby wrote:
Fri May 02, 2025 5:18 pm
ive been trying to use the Zanzer table linked in the first post and it works somewhat but some options, dice options for example causes immediate crash, there was resource options that crash when playing a druid coming out of wild shape, and there were others that caused crashes instantly when enabled. i will admit i have not tried your table specifically but only because it was posted back in December of 2024 and it didn't see that the post had been edited or a new version uploaded since patch 8 just come out so it was my assumption that it would be plagued by the same instability as the current Zanzer table linked in first post as it was working perfectly around that time itself. if that is not the case then yeah that would be on me then but i was not referencing your table when i was asking if the table was abandoned i was speaking specifically about the Zanzer table that was causing crashes
I noticed this as well. My personal table is based from Zanzer/MadMacChad and all of a sudden in patch 8 it started crashing everywhere.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

furioustortoise wrote:
Mon Dec 16, 2024 8:43 pm
Image
My final table update is live: TortoiseCheatTableV8.

I've read about some problems with broken tables after patch8. I don't use patch dependent scripts in my tables so I can't speak to any solutions or workarounds. I know MadMacChad's table is automated and may have several scripts that need updating after this final patch. Write him appreciative messages if you want his help. Table makers spend a wildly disproportionate amount of time writing scripts, finding codes, and cleaning up tables for us all to enjoy. Please be respectful and appreciative if you use them.

I've added A LOT of stuff to V8. If you liked my original V4 table, you'll certainly enjoy the new one.
To name a few updates, there are more boosts, potions, passive features, status conditions, better dice codes, cleaner damage boosts, nearly complete spell lists including all school spells and extras, cleaner item spawners, UUID sniffers, and last but certainly not least a whole lot of very powerful ExecuteCall codes.
I'm particularly proud of the ExecuteCalls. I had to learn how to write them myself but they're easily some of the most powerful codes in the entire table. That being said, most aren't just single ON/OFF codes. You'll need to open the script and edit the code to specify character UUIDs. They are nearly all target specific and optimized for advanced users. You can certainly learn how to use them and I'm willing to help clear up any confusion as you learn.

Feel free to ask questions if you come across any issues and be sure to share appreciation if you use it. Like V4, V8 was built off the back of Zanzer's original table (like every other table on here) but there are a few things I've added from others. I've spent a lot of time reading insightful posts from other contributors and table makers namely Noway3 and MadMacChad. I have a few codes I could not write myself. Noway3's party codes (found under FULL PARTY BOOSTS) targets your entire party at once. If you care to look into the scripts (you totally should) you'll see lots of extra spells and codes to play around with too.

Backup your saves often but most of all, enjoy the game!

Zyra
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Re: z Baldur's Gate 3

Post by Zyra »

furioustortoise wrote:
Sat May 03, 2025 12:08 am
furioustortoise wrote:
Mon Dec 16, 2024 8:43 pm
Image
My final table update is live: TortoiseCheatTableV8.

I've read about some problems with broken tables after patch8. I don't use patch dependent scripts in my tables so I can't speak to any solutions or workarounds. I know MadMacChad's table is automated and may have several scripts that need updating after this final patch. Write him appreciative messages if you want his help. Table makers spend a wildly disproportionate amount of time writing scripts, finding codes, and cleaning up tables for us all to enjoy. Please be respectful and appreciative if you use them.

I've added A LOT of stuff to V8. If you liked my original V4 table, you'll certainly enjoy the new one.
To name a few updates, there are more boosts, potions, passive features, status conditions, better dice codes, cleaner damage boosts, nearly complete spell lists including all school spells and extras, cleaner item spawners, UUID sniffers, and last but certainly not least a whole lot of very powerful ExecuteCall codes.
I'm particularly proud of the ExecuteCalls. I had to learn how to write them myself but they're easily some of the most powerful codes in the entire table. That being said, most aren't just single ON/OFF codes. You'll need to open the script and edit the code to specify character UUIDs. They are nearly all target specific and optimized for advanced users. You can certainly learn how to use them and I'm willing to help clear up any confusion as you learn.

Feel free to ask questions if you come across any issues and be sure to share appreciation if you use it. Like V4, V8 was built off the back of Zanzer's original table (like every other table on here) but there are a few things I've added from others. I've spent a lot of time reading insightful posts from other contributors and table makers namely Noway3 and MadMacChad. I have a few codes I could not write myself. Noway3's party codes (found under FULL PARTY BOOSTS) targets your entire party at once. If you care to look into the scripts (you totally should) you'll see lots of extra spells and codes to play around with too.

Backup your saves often but most of all, enjoy the game!
Wow, this is a gorgeous table! Amazing work.

ActuallyGoose
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Re: z Baldur's Gate 3

Post by ActuallyGoose »

stupid question, but is there a way to reset the stats etc to vanilla. I used some of the commands to increase rolls but want to move them back to vanilla, not +50

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