Anyone aware of some ingame way of running commands? Seems like cheats built in based on dump:
Code: Select all
using System;
using Il2CppDummyDll;
namespace Quantum
{
// Token: 0x0200031E RID: 798
[Token(Token = "0x200031E")]
public enum PlayerCheat
{
// Token: 0x04000F61 RID: 3937
[Token(Token = "0x4000F61")]
KillSelf,
// Token: 0x04000F62 RID: 3938
[Token(Token = "0x4000F62")]
KillAllEnemies,
// Token: 0x04000F63 RID: 3939
[Token(Token = "0x4000F63")]
Respawn,
// Token: 0x04000F64 RID: 3940
[Token(Token = "0x4000F64")]
RespawnEnemies,
// Token: 0x04000F65 RID: 3941
[Token(Token = "0x4000F65")]
AddExperience,
// Token: 0x04000F66 RID: 3942
[Token(Token = "0x4000F66")]
AddRestedExperience,
// Token: 0x04000F67 RID: 3943
[Token(Token = "0x4000F67")]
AddFocus,
// Token: 0x04000F68 RID: 3944
[Token(Token = "0x4000F68")]
SetPlayerPosition,
// Token: 0x04000F69 RID: 3945
[Token(Token = "0x4000F69")]
SetPlayerPosition2D,
// Token: 0x04000F6A RID: 3946
[Token(Token = "0x4000F6A")]
AddGold,
// Token: 0x04000F6B RID: 3947
[Token(Token = "0x4000F6B")]
BuyItem,
// Token: 0x04000F6C RID: 3948
[Token(Token = "0x4000F6C")]
ReverseBuyItem,
// Token: 0x04000F6D RID: 3949
[Token(Token = "0x4000F6D")]
SetLocomotionTestTarget,
// Token: 0x04000F6E RID: 3950
[Token(Token = "0x4000F6E")]
GiveCheatItemSet,
// Token: 0x04000F6F RID: 3951
[Token(Token = "0x4000F6F")]
GiveCheatStats,
// Token: 0x04000F70 RID: 3952
[Token(Token = "0x4000F70")]
ToggleInfiniteFocus,
// Token: 0x04000F71 RID: 3953
[Token(Token = "0x4000F71")]
ToggleInfiniteStamina,
// Token: 0x04000F72 RID: 3954
[Token(Token = "0x4000F72")]
ToggleInfiniteHealth,
// Token: 0x04000F73 RID: 3955
[Token(Token = "0x4000F73")]
ToggleInfinitePoise,
// Token: 0x04000F74 RID: 3956
[Token(Token = "0x4000F74")]
ToggleInvisibility,
// Token: 0x04000F75 RID: 3957
[Token(Token = "0x4000F75")]
ToggleInstagib,
// Token: 0x04000F76 RID: 3958
[Token(Token = "0x4000F76")]
ToggleFreeVendors,
// Token: 0x04000F77 RID: 3959
[Token(Token = "0x4000F77")]
ToggleKeepItemsOnDeath,
// Token: 0x04000F78 RID: 3960
[Token(Token = "0x4000F78")]
ToggleDisableItemScaling,
// Token: 0x04000F79 RID: 3961
[Token(Token = "0x4000F79")]
SetHeroDebugFlag,
// Token: 0x04000F7A RID: 3962
[Token(Token = "0x4000F7A")]
RestoreStats,
// Token: 0x04000F7B RID: 3963
[Token(Token = "0x4000F7B")]
ToggleQuickStep,
// Token: 0x04000F7C RID: 3964
[Token(Token = "0x4000F7C")]
KnockdownSelf,
// Token: 0x04000F7D RID: 3965
[Token(Token = "0x4000F7D")]
LoadEquipmentFromTemplate,
// Token: 0x04000F7E RID: 3966
[Token(Token = "0x4000F7E")]
SpawnEnemy,
// Token: 0x04000F7F RID: 3967
[Token(Token = "0x4000F7F")]
DestroyEntity,
// Token: 0x04000F80 RID: 3968
[Token(Token = "0x4000F80")]
CreateItem,
// Token: 0x04000F81 RID: 3969
[Token(Token = "0x4000F81")]
DestroyItemInstance,
// Token: 0x04000F82 RID: 3970
[Token(Token = "0x4000F82")]
BuyEverythingFromVendor,
// Token: 0x04000F83 RID: 3971
[Token(Token = "0x4000F83")]
SetTimeOfDay,
// Token: 0x04000F84 RID: 3972
[Token(Token = "0x4000F84")]
SetTimeOfDaySpeed,
// Token: 0x04000F85 RID: 3973
[Token(Token = "0x4000F85")]
HurtSelf,
// Token: 0x04000F86 RID: 3974
[Token(Token = "0x4000F86")]
SetFarmStats,
// Token: 0x04000F87 RID: 3975
[Token(Token = "0x4000F87")]
ForceDesync,
// Token: 0x04000F88 RID: 3976
[Token(Token = "0x4000F88")]
Resurrect,
// Token: 0x04000F89 RID: 3977
[Token(Token = "0x4000F89")]
ToggleControls,
// Token: 0x04000F8A RID: 3978
[Token(Token = "0x4000F8A")]
ToggleQuickStepWithNoDir,
// Token: 0x04000F8B RID: 3979
[Token(Token = "0x4000F8B")]
ModifyStats,
// Token: 0x04000F8C RID: 3980
[Token(Token = "0x4000F8C")]
ToggleNewDodgeFlow,
// Token: 0x04000F8D RID: 3981
[Token(Token = "0x4000F8D")]
ToggleKickInput,
// Token: 0x04000F8E RID: 3982
[Token(Token = "0x4000F8E")]
ToggleGender,
// Token: 0x04000F8F RID: 3983
[Token(Token = "0x4000F8F")]
SpawnDynamic,
// Token: 0x04000F90 RID: 3984
[Token(Token = "0x4000F90")]
ToggleSneakInput,
// Token: 0x04000F91 RID: 3985
[Token(Token = "0x4000F91")]
ToggleStealthMode,
// Token: 0x04000F92 RID: 3986
[Token(Token = "0x4000F92")]
ToggleWeather,
// Token: 0x04000F93 RID: 3987
[Token(Token = "0x4000F93")]
ToggleDynamics,
// Token: 0x04000F94 RID: 3988
[Token(Token = "0x4000F94")]
ExitStealthMode,
// Token: 0x04000F95 RID: 3989
[Token(Token = "0x4000F95")]
SetWorldEvent,
// Token: 0x04000F96 RID: 3990
[Token(Token = "0x4000F96")]
SetPlayerWorldEvent,
// Token: 0x04000F97 RID: 3991
[Token(Token = "0x4000F97")]
ResetDestructibles,
// Token: 0x04000F98 RID: 3992
[Token(Token = "0x4000F98")]
ActivateDebugActivity,
// Token: 0x04000F99 RID: 3993
[Token(Token = "0x4000F99")]
DamageGear,
// Token: 0x04000F9A RID: 3994
[Token(Token = "0x4000F9A")]
ToggleDoubleTapParry,
// Token: 0x04000F9B RID: 3995
[Token(Token = "0x4000F9B")]
RepairGear,
// Token: 0x04000F9C RID: 3996
[Token(Token = "0x4000F9C")]
ToggleTapReleaseParry,
// Token: 0x04000F9D RID: 3997
[Token(Token = "0x4000F9D")]
ToggleParryInput,
// Token: 0x04000F9E RID: 3998
[Token(Token = "0x4000F9E")]
SpawnExtraHero,
// Token: 0x04000F9F RID: 3999
[Token(Token = "0x4000F9F")]
PossessHero,
// Token: 0x04000FA0 RID: 4000
[Token(Token = "0x4000FA0")]
SetDebugInventoryLimit,
// Token: 0x04000FA1 RID: 4001
[Token(Token = "0x4000FA1")]
ToggleUseGlobalNavMesh,
// Token: 0x04000FA2 RID: 4002
[Token(Token = "0x4000FA2")]
LootRollTest,
// Token: 0x04000FA3 RID: 4003
[Token(Token = "0x4000FA3")]
ChangeQuestState,
// Token: 0x04000FA4 RID: 4004
[Token(Token = "0x4000FA4")]
AddStatus,
// Token: 0x04000FA5 RID: 4005
[Token(Token = "0x4000FA5")]
SetFrameDumpInterval,
// Token: 0x04000FA6 RID: 4006
[Token(Token = "0x4000FA6")]
FrameDump,
// Token: 0x04000FA7 RID: 4007
[Token(Token = "0x4000FA7")]
ToggleMovingPlatform,
// Token: 0x04000FA8 RID: 4008
[Token(Token = "0x4000FA8")]
ToggleSidling,
// Token: 0x04000FA9 RID: 4009
[Token(Token = "0x4000FA9")]
SetPlayerPluginFlag,
// Token: 0x04000FAA RID: 4010
[Token(Token = "0x4000FAA")]
RevealFullMap,
// Token: 0x04000FAB RID: 4011
[Token(Token = "0x4000FAB")]
ToggleRuneSystem,
// Token: 0x04000FAC RID: 4012
[Token(Token = "0x4000FAC")]
ReintegrateStreamingNode,
// Token: 0x04000FAD RID: 4013
[Token(Token = "0x4000FAD")]
SpawnFromEntityData,
// Token: 0x04000FAE RID: 4014
[Token(Token = "0x4000FAE")]
SetStreamingNodeDangerLevel,
// Token: 0x04000FAF RID: 4015
[Token(Token = "0x4000FAF")]
TickGlobalDangerLevel,
// Token: 0x04000FB0 RID: 4016
[Token(Token = "0x4000FB0")]
ClearGlobalDangerLevel,
// Token: 0x04000FB1 RID: 4017
[Token(Token = "0x4000FB1")]
ToggleItemSystem,
// Token: 0x04000FB2 RID: 4018
[Token(Token = "0x4000FB2")]
SkipTimeToNextFogSpread,
// Token: 0x04000FB3 RID: 4019
[Token(Token = "0x4000FB3")]
ExecuteAction,
// Token: 0x04000FB4 RID: 4020
[Token(Token = "0x4000FB4")]
PlayCinematic,
// Token: 0x04000FB5 RID: 4021
[Token(Token = "0x4000FB5")]
ChangeEquipment,
// Token: 0x04000FB6 RID: 4022
[Token(Token = "0x4000FB6")]
CollectAllLootContainers,
// Token: 0x04000FB7 RID: 4023
[Token(Token = "0x4000FB7")]
ApplyTimeOfDayPreset,
// Token: 0x04000FB8 RID: 4024
[Token(Token = "0x4000FB8")]
UpgradeItem,
// Token: 0x04000FB9 RID: 4025
[Token(Token = "0x4000FB9")]
EnchantItem,
// Token: 0x04000FBA RID: 4026
[Token(Token = "0x4000FBA")]
ReRollEnchantments,
// Token: 0x04000FBB RID: 4027
[Token(Token = "0x4000FBB")]
ChangeRarity,
// Token: 0x04000FBC RID: 4028
[Token(Token = "0x4000FBC")]
AdvanceToNextBossPhase,
// Token: 0x04000FBD RID: 4029
[Token(Token = "0x4000FBD")]
DespawnEnemies,
// Token: 0x04000FBE RID: 4030
[Token(Token = "0x4000FBE")]
AddLevel,
// Token: 0x04000FBF RID: 4031
[Token(Token = "0x4000FBF")]
EnchantAllItems,
// Token: 0x04000FC0 RID: 4032
[Token(Token = "0x4000FC0")]
ReRollEnchantsAllItems,
// Token: 0x04000FC1 RID: 4033
[Token(Token = "0x4000FC1")]
RegenerateInfiniteDungeonPlaylist,
// Token: 0x04000FC2 RID: 4034
[Token(Token = "0x4000FC2")]
ToggleInfiniteDungeonPlaylistDebug,
// Token: 0x04000FC3 RID: 4035
[Token(Token = "0x4000FC3")]
SetLocalPlagueLevel,
// Token: 0x04000FC4 RID: 4036
[Token(Token = "0x4000FC4")]
ModifyLocalPlagueLevel,
// Token: 0x04000FC5 RID: 4037
[Token(Token = "0x4000FC5")]
ToggleProceduralInterruptWindows,
// Token: 0x04000FC6 RID: 4038
[Token(Token = "0x4000FC6")]
RuneModification,
// Token: 0x04000FC7 RID: 4039
[Token(Token = "0x4000FC7")]
KillEntity,
// Token: 0x04000FC8 RID: 4040
[Token(Token = "0x4000FC8")]
ResetDailies,
// Token: 0x04000FC9 RID: 4041
[Token(Token = "0x4000FC9")]
ResetWeeklies,
// Token: 0x04000FCA RID: 4042
[Token(Token = "0x4000FCA")]
UpgradeCharacterToTier,
// Token: 0x04000FCB RID: 4043
[Token(Token = "0x4000FCB")]
SetRealmRealTimeOffset,
// Token: 0x04000FCC RID: 4044
[Token(Token = "0x4000FCC")]
DestroyFarmable,
// Token: 0x04000FCD RID: 4045
[Token(Token = "0x4000FCD")]
TogglePlayerPluginFlag,
// Token: 0x04000FCE RID: 4046
[Token(Token = "0x4000FCE")]
ToggleHardcore,
// Token: 0x04000FCF RID: 4047
[Token(Token = "0x4000FCF")]
AddCrucibleCurrency,
// Token: 0x04000FD0 RID: 4048
[Token(Token = "0x4000FD0")]
ForceAttributeRespec,
// Token: 0x04000FD1 RID: 4049
[Token(Token = "0x4000FD1")]
SetNextCrucibleRoom,
// Token: 0x04000FD2 RID: 4050
[Token(Token = "0x4000FD2")]
ModifyItemGem,
// Token: 0x04000FD3 RID: 4051
[Token(Token = "0x4000FD3")]
ReplaceEnchantment,
// Token: 0x04000FD4 RID: 4052
[Token(Token = "0x4000FD4")]
ToggleCrucibleFloorNugget,
// Token: 0x04000FD5 RID: 4053
[Token(Token = "0x4000FD5")]
PlayerApplyDamageBuildup,
// Token: 0x04000FD6 RID: 4054
[Token(Token = "0x4000FD6")]
EnemyApplyDamageBuildup,
// Token: 0x04000FD7 RID: 4055
[Token(Token = "0x4000FD7")]
MispredictionDebugParalyzeEntity,
// Token: 0x04000FD8 RID: 4056
[Token(Token = "0x4000FD8")]
ToggleDoor,
// Token: 0x04000FD9 RID: 4057
[Token(Token = "0x4000FD9")]
ToggleLever,
// Token: 0x04000FDA RID: 4058
[Token(Token = "0x4000FDA")]
RespawnGeneric,
// Token: 0x04000FDB RID: 4059
[Token(Token = "0x4000FDB")]
ForceActivateNugget,
// Token: 0x04000FDC RID: 4060
[Token(Token = "0x4000FDC")]
ToggleRunnableArea,
// Token: 0x04000FDD RID: 4061
[Token(Token = "0x4000FDD")]
MoveEntity,
// Token: 0x04000FDE RID: 4062
[Token(Token = "0x4000FDE")]
GiveCrucibleResources,
// Token: 0x04000FDF RID: 4063
[Token(Token = "0x4000FDF")]
AddDebugModifiersToPlayer,
// Token: 0x04000FE0 RID: 4064
[Token(Token = "0x4000FE0")]
AddDebugModifiersToEnemies,
// Token: 0x04000FE1 RID: 4065
[Token(Token = "0x4000FE1")]
SetPlayedTime,
// Token: 0x04000FE2 RID: 4066
[Token(Token = "0x4000FE2")]
ToggleForceTornDrops,
// Token: 0x04000FE3 RID: 4067
[Token(Token = "0x4000FE3")]
CheckQuantumHeap,
// Token: 0x04000FE4 RID: 4068
[Token(Token = "0x4000FE4")]
ToggleEnforceMaxLootCount,
// Token: 0x04000FE5 RID: 4069
[Token(Token = "0x4000FE5")]
LearnAllRecipes,
// Token: 0x04000FE6 RID: 4070
[Token(Token = "0x4000FE6")]
ToggleUseInterruptionBar,
// Token: 0x04000FE7 RID: 4071
[Token(Token = "0x4000FE7")]
ReloadArmaments,
// Token: 0x04000FE8 RID: 4072
[Token(Token = "0x4000FE8")]
RemoveWorldEvent,
// Token: 0x04000FE9 RID: 4073
[Token(Token = "0x4000FE9")]
LoadDebugSaveAsset,
// Token: 0x04000FEA RID: 4074
[Token(Token = "0x4000FEA")]
RemoveCleanseCooldowns,
// Token: 0x04000FEB RID: 4075
[Token(Token = "0x4000FEB")]
VisitMapNode,
// Token: 0x04000FEC RID: 4076
[Token(Token = "0x4000FEC")]
UnvisitMapNode
}
}