REQUEST: Lunar Remastered Collections
- ParadoxDad
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Re: REQUEST: Lunar Remastered Collections
@CosplayCorgi - I noticed could still get stuck so updated my existing post with additional code to undo your last move to unstick yourself. The shortcut key is CTRL Z.
- ParadoxDad
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Re: REQUEST: Lunar Remastered Collections
I wanted to wait until I finished the game. Now that I have, I followed the code backwards and found where combat is triggered when touched by enemy.
Below is the code for those who want to completely ignore game mechanics
Below is the code for those who want to completely ignore game mechanics

Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<Description>"No Combat on Touch"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
assert(lunar2.exe+AE22C,0F 88 0E 01 00 00)
lunar2.exe+AE22C:
db 90 E9 0E 01 00 00
[DISABLE]
lunar2.exe+AE22C:
db 0F 88 0E 01 00 00
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
- ParadoxDad
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Re: REQUEST: Lunar Remastered Collections
Here is the latest version of the Lunar Remastered table (v7)
Scripted the content based on the hooked game to keep interface clean and allow the update script to work on either Lunar game.
Scripted the content based on the hooked game to keep interface clean and allow the update script to work on either Lunar game.
- Generate user list with their stats
- Generate inventory list (original reference from DrummerIX & Zazie. I just changed it to be generated to keep one view)
- Added equipped, pockets and skills info for Lunar1 (original reference from Zazie table)
- Money reference (from DrummerIX table, just address adjusted based on game)
- Added no slowdown speed with unstick script if you get stuck somewhere
- Added timer script that will update minimum values such as Money, HP, MP and other stats based on values you set (Including during combat)
- Added no combat on touch per request
- Attachments
-
- lunar1+2_Remastered.CT
- (67.79 KiB) Downloaded 352 times
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Re: REQUEST: Lunar Remastered Collections
Sir you are the real legend (remastered)ParadoxDad wrote: ↑Wed Apr 30, 2025 5:43 pmI wanted to wait until I finished the game. Now that I have, I followed the code backwards and found where combat is triggered when touched by enemy.
Below is the code for those who want to completely ignore game mechanics
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <Description>"No Combat on Touch"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] assert(lunar2.exe+AE22C,0F 88 0E 01 00 00) lunar2.exe+AE22C: db 90 E9 0E 01 00 00 [DISABLE] lunar2.exe+AE22C: db 0F 88 0E 01 00 00 </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
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Re: REQUEST: Lunar Remastered Collections
This works absolutely brilliantly - but please can you port the code to Lunar 1 as well?ParadoxDad wrote: ↑Wed Apr 30, 2025 5:43 pmI wanted to wait until I finished the game. Now that I have, I followed the code backwards and found where combat is triggered when touched by enemy.
Below is the code for those who want to completely ignore game mechanics
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <Description>"No Combat on Touch"</Description> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] assert(lunar2.exe+AE22C,0F 88 0E 01 00 00) lunar2.exe+AE22C: db 90 E9 0E 01 00 00 [DISABLE] lunar2.exe+AE22C: db 0F 88 0E 01 00 00 </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
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Re: REQUEST: Lunar Remastered Collections
Hello. Is it possible to add skills/magic modifier? I really want to be able to use Lucia's skills/magic or other enemies' skills/magic. Thanks!
Re: REQUEST: Lunar Remastered Collections
Anyone able to get any of these tables working for the Windows Store version?
Re: REQUEST: Lunar Remastered Collections
There is a slight problem in lunar 2 stats mod and ofc it works BUT once you level up the char it will reset the stats so it's not permanent unlike in lunar 1 it's permanent save
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