Clair Obscur: Expedition 33

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pj1980
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Re: Clair Obscur: Expedition 33

Post by pj1980 »

jonaaa wrote:
Mon Apr 28, 2025 7:29 am
Jagabong wrote:
Mon Apr 28, 2025 6:32 am
jonaaa wrote:
Sun Apr 27, 2025 9:41 pm


They're related with your character level, you really can't do much except level up your character real high.
That's very interesting that you say that. Because as far as I can see, each time I load my save, I load a seemingly persisted value of Attribute Points. I can distribute some points and change this value and it **will** be persisted.

Moreover, I managed to reverse engineer the function, or rather, the logic - a sequence of functions - that handles changing the Attribute Points value so I guessed there is such a value. But it's a generic function so toggling a breakpoint there basically breaks the game and I couldn't find anything.

Do you say that this Attribute Points value is derived and computed rather than persisted? Its computed based on the character's (Gustave ;) ) level and how many points I distributed?
Yes, correct. I did a direct Save Editing, which you can easily do with uesave-rs, search GitHub, so, i found some interesting stuff:

First, i COULD reset my stats, let's say i added 3 points to strength, i could set them back to 0 if i want and after saving the json and 'repacking' the save again it was indeed reset but i had 3 attribute points to spend, again, i only changed the STAT directly, also, i did a quick search on the save and couldn't find anything related with these points, only stuff related to consumables, gold (this game currency), inventory data and, the character's level.

Second, the most interesting part here, let's say originally i have 3 points to spend, if i change ALL the stats to, let's say, 10, after opening the game, it won't change anything, it won't appear you have 10 points in each stat so, after a few minutes i did another test:

I mentioned before i had 3 points to spend, so what i did? I changed, inside the save, some stats to the value 1, i'll attach a screenshot to this post as well, and after saving and opening the game, my changes were there, it worked, so i thought, it worked because i only have 3 attribute points to spend, if i try to spend anything higher than this, all the changes will be reverted.

After using cfemen's table to level my character up, my theory was again, correct, i had more points so i could spend more points and it wouldn't be reset but anything higher than my actual points, the game would simply reset.

As i mentioned, here's a quick screenshot of the structure inside the save:

Image

That's everything related with "attributes", at least that's everything i could find.
If you change characters level the stat points don't reset. Level 165 is what you need so all stats stay 99 (5 stats at 99 is 495. 495 divided by 3 points per level is 165) in memory characters level is 4 bytes before experience

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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Franka
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Re: Clair Obscur: Expedition 33

Post by Franka »

a2yorha wrote:
Mon Apr 28, 2025 8:45 am
please add something for the volley ball mini game
You can easily search for your raft's HP, 4 byte. Pause between getting hit. I found it in 3 hits, then locked HP at 5 and took my sweet time finishing that f'ing mini game.

rayser20
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Re: Clair Obscur: Expedition 33

Post by rayser20 »

It's not working on the Game Pass version

Lilithra
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Re: Clair Obscur: Expedition 33

Post by Lilithra »

a2yorha wrote:
Mon Apr 28, 2025 8:45 am
please add something for the volley ball mini game
For this minigame, I searched the 5 lives (byte) that has the player and every time it changed, I paused (back button) and searched my actual lives. When I found the address, I froze it in 5, and done.

PureReality
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Re: Clair Obscur: Expedition 33

Post by PureReality »

rayser20 wrote:
Mon Apr 28, 2025 6:09 pm
It's not working on the Game Pass version
I'm playing the game pass version and it's been working perfectly for me, the only cheat that doesn't work is the auto jump one. So you must be doing something wrong if nothing is working for you.

PureReality
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Re: Clair Obscur: Expedition 33

Post by PureReality »

Franka wrote:
Mon Apr 28, 2025 5:36 pm
a2yorha wrote:
Mon Apr 28, 2025 8:45 am
please add something for the volley ball mini game
You can easily search for your raft's HP, 4 byte. Pause between getting hit. I found it in 3 hits, then locked HP at 5 and took my sweet time finishing that f'ing mini game.
Not sure why I didn't think of this a lot sooner but thanks! that damn volleyball minigame is the bane of my existence even though I did get it on easy/normal, the hardest one was so damn annoying, but I went in and did exactly this and was able to finally complete the last difficulty for the minigame.

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jonaaa
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Re: Clair Obscur: Expedition 33

Post by jonaaa »

pj1980 wrote:
Mon Apr 28, 2025 12:41 pm
jonaaa wrote:
Mon Apr 28, 2025 7:29 am
Jagabong wrote:
Mon Apr 28, 2025 6:32 am


...

...
If you change characters level the stat points don't reset. Level 165 is what you need so all stats stay 99 (5 stats at 99 is 495. 495 divided by 3 points per level is 165) in memory characters level is 4 bytes before experience
Yes, you're correct and thanks for the input, the latest [patreon] table doesn't have the option to change the character's level directly, meanwhile, you can edit the "Get Character Stats" and manually add it, like this:

Before:

Image

After:

Image

The stats cap is 99. Anything higher than this will just reset your stats (not the spent attributes) so don't waste your time changing all the stats to 99999. Changing my character's level to 170 (or 165 like you said) will persist after a reload and you can freely change the attributes (again, the cap is 99).

Jagabong
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Re: Clair Obscur: Expedition 33

Post by Jagabong »

pj1980 wrote:
Mon Apr 28, 2025 12:41 pm
jonaaa wrote:
Mon Apr 28, 2025 7:29 am
Jagabong wrote:
Mon Apr 28, 2025 6:32 am


That's very interesting that you say that. Because as far as I can see, each time I load my save, I load a seemingly persisted value of Attribute Points. I can distribute some points and change this value and it **will** be persisted.

Moreover, I managed to reverse engineer the function, or rather, the logic - a sequence of functions - that handles changing the Attribute Points value so I guessed there is such a value. But it's a generic function so toggling a breakpoint there basically breaks the game and I couldn't find anything.

Do you say that this Attribute Points value is derived and computed rather than persisted? Its computed based on the character's (Gustave ;) ) level and how many points I distributed?
Yes, correct. I did a direct Save Editing, which you can easily do with uesave-rs, search GitHub, so, i found some interesting stuff:

First, i COULD reset my stats, let's say i added 3 points to strength, i could set them back to 0 if i want and after saving the json and 'repacking' the save again it was indeed reset but i had 3 attribute points to spend, again, i only changed the STAT directly, also, i did a quick search on the save and couldn't find anything related with these points, only stuff related to consumables, gold (this game currency), inventory data and, the character's level.

Second, the most interesting part here, let's say originally i have 3 points to spend, if i change ALL the stats to, let's say, 10, after opening the game, it won't change anything, it won't appear you have 10 points in each stat so, after a few minutes i did another test:

I mentioned before i had 3 points to spend, so what i did? I changed, inside the save, some stats to the value 1, i'll attach a screenshot to this post as well, and after saving and opening the game, my changes were there, it worked, so i thought, it worked because i only have 3 attribute points to spend, if i try to spend anything higher than this, all the changes will be reverted.

After using cfemen's table to level my character up, my theory was again, correct, i had more points so i could spend more points and it wouldn't be reset but anything higher than my actual points, the game would simply reset.

As i mentioned, here's a quick screenshot of the structure inside the save:

Image

That's everything related with "attributes", at least that's everything i could find.
If you change characters level the stat points don't reset. Level 165 is what you need so all stats stay 99 (5 stats at 99 is 495. 495 divided by 3 points per level is 165) in memory characters level is 4 bytes before experience
Works like a charm, BUT, when you edit your character's level to 165, you need to set at least 1 attribute point to be lesser than 99. This will mean that in the Learn Attributes (or whatever the menu option text is) screen, you will have X < 450 remaining attribute points to distribute so you will need to press on the upgrade attributes button so all the necessary computations will take effect so all your other reliant stats will be updated accordingly and than you could really kick ass with Gustave.

kino77
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Re: Clair Obscur: Expedition 33

Post by kino77 »

Does anyone have Maelle's weapon "MEDALUM"?
If so, can you give me the corresponding address in Inventory Reader?
Thank you

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UnknownGamer
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Re: Clair Obscur: Expedition 33

Post by UnknownGamer »

rayser20 wrote:
Mon Apr 28, 2025 6:09 pm
It's not working on the Game Pass version
That's false I have tested it on gamepass for Cfemen and it works.

BBK
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Re: Clair Obscur: Expedition 33

Post by BBK »

Any chance to add a 100% drop chance cheat? They have one on elsewhere but I don't want to subscribe to that trainer.
Last edited by BBK on Tue Apr 29, 2025 1:56 am, edited 1 time in total.

SlipperyEel
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Re: Clair Obscur: Expedition 33

Post by SlipperyEel »

kino77 wrote:
Mon Apr 28, 2025 8:57 pm
Does anyone have Maelle's weapon "MEDALUM"?
Did you try fighting merchants with her? It seems their locked inventory changes depending on who fights them (the first time), so I assume they just pull from a list of available weapons to try and give you one you don't have.

Edit: I just went back to the Gestral Village and duelled Golgra with Maelle. She got Medalum as the reward for winning.
Last edited by SlipperyEel on Tue Apr 29, 2025 8:03 am, edited 1 time in total.

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KrimsonKlaw
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Re: Clair Obscur: Expedition 33

Post by KrimsonKlaw »

Appreciate the work so far!

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manakaiser
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Re: Clair Obscur: Expedition 33

Post by manakaiser »

An option to Break the 9999 Damage limit would absolutely Superb!

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KrimsonKlaw
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Re: Clair Obscur: Expedition 33

Post by KrimsonKlaw »

Jagabong wrote:
Mon Apr 28, 2025 8:33 pm
pj1980 wrote:
Mon Apr 28, 2025 12:41 pm
jonaaa wrote:
Mon Apr 28, 2025 7:29 am


Yes, correct. I did a direct Save Editing, which you can easily do with uesave-rs, search GitHub, so, i found some interesting stuff:

First, i COULD reset my stats, let's say i added 3 points to strength, i could set them back to 0 if i want and after saving the json and 'repacking' the save again it was indeed reset but i had 3 attribute points to spend, again, i only changed the STAT directly, also, i did a quick search on the save and couldn't find anything related with these points, only stuff related to consumables, gold (this game currency), inventory data and, the character's level.

Second, the most interesting part here, let's say originally i have 3 points to spend, if i change ALL the stats to, let's say, 10, after opening the game, it won't change anything, it won't appear you have 10 points in each stat so, after a few minutes i did another test:

I mentioned before i had 3 points to spend, so what i did? I changed, inside the save, some stats to the value 1, i'll attach a screenshot to this post as well, and after saving and opening the game, my changes were there, it worked, so i thought, it worked because i only have 3 attribute points to spend, if i try to spend anything higher than this, all the changes will be reverted.

After using cfemen's table to level my character up, my theory was again, correct, i had more points so i could spend more points and it wouldn't be reset but anything higher than my actual points, the game would simply reset.

As i mentioned, here's a quick screenshot of the structure inside the save:

Image

That's everything related with "attributes", at least that's everything i could find.
If you change characters level the stat points don't reset. Level 165 is what you need so all stats stay 99 (5 stats at 99 is 495. 495 divided by 3 points per level is 165) in memory characters level is 4 bytes before experience
Works like a charm, BUT, when you edit your character's level to 165, you need to set at least 1 attribute point to be lesser than 99. This will mean that in the Learn Attributes (or whatever the menu option text is) screen, you will have X < 450 remaining attribute points to distribute so you will need to press on the upgrade attributes button so all the necessary computations will take effect so all your other reliant stats will be updated accordingly and than you could really kick ass with Gustave.
Whenever I edit my level and put in my stats, it'll reset all my stats back to 0. For some reason it'll only work when I use 57 attributes

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