hmm it looks as if your latest table on page 2 doesn't actually have an attached file to downloadZazie wrote: ↑Tue Apr 22, 2025 3:14 amI added all the characters and fixed # attacks. it all appears to be working for me, i tried to edit items but that shit was going no where to find where they actually store inventory. i will try the items again later, maybe equipment will be easier to find than the items nall holds
REQUEST: Lunar Remastered Collections
Re: REQUEST: Lunar Remastered Collections
Re: REQUEST: Lunar Remastered Collections
It works for me, Lunar 1.2.1.CTAresd25 wrote: ↑Tue Apr 22, 2025 3:24 amhmm it looks as if your latest table on page 2 doesn't actually have an attached file to downloadZazie wrote: ↑Tue Apr 22, 2025 3:14 amI added all the characters and fixed # attacks. it all appears to be working for me, i tried to edit items but that shit was going no where to find where they actually store inventory. i will try the items again later, maybe equipment will be easier to find than the items nall holds
Re: REQUEST: Lunar Remastered Collections
ah when I checked earlier it just said 1.2 not 1.2.1 and when I clicked on it, it brought me to a page saying there was no file attachedZazie wrote: ↑Tue Apr 22, 2025 3:50 amIt works for me, Lunar 1.2.1.CTAresd25 wrote: ↑Tue Apr 22, 2025 3:24 amhmm it looks as if your latest table on page 2 doesn't actually have an attached file to downloadZazie wrote: ↑Tue Apr 22, 2025 3:14 amI added all the characters and fixed # attacks. it all appears to be working for me, i tried to edit items but that shit was going no where to find where they actually store inventory. i will try the items again later, maybe equipment will be easier to find than the items nall holds
Re: REQUEST: Lunar Remastered Collections
Re: REQUEST: Lunar Remastered Collections
hmm the New table works great for the later characters and everything Normal Alex is pointing at the correct Current EXP value but the rest of them are pointing at Dragon master alex. Mia is also missing Current HP.
Re: REQUEST: Lunar Remastered Collections
fixed alex
Re: REQUEST: Lunar Remastered Collections
ADDED BATTLE STATS FOR ALEX *INFINITE HP/MP*
Re: REQUEST: Lunar Remastered Collections
will update with all 104 inventory slots soon
-
- Noobzor
- Posts: 6
- Joined: Sat Apr 19, 2025 5:40 pm
- Reputation: 0
Re: REQUEST: Lunar Remastered Collections
ok so a bit new to cheat engine still but how do you edit the items and weapons or access the list
Zazie wrote: ↑Sat Apr 19, 2025 10:21 amSorry the last file was the wrong one. this one should work for the remaster on steam. It works for me even after restarting the game. (NOTE- if xp is left on u will gain non stop lvls until turned off) This is for Lunar 1.jrpglover wrote: ↑Fri Apr 18, 2025 1:26 pmthe cheats seems not working.derp007 wrote: ↑Fri Apr 18, 2025 12:25 pmI'm new to making Cheat Engines, but I've got some EXP and Money Mods for a few characters from both games so far, but here they are:
Lunar 1
Keep setting the EXP to 1 to get to the next level after a battle
Alex EXP
Luna EXP
Ramus EXP
Money
Lunar 2
Set the Exp as high as you want. I haven't maxed it out just yet, but I think it goes up to 999999
Hiro EXP
Money
Gwyn EXP
Ronfar EXP
*NOTES*
- Changing max MP to 999 has visual glitch in battle for total mp, this goes away when it gets lower*
- if xp is left on u will gain non stop lvls until turned off
- ADDED THE OTHER CHARACTERS AND FIXED EQUIPEED # ATTACKS!!!!
- fixed alex
- added some stats for lunar 1 and cleaned up order, *if a stat isnt working correctly for lunar 1 let me know so i can fix it*
- ADDED INFINITE HP/MP
- ADDED FIRST EDITION OF ITEM EDITOR
- IFXED EDITOR
******
Lunar Remastered.CT
******
Lunar Remastered.CT
Lunar Remastered 1(complete)+2.CT
Lunar 1 item edit.CT
Lunar 1 fixed + Lunar 2.CT
Lunar 1 Complete +Lunar 2.CT
Lunar 1+2v7.CT
Lunar 1+2v5.CT
*
will add on/off sorry lol**infinite only works with lunar1a.exe i thought i fixed this idk why* DOESNT WORK??? I DONT KNOW WHY IT WORKED WHEN I UPLAODED BUT NOW AFTER I RESTARTED IT DOES NOT WORK
Lunar 1+2v4.CT
^DOES NOT WORK APPARENTLY^
Lunar 1+2v3.CT
Lunar 1+2v2.CT
Lunar 1+2v1.CT
Lunar 1.2.1.CT
Lunar 1.1.7.CT
Lunar 1.1.6.CT
Lunar 1.1.5.CT
Lunar 1.1.4.CT
Lunar 1.1.3.CT
Lunar 1.1.2.CT
Lunar 1.1.CT
Re: REQUEST: Lunar Remastered Collections
you dont actually need the list, items should be named. if they arent to use the lists you can either right click them >change dropdown selection options. or change the value and u will see a drop down list. to edit items you just change the value if its not a dropdown (it should be) use the item ID from the list. click the box on anything with an arrow to expand the listRmartin691 wrote: ↑Sun Apr 27, 2025 2:58 amok so a bit new to cheat engine still but how do you edit the items and weapons or access the list
Zazie wrote: ↑Sat Apr 19, 2025 10:21 amSorry the last file was the wrong one. this one should work for the remaster on steam. It works for me even after restarting the game. (NOTE- if xp is left on u will gain non stop lvls until turned off) This is for Lunar 1.
*NOTES*
- Changing max MP to 999 has visual glitch in battle for total mp, this goes away when it gets lower*
- if xp is left on u will gain non stop lvls until turned off
- ADDED THE OTHER CHARACTERS AND FIXED EQUIPEED # ATTACKS!!!!
- fixed alex
- added some stats for lunar 1 and cleaned up order, *if a stat isnt working correctly for lunar 1 let me know so i can fix it*
- ADDED INFINITE HP/MP
- ADDED FIRST EDITION OF ITEM EDITOR
- IFXED EDITOR
******
Lunar Remastered.CT
******
Lunar Remastered.CT
Lunar Remastered 1(complete)+2.CT
Lunar 1 item edit.CT
Lunar 1 fixed + Lunar 2.CT
Lunar 1 Complete +Lunar 2.CT
Lunar 1+2v7.CT
Lunar 1+2v5.CT
*
will add on/off sorry lol**infinite only works with lunar1a.exe i thought i fixed this idk why* DOESNT WORK??? I DONT KNOW WHY IT WORKED WHEN I UPLAODED BUT NOW AFTER I RESTARTED IT DOES NOT WORK
Lunar 1+2v4.CT
^DOES NOT WORK APPARENTLY^
Lunar 1+2v3.CT
Lunar 1+2v2.CT
Lunar 1+2v1.CT
Lunar 1.2.1.CT
Lunar 1.1.7.CT
Lunar 1.1.6.CT
Lunar 1.1.5.CT
Lunar 1.1.4.CT
Lunar 1.1.3.CT
Lunar 1.1.2.CT
Lunar 1.1.CT
- ParadoxDad
- Cheater
- Posts: 47
- Joined: Tue Nov 12, 2024 12:09 am
- Reputation: 33
Re: REQUEST: Lunar Remastered Collections
Here is something I put together to make is easier to use (scripted so that it will adapt to the current running version of lunar remastered)
I started off with character info based on what I found and battle xp bonus and stats for Lunar 2. (for all characters)
Then expanded it to include content from DrummerIX & Zazie (Money and inventory pointers)
- Added equipped, pockets and skills info for each character per request from zazie for Lunar 1
Also added speed update (ty Tempus35 for providing address to work backwards from)
- Included undo move in case you get stuck for some reason (CTRL Z) shortcut
I also added script that will update minimum values such as money, hp, mp and stats (including during combat)
Added no combat on touch per request
download/file.php?id=69647
I started off with character info based on what I found and battle xp bonus and stats for Lunar 2. (for all characters)
Then expanded it to include content from DrummerIX & Zazie (Money and inventory pointers)
- Added equipped, pockets and skills info for each character per request from zazie for Lunar 1
Also added speed update (ty Tempus35 for providing address to work backwards from)
- Included undo move in case you get stuck for some reason (CTRL Z) shortcut
I also added script that will update minimum values such as money, hp, mp and stats (including during combat)
Added no combat on touch per request
download/file.php?id=69647
Last edited by ParadoxDad on Wed Apr 30, 2025 6:11 pm, edited 6 times in total.
- ParadoxDad
- Cheater
- Posts: 47
- Joined: Tue Nov 12, 2024 12:09 am
- Reputation: 33
Re: REQUEST: Lunar Remastered Collections
For those who only want the Lunar 2 speed cheat, showing it below:
** Updated it to include an undo move in case you get stuck **
** Updated it to include an undo move in case you get stuck **
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<Description>"Normal Movement (no slowdown in dungeons)"</Description>
<Options moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>00FF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
// FYI: There is a fixed reference for sprint activation and duration at lunar2.exe+5CDD250
// simply update value to 100+ and lock it. Higher the value, the longer the duration
// TY to Tempus35 for providing the reference to lunar2.exe+5CDD250. It got me to follow back to where the movement code was.
// The code I did below simply sets movement at what it is normally outside
define(rrtSpeed,lunar2.exe+B6860)
define(rrtSpeed_Match,41 B8 02 00 00 00)
assert(rrtSpeed,rrtSpeed_Match)
alloc(newmem,$100,rrtSpeed)
label(code return)
newmem:
mov rdx,02
// Do not increase any higher than 2 or you may get stuck (i tried it at 3 and got stuck in cave)
code:
db 41 B8 02 00 00 00
jmp return
rrtSpeed:
jmp newmem
nop
return:
registersymbol(rrtSpeed)
[DISABLE]
rrtSpeed:
db 41 B8 02 00 00 00
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<Description>"Unstick Character (Undo last recorded move) [CTRL+Z]"</Description>
<LastState/>
<Color>00FF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
if syntaxcheck then return end
-- This only works if you had moved since your last load. ** Do not save while you are stuck **
-- This references your move history (up to 255 so it seems)
local UndoMoves = 2;
local mhAddr = 'lunar2.exe+5D3AC00';
local mhVal = readBytes(mhAddr, 1,false);
if mhVal ~= nil then
mhVal = mhVal - UndoMoves;
if mhVal < 0 then
mhVal = mhVal + 256;
end
writeBytes(mhAddr, mhVal);
end
-- set timer to run once after short duration to disable current record
-- setting timers as global array so that I dont somehow have overlapping timers if it did not close properly
if timers == nil then
timers = {};
end
local function getTimer()
local tResult;
if memrec ~= nil then
local id = memrec.id;
if timers[id] == nil then
timers[id] = createTimer();
timers[id].Enabled = false;
timers[id].Interval = getFreezeTimer().Interval;
end
tResult = timers[id];
else
error('memrec was nil. This should not happen.');
end
return tResult;
end
local tTmr = getTimer();
if tTmr ~= nil then
tTmr.OnTimer = function(tStopThis)
sleep(200);
local cmr = AddressList.getMemoryRecordByID(memrec.id);
if cmr ~= nil then
cmr.Active = false;
end
tTmr.Enabled = false;
end
tTmr.Enabled = true;
end
{$asm}
[DISABLE]
{$lua}
if syntaxcheck then return end
if memrec ~= nil then
local id = memrec.id
if timers[id] ~= nil then
timers[id].Enabled = false
timers[id]:Destroy()
timers[id] = nil
end
end
{$asm}
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Activate</Action>
<Keys>
<Key>17</Key>
<Key>90</Key>
</Keys>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by ParadoxDad on Tue Apr 29, 2025 4:50 pm, edited 1 time in total.
-
- What is cheating?
- Posts: 1
- Joined: Fri Apr 25, 2025 8:27 am
- Reputation: 0
Re: REQUEST: Lunar Remastered Collections
So didn't change anything in your script, just activated it and I got stuck on a box in Neo Vane. Not sure if you have a work around...and I should have kept a backup alt save =(ParadoxDad wrote: ↑Mon Apr 28, 2025 5:40 pmFor those who only want the Lunar 2 speed cheat, showing it below:
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <Description>"Normal Movement (no slowdown in dungeons)"</Description> <Color>00FF00</Color> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] // FYI: There is a fixed reference for sprint activation and duration at lunar2.exe+5CDD250 // simply update value to 100+ and lock it. Higher the value, the longer the duration // TY to Tempus35 for providing the reference to lunar2.exe+5CDD250. It got me to follow back to where the movement code was. // The code I did below simply sets movement at what it is normally outside define(rrtSpeed,lunar2.exe+B6860) define(rrtSpeed_Match,41 B8 02 00 00 00) assert(rrtSpeed,rrtSpeed_Match) alloc(newmem,$100,rrtSpeed) label(code return) newmem: mov rdx,02 // Do not increase any higher than 2 or you may get stuck (i tried it at 3 and got stuck in cave) code: db 41 B8 02 00 00 00 jmp return rrtSpeed: jmp newmem nop return: registersymbol(rrtSpeed) [DISABLE] rrtSpeed: db 41 B8 02 00 00 00 unregistersymbol(*) dealloc(*) </AssemblerScript> </CheatEntry> </CheatEntries> </CheatTable>
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