Clair Obscur: Expedition 33

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Jagabong
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Re: Clair Obscur: Expedition 33

Post by Jagabong »

Hi, I tried to create a script on my own for editing the Attribute Points and I failed. It's easy to scan the values of the Attribute Points, but it's very hard to find the base address that holds the actual value - the "scannable" values are visual only...

As noted here, plainly changing the attribute stats is not maintainable and will eventually cause them to reset.

Does someone have here a lead for how to tackle this?

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jonaaa
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Re: Clair Obscur: Expedition 33

Post by jonaaa »

Jagabong wrote:
Sun Apr 27, 2025 9:37 pm
Hi, I tried to create a script on my own for editing the Attribute Points and I failed. It's easy to scan the values of the Attribute Points, but it's very hard to find the base address that holds the actual value - the "scannable" values are visual only...

As noted here, plainly changing the attribute stats is not maintainable and will eventually cause them to reset.

Does someone have here a lead for how to tackle this?
They're related with your character level, you really can't do much except level up your character real high.

Ragsan
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Re: Clair Obscur: Expedition 33

Post by Ragsan »

Its theres a way to do the exp cheat to increase exp just for the reserve characters or for only selected ones? Removing a bit of grind but not buffing too much the active ones would be nice

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BlackMonster
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Re: Clair Obscur: Expedition 33

Post by BlackMonster »

Jagabong wrote:
Sun Apr 27, 2025 9:37 pm
Hi, I tried to create a script on my own for editing the Attribute Points and I failed. It's easy to scan the values of the Attribute Points, but it's very hard to find the base address that holds the actual value - the "scannable" values are visual only...

As noted here, plainly changing the attribute stats is not maintainable and will eventually cause them to reset.

Does someone have here a lead for how to tackle this?
Maybe change the Added stats u get when u level up to Infinite might be a solution? i think they cap at 99 though so >.<

senseirain
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Re: Clair Obscur: Expedition 33

Post by senseirain »

how do u unlock Gustave red outfit it doesn't work,.. +how do u add items in pack not 1 by 1?

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Ninomae Tako'nis
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Re: Clair Obscur: Expedition 33

Post by Ninomae Tako'nis »

senseirain wrote:
Sun Apr 27, 2025 10:11 pm
how do u unlock Gustave red outfit it doesn't work,.. +how do u add items in pack not 1 by 1?
A bunch of the names on the google sheet are wrong. The red outfit being one of them. Until someone figures out the real name, you can't spawn it in. As for adding items in a pack...you can't. You can add the item and then use the inventory editor to change the quantity though.

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jonaaa
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Re: Clair Obscur: Expedition 33

Post by jonaaa »

BlackMonster wrote:
Sun Apr 27, 2025 9:56 pm
Jagabong wrote:
Sun Apr 27, 2025 9:37 pm
Hi, I tried to create a script on my own for editing the Attribute Points and I failed. It's easy to scan the values of the Attribute Points, but it's very hard to find the base address that holds the actual value - the "scannable" values are visual only...

As noted here, plainly changing the attribute stats is not maintainable and will eventually cause them to reset.

Does someone have here a lead for how to tackle this?
Maybe change the Added stats u get when u level up to Infinite might be a solution? i think they cap at 99 though so >.<
Don't waste your time doing this, they'll revert on the next load, by revert a mean reset all the stats to 0.

Articless
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Re: Clair Obscur: Expedition 33

Post by Articless »

Can you add a code to add Colors of Lumina?

If you kill the white nevrons you miss 100 extra points

yhawkz
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Re: Clair Obscur: Expedition 33

Post by yhawkz »

Articless wrote:
Mon Apr 28, 2025 12:04 am
Can you add a code to add Colors of Lumina?

If you kill the white nevrons you miss 100 extra points
Hi, Just click Inventory Reader on cfemen table.

carlskie
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Re: Clair Obscur: Expedition 33

Post by carlskie »

Ninomae Tako'nis wrote:
Sun Apr 27, 2025 10:59 pm
senseirain wrote:
Sun Apr 27, 2025 10:11 pm
how do u unlock Gustave red outfit it doesn't work,.. +how do u add items in pack not 1 by 1?
A bunch of the names on the google sheet are wrong. The red outfit being one of them. Until someone figures out the real name, you can't spawn it in. As for adding items in a pack...you can't. You can add the item and then use the inventory editor to change the quantity though.
yeah i agree, im also waiting for an updated names to spawn outfits and hairstyles

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limoonfeat
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Re: Clair Obscur: Expedition 33

Post by limoonfeat »

are there any way to set the pictos level?

Jagabong
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Re: Clair Obscur: Expedition 33

Post by Jagabong »

jonaaa wrote:
Sun Apr 27, 2025 9:41 pm
Jagabong wrote:
Sun Apr 27, 2025 9:37 pm
Hi, I tried to create a script on my own for editing the Attribute Points and I failed. It's easy to scan the values of the Attribute Points, but it's very hard to find the base address that holds the actual value - the "scannable" values are visual only...

As noted here, plainly changing the attribute stats is not maintainable and will eventually cause them to reset.

Does someone have here a lead for how to tackle this?
They're related with your character level, you really can't do much except level up your character real high.
That's very interesting that you say that. Because as far as I can see, each time I load my save, I load a seemingly persisted value of Attribute Points. I can distribute some points and change this value and it **will** be persisted.

Moreover, I managed to reverse engineer the function, or rather, the logic - a sequence of functions - that handles changing the Attribute Points value so I guessed there is such a value. But it's a generic function so toggling a breakpoint there basically breaks the game and I couldn't find anything.

Do you say that this Attribute Points value is derived and computed rather than persisted? Its computed based on the character's (Gustave ;) ) level and how many points I distributed?

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jonaaa
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Re: Clair Obscur: Expedition 33

Post by jonaaa »

Jagabong wrote:
Mon Apr 28, 2025 6:32 am
jonaaa wrote:
Sun Apr 27, 2025 9:41 pm
Jagabong wrote:
Sun Apr 27, 2025 9:37 pm
Hi, I tried to create a script on my own for editing the Attribute Points and I failed. It's easy to scan the values of the Attribute Points, but it's very hard to find the base address that holds the actual value - the "scannable" values are visual only...

As noted here, plainly changing the attribute stats is not maintainable and will eventually cause them to reset.

Does someone have here a lead for how to tackle this?
They're related with your character level, you really can't do much except level up your character real high.
That's very interesting that you say that. Because as far as I can see, each time I load my save, I load a seemingly persisted value of Attribute Points. I can distribute some points and change this value and it **will** be persisted.

Moreover, I managed to reverse engineer the function, or rather, the logic - a sequence of functions - that handles changing the Attribute Points value so I guessed there is such a value. But it's a generic function so toggling a breakpoint there basically breaks the game and I couldn't find anything.

Do you say that this Attribute Points value is derived and computed rather than persisted? Its computed based on the character's (Gustave ;) ) level and how many points I distributed?
Yes, correct. I did a direct Save Editing, which you can easily do with uesave-rs, search GitHub, so, i found some interesting stuff:

First, i COULD reset my stats, let's say i added 3 points to strength, i could set them back to 0 if i want and after saving the json and 'repacking' the save again it was indeed reset but i had 3 attribute points to spend, again, i only changed the STAT directly, also, i did a quick search on the save and couldn't find anything related with these points, only stuff related to consumables, gold (this game currency), inventory data and, the character's level.

Second, the most interesting part here, let's say originally i have 3 points to spend, if i change ALL the stats to, let's say, 10, after opening the game, it won't change anything, it won't appear you have 10 points in each stat so, after a few minutes i did another test:

I mentioned before i had 3 points to spend, so what i did? I changed, inside the save, some stats to the value 1, i'll attach a screenshot to this post as well, and after saving and opening the game, my changes were there, it worked, so i thought, it worked because i only have 3 attribute points to spend, if i try to spend anything higher than this, all the changes will be reverted.

After using cfemen's table to level my character up, my theory was again, correct, i had more points so i could spend more points and it wouldn't be reset but anything higher than my actual points, the game would simply reset.

As i mentioned, here's a quick screenshot of the structure inside the save:

Image

That's everything related with "attributes", at least that's everything i could find.

a2yorha
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Re: Clair Obscur: Expedition 33

Post by a2yorha »

please add something for the volley ball mini game

PoutouYou
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Re: Clair Obscur: Expedition 33

Post by PoutouYou »

limoonfeat wrote:
Mon Apr 28, 2025 5:58 am
are there any way to set the pictos level?
Yes please add a way to level them +1

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