Shadow of the Tomb Raider +18+1 (table Update12)

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juliojakers
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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by juliojakers »

Neurone wrote:
Sun Mar 12, 2023 5:32 am
Hi guys, I added the teleport feature to the already wonderful cheat table by Cielos. The table is tested with the latest SOTTR.exe v1.0 build 489.0_64, Steam version.

You can teleport everywhere inside the same area. The same area means every place you can go without explicit loading, i.e., via a campfire, or hidden loading, i.e., entering a cave. You can change the assigned hotkeys inside Cheat Engine.

Load the game, activate Enable Teleport, and now you can:
  • Save your current position SHIFT+G
  • Teleport to a previously saved position SHIFT+E
  • If you activate Enable Bow Aim Teleport, you can:
  • Aim with the bow and save the aimed position CTRL+G. You can teleport to the saved position with SHIFT+E
  • Aim with the bow and teleport CTRL+H. This option teleports you directly to the aimed location
  • If you are curious about the position details, enable the Info section
Image

I created a [Link], if you want to contribute with more features.

SOTTR.ct
Love the Position Table, can you add Rotation Table as well ? It's for Photo Mode, because this game don't have Feature to rotate Lara Position...

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by 2294534743 »

游戏更新了表不能用了

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by p1tbull »

Hey!

I've been trying to find the way to update it for Game Pass Version but no luck, I keep on breaking the table, is there any chance to make this table work? or any good soul updating it?

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by P0P0karimu »

Please update the trainer for Game Pass Version Thanks

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by Pednick »

Cielos wrote:
Wed Sep 12, 2018 6:15 pm
made some scripts for [Link].

Updates
Update12
- added unlock all outfits and more outfit options.

Update11.3
- updated the table for the latest steam patch as of 2019.03.31. specifically enable script, reverted 1 aobscan to a previous one.

Update11.2
- updated the table for the latest steam patch as of 2019.03.21. specifically enable script (updated 1 aobscan), and access locked/newgame+ skills (restored 1 aobscan to a previous one).

Update11.1
- updated the table for the latest steam patch as of 2019.02.22. specifically access newgame+ skills, 2 aobscans needed to be updated.

Update11
- updated ignore gold pieces and stupid enemies for the latest game patch.
- updated access newgame+ skills to access locked/newgame+ skills. fixed a bug that, even though the newgame+ would be shown in a normal new game, the new skills can't be learnt. it also ignores skills requirement now. read script description below for details.
Update10.1
- inf focus time. added some filters to make sure it works on focus activation. it needs about half a second to "cooldown" in-between aiming with this update, but at least it's stable now.
Update10
- added inf focus duration, inf focus time, stupid enemies, and rifles suppressor key.
- updated custom max ammo to custom max stack size. it covers normal ammos and resources now.
- added pointers to knives to some flags fetch. flip them to "obtained" allows you to change your knife in the camp.
Update9
- added blinded enemies.
Update8
- added custom max ammo and access newgame+ skills.
Update7.2
- updated Unlimited Survival Instinct v2. it allows you to reactivate the Survival Instinct in succession without the need to wait for the cooldown now.
Update7.1
- updated Unlimited Survival Instinct to Unlimited Survival Instinct v2. the old approach is flawed. you may not be able to re-activate the Survival Instinct on some occasions. using the second approach shared by SunBeam now.
Update7
- included Unlimited Survival Instinct by SunBeam.
- updated undead. raised the default "min health" from 10 to 150.
- updated inf ammo pouch / arrow. it covers the alternate ammo for guns now.
- updated ignore weapon appearance change. it covers more weapon upgrades/parts now.
Update6.1
- updated ignore gold pieces. the game patch have a slight change of the code that my script injected to (1 byte), and the aobscan needed to be updated. also make another injection point to deal with the bulk purchase without enough gold pieces. before this update, you can only buy ONE of the stackable item if you don't have enough gold to buy 2 or more.
Update6
- added some flags fetch (working title).
- updated the pointers of ignore weapon appearance change, forgot to include the 2 weapon parts for custom flag switch. also changed the structure a little bit.
Update5
- added ignore gold pieces.
- updated ignore resources. it covers armour crafting now.
- updated ignore weapon appearance change. it covers the weapon parts for handguns (sight and suppressor), and some more weapons now.
Update4.1
- updated ignore weapon appearance change. made a bad edit, and you needed to re-activate the script to apply the script default values. now fixed.
Update4
- added ignore weapon appearance change. mainly because I hate the upgraded appearance of the handgun.. not covering much weapons now, will be updated as I get more.
- removed an unused structure.
Update3
- added ignore skill points.
- updated ignore resources. it covers the crafting in Camp now.
Update2
- added undead.
- updated inf ammo pouch / arrow, it won't set resource to 1 when collecting a resource now.
Update1
- added ignore resources.
- updated inf ammo pouch / arrow.
Options
undead
inf focus duration
inf focus time
no reload
inf ammo pouch / arrow
custom max stack size
ignore resources
ignore skill points
ignore gold pieces
blinded enemies
stupid enemies
ignore weapon appearance change
access locked/newgame+ skills
some flags fetch
rifles suppressor key
walk key
(new) unlock all outfits (table Update12, 20191212)
(new) more outfit options (table Update12, 20191212)

Unlimited Survival Instinct v2 (by SunBeam)

Descriptions
undead
- health still drop when damaged, but you won't be killed.

inf focus duration
- focus mode last until you visit camp or scene-change once activated.
- press Shift + ` to force de-activate focus mode.

inf focus time
- when focus mode is activated, slow-down time when aiming would last for 24 hours.
- there is still about half a second "cooldown" in-between aiming. reloading gun shouldn't be a problem, but you may need to re-aim if you change weapon during aiming in order to re-enter the slow-down state.
- you have to learn the skill "Scales of Serpent III" (Focus Time upgrade) first for this script to work properly.

no reload
- ammo clip still drop when firing weapon but it won't reach zero.

inf ammo pouch / arrow
- ammo pouch / arrow still drop when firing weapon but it won't drop below 1.
- you can reload to full clip even if you have only 1 ammo pouch left.

custom max stack size
- by script default, it raises the max arrows (all 4 types of arrows) your quiver can hold, the max normal/alt ammos of the guns you have, and the resources you can hold.

access locked/newgame+ skills
- allows you to learn the newgame+ skills in a non-newgame+ game.
- all skills' requirements are ignored. i.e., you can learn a skill without learning the adjacent skills first, you can learn the newgame+ skills before learning all the skills in the same category first.
- note that with this script alone, you still need to have the required skill points in order to learn a skill.
- newgame+ skills in a non-newgame+ game would appeared locked, but you can sill learn them.
- haven't tested the skills that are unlocked from tombs. report~

ignore resources
- you don't need any resources to craft.
- resources still decrease until they reach zero when you craft.

ignore skill points
- you don't need any skill points to learn new skills.
- skill points still decrease until it reaches zero when you learn skills.
- skill points pointer can be found after you activated the script, in case you want to reset it to zero. it's not advised to freeze this value though. vist the camp after the script is activated to populate the pointer.

ignore gold pieces
- you don't need and gold pieces to trade with merchants.
- amount of gold pieces still decrease until it reaches zero after purchase.

blinded enemies
- when you're in stealth mode, enemies won't spot you even if you're in their line of sight.
- enemies can still hear noise, and would go to investigate the source of noise, that means you can still distract them with bottle/arrow if you want to.
- enemies can still enter battle if you open fire with loud weapons, touch them physically, and/or witnessing you killing one of them.
- enemies will have "normal eyesight" in battle.

stupid enemies
- when you're in stealth mode, enemies can still spot you when you're in their line of sight, but they won't start attacking you until they witness you kill one of them, touch one of them physically, and/or you open fire with loud weapons.

ignore weapon appearance change
- allows you to hide the weapons' upgrade/part appearance individually while the upgrades' benefits still applied.
- choose "ignored" to hide the upgrade/part appearance; "as is" to show the upgrade/part appearance (if you've craft the upgrade).
- by script default, all covered weapons' appearances changes will be "ignored".
- not covering all weapon upgrades/parts yet. will be updated when I get more.

some flags fetch
- allows you to toggle the "obtained" flag of some of the weapon's upgrade and weapon parts.
- not many flags are present for now.
- some flags, e.g., silencer, require you to re-visit a camp after you flip it to "obtained", for it to be applied to the weapon properly.
- you can flip the knives to "obtained" and you can change the knife in the camp. the newgame+ knife is included. sadly you can't choose the "tutorial knife" by this method.
- not all flags are thoroughly tested.

rifles suppressor key
- you have to obtain a suppressor for rifles first.
- for best result, you should use ignore weapon appearance change to hide the suppressor for rifles.
- won't work on rifles that can't equip the suppressor, if in doubt, you can check it in the camp menu.
- when activated, firing a rifle with suppressor (e.g. WASP 11) would fire loud ammo normally. press and hold Spacebar would fire silence ammo.
- yet to actually test the silence ammo in stealth mission though...

walk key
- the awkward transition from idle pose to walk is still present in this instalment (you start with the ready-to-run animation, and suddenly switch back to walk animation), and turns out the whole module is the exact same, so here it is.
- when activated, hold the mod key to walk.
- you can choose from SHIFT, CTRL, ALT (default), or CAPS LOCK as the walk mod key, provided in the dropdown list.
- note that it's NOT done by modifying the walk behaviour of the game's default walk key, but manipulating the move speed directly instead. so you should have a separate key for this script's walk key that is different from the game's walk key. e.g. if you want to use ALT as this script walk key, make sure you've changed the game's walk key to a different key.
- if you don't like my prefer walk speed, you can change it via the "Speed" entry. by script default, it's slightly faster than the game own walk key speed, as it's too slow for me.

unlock all outfits
- all outfits (sets, torso, and legs), would be unlocked, including the newgame+ outfits, and some unused outfits.
- some unused outfits without texture will have no shadows on the ground as well.
- instruction: sit beside a camp > activate this script > access the inventory > access the outfits > de-activate the script
- the changes is permanent. should make a separate savegame for this.
- should be deactivated after you unlocked all outfits.

more outfit options
- allows you to equip an unlocked outfit set's torso and legs seperately, e.g., you can equip a tanktop torso with wraithskin legs.
- instruction: sit beside a camp > activate this script > access the inventory > access the outfits > de-activate the script
- the changes is permanent. should make a separate savegame for this.
- should be deactivated after you unlocked more outfit options.
latest:
SOTTR.CT
backup(s):
SOTTR.CT
SOTTR.CT
SOTTR.CT
SOTTR.CT
SOTTR.CT
SOTTR.CT
SOTTR.CT
SOTTR.CT
SOTTR.CT
Which one of these are for Shadow of the Tomb Raider v1.0 build 449.0_64?

Xathian
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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by Xathian »

Neurone wrote:
Sun Mar 12, 2023 5:32 am
Hi guys, I added the teleport feature to the already wonderful cheat table by Cielos. The table is tested with the latest SOTTR.exe v1.0 build 489.0_64, Steam version.

You can teleport everywhere inside the same area. The same area means every place you can go without explicit loading, i.e., via a campfire, or hidden loading, i.e., entering a cave. You can change the assigned hotkeys inside Cheat Engine.

Load the game, activate Enable Teleport, and now you can:
  • Save your current position SHIFT+G
  • Teleport to a previously saved position SHIFT+E
  • If you activate Enable Bow Aim Teleport, you can:
  • Aim with the bow and save the aimed position CTRL+G. You can teleport to the saved position with SHIFT+E
  • Aim with the bow and teleport CTRL+H. This option teleports you directly to the aimed location
  • If you are curious about the position details, enable the Info section
Image

I created a [Link], if you want to contribute with more features.


SOTTR.ct
This doesn't work, even when downpatching the game with depot downloads back to 1.0 build 489.0_64. I can manually manipulate Lara's XYZ value in the Info panel but everything else fails to work. Trying to activate the Enable Teleport spews the error:

<<Error in line 76 (mov rdi,[SOTTR.exe+1E92C70]) :This instruction can't be compiled>>

Pednick
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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by Pednick »

Neurone wrote:
Sun Mar 12, 2023 5:32 am
Hi guys, I added the teleport feature to the already wonderful cheat table by Cielos. The table is tested with the latest SOTTR.exe v1.0 build 489.0_64, Steam version.

You can teleport everywhere inside the same area. The same area means every place you can go without explicit loading, i.e., via a campfire, or hidden loading, i.e., entering a cave. You can change the assigned hotkeys inside Cheat Engine.

Load the game, activate Enable Teleport, and now you can:
  • Save your current position SHIFT+G
  • Teleport to a previously saved position SHIFT+E
  • If you activate Enable Bow Aim Teleport, you can:
  • Aim with the bow and save the aimed position CTRL+G. You can teleport to the saved position with SHIFT+E
  • Aim with the bow and teleport CTRL+H. This option teleports you directly to the aimed location
  • If you are curious about the position details, enable the Info section
Image

I created a [Link], if you want to contribute with more features.


SOTTR.ct
Teleport doesn't seem to be working for v1.0 build 449.0_64. Do I need to upgrade to v1.0 build 489.0_64?

Update:
I got my hands on v.1.0.488.0 and it works on that version as well.

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by 2294534743 »

Can you update the difficulty table for Epic platform

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by 2294534743 »

btmpWho can update the table? The game is already version 492

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by King_Inoma »

doesnt seem to work with ver 1.0.492.0

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by VampTY »

Look where i've added the updated table! :P
Last edited by VampTY on Sun Jan 05, 2025 9:29 pm, edited 2 times in total.

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by 2294534743 »

BTMP's CE table crashes

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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by VampTY »

v1.0 build 492.0_64 Steam

Image

INFO:
Challenge Tombs/Game [Backpack] Inventory/Use [Supplies] Ammo [Reload Off]
: It does what it does, not for alternate use though!
Challenge Tombs/Game [Backpack] Inventory/Use [Supplies] Ammo [Reload On]
: It does what it does.
Challenge Tombs/Game [Backpack] Inventory/Use [Resources] Gold Pieces/Inventory Items
: Collect or use any of the item(s) you have in your inventory, then is all good, for crafting, buying, selling.
Challenge Tombs/------ [Backpack] Inventory/Use [Upgrade] Skill Points
: On any camp, use it to upgrade your skills
Challenge Tombs/Game [Difficulty] Combat/Exploration/Puzzle
: Select for any of those three ways (Combat/Exploration/Puzzle) from their dropdown menus, meaning "Smart And Resourceful [Easy]/Rite Of Passage [Normal]/One With The Jungle or Deadly Obsession [Very Hard]; you can even save your game from easy to hard, at any camp!
Challenge Tombs/Game [Durability] Breath
: The most important option in this game, since there's a lot of swimming and no more oxigen is required when this cheat is enabled.
Challenge Tombs/Game [Durability] Herbal Mixtures [Endurance/Focus/Healing/Perception]
: When you've unlocked any of "Endurance/Focus/Healing/Perception" or all, enable this option and whatever you'll use for Healing will be unlimited and whatever you'll use for your Endurance/Focus/Perception will stay frozen, disable after you've had your fun and wait untill the timer will be off, takes double the time!
Challenge Tombs/------ [Statistics] Type [Score Attack] Target Score
: Cheat like the others on their score!
Challenge Tombs/------ [Statistics] Type [Time Attack] Target Time
: That timer is set to 0 and frozen, so disable at least from common sense, at the end, to have at least 2-3 seconds before finishing, or modify the script inside.

NOTE:
Previously i've added BTMP's script for HP, after testing it more, nope..and in order to make a HP script, i'll have to replay the game :lol: ! All these scripts are from me, made by me, tested and working for the Steam version, make sure to turn vsync off in your settings!

Have fun! :P
Attachments
SOTTR.CT
Steam [v1.0 build 492.0_64]
(9.23 KiB) Downloaded 271 times

JesseKlinkenberg
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Re: Shadow of the Tomb Raider +18+1 (table Update12)

Post by JesseKlinkenberg »

Hello! I'm currently using Shadow of the Tomb Raider v1.0 build 492.0_64, and it seems that the enable_3 script in this table is no longer working with this version. The box doesn't stay checked, and the script doesn't activate. Could you please update the table or confirm if there's a version that supports this build? Thanks a lot for your work!

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