z Baldur's Gate 3

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arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

Is there a way I can tell/ set if they have agro or not?

Is there a way to grab the uuid of a creature that is already on the screen, so I can change it?

Which program to you use to look at json? vscode, notepad++

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  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Tue Apr 22, 2025 9:01 pm

Trying to figure out this one, when I try any of these I get:

Error:[string "SetInvisible("7d4facdf-11a6-6743-f08e-60cf60e..."]:1: attempt to call a nil value (global 'SetInvisible')
stack traceback:
[string "SetInvisible("7d4facdf-11a6-6743-f08e-60cf60e..."]:1: in main chunk
Script Error
Revive("7d4facdf-11a6-6743-f08e-60cf60e44483")
Slow down there, ha. We haven't talked about setting invisibility beyond that it's a possibility. I mentioned you copy the character uuid into the spawn code we were talking about. The only functional codes I sent you are boxed in the code sections of my messages.
Are you using the script extender or my cheat table? I can only advise you on what I'm familiar with--cheat tables.

To become invisible with a cheat table you either need to use the "Invisibility()" boost or the "ExecuteCall(SetVisible)". Both have a specific code structure.
Did you have any trouble spawning the characters you asked about?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Tue Apr 22, 2025 9:04 pm
Is there a way I can tell/ set if they have agro or not?

Is there a way to grab the uuid of a creature that is already on the screen, so I can change it?

Which program to you use to look at json? vscode, notepad++
I use Dadroit json viewer. It's free for typical users.
I'm sure there is a way to grab a character's uuid on screen but some wiz would have to write a new script for it (to my knowledge there isn't a way to do that currently).

The way I've always had to do it was look it up with the resources we've been talking about. Characters on screen are typically very easy to find by name. Once you have their uuid you can mess with their aggro, change their faction to yours (friendly), or make it so they can't join combat.

When you find their uuid you can past it over the line from the "SetCanJoinCombat" code I posted. Paste their uuid over the part that says GetHostCharacter(). Be sure to add quotation marks around the uuid otherwise it won't work.

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

You mentioned that I could take some of the chacters (monsters?, not player characters) and change what they are. How do I get their uuid to do that? Their unique one we were talking about?

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Tue Apr 22, 2025 9:46 pm

Slow down there, ha. We haven't talked about setting invisibility beyond that it's a possibility. I mentioned you copy the character uuid into the spawn code we were talking about. The only functional codes I sent you are boxed in the code sections of my messages.
Are you using the script extender or my cheat table? I can only advise you on what I'm familiar with--cheat tables.

To become invisible with a cheat table you either need to use the "Invisibility()" boost or the "ExecuteCall(SetVisible)". Both have a specific code structure.
Did you have any trouble spawning the characters you asked about?
:)
Sorry been having too much fun!
Yes, I can summon every creature I want so far. Sometimes they attack immediately, sometimes they don't. I think I could work around that limitation.

The system also gives me the UUID of each spawned creature, but I haven't figured out how to utilize those IDs effectively. Or to find the ones that I didn't spawn.

I was trying to use the Lua engine, which I believe is how to make live changes. I'll revisit the code you sent me."

The table I am using is "bg3.ct"
Last edited by arcanjl on Wed Apr 23, 2025 2:16 pm, edited 1 time in total.

M7153DRC
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Re: z Baldur's Gate 3

Post by M7153DRC »

Is there a table that works with patch 8 that allows you to edit the abilities of your characters like Zanzer's Character Ability Points invested? That doesn't seem to be working anymore.

Zyra
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Re: z Baldur's Gate 3

Post by Zyra »

Anyone else noticing a lot more crashes lately? Especially when doing things that modify rolls, such as accuracy, damage, and dice rolls?

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Tue Apr 22, 2025 9:46 pm

Slow down there, ha. We haven't talked about setting invisibility beyond that it's a possibility. I mentioned you copy the character uuid into the spawn code we were talking about. The only functional codes I sent you are boxed in the code sections of my messages.
Are you using the script extender or my cheat table? I can only advise you on what I'm familiar with--cheat tables.

To become invisible with a cheat table you either need to use the "Invisibility()" boost or the "ExecuteCall(SetVisible)". Both have a specific code structure.
Did you have any trouble spawning the characters you asked about?
I see that you have your own table now (that is how new I am)! - I have loaded it and will play with it today

Reaper1222
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Re: z Baldur's Gate 3

Post by Reaper1222 »

hi all can someone fix the last item moved option from zanzer/madmacChad table? (i really need this option, everything else works strangely)

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Reaper1222 wrote:
Wed Apr 23, 2025 2:49 pm
hi all can someone fix the last item moved option from zanzer/madmacChad table? (i really need this option, everything else works strangely)
Hello Reaper1222,
Maybe I'm missing something. What does "last item moved" do that a template spawner can't? It's just checking the item's uuid and spawning copies, right? Either way, I hope someone with scripting experience can technomance the code back into operation.

I think it would be really cool if somebody could write one to check the uuid of characters/objects on screen by clicking on them. We have several ExecuteCall functions that are really close but need some script to bridge the gap. As of now we have to manually look it up.

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

All the humans I bring in are naked - how do I give them gear? Do you know?

I am desperate to figure out how you... "This first code uses a template to create a spawn at your location in which you are the anchor. I wrote this code so it will also print the spawn's uuid to manipulate further if you want: Freeze and Unfreeze it. Make it a Follower. Make it a Companion. Give it Boosts, Statuses, and Passives. Make it Invisible. Make it run Offstage or back Onstage. Transform it into another entity. Force it to Equip items. Change its Faction. Heal it. Kill it. Revive it. etc..."

Everything I try just gives me an error

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

I have spent the last 2 days strait trying to figure out:
1) Is there a way to search for UUID's in my act (Nothing works, even the global unless I saw them)
2) Is there a way to make the character's I summon (with template) a friend or companion so I can equip them, or a way with code?
3) I want to manipulate them further like you said but the only one I can get to work is invisible.

Everywhere I have gone to figure it out has given me things to try, but none of it works. I always get the "xxx isn't register, so we don't know what the f you want to do" :)

PS On your table, your startup instructions #3 does not work.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Wed Apr 23, 2025 7:53 pm

...PS On your table, your startup instructions #3 does not work...
You have to follow the instructions. Step 3 works as long as you do Step 2 first. I play with this table literally every day.

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

You are right, I tried it too late. I apologize.

I know you are busy and I know I am annoying but I humbly ask if you can point me in the right direct to accomplish:

" I wrote this code so it will also print the spawn's uuid to manipulate further if you want: Freeze and Unfreeze it. Make it a Follower. Make it a Companion. Give it Boosts, Statuses, and Passives. Make it Invisible. Make it run Offstage or back Onstage. Transform it into another entity. Force it to Equip items. Change its Faction. Heal it. Kill it. Revive it. etc..."

Nothing I try works.

xet479
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Re: z Baldur's Gate 3

Post by xet479 »

Hi guys i need some help, the table seems to have bugged out my save, now whenever i get to the hag or Halsin they just insta die, reloaded a file from 10h before, same thing, does anyone know what could be causing this and maybe could lend out a hand

SO whenever they turtn/shapeshift they instantly die, i saw multiplepeople online having the same issue and even some workarounds but nothing to actually fix the issue, or what exactly is causing it

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