Option Requied : Infinite Hearts + Multi Jump + Stop Time
Merci

Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1337111332</ID>
<Description>"Inf Jumps"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(jump,Nikoderiko-Win64-Shipping.exe,80 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 4C) // should be unique
alloc(newmem,$1000,jump)
label(code)
label(return)
label(jump_1)
newmem:
code:
mov [jump_1],rbx
cmp byte ptr [rbx+00000168],01
jmp return
jump_1:
dq
jump:
jmp newmem
nop 2
return:
registersymbol(jump jump_1)
[DISABLE]
jump:
db 80 BB 68 01 00 00 01
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1337111333</ID>
<Description>"Set JUMP HOTKEY (Default Space)"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{$lua}
if syntaxcheck then return end
[ENABLE]
local is_grounded = "[jump_1]+168"
writeByte(is_grounded, "01")
if memrec then
local timer = createTimer()
timer.Interval = 1 * 100
timer.OnTimer = function(theTimerCallingThisFunction)
if memrec then
memrec.Active = false
end
timer.destroy()
end
else
end
[DISABLE]
</AssemblerScript>
<Hotkeys>
<Hotkey>
<Action>Toggle Activation</Action>
<Keys>
<Key>32</Key>
</Keys>
<ID>0</ID>
</Hotkey>
</Hotkeys>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Yes ,many thx!MBRKiNG wrote: ↑Fri Apr 18, 2025 1:48 pm
Inf Jumps (copy/paste code into ce)
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337111332</ID> <Description>"Inf Jumps"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(jump,Nikoderiko-Win64-Shipping.exe,80 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 4C) // should be unique alloc(newmem,$1000,jump) label(code) label(return) label(jump_1) newmem: code: mov [jump_1],rbx cmp byte ptr [rbx+00000168],01 jmp return jump_1: dq jump: jmp newmem nop 2 return: registersymbol(jump jump_1) [DISABLE] jump: db 80 BB 68 01 00 00 01 unregistersymbol(*) dealloc(*) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1337111333</ID> <Description>"Set JUMP HOTKEY (Default Space)"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$lua} if syntaxcheck then return end [ENABLE] local is_grounded = "[jump_1]+168" writeByte(is_grounded, "01") if memrec then local timer = createTimer() timer.Interval = 1 * 100 timer.OnTimer = function(theTimerCallingThisFunction) if memrec then memrec.Active = false end timer.destroy() end else end [DISABLE] </AssemblerScript> <Hotkeys> <Hotkey> <Action>Toggle Activation</Action> <Keys> <Key>32</Key> </Keys> <ID>0</ID> </Hotkey> </Hotkeys> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
can u change default jump hotkey from space to A coz i use controller , joypad thanks in advanceMBRKiNG wrote: ↑Fri Apr 18, 2025 1:48 pm
Inf Jumps (copy/paste code into ce)
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337111332</ID> <Description>"Inf Jumps"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(jump,Nikoderiko-Win64-Shipping.exe,80 ?? ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 4C) // should be unique alloc(newmem,$1000,jump) label(code) label(return) label(jump_1) newmem: code: mov [jump_1],rbx cmp byte ptr [rbx+00000168],01 jmp return jump_1: dq jump: jmp newmem nop 2 return: registersymbol(jump jump_1) [DISABLE] jump: db 80 BB 68 01 00 00 01 unregistersymbol(*) dealloc(*) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1337111333</ID> <Description>"Set JUMP HOTKEY (Default Space)"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>{$lua} if syntaxcheck then return end [ENABLE] local is_grounded = "[jump_1]+168" writeByte(is_grounded, "01") if memrec then local timer = createTimer() timer.Interval = 1 * 100 timer.OnTimer = function(theTimerCallingThisFunction) if memrec then memrec.Active = false end timer.destroy() end else end [DISABLE] </AssemblerScript> <Hotkeys> <Hotkey> <Action>Toggle Activation</Action> <Keys> <Key>32</Key> </Keys> <ID>0</ID> </Hotkey> </Hotkeys> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
[/quote]
Users browsing this forum: admantx, alycheborne, Google Adsense [Bot], simpleguy, YaBoiCheater