z Baldur's Gate 3

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Reaper1222
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Re: z Baldur's Gate 3

Post by Reaper1222 »

hi thx for answering, it's a shame really because the item quantity changer was important to me (it's not about adding items but changing the current ones) thx again.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

fearnotcheating
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Re: z Baldur's Gate 3

Post by fearnotcheating »

HI All, sorry for maybe a dumb question, but which one is the latest table to use?

CogitoViator
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Re: z Baldur's Gate 3

Post by CogitoViator »

I may be wrong, but it seems to me that currently (after patch 8) no tables work. :(
All we can do is wait for the update.

DrummerIX
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Re: z Baldur's Gate 3

Post by DrummerIX »

I'm not sure about the tables based on Zanzer's with all the console commands. I thought they probably still work.

But if anyone is interested, I have a table that has other options besides console commands that is working with patch 8.

It is located here

Asianspudz
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Re: z Baldur's Gate 3

Post by Asianspudz »

Here are some of the spells (Shouts/Target) and passives from patch 8. Thought I'd share :D

Spells
Spoiler
Target_ArmorOfHexes
Target_BoomingBlade_ClassSpell
Target_CosmicOmen_Success
Target_BootOfTheGiants
Target_BurstingSinew
Target_CosmicOmen_AbilityCheck
Target_DirtyTrick_Blind
Target_DirtyTrick_Disarm
Target_DirtyTrick_Vicious
Target_DrunkenTechnique
Target_Darkness_Sorcerer
Target_DivineAllegiance
Target_DivineStrike_Death_Container
Target_DivineStrike_Melee_Death
Target_GatheredSwarm_Bee_Teleport
Target_GatheredSwarm_Bee_Mighty_Teleport
Target_GatheredSwarm_Jellyfish_Teleport
Target_GatheredSwarm_Jellyfish_Mighty_Teleport
Target_GatheredSwarm_Moth_Teleport
Target_GatheredSwarm_Moth_Mighty_Teleport
Target_HoundOfIllOmen
Target_HexbladesCurse
Target_IntoxicatingStrike
Target_IntoxicatingStrike_BonusAction
Target_MantleOfInspiration
Target_MantleOfInspiration_2
Target_MantleOfInspiration_3
Target_MantleOfMajesty
Target_MantleOfMajesty_Approach
Target_MantleOfMajesty_ApproachTemp
Target_MantleOfMajesty_Drop
Target_MantleOfMajesty_DropTemp
Target_MantleOfMajesty_Flee
Target_MantleOfMajesty_FleeTemp
Target_MantleOfMajesty_Grovel
Target_MantleOfMajesty_GrovelTemp
Target_MantleOfMajesty_Halt
Target_MantleOfMajesty_HaltTemp
Target_Panache
Target_RedirectAttack_Dummy
Target_RighteousClarity
Target_ResilientSphere
Target_ResilientSphere_5
Target_ResilientSphere_6
Target_SavingGrace
Target_ShadowWalk
Target_SneakAttack_Rakish
Target_SoberingRealisation
Target_StarryForm_Chalice_Heal
Target_TollTheDead
Target_MONSTERS
Target_OminousBite
Target_RightBehindYou_Specter
Target_RightBehindYou_Hound
Target_SoulDevour_Specter
Target_SoulPluck_Specter
Target_SoulSeize_Specter
Target_SoulReaping_Specter
Target_BLADESINGING_ANIMATION
Target_AnimateDead
Target_FindFamiliar
Target_CreateUndead
Target_ConjureElemental_Container
Target_ConjureElementals_Minor_Container
Target_FlamingSphere
Target_Counterspell
Shout_ArcaneRecovery_1
Shout_ArcaneRecovery_2
Shout_ArcaneRecovery_3
Shout_ArcaneRecovery_4
Shout_ArcaneRecovery_5
Shout_Bladesong
Shout_Bladesong_Dismiss
Shout_Champion_Challenge
Shout_ElementalCleaver
Shout_ElementalCleaver_Acid
Shout_ElementalCleaver_Cold
Shout_ElementalCleaver_Fire
Shout_ElementalCleaver_Lightning
Shout_ElementalCleaver_Thunder
Shout_Hexblade_Bind
Shout_PactOfTheBlade_Hex
Shout_PactOfTheBlade_Hexblade_Battleaxe
Shout_PactOfTheBlade_Hexblade_Glaive
Shout_PactOfTheBlade_Hexblade_Greatsword
Shout_PactOfTheBlade_Hexblade_Rapier
Shout_PactOfTheBlade_Hexblade_Trident
Shout_PactOfTheBlade_Hexblade_Warhammer
Shout_PactOfTheBlade_Hexblade_Flail
Shout_PactOfTheBlade_Hexblade_Maul
Shout_PactOfTheBlade_Hexblade_Sickle
Shout_RedirectAttack_Dummy
Shout_Rage_Giant
Shout_ShadowBlade_Class
Shout_ShadowBlade_Class_3
Shout_ShadowBlade_Class_4
Shout_ShadowBlade_Class_5
Shout_ShadowBlade_Class_6
Shout_TurnTheTide
Shout_Wildshape_Star_Archer
Shout_Wildshape_Star_Chalice
Shout_Wildshape_Star_Dragon
Shout_Wildshape_Star_Archer_TwinklingConstellations
Shout_Wildshape_Star_Chalice_TwinklingConstellations
Shout_Wildshape_Star_Dragon_TwinklingConstellations
Shout_WildShape_Dismiss
Shout_WildShape_Dismiss_Starry
Shout_MONSTERS
Shout_SplinterShadow_Hound
Shout_SplinterShadow_Spectre
Shout_UmbraEntangle
Shout_BLADESINGING_ANIMATION
Shout_SeeInvisibility
Passives
Spoiler
AccursedSpecter
ArcaneShot
ArmorOfHexes
Bladesong_Boost
Bladesong_Unlock
Bladesong_Healing
Bladesong_Damage
Bladesong_Armor_Message
Bladesong_Shield_Message
Bladesong_Weapon_Message
Bladesong_Weapon
Bladesong_Shield
Bladesong_Unarmed
BoomingBlade_5_Movement_Passive
BoomingBlade_11_Movement_Passive
BoomingBlade_5_MovementSpell_Passive
BoomingBlade_11_MovementSpell_Passive
BoomingBladeRepeat
CheekyTipple
CheekyTipple_Drunk
CurvingShot
CosmicOmen
CosmicOmen_Ability
CosmicOmen_Rest
DivineAllegiance
Divine_Strike_Death
DrunkardsLuck
DrunkenPerformance
EyesOfTheDark
ExtraAttack_BonusTechnical
FancyFootwork
Giants_CarryCapacity
GraspingArrow_Movement
HexbladesCurse
HexWarrior
HexWarriorTechnical
HuntersMark_Swarmkeeper
HuntersMark_Swarmkeeper_Bee
HuntersMark_Swarmkeeper_Jellyfish
HuntersMark_Swarmkeeper_Moth
InescapableDestruction
LeapToYourFeet
LifeOfTheParty
MAG_BoundToBeBonded_Technical_Passive
MAG_ShockingBound_Passive_Technical_Passive
MAG_Bound_ProficiencyToDamage_Technical_Passive
MAG_Bound_Throwing_Technical_Passive
MagicArrow
MantleOfInspiration
MantleOfInspiration_Unlock
MantleOfInspiration_Unlock2
MantleOfInspiration_Unlock3
Metamagic_Distant
MightySwarm
Oath_Crown_Tenents
PactOfTheBlade_Hex
PanacheCheck
RageGiantUnlock
RakishAudacity
Reaper
RedirectAttack_Unlock
SongOfDefense
SongOfDefense_6
SneakAttack_Unlock
SneakAttackSwitch
StarryForm
StarryForm_Chalice
StarryForm_Dragon
StrengthOfTheGrave
Swarmkeeper_Bee
Swarmkeeper_Bee_Mighty
Swarmkeeper_Bee_Technical
Swarmkeeper_Jellyfish
Swarmkeeper_Jellyfish_Mighty
Swarmkeeper_Jellyfish_Technical
Swarmkeeper_Moth
Swarmkeeper_Moth_Mighty
Swarmkeeper_Moth_Technical
SwashbucklerAdvantage
SwashbucklerDrityTrick
TouchOfDeath
TraininginWarandSong
TwinklingConstellations
WildStrike
WildStrike_2
WrithingTide
WrithingTide_Technical
MONSTERS
GloomStep
ThirstingBlade_Blade
Metamagic_Twinned

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

Curious. Is there a way to jump to or create a scene? That is the last hurdle before I can try DMing a game. If I could have everyone log in to a certain scene. Using your tables, I can pretty much match what the characters are in the real world.

Is there a way to spawn a monster/creature/bad guy?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Sun Apr 20, 2025 1:50 pm
Curious. Is there a way to jump to or create a scene? That is the last hurdle before I can try DMing a game. If I could have everyone log in to a certain scene. Using your tables, I can pretty much match what the characters are in the real world.

Is there a way to spawn a monster/creature/bad guy?
greeting arcanjl,

I love the idea of dm hosting! This is a big topic so I'll break it down in couple posts. I have some solutions in my table (which has always worked through patch 8 btw). You'll have some trial and error as the DM finding your favorite locations/enemies but I think this info should be more than enough to get you started. good luck!
Is there a way to jump to or create a scene?
You can teleport (I think it's more like time travel) to various events in the game--thanks to debug flags. Be aware that BG3 is linear and when you jump past certain plot points the game will resolve the past and declare certain quests closed. These will take you to every location in the game and some open with a cool cinematic sequence. I'll give you the code first and in a drop down I've added all the flags for you to copy and paste new locations. You can go backwards in the story too but once you start jumping around be aware that the game assumes you're at the farthest point you've traveled for many of the dialog/quest options.

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
SetFlagOnPlayer("bed680fc-eb8f-be3e-b9af-42086d14c439")--Debug_Teleport_Start 
[DISABLE]
teleport flags
--------------------------------
--Tutorial Nautiloid--
--------------------------------

--"f20d8743-715e-4646-b583-48aa9f6a64f4"--TUT_LowerDeck_Debug_TeleportPathOfHell
--"667eb607-0794-47bf-a389-66157782aa60"--TUT_TransformChamber_Debug_TeleportToChamber

--------------------------------
-----------Act-1------------
--------------------------------

--Crasah Site--
--"bed680fc-eb8f-be3e-b9af-42086d14c439"--Debug_Teleport_Start

--Druid Camp--
--"ae47ab93-f412-9224-32b3-9b190a702f05"--Debug_Teleport_Den
--"bb2080d2-91f7-f93f-45c9-9d3e53a7aae1"--Debug_Teleport_DenCave
--"aa4a6383-8a60-0e40-ae22-43f69ad5a67b"--Debug_Teleport_DenKidHideout
--"0929bbd3-098c-47f3-8098-015aecbb24de"--Debug_Teleport_DenPrison
--"28079793-84ec-b8a7-d07d-2b0409e49f05"--Debug_Teleport_DenWaypoint
--"f33150cf-1247-44a0-bbd8-c03fb229418f"--Debug_Teleport_DruidLairEntrance
--"7cce3dd6-a53e-44dd-8116-7f6d9a5a96cd"--Debug_Teleport_DEN_MonitorDialog

--Wilderness--
--"1251bb34-4dfd-ed6d-caec-36ff874e566e"--Debug_Teleport_FOR_Start
--"0ec9a084-bc42-2970-87f7-29dc5f81650d"--Debug_Teleport_FOR_Village
--"1946adf3-21b0-5217-81d7-0f25a15abb5c"--Debug_Teleport_Chapel
--"7f303c90-acab-4f40-c89c-3a5efece822d"--Debug_Teleport_LaezelRecruitChapel
--"2f3406a9-c17c-7f1b-6c97-96e17db65cb6"--Debug_Teleport_ZhentDungeonEntrance
--"b01c8a26-eb39-4d05-49b3-6ed823f30c76"--Debug_Teleport_ZhentDungeonWP

--Goblin Camp--
--"d5e54c97-2dfe-823f-e6b0-fc252282ef8c"--Debug_Teleport_GoblinCamp
--"786daede-6c68-4403-9512-af15cb82694c"--Debug_Teleport_FestivitiesArea
--"3be21112-2626-c047-25b7-4094bc529127"--Debug_Teleport_WolfPens
--"d20d4c0a-3f73-4a62-aa37-e0976b4bb293"--Debug_Teleport_GOB_Bravado
--"3c355a9e-d396-4b74-b409-9c169bdcc060"--Debug_Teleport_GOB_MonitorDialog
--"2cd1877b-ba61-4d71-b03e-59ceb2f84dcd"--Debug_Teleport_GOB_PainPriest
--"2055e601-991c-f217-40c2-ae7d1e99e211"--Debug_Teleport_TempleRuins

--Swamp--
--"81973bc9-1019-6ed9-9007-92be99a5119b"--Debug_Teleport_Swamp
--"9611a498-4103-489e-9a67-193b1c2e918e"--Debug_Teleport_PathToHagLair
--"6040fc11-afc1-f9d8-707f-8c0af0772393"--Debug_Teleport_HagLair
--"8a9d63ef-5370-4588-939e-a1f2dd3e6a73"--Debug_Teleport_HAG_GurHunter

--Risen Road--
--"f8096b38-8e6b-4e95-2538-760568f2f47b"--Debug_Teleport_Plains
--"17e063f9-c8ec-d14a-008a-c9131c3df9b3"--Debug_Teleport_PlainsGithChokepoint
--"90f98016-3370-fa59-3a67-f1df627f843a"--Debug_Teleport_PlainsZhentQuest
--"d315db8a-1415-4014-a911-70714a56487f"--Debug_Teleport_PLA_MonitorDialog

--Underdark--
--"3811e5db-8639-f3ed-eafa-669506a9f955"--Debug_Teleport_Underdark
--"cc064d57-355e-7a74-029a-1d83a8af66fe"--Debug_Teleport_Underdark_LoneDuergar
--"d6266ff6-11f3-4447-a7da-dddc6603f2f7"--Debug_Teleport_UND_ArcaneTower
--"60ac223a-a18e-4540-aef3-9dc520a26276"--Debug_Teleport_UND_FearfulRothe
--"d75c340f-e300-4657-92b6-11d9e1890939"--Debug_Teleport_UND_MonitorDialog
--"854f7d8a-bd2f-4655-85ee-1e7244f2ed82"--Debug_Teleport_UND_MyconidCircle
--"68b14074-a904-7531-cc99-fc0db577f2fd"--Debug_Teleport_UND_PanicRoom
--"d06f6e72-1ec6-ec9c-5a8a-24ec20fcb259"--Debug_Teleport_UND_SussurTree
--"deb0f4ee-d078-08ca-9c3f-ef74bf32e289"--Debug_Teleport_DuergarCamp
--"095c6986-7c76-4731-8f0a-9cf61e572b71"--Debug_Teleport_UND_AdamantineForge
--"3fd5b4ac-fd04-4b5e-aaba-78852b7e4bea"--Debug_Teleport_MushroomHunter

--Creche Monastary--
--"cb8b2477-2f5e-ee72-d633-97e961b09a4a"--Debug_Teleport_CRE_Start
--"c1f76e04-38ff-461d-8c17-a6f20551f6ec"--Debug_Teleport_CRA_MonitorDialog
--"4b521ba4-e007-4ec1-9a70-9595dc229780"--Debug_Teleport_CRE_AstralPrison
--"f40a243d-261c-4717-8013-998244d9e7fb"--Debug_Teleport_CRE_CrecheLower
--"c1741ca1-1bb5-4f49-b55d-faad2f098e3d"--Debug_Teleport_CRE_CrecheUpper
--"5b269450-ecef-46f5-a40e-7be2e4f837a1"--Debug_Teleport_CRE_MonasteryEntrance
--"c526e454-9f4a-4829-97a6-4150b581891c"--Debug_Teleport_CRE_MonasteryRoof
--"f7281bd7-67d7-4313-bf65-89bff2a2a9b9"--Debug_Teleport_CRE_MonasteryWeaponsRoom
--"1d25e1b8-d41c-49cd-8b1f-3e49ae8a232f"--Debug_Teleport_CRE_SecurityOffice

--------------------------------
-------------Act-2--------------
--------------------------------

--Shadow Cursed Lands--
--"19858dd8-3185-1d43-55e4-6e1edbe71892"--Debug_Teleport_SCL_MountainPass
--"56cbaf26-60ac-420e-bedb-4e89cf7d9b60"--Debug_Teleport_SCL_OliversHouse
--"fd0eadec-7ec3-4399-bbc3-bb4692e7ddbc"--Debug_Teleport_SCL_Underdark

--Last Light Inn--
--"a3daf9a2-c1a9-43fc-9c48-6c25fb9b166a"--Debug_Teleport_HAV_Basement
--"4107f9d1-5903-4892-3345-55f8d43206f6"--Debug_Teleport_HAV_Checkpoint
--"b6a37cf7-1a4d-01c0-37fe-cbfc8133e7d2"--Debug_Teleport_HAV_Inside
--"3ba34fb2-9c7f-4bc7-9d45-e53e24bf9145"--Debug_Teleport_HAV_IsobelRoom

--Moonrise Towers--
--"3b2e171e-cfdb-9694-5128-d43d56579bdc"--Debug_Teleport_MoonriseTowers
--"ca8a8595-aa2e-4427-893f-ee31376716c1"--Debug_Teleport_MOO_BalthazarRoom
--"a36bdc7e-6e90-4ae0-b1f8-8d6834d49b79"--Debug_Teleport_MOO_Bazaar
--"0d349ae9-0879-40ac-951f-1cbd3386a255"--Debug_Teleport_MOO_Colony
--"6ec11b6e-a7fe-4712-b80c-cd76f81c0354"--Debug_Teleport_MOO_Docks
--"4a47d847-8f61-da55-2252-e23207cf7cce"--Debug_Teleport_MOO_GhoulTerrace
--"896ea504-0f00-4d17-87a0-ffe74ea804de"--Debug_Teleport_MOO_IsobelRoom
--"5232db34-b5a2-4d2f-b848-d45bc371cfcf"--Debug_Teleport_MOO_Kitchen
--"b8d2c7ac-e50e-4d0d-80d8-b3ce8267df7b"--Debug_Teleport_MOO_Prison
--"1e88aa9a-c17b-48aa-b98d-0ca26afdd13a"--Debug_Teleport_MOO_Roof
--"52efaa3d-7f12-9751-c647-f124bda40e1f"--Debug_Teleport_SCE_Epilogue*(progress dependent)

--Reithwin Town
--"8d160c4d-fe29-4466-bec3-a0cca5ff8d71"--Debug_Teleport_TWN_CentralSquare
--"da889480-b5c4-4578-8f46-5acd26fa5826"--Debug_Teleport_TWN_CentralSquareSecretRoom
--"098ffc86-338b-4eb4-be90-3bcaacd466b1"--Debug_Teleport_TWN_Distillery
--"931c975b-8f17-4797-a68a-cf44ce78eb2b"--Debug_Teleport_TWN_Hospital
--"3315679e-5654-41e7-a962-b09326632797"--Debug_Teleport_TWN_MarchingArmy
--"422042b7-d48d-4518-afd0-8bc85d6927d7"--Debug_Teleport_TWN_MasonsGuild
--"37211761-df67-40f9-b6c0-1db58271845a"--Debug_Teleport_TWN_MasonsGuild_Trap
--"62c9b0fc-8193-4da1-b782-5e390d508549"--Debug_Teleport_TWN_OliverFight
--"e7edf643-dcc7-7376-5106-8fc25b348698"--Debug_Teleport_TWN_TempleApproach
--"8d969f06-3136-3210-360a-45c9aca0247a"--Debug_Teleport_TWN_Tollhouse

--Shar Temple--
--"1c51776d-8f90-bce4-9814-b2573ea8655a"--Debug_Teleport_Shar
--"466719e9-6147-4136-8e38-815e37d12c8c"--Debug_Teleport_SHA_Mausoleum
--"c86fa80d-5b62-4326-89bb-3f78df7367de"--Debug_Teleport_SHA_NightsongCage
--"9f463363-44d7-41c8-8bc7-936178744a8e"--Debug_Teleport_SHA_NightsongElevator
--"d9d31c29-affa-4303-b076-af86ff687604"--Debug_Teleport_SHA_Orthon
--"8f1a89dc-d17c-4378-bb16-b1284364c8df"--Debug_Teleport_SHA_Shadowfell
--"2e3014ad-ba04-912f-c202-5dfefb68d857"--Debug_Teleport_LivingQuarters

--Mindflayer Colony--
--"07e6f42f-5413-4c96-a350-90842ffe32b6"--Debug_Teleport_COL_Barracks
--"7cfae272-5f13-de8a-8cb1-51cc3905bee8"--Debug_Teleport_COL_Colony_WithNecromancer
--"9ed331c2-7273-4d81-9549-da5d0b0e64da"--Debug_Teleport_COL_KethericShowdown
--"a4b299b4-065d-4dc2-ab7a-97a465b33608"--Debug_Teleport_COL_Morgue
--"9c432335-d407-4e1d-9035-b5b9857058cd"--Debug_Teleport_COL_TadpolingCentre
--"e346ac23-f6a3-40ad-983a-1621da9dce3a"--Debug_Teleport_COL_Vault

--Astral Prison
--"6fdf1394-a866-48ea-930a-07acc385c615"--Debug_Teleport_INT_AstralPrison
--"b69f18a5-b69d-4ef3-9188-e3f242812f68"--Debug_Teleport_INT_IntermezzoCamp
--"ded89bd2-a4aa-4816-a0f5-28a64e32a145"--Debug_Teleport_INT_OrpheusChamber

--------------------------------
------------Act-3-----------
--------------------------------

--"3bc91398-31bf-4105-b7eb-e8b7fbf903ea"--Debug_Teleport_Act3Start

--Wyrm's Crossing--
--"f9831821-fb3d-4ffa-b355-ecef309aeadf"--Debug_Teleport_WYR_AudienceHall
--"c4949591-b690-416b-a382-06b095adeb64"--Debug_Teleport_WYR_Axe_Trader
--"59666b63-20ca-48cf-b463-46683fb91c3f"--Debug_Teleport_WYR_BridgeCheckpoint
--"cb9c062c-94ac-4ec3-bc0e-2848a6013b42"--Debug_Teleport_WYR_CarmenCosmeticShop
--"1eeec539-f53a-4637-9df3-a017158f62eb"--Debug_Teleport_WYR_Circus
--"9ecb42a9-59bb-4570-80a9-0d0c13da9ed7"--Debug_Teleport_WYR_DapperDrow
--"71e62c2c-fa46-4ef6-bda0-f4e4bea4e203"--Debug_Teleport_WYR_Flophouse
--"12484e96-db9c-468d-8f85-b023b543ecfe"--Debug_Teleport_WYR_Fortress
--"e2823cc6-ddbe-26bc-9a68-1292b4fd1b57"--Debug_Teleport_WYR_GnomesHideout
--"266d4d89-76e6-4560-a73f-ad97116d412f"--Debug_Teleport_WYR_GortashsOffice
--"e360ddd1-7cb5-4e22-bbb2-8d0e14f1717e"--Debug_Teleport_WYR_OpenHand
--"ae672c6d-aa9b-54ce-8778-6d392121922f"--Debug_Teleport_WYR_PostHouse
--"d6bb73a8-266c-4b9c-a50e-0adfb774a855"--Debug_Teleport_WYR_Prison
--"a69446b0-fe83-4851-86bf-3cc8bd1873d3"--Debug_Teleport_WYR_RaphaelTango
--"82f22ebb-6f53-4d70-8cc5-ac0ef421285a"--Debug_Teleport_WYR_RefugeeCamp
--"c68eeafa-52aa-25d0-9353-b658860e3e07"--Debug_Teleport_WYR_SentientAmulet_Crypt
--"1c6d5111-862a-4ac3-b6c2-64378f2cba8d"--Debug_Teleport_WYR_SharessCaress
--"51eb444c-2e2e-47e6-a358-e6151069673f"--Debug_Teleport_WYR_SmugglersCave
--"6440497e-54ba-4056-bdaf-f24c4b892cf9"--Debug_Teleport_WYR_Start
--"6a9afa20-1248-32e1-e534-679ad4c3882b"--Debug_Teleport_WYR_Windmill
--"08702d0b-518d-0688-1757-9a03c2f0de3b"--Debug_Teleport_WYR_Wyrmway
--"f9602446-1ea4-4bb0-9ec2-b1b30ccb0568"--Debug_Teleport_JaheirasHouseEntry
--"8acdf74f-48cb-431d-ad42-e5573e572f07"--Debug_Teleport_JaheirasHouseBasement
--"e2cbddc5-52ff-4651-8806-aa3362ea8291"--Debug_Teleport_UndercityRuins

--Iron Throne--
--"1f0cf0ac-08ed-4e95-98b5-1f01074febf5"--Debug_Teleport_IRN_IronThrone

--Lower City--
--"6b6642c3-1713-65d8-cca4-42661462a0aa"--Debug_Teleport_LOW_Start
--"2a5cc6c0-bc11-48c4-a3c1-28e041fd1452"--Debug_Teleport_LOW_AbandonedCisternExterior
--"646a8da5-762d-494b-8003-cc9f29a0d5f0"--Debug_Teleport_LOW_AbandonedCisternInterior
--"b9c3e081-c836-4abf-b01e-1451d695762b"--Debug_Teleport_LOW_AbandonedCisternMinscRoom
--"274c43f5-6fa9-417a-be07-6a75edb31445"--Debug_Teleport_LOW_AbandonedCisternSetupZhentBribe
--"650230c3-97d8-4a08-93f9-f7f90c497c39"--Debug_Teleport_LOW_AbandonedCisternSluicePuzzle
--"97490d17-f3b1-4d0c-93b4-45e7c65172d8"--Debug_Teleport_LOW_BaldursGate_TheGate
--"02c1c399-9ae5-4fd8-abbf-32d7037a1f2d"--Debug_Teleport_LOW_BaldursMouthBasement
--"8e68ab94-499e-4ada-a823-691cbd1bea82"--Debug_Teleport_LOW_BaldursMouthEntrance
--"068c26c9-7017-08bb-588d-a02b79dd89e9"--Debug_Teleport_LOW_BellyOfTheBeast_Allandra
--"03ad9cbe-d910-40f9-87cb-8b6765958b58"--Debug_Teleport_LOW_BellyOfTheBeast_Beastmaster
--"47426717-bfab-4644-99cf-d1533cfe9c5b"--Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_1
--"88f4d536-e819-44f1-a355-3149fdb15396"--Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_2
--"ce6ef184-c164-44e6-9a20-8a8203f81aa0"--Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_3
--"24a9d7c2-7467-44cf-846a-aa68d8918f4a"--Debug_Teleport_LOW_BhaalTemple_InWorldAbduction_4
--"fb3400fb-e80d-41cf-bc6b-084fe97e61d6"--Debug_Teleport_LOW_BhaalTempleBridge
--"e82fca98-5d19-4627-b2c2-f1afe46ed1f3"--Debug_Teleport_LOW_BhaalTempleEntrance
--"c0110df5-77db-358a-fc7f-9844b42076ba"--Debug_Teleport_LOW_BloodMerchantHouse
--"8faeb879-1181-482d-96bf-0d98ae1e7112"--Debug_Teleport_LOW_BlushingMermaid
--"175bb4c2-23ad-4643-a46c-e92ce7af6198"--Debug_Teleport_LOW_BlushingMermaid_Basement
--"753da2c2-05f4-b19c-5f51-578061954a6d"--Debug_Teleport_LOW_Bonecloaks
--"09834d19-a0b5-4e83-b257-7baf0790358c"--Debug_Teleport_LOW_CazadorsPalace_Cells
--"b87d2124-35b4-48b0-a4f4-265cf4416eb2"--Debug_Teleport_LOW_CazadorsPalace_Crypt
--"0018a1ff-de7d-491f-b3fb-f2fa8fde984f"--Debug_Teleport_LOW_CazadorsPalace_GuardTower
--"53a85baa-673f-4b41-95f4-9b364d765b44"--Debug_Teleport_LOW_CountingHouse_Docks
--"1cfefee0-a5d8-4058-b62a-e49b4d3b8551"--Debug_Teleport_LOW_CountingHouse_Entrance
--"df7e87b7-687a-4ef8-b50e-2c832f962fe7"--Debug_Teleport_LOW_CountingHouse_GreatDoor
--"565138fd-4352-4d0c-a1b6-9c251fd8a7f9"--Debug_Teleport_LOW_DiabolistCellar
--"908584cf-af55-4af8-bd4d-32fdb757e4e2"--Debug_Teleport_LOW_DiabolistHouse
--"42ac4519-7977-49c8-903e-d6fbda64d2b7"--Debug_Teleport_LOW_DockWarehouse
--"ae8f2784-269b-0dfe-57f5-c45f0c0ad90b"--Debug_Teleport_LOW_Elfsong_Basement
--"1f208f9b-2ad6-0435-e075-6ccabd52d35a"--Debug_Teleport_LOW_Elfsong_KotS_Hideout
--"b44f5f33-8f20-82eb-4e24-8b0356c0919c"--Debug_Teleport_LOW_ElfsongTavern_Main
--"35c67587-409a-dced-f433-f266bca8b040"--Debug_Teleport_LOW_FigarosCosmeticShop
--"5dd23dd2-f2bc-46af-b192-cea183a5e1db"--Debug_Teleport_LOW_FireworksHouse
--"75d25ee5-2dc0-43cd-bec0-790adac7a7bb"--Debug_Teleport_LOW_FishersWharf
--"d92d6c2c-02ac-4236-895c-6b2209111803"--Debug_Teleport_LOW_Grotto
--"4ea366fd-52bf-f1e2-921f-1142345d0c00"--Debug_Teleport_LOW_Guildhall_NineFingers
--"0cfb7641-fdd1-c991-5c62-a71e24a03f91"--Debug_Teleport_LOW_GuildhallEntrance
--"ce6dfcb4-a5d0-1ed6-3922-a79748fcdc49"--Debug_Teleport_LOW_GuildhallInterior
--"58eb0b3e-9842-0466-0c86-94ef97e4eb1e"--Debug_Teleport_LOW_HagSurvivorsSupportGroup
--"f580f8fb-7c0b-7a2b-e5a6-91ca6ddadbb0"--Debug_Teleport_LOW_HighberrysHouse
--"a0c94538-68d6-8b85-2378-fdaa4f4803aa"--Debug_Teleport_LOW_HoHBoudoir
--"22c9f918-0a6f-6784-d8f4-d21b0f814e52"--Debug_Teleport_LOW_HoHEntrance
--"fa19501c-b8cf-0cd5-26aa-7779206a68cc"--Debug_Teleport_LOW_HoHFeastHall
--"fb8bce5b-7fd4-4f0c-a15b-7972e025c0ad"--Debug_Teleport_LOW_HouseOfGrief
--"90080b07-9c70-4e31-8fbf-9079b6feb50c"--Debug_Teleport_LOW_KurwinCoffin
--"69ee0f94-7acc-4af8-89ea-76db94f78072"--Debug_Teleport_LOW_MurderTribunal
--"221fa131-370d-4cff-80eb-260b991360e3"--Debug_Teleport_LOW_OskarsBeloved
--"c6c4aa12-f8d1-446d-af98-a1970f13ebd1"--Debug_Teleport_LOW_Park
--"c4709f48-fb0d-4a75-a2a2-88a59a456cbb"--Debug_Teleport_LOW_PhilgravesMansion
--"8d1e7fcd-56df-472d-8272-4495928c70fa"--Debug_Teleport_LOW_PhilgravesMansionAncientLair
--"f67e6e9f-0f18-4d6e-ab4c-22a34baa04dc"--Debug_Teleport_LOW_PhilgravesMansionBalcony
--"8d4b09d3-19a6-4ed6-be73-f8c4f603db24"--Debug_Teleport_LOW_PhilgravesMansionBasement
--"832f4854-70dd-467d-8685-4d24cf11c0fb"--Debug_Teleport_LOW_PhilgravesMansionMeeting
--"b7f33c57-8247-427c-8543-8832df256a9e"--Debug_Teleport_LOW_RamazithsTower
--"f387ace6-01ff-486b-b8e8-573213fccb7a"--Debug_Teleport_LOW_SorcerousSundries
--"c14ecfe4-257e-4b3a-a5cf-e1cf2372c7f5"--Debug_Teleport_LOW_SteelWatchFoundry_BrainRoom
--"1c436967-e2b7-4188-a625-7bbf1e9fcfbf"--Debug_Teleport_LOW_SteelWatchFoundry_LabLevel
--"e2c071ad-af74-4129-8bc1-ef250eb7b9d0"--Debug_Teleport_LOW_SteelWatchFoundry_SecOffice
--"52dff208-7219-4f72-ad55-22034691f528"--Debug_Teleport_LOW_SteelWatchFoundry_Start
--"2a7d588c-f292-4b3e-982f-e7846931b598"--Debug_Teleport_LOW_StormshoreTabernacle
--"06a71834-f60a-4f60-9324-6c07b48f959a"--Debug_Teleport_LOW_TheLodge
--"eea8ba85-c1fe-4056-afc4-129ab27fcf5e"--Debug_Teleport_LOW_UndercellarEntrance
--"8e776d02-0421-9bd7-3a25-988110c031aa"--Debug_Teleport_LOW_VoloVate
--"f47b2785-900d-443d-a749-8ac8528e6514"--Debug_Teleport_LOW_WaterQueensHouse
--"1eceea46-1f69-4bf9-a234-d8c287eafa8b"--Debug_Teleport_LOW_WindmillMindflayerFollowup
--"c8637295-a337-42d8-a057-856c567dbfc3"--Debug_Teleport_LOW_ZombieBeggarPosition1
--"33d4df0d-3fc0-450d-ab22-83b7452d807e"--Debug_Teleport_LOW_ZombieBeggarPosition2
--"bfaa0136-0852-4981-8bbe-42ea550ddd74"--Debug_Teleport_LOW_ZombieBeggarPosition3
--"58f819a5-0cc6-44c0-af71-e4a32f73fcc0"--Debug_Teleport_LOW_ZombieBeggarPosition4

--End Game--
--"0d0b04c3-504a-4c05-ab50-e4e40744c71f"--Debug_Teleport_END_AstralPlaneEntrance
--"cc29a539-81b2-48f8-8c11-1ef699bb27a4"--Debug_Teleport_END_BrainBattle
--"9cbd030e-c637-5550-4a29-1ea0dba3c2c0"--Debug_Teleport_END_FateOfTheCompanions
--"2654d335-a565-251d-0f83-349b22e6a725"--Debug_Teleport_END_FinalDecisions
--"9b540b7d-3879-0986-3d6b-cd73112dfead"--Debug_Teleport_END_GameFinale
--"1b52ea15-70cd-c9b7-3b51-3522a80c3d35"--Debug_Teleport_END_GatherYourAllies
--"d0222898-c2bb-47f6-a653-6cafa7c80544"--Debug_Teleport_END_HighHallInterior
--"89dceaa3-e98a-44b6-909c-9bf651208477"--Debug_Teleport_END_MorphicPool
--"d3a906d8-abfd-4914-bbc9-a296db169f65"--Debug_Teleport_END_MorphicPoolBoat
--"d8d292a5-18df-4e8b-a8b0-d6c59e875897"--Debug_Teleport_END_NetherbrainArena
--"c7361543-5edd-4e4f-812e-a3836e9ac3cd"--Debug_Teleport_END_Underground

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Sun Apr 20, 2025 1:50 pm
... Is there a way to spawn a monster/creature/bad guy?
You can spawn any number of entities (ie make copies) from a template. Template uuids can be found for both characters and items. You can also summon the actual local/global entity you would encounter in game. Summoning a character this way carries quest breaking risks because it is the actual character associated with triggers and flags.
You can find all entity uuids thanks to data dumps from Noway3 or even Norbytes browser page mentioned a few posts back:
Noway3 wrote:
Sat Nov 09, 2024 5:16 pm
[*] BG3 Data files and data search pages:
  • Noway3 - BG3 Data files exports (json, excel, sqlite) Forum link [Link]
  • Norbyte - BG3 Search Engine [Link]
  • blueneuron - BG3 Data Browser Forum link [Link]
[*] How to search in this forum: [Link] <- add your own keywords in this Google's search box
Once you've picked the uuid of the entity/character you want, paste it into one of these two codes below (where appropriate). I think it's important to reiterate for clarity because it's often misunderstood. By using a template uuid in this first code you will generate a spawn. Spawns are new entities with their own unique uuids.
This first code uses a template to create a spawn at your location in which you are the anchor. I wrote this code so it will also print the spawn's uuid to manipulate further if you want: Freeze and Unfreeze it. Make it a Follower. Make it a Companion. Give it Boosts, Statuses, and Passives. Make it Invisible. Make it run Offstage or back Onstage. Transform it into another entity. Force it to Equip items. Change its Faction. Heal it. Kill it. Revive it. etc...

Code: Select all

{$lua}
if syntaxcheck then return end
--------------------------------------------------------------------------------
anchor = GetHostCharacter()
--------------------------------------------------------------------------------
template = "ca796a60-ab2c-43f2-a2d4-d688750e46cc"--Intellect_Devourer_CIN
--------------------------------------------------------------------------------
[ENABLE]
SetArgToString(0,template)
SetArgToString(1,anchor)
SetArgToInteger(2,1)
SetArgToInteger(3,1)
SetArgToInteger(4,0)
SetArgToInteger(5,1)
ClearArg(6)
ExecuteCall("CreateAtObject")
--------------------------------------------------------------------------------
uuid = GetArgAsString(6)
print("spawn: " .. uuid)
--------------------------------------------------------------------------------
[DISABLE]

As stated before, BG3 has unique local/global characters too. This is the actual character you encounter in game. They are quest dependent and almost always have their own triggers and flags. There are several templates of the Emperor (for cinematic reasons etc) but there is only one that is the actual character: S_GLO_Emperor. Another potential roadblock when summoning characters is that if it's a local character it is Act dependent and cannot be summoned outside of the Act their character resides. Global characters can be summoned in any Act because they're in every Act. S_GLO_Emperor happens to be a global character so it can be summoned in any Act. This is in contrast to templates which can always be used to create spawns whenever or wherever.
Use this code to summon a local/global character at your location in which you are the anchor:

Code: Select all

{$lua}
if syntaxcheck then return end
--------------------------------------------------------------------------------
anchor = GetHostCharacter()
--------------------------------------------------------------------------------
summon = "73d49dc5-8b8b-45dc-a98c-927bb4e3169b"--S_GLO_Emperor
--------------------------------------------------------------------------------
[ENABLE]
SetArgToString(0,summon)
SetArgToString(1,anchor)
SetArgToLong(2,0)
SetArgToLong(3,1)
SetArgToLong(4,1)
SetArgToLong(5,1)
SetArgToLong(6,1)
SetArgToLong(7,1)
ExecuteCall("TeleportTo")
--------------------------------------------------------------------------------
[DISABLE]

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

WOW!!!
This is going to give me a lot to play with.
I have not figure out how to find monsters. Lets say I want to summon 6 goblins... But I can play with it.
Question, If I have 5 players, can I teleport all of them?
My goal is to roleplay with theater of the mind backdrops, and then during combat turn on BG3 on a setting that I created... Sounds fun.
(Like I was thinking of getting rid of the humans in the first temple and putting goblins in there to mimic the opening of Phandelver.

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Tue Apr 22, 2025 1:45 am
...I have not figure out how to find monsters. Lets say I want to summon 6 goblins...
Question, If I have 5 players, can I teleport all of them?
...
(Like I was thinking of getting rid of the humans in the first temple and putting goblins in there to mimic the opening of Phandelver.
Great ideas. You'll need to put in some hours of play getting used to the game mechanics (obviously you already know the rules of DnD so that should give you a big head start). Theater of the Mind meaning you could jump in any place and time and not worry about BG3 plot contamination? Even better. I mostly sandbox on single player but I'd imagine you could make a group work as long as you're hosting and the one using the cheat table.

Are you talking about the Temple Ruins where you first meet Withers? Great backdrops around there. You could kill those three enemies yourself and spawn in the goblins. Save your game and load into it when you have your party ready to join your scenario. You could also transform the three characters into goblins with another code (a few extra steps). Really, no limits with this. I don't mind helping you troubleshoot until you get the hang of it.

Get used to looking up uuids though. It's a powerful tool to manipulate the game. To get you started, here are a few different types of goblin templates to spawn:
goblin uuids
"b0f372f0-f74f-4c00-84e6-34ba09117578"--Goblins_Male_Boss
"bdf828ab-4335-4626-b159-312b67397011"--Goblins_Male_Ranger
"f5f1adc6-bc9a-418c-af58-af412f8b9c5d"--Goblins_Female_Ranger
"01fa8d64-f63e-4bb8-9ee4-cba84dad3781"--Goblins_Male_Caster
"9e9000e1-c4cf-42cf-8f5c-60e4cda2bca5"--Goblins_Female_Caster
"bf128eb5-3f9b-4448-839f-2f4e7bd4f7ae"--Goblins_Male_Warlock
"86a111c2-95a0-4138-9270-824ef2895e28"--Goblins_Female_Warlock
"098202ac-cc63-432b-bff4-6f386ff14f6f"--Goblins_Male_Guard
"844e3c99-ea7e-4a49-8dcd-691c8c050b41"--Goblins_Female_Guard
"19aafe06-624c-4dd4-9480-60a359fb9c50"--Goblins_Male_Devout
"139a912b-83d8-479f-ba02-89acbc3f9df2"--Goblins_Female_Devout
"2db928f2-f1c5-4b5a-8751-168f9f292249"--Goblins_Male_Melee
"48eb6d1e-78a7-4396-b597-fa149243521e"--Goblins_Female_Melee
"31ae25e6-e3b8-4079-b0c9-e60cc49a74d1"--Goblins_Male_Civilian
"3085c1ef-eb43-4be3-969a-0e89acec99da"--Goblins_Female_Civilian

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Tue Apr 22, 2025 1:45 am
...My goal is to roleplay with theater of the mind backdrops, and then during combat turn on BG3 on a setting that I created...
If you're going to DM, you might not want to join battles along with the party. There are several ways to remain close while not being considered a combatant.

If you use this code on your character, you won't be drawn into combat. NPCs will not target you and even if you attack an enemy they won't retaliate. Area effects and splash damage will still harm you so consider some extra boosts to give yourself invincibility etc. Unchecking the code will return your character to normal combat settings.

Code: Select all

{$lua}
if syntaxcheck then return end
--------------------------------------------------------------------------------
character = GetHostCharacter()
--------------------------------------------------------------------------------
[ENABLE]
SetArgToString(0,character)
SetArgToInteger(1,0)
ExecuteCall("SetCanJoinCombat")
--------------------------------------------------------------------------------
[DISABLE]
SetArgToString(0,character)
SetArgToInteger(1,1)
ExecuteCall("SetCanJoinCombat")
You might find it interesting to transform into a deity (or Withers) to help differentiate yourself from the party:

Code: Select all

{$lua}
if syntaxcheck then return end
--------------------------------------------------------------------------------
character = GetHostCharacter()
--------------------------------------------------------------------------------
template = "0133f2ad-e121-4590-b5f0-a79413919805"--S_GLO_JergalAvatar
--------------------------------------------------------------------------------
rulename = "74a9eb8a-aab9-4a40-810d-fb73ce2c166c"
--"1439d420-8e0c-4a34-9ecb-ae29e9f62a19"--Race
--"e952d634-682a-4c12-b8da-e8a8fad39048"--Form/Icon
--"eac6b9bf-e895-4675-887c-1acca6e3fcb9"--Form/Icon/Race/Type
--"fbafbd9d-17c4-4a98-bffa-4f1a7810c309"--Form/Icon/Race/Type/Name
--"74a9eb8a-aab9-4a40-810d-fb73ce2c166c"--Form/Icon/Race/Type/Name/Spells
--------------------------------------------------------------------------------
[ENABLE]
SetArgToString(0,character)
SetArgToString(1,template)
SetArgToString(2,rulename)
ExecuteCall("Transform")
[DISABLE]
ExecuteCall("RemoveTransforms")

arcanjl
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Re: z Baldur's Gate 3

Post by arcanjl »

OMG, you are awesome! Me - Withers? That would be sooooo perfect!
I don't know how you found those goblins, but now that you did, I think I can figure it out (how to figure out how to search for them)

Can you bring in stuff like the busted up cart near the gnolls?
Can you import traps? :)
If I get a scene ready, how do I get the players there, can I summon them some how?

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Re: z Baldur's Gate 3

Post by Zyra »

arcanjl wrote:
Tue Apr 22, 2025 4:06 pm
OMG, you are awesome! Me - Withers? That would be sooooo perfect!
I don't know how you found those goblins, but now that you did, I think I can figure it out (how to figure out how to search for them)

Can you bring in stuff like the busted up cart near the gnolls?
Can you import traps? :)
If I get a scene ready, how do I get the players there, can I summon them some how?
Hey! Would love to see some gameplay of all this in action if you end up managing it. It sounds like it's going to be wonderful :)

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Re: z Baldur's Gate 3

Post by furioustortoise »

arcanjl wrote:
Tue Apr 22, 2025 4:06 pm
...I don't know how you found those goblins...
Use the resources I attached in the first reply. For Noway3's material you need a json program to browse the data (my preferred method because it's so well organized) but you can also go to Norbytes web based data dumps and just search things like you would in google. It often pulls waaay more than you asked for but its the quick* and dirty method.
...I think I can figure it out...
You got this. Start by copy and pasting the name of one of those goblin templates I attached into Norbytes search bar. You'll see how its supposed to look and just try to poke around that way.
Can you bring in stuff like the busted up cart near the gnolls?
Can you import traps? :)
You can import just about anything. Use that first template spawning script to spawn objects too. You might not be able to move things around once you place it so be aware of that and save your progress often.
If I remember correctly, didn't the level building assets get leaked after patch7? That might be more what you're looking for long term.
I second Zyra! Plug some streams or screenshots when you get around to it. This is a lot to handle as the DM. I'd advise you to take it stepwise and at least get the combat ironed out before you spend a dozen hours placing carts and traps when the scenes are already pre-built (to a degree). Have you teleported to any of those debug locations? I'd guess a dozen of those would be perfect for your episodic battles. Keep us posted!

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Re: z Baldur's Gate 3

Post by arcanjl »

furioustortoise wrote:
Mon Apr 21, 2025 5:25 pm

Once you've picked the uuid of the entity/character you want, paste it into one of these two codes below (where appropriate). I think it's important to reiterate for clarity because it's often misunderstood. By using a template uuid in this first code you will generate a spawn. Spawns are new entities with their own unique uuids.
This first code uses a template to create a spawn at your location in which you are the anchor. I wrote this code so it will also print the spawn's uuid to manipulate further if you want: Freeze and Unfreeze it. Make it a Follower. Make it a Companion. Give it Boosts, Statuses, and Passives. Make it Invisible. Make it run Offstage or back Onstage. Transform it into another entity. Force it to Equip items. Change its Faction. Heal it. Kill it. Revive it. etc...
Trying to figure out this one, when I try any of these I get:


Error:[string "SetInvisible("7d4facdf-11a6-6743-f08e-60cf60e..."]:1: attempt to call a nil value (global 'SetInvisible')
stack traceback:
[string "SetInvisible("7d4facdf-11a6-6743-f08e-60cf60e..."]:1: in main chunk
Script Error
Revive("7d4facdf-11a6-6743-f08e-60cf60e44483")

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