Into the Dead: Our Darkest Days

Upload your cheat tables here (No requests)
imjustmaxie
Expert Cheater
Expert Cheater
Posts: 287
Joined: Mon Aug 06, 2018 6:00 pm
Reputation: 254

Re: Into the Dead: Our Darkest Days

Post by imjustmaxie »

kaylenky wrote:
Thu Apr 17, 2025 11:44 am
imjustmaxie wrote:
Thu Apr 17, 2025 11:03 am
kaylenky wrote:
Thu Apr 17, 2025 9:58 am
Boltcutter didn't work with Item Stacks, others works like magic, thanks.
Hi, is the boltcutter a stack based item or not?
If I recall correctly, its stack size is only 1, same goes to boxes and clothes. You can see the stack size if you check the inventory on Prepare Scavenge menu.
So far, the inventory item amount modifier only works if the stack size is not 1.
I keep it like that since I’m afraid it might break the game’s mechanic.

In the meantime, if you need to use multiple items of one stack size, you’d have to earn them one by one.
I tried another trainer besides this table and it can be stacked, and of course i craft it more than once, its just the stack size didn’t include this item code, its a one time used item just like the lock-pick and the sound distracting bottle, i don’t understand how is it different but the table have more than enough features, so no sweat, by far my favorite, thanks.
Hi, thank you for the response.
I’ll try to include the stack size limit bypass, and that if the option is enabled, all stacks could have its value modified with the inventory item modifier.
Or probably some other way, I’ll think of it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kaylenky
Noobzor
Noobzor
Posts: 11
Joined: Fri Feb 18, 2022 8:14 am
Reputation: 1

Re: Into the Dead: Our Darkest Days

Post by kaylenky »

Hi, no problems for the table, just the recent hotfix makes some item cant be stacks but didn’t affect any essentials features.

imjustmaxie
Expert Cheater
Expert Cheater
Posts: 287
Joined: Mon Aug 06, 2018 6:00 pm
Reputation: 254

Re: Into the Dead: Our Darkest Days

Post by imjustmaxie »

kaylenky wrote:
Thu Apr 17, 2025 11:51 pm
Hi, no problems for the table, just the recent hotfix makes some item cant be stacks but didn’t affect any essentials features.
Hi,
I’ll include a stack limit bypass later.

imjustmaxie
Expert Cheater
Expert Cheater
Posts: 287
Joined: Mon Aug 06, 2018 6:00 pm
Reputation: 254

Re: Into the Dead: Our Darkest Days

Post by imjustmaxie »

Pushed an optional table update that:
- bypasses Backpack Stack Limit
- allows ALL inventory item amount modification.

oilnarak01
Expert Cheater
Expert Cheater
Posts: 69
Joined: Sun Feb 26, 2023 4:39 pm
Reputation: 12

Re: Into the Dead: Our Darkest Days

Post by oilnarak01 »

Thanks for the Mod , Could you also make free crafting / crafting all in one phase / umlimit ammo too ?

kaylenky
Noobzor
Noobzor
Posts: 11
Joined: Fri Feb 18, 2022 8:14 am
Reputation: 1

Re: Into the Dead: Our Darkest Days

Post by kaylenky »

My inventory got flooded by those weapons.
Can you make another which it didn't stacking on weapons? Much appreciate.

imjustmaxie
Expert Cheater
Expert Cheater
Posts: 287
Joined: Mon Aug 06, 2018 6:00 pm
Reputation: 254

Re: Into the Dead: Our Darkest Days

Post by imjustmaxie »

kaylenky wrote:
Sat Apr 19, 2025 5:10 am
My inventory got flooded by those weapons.
Can you make another which it didn't stacking on weapons? Much appreciate.
Hi.
You probably didn't read the note on the table I uploaded.
Since filtering the category involves getting the dynamic serializable GUIDs and I can't figure out how to link it to the category names, I have two options:

1. I can make stuff like bolt cutters, clothes stackable ONLY IF they're not used. Once it's used, the cheat will no longer apply to them.
Good news is that, weapons will not be affected by the stack amount issue.
2. All items are affected by the stack amount set by the cheat.

Some people want the first one, but they will complain about the mentioned items 'not working with cheat' after one use. :mellow:
The second option would not cause any issues at all, except it affects items that should exist as a single item (e.g weapons) and also display items such as crafting stations at the same amount.

I chose the second one.

I’ll take a look again later and see if I could get a list of the category GUIDs to compare.

kaylenky
Noobzor
Noobzor
Posts: 11
Joined: Fri Feb 18, 2022 8:14 am
Reputation: 1

Re: Into the Dead: Our Darkest Days

Post by kaylenky »

imjustmaxie wrote:
Tue Apr 22, 2025 11:12 am
kaylenky wrote:
Sat Apr 19, 2025 5:10 am
My inventory got flooded by those weapons.
Can you make another which it didn't stacking on weapons? Much appreciate.
Hi.
You probably didn't read the note on the table I uploaded.
Since filtering the category involves getting the dynamic serializable GUIDs and I can't figure out how to link it to the category names, I have two options:

1. I can make stuff like bolt cutters, clothes stackable ONLY IF they're not used. Once it's used, the cheat will no longer apply to them.
Good news is that, weapons will not be affected by the stack amount issue.
2. All items are affected by the stack amount set by the cheat.

Some people want the first one, but they will complain about the mentioned items 'not working with cheat' after one use. :mellow:
The second option would not cause any issues at all, except it affects items that should exist as a single item (e.g weapons) and also display items such as crafting stations at the same amount.

I chose the second one.

I’ll take a look again later and see if I could get a list of the category GUIDs to compare.
I'm not good at such things but what if making things wont be consumed upon used, does that easier than making certain things locked at 99?

imjustmaxie
Expert Cheater
Expert Cheater
Posts: 287
Joined: Mon Aug 06, 2018 6:00 pm
Reputation: 254

Re: Into the Dead: Our Darkest Days

Post by imjustmaxie »

kaylenky wrote:
Wed Apr 23, 2025 8:52 am
imjustmaxie wrote:
Tue Apr 22, 2025 11:12 am
kaylenky wrote:
Sat Apr 19, 2025 5:10 am
My inventory got flooded by those weapons.
Can you make another which it didn't stacking on weapons? Much appreciate.
Hi.
You probably didn't read the note on the table I uploaded.
Since filtering the category involves getting the dynamic serializable GUIDs and I can't figure out how to link it to the category names, I have two options:

1. I can make stuff like bolt cutters, clothes stackable ONLY IF they're not used. Once it's used, the cheat will no longer apply to them.
Good news is that, weapons will not be affected by the stack amount issue.
2. All items are affected by the stack amount set by the cheat.

Some people want the first one, but they will complain about the mentioned items 'not working with cheat' after one use. :mellow:
The second option would not cause any issues at all, except it affects items that should exist as a single item (e.g weapons) and also display items such as crafting stations at the same amount.

I chose the second one.

I’ll take a look again later and see if I could get a list of the category GUIDs to compare.
I'm not good at such things but what if making things wont be consumed upon used, does that easier than making certain things locked at 99?
Update:
Found a stable comparison that would exclude weapons from the inventory amount modifier.
Will include other fixes later.

exmobi
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Apr 25, 2025 12:21 pm
Reputation: 0

Re: Into the Dead: Our Darkest Days

Post by exmobi »

I can't select the "Backpack Size Modifier" option. After entering a number, I get the message: "terminating monoSymbolEnum due to timeout or error."

imjustmaxie
Expert Cheater
Expert Cheater
Posts: 287
Joined: Mon Aug 06, 2018 6:00 pm
Reputation: 254

Re: Into the Dead: Our Darkest Days

Post by imjustmaxie »

exmobi wrote:
Fri Apr 25, 2025 12:29 pm
I can't select the "Backpack Size Modifier" option. After entering a number, I get the message: "terminating monoSymbolEnum due to timeout or error."
Hi.
Yes, the checkbox is not meant to be enabled. I made it so that it works like a trigger button.
Also, ignore that monoSymbolEnum error message. If everything works as intended, it works.

exmobi
What is cheating?
What is cheating?
Posts: 2
Joined: Fri Apr 25, 2025 12:21 pm
Reputation: 0

Re: Into the Dead: Our Darkest Days

Post by exmobi »

imjustmaxie wrote:
Fri Apr 25, 2025 1:16 pm
exmobi wrote:
Fri Apr 25, 2025 12:29 pm
I can't select the "Backpack Size Modifier" option. After entering a number, I get the message: "terminating monoSymbolEnum due to timeout or error."
Hi.
Yes, the checkbox is not meant to be enabled. I made it so that it works like a trigger button.
Also, ignore that monoSymbolEnum error message. If everything works as intended, it works.
Oh ok, my mistake. Got it working, thanks a lot!

Post Reply

Who is online

Users browsing this forum: admantx, BLEXBot, DotBot, draw95, Ginger256, Google Adsense [Bot], Hiiro_World, Kill3rman, llpplplp, nicksskillz, primedonut, SemrushBot, Shadowboro, YandexBot, zoid8806