Factorio+41 v.2.0.55 + Space Age DLC

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Bloodybone
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by Bloodybone »

Dumme Idee wrote:
Wed Apr 09, 2025 8:16 pm
the table does not work for me when I open the table it gives the error unknown error getting the adress for xor eax,ea in line 151is this a problem with my setup?
That is weird looking through both table versions I can only find lines with xor eax,eax and not xor eax,ea. Which Table Version are you using? The Factorio.CT or Factorio_NoDebugSymbols.CT? When does the error occur/which script gives the error?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Cajou44
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by Cajou44 »

When I try to open the process I'm getting an error that says, "Failed opening process. Likely due to lack of admin rights". Tried to run CE as admin and I was able to attach but when I try to turn it on, it won't activate. The box just changes to circle and it keeps spinning.

Bloodybone
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by Bloodybone »

Cajou44 wrote:
Thu Apr 17, 2025 7:13 pm
When I try to open the process I'm getting an error that says, "Failed opening process. Likely due to lack of admin rights". Tried to run CE as admin and I was able to attach but when I try to turn it on, it won't activate. The box just changes to circle and it keeps spinning.
Which Table Version are you using the Normal one or the NoDebugSymbols one?

Cajou44
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by Cajou44 »

Bloodybone wrote:
Thu Apr 17, 2025 9:28 pm
Cajou44 wrote:
Thu Apr 17, 2025 7:13 pm
When I try to open the process I'm getting an error that says, "Failed opening process. Likely due to lack of admin rights". Tried to run CE as admin and I was able to attach but when I try to turn it on, it won't activate. The box just changes to circle and it keeps spinning.
Which Table Version are you using the Normal one or the NoDebugSymbols one?
I used the Normal one. I just tried the NoDebugSymbols and looks like that one works. That's interesting, I believe the normal version was the one I've always used before.

notanymore
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by notanymore »

Hi this table may cause the save game crash, I lost that save :( . I don't know which cheat option is a problem. And got some error on table normal version so I used NoDebugSym version it seems fine. And THANKS for your hardwork for this table, best factorio table ever. :D

This is the error from normal table version
151:Unknown error getting the address for xor eax,eax
HelperMem:
Factorio.String.IsPointer: // bool String.IsPointer(fString str)
This line 151 >> xor eax,eax
cmp dword ptr [rcx+18],F
seta al
ret

edit1. it's happened again, this time I only use
-Inf healt
-Achievement allow
-No craft req
-Reveal all recipe
-give item (legendary Mech armor and equipment only)
-Inf cursor item
It can play until I'm quit the game and reload the save. Hope it can fix.

Bloodybone
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by Bloodybone »

notanymore wrote:
Fri May 02, 2025 2:16 pm
Hi this table may cause the save game crash, I lost that save :( . I don't know which cheat option is a problem. And got some error on table normal version so I used NoDebugSym version it seems fine. And THANKS for your hardwork for this table, best factorio table ever. :D

This is the error from normal table version
151:Unknown error getting the address for xor eax,eax
HelperMem:
Factorio.String.IsPointer: // bool String.IsPointer(fString str)
This line 151 >> xor eax,eax
cmp dword ptr [rcx+18],F
seta al
ret

edit1. it's happened again, this time I only use
-Inf healt
-Achievement allow
-No craft req
-Reveal all recipe
-give item (legendary Mech armor and equipment only)
-Inf cursor item
It can play until I'm quit the game and reload the save. Hope it can fix.
What do you mean by you can play until you quit and reload the save? Does the save corrupt when you try to load it? Or when you save it? Or does the game just crash without the save corrupting?

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gir489
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by gir489 »

Fixed No Crafting Requirement for 2.0.47

Code: Select all

[ENABLE]
aobscanregion(unlockrecipes_aob_1,Factorio.ManualCrafter::startCrafting,Factorio.ManualCrafter::startCrafting+200, 80 78 0A 00 0F 84 3E 05 00 00)
aobscanregion(unlockrecipes_aob_2,Factorio.ManualCrafter::buildRecipeTree,Factorio.ManualCrafter::buildRecipeTree+200,80 79 0A 00 74 2C)
aobscanregion(unlockrecipes_aob_3,Factorio.RecipeToolTip::updateContent,Factorio.RecipeToolTip::updateContent+150,80 7B 0A 00 74 51)
//aobscanregion(unlockrecipes_aob_4,Factorio.ManualCrafter::startCrafting+200,Factorio.ManualCrafter::startCrafting+600,44 3B FB 41 0F 42 DF)
aobscanregion(unlockrecipes_aob_5,Factorio.ManualCrafter::startCrafting+100,Factorio.ManualCrafter::startCrafting+400,90 48 8D 54 24 30 48 8D 4C 24 30) // should be unique
aobscanregion(unlockrecipes_aob_6,Factorio.ManualCrafter::startCrafting,Factorio.ManualCrafter::startCrafting+150,90 48 8D 8D 18 01 00 00)
aobscanregion(unlockrecipes_aob_7,Factorio.ManualCrafter::startCrafting+100,Factorio.ManualCrafter::startCrafting+300,80 BE DB 03 00 00 00)
assert(Factorio.Character::canEverCraft+40,44 38 89 DB 03 00 00)

alloc(newmem,$1000,Factorio.exe)
label(unlockrecipes_aob_6_code)
label(return)
label(return_2)

newmem:
mov dword ptr [rax],#100
lea rdx,[rsp+30]
jmp return

unlockrecipes_aob_6_code:
mov dword ptr [rax],2
lea rcx,[rbp+118]
jmp return_2

unlockrecipes_aob_1:
  db 80 79 0A FF
registersymbol(unlockrecipes_aob_1)

unlockrecipes_aob_2:
  db 80 78 0A FF
registersymbol(unlockrecipes_aob_2)

unlockrecipes_aob_3:
  db 80 7B 0A FF

registersymbol(unlockrecipes_aob_3)

//unlockrecipes_aob_4:
//  db BB 01 00 00 00 90 90
//registersymbol(unlockrecipes_aob_4)

unlockrecipes_aob_5+1:
  jmp newmem
return:
registersymbol(unlockrecipes_aob_5)

unlockrecipes_aob_6+1:
  jmp unlockrecipes_aob_6_code
  nop 2
return_2:
registersymbol(unlockrecipes_aob_6)

unlockrecipes_aob_7:
  db 80 BE DB 03 00 00 FF

registersymbol(unlockrecipes_aob_7)

Factorio.Character::canEverCraft+40:
  db 80 b9 db 03 00 00 ff

[DISABLE]

unlockrecipes_aob_1:
  db 80 78 0A 00 0F 84 3E 05 00 00

unregistersymbol(unlockrecipes_aob_1)

unlockrecipes_aob_2:
  db 80 78 0A 00

unregistersymbol(unlockrecipes_aob_2)

unlockrecipes_aob_3:
  db 80 79 0A 00 74 2C

unregistersymbol(unlockrecipes_aob_3)

//unlockrecipes_aob_4:
// db 44 3B FB 41 0F 42 DF

//unregistersymbol(unlockrecipes_aob_4)

unlockrecipes_aob_5+1:
  db 48 8D 54 24 30

unregistersymbol(unlockrecipes_aob_5)

unlockrecipes_aob_6+1:
  db 48 8D 8D 18 01 00 00

unregistersymbol(unlockrecipes_aob_6)

unlockrecipes_aob_7:
  db 80 BE DB 03 00 00 00

unregistersymbol(unlockrecipes_aob_7)

Factorio.Character::canEverCraft+40:
  db 44 38 89 DB 03 00 00

dealloc(newmem)

notanymore
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by notanymore »

Bloodybone wrote:
Sat May 03, 2025 3:19 pm
notanymore wrote:
Fri May 02, 2025 2:16 pm
Hi this table may cause the save game crash, I lost that save :( . I don't know which cheat option is a problem. And got some error on table normal version so I used NoDebugSym version it seems fine. And THANKS for your hardwork for this table, best factorio table ever. :D

This is the error from normal table version
151:Unknown error getting the address for xor eax,eax
HelperMem:
Factorio.String.IsPointer: // bool String.IsPointer(fString str)
This line 151 >> xor eax,eax
cmp dword ptr [rcx+18],F
seta al
ret

edit1. it's happened again, this time I only use
-Inf healt
-Achievement allow
-No craft req
-Reveal all recipe
-give item (legendary Mech armor and equipment only)
-Inf cursor item
It can play until I'm quit the game and reload the save. Hope it can fix.
What do you mean by you can play until you quit and reload the save? Does the save corrupt when you try to load it? Or when you save it? Or does the game just crash without the save corrupting?
The save corrupted after I tried to load it when play for a while.

modzhahead
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by modzhahead »

gir489 wrote:
Mon May 05, 2025 6:02 pm
Fixed No Crafting Requirement for 2.0.47

Code: Select all

[ENABLE]
aobscanregion(unlockrecipes_aob_1,Factorio.ManualCrafter::startCrafting,Factorio.ManualCrafter::startCrafting+200, 80 78 0A 00 0F 84 3E 05 00 00)
aobscanregion(unlockrecipes_aob_2,Factorio.ManualCrafter::buildRecipeTree,Factorio.ManualCrafter::buildRecipeTree+200,80 79 0A 00 74 2C)
aobscanregion(unlockrecipes_aob_3,Factorio.RecipeToolTip::updateContent,Factorio.RecipeToolTip::updateContent+150,80 7B 0A 00 74 51)
//aobscanregion(unlockrecipes_aob_4,Factorio.ManualCrafter::startCrafting+200,Factorio.ManualCrafter::startCrafting+600,44 3B FB 41 0F 42 DF)
aobscanregion(unlockrecipes_aob_5,Factorio.ManualCrafter::startCrafting+100,Factorio.ManualCrafter::startCrafting+400,90 48 8D 54 24 30 48 8D 4C 24 30) // should be unique
aobscanregion(unlockrecipes_aob_6,Factorio.ManualCrafter::startCrafting,Factorio.ManualCrafter::startCrafting+150,90 48 8D 8D 18 01 00 00)
aobscanregion(unlockrecipes_aob_7,Factorio.ManualCrafter::startCrafting+100,Factorio.ManualCrafter::startCrafting+300,80 BE DB 03 00 00 00)
assert(Factorio.Character::canEverCraft+40,44 38 89 DB 03 00 00)

alloc(newmem,$1000,Factorio.exe)
label(unlockrecipes_aob_6_code)
label(return)
label(return_2)

newmem:
mov dword ptr [rax],#100
lea rdx,[rsp+30]
jmp return

unlockrecipes_aob_6_code:
mov dword ptr [rax],2
lea rcx,[rbp+118]
jmp return_2

unlockrecipes_aob_1:
  db 80 79 0A FF
registersymbol(unlockrecipes_aob_1)

unlockrecipes_aob_2:
  db 80 78 0A FF
registersymbol(unlockrecipes_aob_2)

unlockrecipes_aob_3:
  db 80 7B 0A FF

registersymbol(unlockrecipes_aob_3)

//unlockrecipes_aob_4:
//  db BB 01 00 00 00 90 90
//registersymbol(unlockrecipes_aob_4)

unlockrecipes_aob_5+1:
  jmp newmem
return:
registersymbol(unlockrecipes_aob_5)

unlockrecipes_aob_6+1:
  jmp unlockrecipes_aob_6_code
  nop 2
return_2:
registersymbol(unlockrecipes_aob_6)

unlockrecipes_aob_7:
  db 80 BE DB 03 00 00 FF

registersymbol(unlockrecipes_aob_7)

Factorio.Character::canEverCraft+40:
  db 80 b9 db 03 00 00 ff

[DISABLE]

unlockrecipes_aob_1:
  db 80 78 0A 00 0F 84 3E 05 00 00

unregistersymbol(unlockrecipes_aob_1)

unlockrecipes_aob_2:
  db 80 78 0A 00

unregistersymbol(unlockrecipes_aob_2)

unlockrecipes_aob_3:
  db 80 79 0A 00 74 2C

unregistersymbol(unlockrecipes_aob_3)

//unlockrecipes_aob_4:
// db 44 3B FB 41 0F 42 DF

//unregistersymbol(unlockrecipes_aob_4)

unlockrecipes_aob_5+1:
  db 48 8D 54 24 30

unregistersymbol(unlockrecipes_aob_5)

unlockrecipes_aob_6+1:
  db 48 8D 8D 18 01 00 00

unregistersymbol(unlockrecipes_aob_6)

unlockrecipes_aob_7:
  db 80 BE DB 03 00 00 00

unregistersymbol(unlockrecipes_aob_7)

Factorio.Character::canEverCraft+40:
  db 44 38 89 DB 03 00 00

dealloc(newmem)
maybe I'm doing something wrong, but when I copy and paste this code into the corresponding script, an error appears:
Image

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gir489
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by gir489 »

modzhahead wrote:
Tue May 06, 2025 8:05 pm
gir489 wrote:
Mon May 05, 2025 6:02 pm
Fixed No Crafting Requirement for 2.0.47

Code: Select all

[ENABLE]
aobscanregion(unlockrecipes_aob_1,Factorio.ManualCrafter::startCrafting,Factorio.ManualCrafter::startCrafting+200, 80 78 0A 00 0F 84 3E 05 00 00)
aobscanregion(unlockrecipes_aob_2,Factorio.ManualCrafter::buildRecipeTree,Factorio.ManualCrafter::buildRecipeTree+200,80 79 0A 00 74 2C)
aobscanregion(unlockrecipes_aob_3,Factorio.RecipeToolTip::updateContent,Factorio.RecipeToolTip::updateContent+150,80 7B 0A 00 74 51)
//aobscanregion(unlockrecipes_aob_4,Factorio.ManualCrafter::startCrafting+200,Factorio.ManualCrafter::startCrafting+600,44 3B FB 41 0F 42 DF)
aobscanregion(unlockrecipes_aob_5,Factorio.ManualCrafter::startCrafting+100,Factorio.ManualCrafter::startCrafting+400,90 48 8D 54 24 30 48 8D 4C 24 30) // should be unique
aobscanregion(unlockrecipes_aob_6,Factorio.ManualCrafter::startCrafting,Factorio.ManualCrafter::startCrafting+150,90 48 8D 8D 18 01 00 00)
aobscanregion(unlockrecipes_aob_7,Factorio.ManualCrafter::startCrafting+100,Factorio.ManualCrafter::startCrafting+300,80 BE DB 03 00 00 00)
assert(Factorio.Character::canEverCraft+40,44 38 89 DB 03 00 00)

alloc(newmem,$1000,Factorio.exe)
label(unlockrecipes_aob_6_code)
label(return)
label(return_2)

newmem:
mov dword ptr [rax],#100
lea rdx,[rsp+30]
jmp return

unlockrecipes_aob_6_code:
mov dword ptr [rax],2
lea rcx,[rbp+118]
jmp return_2

unlockrecipes_aob_1:
  db 80 79 0A FF
registersymbol(unlockrecipes_aob_1)

unlockrecipes_aob_2:
  db 80 78 0A FF
registersymbol(unlockrecipes_aob_2)

unlockrecipes_aob_3:
  db 80 7B 0A FF

registersymbol(unlockrecipes_aob_3)

//unlockrecipes_aob_4:
//  db BB 01 00 00 00 90 90
//registersymbol(unlockrecipes_aob_4)

unlockrecipes_aob_5+1:
  jmp newmem
return:
registersymbol(unlockrecipes_aob_5)

unlockrecipes_aob_6+1:
  jmp unlockrecipes_aob_6_code
  nop 2
return_2:
registersymbol(unlockrecipes_aob_6)

unlockrecipes_aob_7:
  db 80 BE DB 03 00 00 FF

registersymbol(unlockrecipes_aob_7)

Factorio.Character::canEverCraft+40:
  db 80 b9 db 03 00 00 ff

[DISABLE]

unlockrecipes_aob_1:
  db 80 78 0A 00 0F 84 3E 05 00 00

unregistersymbol(unlockrecipes_aob_1)

unlockrecipes_aob_2:
  db 80 78 0A 00

unregistersymbol(unlockrecipes_aob_2)

unlockrecipes_aob_3:
  db 80 79 0A 00 74 2C

unregistersymbol(unlockrecipes_aob_3)

//unlockrecipes_aob_4:
// db 44 3B FB 41 0F 42 DF

//unregistersymbol(unlockrecipes_aob_4)

unlockrecipes_aob_5+1:
  db 48 8D 54 24 30

unregistersymbol(unlockrecipes_aob_5)

unlockrecipes_aob_6+1:
  db 48 8D 8D 18 01 00 00

unregistersymbol(unlockrecipes_aob_6)

unlockrecipes_aob_7:
  db 80 BE DB 03 00 00 00

unregistersymbol(unlockrecipes_aob_7)

Factorio.Character::canEverCraft+40:
  db 44 38 89 DB 03 00 00

dealloc(newmem)
maybe I'm doing something wrong, but when I copy and paste this code into the corresponding script, an error appears:
Image
Requires the debug symbols.

diogofmaciel
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by diogofmaciel »

Does not work for 2.0.47? I click on "Bloodybone" and nothing happens

modzhahead
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by modzhahead »

gir489 wrote:
Tue May 06, 2025 11:34 pm
Requires the debug symbols.
I don't really understand what to do with this, could you tell me what to do in this situation? I'm using table 2.0.43 without debug symbols (the regular version doesn't work for me at all)

notanymore
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by notanymore »

modzhahead wrote:
Thu May 08, 2025 7:54 pm
gir489 wrote:
Tue May 06, 2025 11:34 pm
Requires the debug symbols.
I don't really understand what to do with this, could you tell me what to do in this situation? I'm using table 2.0.43 without debug symbols (the regular version doesn't work for me at all)
It's seem fine with me. but once you activated the table first time you need to close it and open it again or play the game for a while.

notanymore
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by notanymore »

Bloodybone wrote:
Sat May 03, 2025 3:19 pm
notanymore wrote:
Fri May 02, 2025 2:16 pm
Hi this table may cause the save game crash, I lost that save :( . I don't know which cheat option is a problem. And got some error on table normal version so I used NoDebugSym version it seems fine. And THANKS for your hardwork for this table, best factorio table ever. :D

This is the error from normal table version
151:Unknown error getting the address for xor eax,eax
HelperMem:
Factorio.String.IsPointer: // bool String.IsPointer(fString str)
This line 151 >> xor eax,eax
cmp dword ptr [rcx+18],F
seta al
ret

edit1. it's happened again, this time I only use
-Inf healt
-Achievement allow
-No craft req
-Reveal all recipe
-give item (legendary Mech armor and equipment only)
-Inf cursor item
It can play until I'm quit the game and reload the save. Hope it can fix.
What do you mean by you can play until you quit and reload the save? Does the save corrupt when you try to load it? Or when you save it? Or does the game just crash without the save corrupting?
Image

legendary armor maybe a problem? I just start new game then used cheat to give item without research.

diogofmaciel
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Re: Factorio+41 v.2.0.43 + Space Age DLC

Post by diogofmaciel »

Will this be updated to 2.0.47? Several options don't work

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