[REQUEST] : Runescape: DragonWilds

Ask about cheats/tables for single player games here
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Akira
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Re: [REQUEST] : Runescape: DragonWilds

Post by Akira »

syntheticlion wrote:
Thu Apr 17, 2025 2:15 pm
eggs wrote:
Thu Apr 17, 2025 2:40 am
carlskie wrote:
Thu Apr 17, 2025 1:56 am
The script is simply incorrectly written.
Move line 19 and 20 below line 28.

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eggs
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Re: [REQUEST] : Runescape: DragonWilds

Post by eggs »

syntheticlion wrote:
Thu Apr 17, 2025 2:15 pm
Whenever I edit that number to be anything other than 10, the game crashes, do I need to change anything else?

Is hitting level 99 supposed to show a "next level" at a negative value? I know you're not supposed to go over obviously but just want to make sure it didn't bug out either
yes i have a negative level on that one too (i assume they just dont want you to level further) also I was wrong, the number needs to be a full number without decimals so if you change it to 2.0 it will work

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Re: [REQUEST] : Runescape: DragonWilds

Post by Somebodyy »

Has anyone figured out the ItemData table yet?

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Re: [REQUEST] : Runescape: DragonWilds

Post by Boss_DTF »

eggs wrote:
Thu Apr 17, 2025 2:32 pm
syntheticlion wrote:
Thu Apr 17, 2025 2:15 pm
Whenever I edit that number to be anything other than 10, the game crashes, do I need to change anything else?

Is hitting level 99 supposed to show a "next level" at a negative value? I know you're not supposed to go over obviously but just want to make sure it didn't bug out either
yes i have a negative level on that one too (i assume they just dont want you to level further) also I was wrong, the number needs to be a full number without decimals so if you change it to 2.0 it will work
Looks like the max level for skills is 50 if done legit.

carlskie
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Re: [REQUEST] : Runescape: DragonWilds

Post by carlskie »

hopefully someone add
unlimited health and stamina

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Re: [REQUEST] : Runescape: DragonWilds

Post by eggs »

Image
Im pretty sure that there's built-in cheatscripts with an ingame-UI in the current release. When i find the time ill run ue4ss with that game and find a way to activate the scripts instead. or someone else whoever has the skills go ahead and do it.

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Akira
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Re: [REQUEST] : Runescape: DragonWilds

Post by Akira »

eggs wrote:
Fri Apr 18, 2025 5:48 am
Im pretty sure that there's built-in cheats
All custom cheatManager commands are stripped out (ret 000).
Unlocking the console and constructing the cheat manager were the first things I did before I started to look at other things.

Saw multiple debug ui references but at least one of them was nil, so not sure if the ui stuff exists and even if so the functions of it might be stripped out as well.

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Re: [REQUEST] : Runescape: DragonWilds

Post by Evoc »

FYI to those not enjoying the survival mechanics (I found food/hydration decrease way too quickly and become annoying), changing the sustenance/hydration decay buffer to something like 999999 will prevent them from decreasing for the amount of time specified in seconds, it also saves to the characters json file so is persistent between reloads.

If you can't be bothered to search and modify it using CE you could try editing the json file, it should be under the line "HydrationDecayBuffer" and "SustenanceDecayBuffer".

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Re: [REQUEST] : Runescape: DragonWilds

Post by Akira »

Evoc wrote:
Fri Apr 18, 2025 10:40 am
it also saves to the characters json file
Thanks for the info, on first game start I only saw .sav files so I ignored the save file folder. :ph34r:


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Re: [REQUEST] : Runescape: DragonWilds

Post by ArayaVena »

Evoc wrote:
Fri Apr 18, 2025 10:40 am
FYI to those not enjoying the survival mechanics (I found food/hydration decrease way too quickly and become annoying), changing the sustenance/hydration decay buffer to something like 999999 will prevent them from decreasing for the amount of time specified in seconds, it also saves to the characters json file so is persistent between reloads.

If you can't be bothered to search and modify it using CE you could try editing the json file, it should be under the line "HydrationDecayBuffer" and "SustenanceDecayBuffer".
If you die, it will reset and you start losing food/drink again :D

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Re: [REQUEST] : Runescape: DragonWilds

Post by Evoc »

ArayaVena wrote:
Fri Apr 18, 2025 11:22 pm
Evoc wrote:
Fri Apr 18, 2025 10:40 am
FYI to those not enjoying the survival mechanics (I found food/hydration decrease way too quickly and become annoying), changing the sustenance/hydration decay buffer to something like 999999 will prevent them from decreasing for the amount of time specified in seconds, it also saves to the characters json file so is persistent between reloads.

If you can't be bothered to search and modify it using CE you could try editing the json file, it should be under the line "HydrationDecayBuffer" and "SustenanceDecayBuffer".
If you die, it will reset and you start losing food/drink again :D
You can use UE4SS if you want it to persist, here's a script for it -

Code: Select all

NotifyOnNewObject("/Script/Dominion.HydrationComponent", function(Object)
    ExecuteInGameThread(function()
        if Object then
            local name = Object:GetFullName()
            if not name:match("HydrationComponent_GEN_VARIABLE") then
                Object:SetPropertyValue("DecayRatePerHour", 0)
            end
        end
    end)
end)

NotifyOnNewObject("/Script/Dominion.SustenanceComponent", function(Object)
    ExecuteInGameThread(function()
        if Object then
            local name = Object:GetFullName()
            if not name:match("SustenanceComponent_GEN_VARIABLE") then
                Object:SetPropertyValue("DecayRatePerHour", 0)
            end
        end
    end)
end)

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Re: [REQUEST] : Runescape: DragonWilds

Post by Freqcow »

At this point in time, just use EU4SS. There's also a developer map that's been uploaded. Go ahead and grab it from you know where.

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Re: [REQUEST] : Runescape: DragonWilds

Post by Lostgunman »

I would love to see Stamina locked as a cheat. That is the one thing that is pissing me off the most. Everything uses TOO much stamina.

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Re: [REQUEST] : Runescape: DragonWilds

Post by ArayaVena »

Evoc wrote:
Sat Apr 19, 2025 4:08 am
ArayaVena wrote:
Fri Apr 18, 2025 11:22 pm
Evoc wrote:
Fri Apr 18, 2025 10:40 am
FYI to those not enjoying the survival mechanics (I found food/hydration decrease way too quickly and become annoying), changing the sustenance/hydration decay buffer to something like 999999 will prevent them from decreasing for the amount of time specified in seconds, it also saves to the characters json file so is persistent between reloads.

If you can't be bothered to search and modify it using CE you could try editing the json file, it should be under the line "HydrationDecayBuffer" and "SustenanceDecayBuffer".
If you die, it will reset and you start losing food/drink again :D
You can use UE4SS if you want it to persist, here's a script for it -

Code: Select all

NotifyOnNewObject("/Script/Dominion.HydrationComponent", function(Object)
    ExecuteInGameThread(function()
        if Object then
            local name = Object:GetFullName()
            if not name:match("HydrationComponent_GEN_VARIABLE") then
                Object:SetPropertyValue("DecayRatePerHour", 0)
            end
        end
    end)
end)

NotifyOnNewObject("/Script/Dominion.SustenanceComponent", function(Object)
    ExecuteInGameThread(function()
        if Object then
            local name = Object:GetFullName()
            if not name:match("SustenanceComponent_GEN_VARIABLE") then
                Object:SetPropertyValue("DecayRatePerHour", 0)
            end
        end
    end)
end)
Thanks! Works great!

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Re: [REQUEST] : Runescape: DragonWilds

Post by thefatandchillgamer »

I have combined a few cheat tables, one of the cheat tables is v4 from the original request, another is from a youtuber. Their information is still in this table itself. I cleaned it up a bit, but left their password for their script in it, however the pw is clearly visible on the table to unlock their scripts. If anyone else wants to add/edit this go for it I'm a big nub when it comes to this stuff.

This table adds

Decay rate
HP / and God Mode(cant be hit)
Stamina Lock and several others.

Enjoy


---TFCG
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