Those in the middle i mean, activate the script, jump once, deactivate and reactivate the script after you'll get some hit.That's how it works since i only tested with one enemy, one kebbat or what was that named, that's all i could find in my 5 minutes gameplay.After i've restarted the game, again one of those things i've found.
See if it works, i don't have another version downloaded, tested in solo mode.You'll see also something in skills (not updated in the game).
Those in the middle i mean, activate the script, jump once, deactivate and reactivate the script after you'll get some hit.That's how it works since i only tested with one enemy, one kebbat or what was that named, that's all i could find in my 5 minutes gameplay.After i've restarted the game, again one of those things i've found.
See if it works, i don't have another version downloaded, tested in solo mode.You'll see also something in skills (not updated in the game).
Works but also gives infinite hp to enemies after some hits.
Those in the middle i mean, activate the script, jump once, deactivate and reactivate the script after you'll get some hit.That's how it works since i only tested with one enemy, one kebbat or what was that named, that's all i could find in my 5 minutes gameplay.After i've restarted the game, again one of those things i've found.
See if it works, i don't have another version downloaded, tested in solo mode.You'll see also something in skills (not updated in the game).
Build 18130295
I've checked it a few times, it works on the first enemy with this version. After that either I stop being immortal and HP goes down normally and then the enemy becomes immortal and I can't kill him. I appreciate the effort!
small itemhack, you can split items to get more mats. doesn't decrease on consumption.
wont do more till the game is more refined, found oout that this is all i needed to keep the game "fun", so feel free to implement it into your more complete table
note for hunger, tiredness, thirst: the patterns i used are a bit wonky activating single ones might address the the wrong stat, you can activate all 3 and it should work.
how to undo the exp modifier? im on negative now skills are gone
how to undo the exp modifier? im on negative now skills are gone
AFAIK you cant the numbers go into the negative once you are skillcapped (or rather it exceeded the 32bit int boundaries. I overlooked that the skillgain is cumulative if executed in short succession, which makes a 1000% modifier a bit strong. You can however edit the script and change the modifier to something more lightweight such 1.5 or 1.2.
how to undo the exp modifier? im on negative now skills are gone
AFAIK you cant the numbers go into the negative once you are skillcapped (or rather it exceeded the 32bit int boundaries. I overlooked that the skillgain is cumulative if executed in short succession, which makes a 1000% modifier a bit strong. You can however edit the script and change the modifier to something more lightweight such 1.5 or 1.2.
ohh no, is there a way to make it positive again? i dont wanna remake new character
how to undo the exp modifier? im on negative now skills are gone
AFAIK you cant the numbers go into the negative once you are skillcapped (or rather it exceeded the 32bit int boundaries. I overlooked that the skillgain is cumulative if executed in short succession, which makes a 1000% modifier a bit strong. You can however edit the script and change the modifier to something more lightweight such 1.5 or 1.2.
ohh no, is there a way to make it positive again? i dont wanna remake new character
There is a way.
Go to "AppData\Local\RSDragonwilds\Saved\SaveCharacters"
Open your character's .json File with a text editor.
Search for "skills".
The Skillnames have IDs, but you can clearly see the broken ones by their huge amounts of xp.
I fixed it by putting a low number "20000" and then going into the game and getting a lvl in it.
Would like to make a few request.
Teleport To Location (Map)
Highlighted Item Editor (Inventory)
Highlighted Item Editor (World)
Zero Cooldown On Rune Spells
Dragon Never Attacks (He's seriously annoying.)
Never Hunted By Goblins - They randomly spawn into your house/area instead of spawning outside.
Never Raided By Goblins
AFAIK you cant the numbers go into the negative once you are skillcapped (or rather it exceeded the 32bit int boundaries. I overlooked that the skillgain is cumulative if executed in short succession, which makes a 1000% modifier a bit strong. You can however edit the script and change the modifier to something more lightweight such 1.5 or 1.2.
ohh no, is there a way to make it positive again? i dont wanna remake new character
There is a way.
Go to "AppData\Local\RSDragonwilds\Saved\SaveCharacters"
Open your character's .json File with a text editor.
Search for "skills".
The Skillnames have IDs, but you can clearly see the broken ones by their huge amounts of xp.
I fixed it by putting a low number "20000" and then going into the game and getting a lvl in it.
Would like to make a few request.
Teleport To Location (Map)
Highlighted Item Editor (Inventory)
Highlighted Item Editor (World)
Zero Cooldown On Rune Spells
Dragon Never Attacks (He's seriously annoying.)
Never Hunted By Goblins - They randomly spawn into your house/area instead of spawning outside.
Never Raided By Goblins
Hello! i tested the latest table and wanted to reply to you because i think some of these are not needed. For teleport, just keep the mats on hand to build the teleporter. i used the item cheat to have enough mats and i basically set them up where i need them they will be there always making it simple to go back to places i find useful. i really do not see a need to modify items as things appear to work perfect with the infinite items.
I do not mind raids that much unless they start after i have died. but i would love the dragon removal thing. it is a dumb artificial difficulty thing that just makes the game a pain.
For the rune spells i guess it is fine? given that magic is not yet fully implemented i can go with or without it. Right now my pain point is on gems. i need opals but cannot get any.
In your script you compare against a value at offset 0x80 but there's nothing in the attribute class reflected with that offset, so not sure how stable that is.
However at offset 0x50 you have a pointer, from there you have at offset 0x60 a pointer and from there a pointer at offset 0x28 and in there at offset 0x00 you have the attribute name as string.
how to undo the exp modifier? im on negative now skills are gone
AFAIK you cant the numbers go into the negative once you are skillcapped (or rather it exceeded the 32bit int boundaries. I overlooked that the skillgain is cumulative if executed in short succession, which makes a 1000% modifier a bit strong. You can however edit the script and change the modifier to something more lightweight such 1.5 or 1.2.
Whenever I edit that number to be anything other than 10, the game crashes, do I need to change anything else?
Is hitting level 99 supposed to show a "next level" at a negative value? I know you're not supposed to go over obviously but just want to make sure it didn't bug out either
Last edited by syntheticlion on Thu Apr 17, 2025 2:27 pm, edited 1 time in total.