Crashlands 2 Requests

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Bossrd00
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Crashlands 2 Requests

Post by Bossrd00 »

Game Name: Crashlands 2
Game Engine: uknow
Game Version: 1.0
Options Required: infinite item \ Mats or free craft
Steam Website:



Other Info:

liufeng24415
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Re: Crashlands 2 Requests

Post by liufeng24415 »

Just search for "double floating point". It's very simple

Agnarion
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Re: Crashlands 2 Requests

Post by Agnarion »

+1

Kuroiteiken
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Re: Crashlands 2 Requests

Post by Kuroiteiken »

health is double, but it changes time to time. if you lock it, game crashes

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Chindopopito
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Re: Crashlands 2 Requests

Post by Chindopopito »

It is not that hard to get the stuff done. I highly doubt this game will get a proper table. It was made just like the first one, and the first one never got a table. That being said, you still can scan for materials using the double value type.

You can't see your materials anywhere in the menus, BUT, you can see how many you have when you track an item you want to craft. You can also see the current amount when you craft. All you have to do is scan the current materials you have. Usually, the game will show you something like this:

11/22 0/11 7/25

The numbers on the left from the SLASH are your current materials (amount), all you have to do is scan that number, get more, scan next, and you'll get 3 or 4 results. Grab those, change it and give it a couple of seconds and the amount will update.

You can only have, 9999 of each material. Give yourself 9K of each, to avoid clutter from extra loot you won't be able to pick.

P.S. You can do the same with the Infuse Crystals or "JUICE JEMS" as they are call in the game. Keep in mind that AFAIK, there are only 60 JEMS in the game, but you can pretty much max out all the options available for your suit.

cooleko2
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Re: Crashlands 2 Requests

Post by cooleko2 »

This table works for me so far in v1.0.3-rc.4, just has 9,999 items on pickup and 9,999 items on use. Only played for a few minutes but this should meet your request of infinite mats.

4/21 - Updated the table over the weekend, it now includes:
  1. Set Items to 9999 on Use
  2. Set Items to 9999 on pickup
  3. Infinite Dashes
  4. Instant Catch
  5. Instant Research
4/22 - Noticed a game ending error, do not use the 9999 scripts when interacting with eggs. I'm not certain whether it is from picking it up or placing it in the nest, but if you have 9999 on it 'stacks' the eggs which causes a game error that cannot be recovered from.

4/26 - Added Status timer cheats:
  • Max stacks on status effects
  • Inf Status Timers
This assumes that all negative status effects have negative values and all positive status effects have positive values, which (while the case for poison and bleed effects I witnessed) may not be the case throughout the game. If you come across a status effect that breaks this trend, just turn the timer cheat off until it falls off natively.

5/8 - Fixed the stack crashes by requiring an item be stacked to 2 (for pickup) or 3 (for use) before it will stack them to 9999. It's a bit annoying but I never found a way to confirm whether an item could be stacked unless it was natively stacked on the calling of the function. You can now leave the 9999 scripts always on.

5/12 - Partially updated the table for v1.1.3-rc.3, keeping the older AOBs around to push a revision in the future that is version agnostic. I started a new game so I don't think the status effect stacking is working, and I reverted the status timers back to affecting everything because I may have noticed a way to ignore enemies in one of the registers, but didn't have enough time to work through it. If you copy the code from the earlier version, it will restore the negative effect (and regen) canceling. I haven't found any negative effects in the new game to see if I can differentiate regens from them, but will likely find some later this week.

5/13 - Confirmed everything is working, Inf Status Timers are still using a non-smart script which will make any and all effects last forever. You can copy the code portion from the old script if you want that functionality back until I work on the revamped version. Fixed a big in the 9999 on pickup which would crash the game on death.
Attachments
Crashlands2.CT
v1.1.3-rc.3 w/ bug fixes - 5/13
(43.64 KiB) Downloaded 115 times
Crashlands2.CT
Updated to v1.1.3-rc.3 5/12 - now obsolete
(41.28 KiB) Downloaded 15 times
Crashlands2.CT
Updated to fix stacking crashes 5/8 - v1.0.3-rc.4
(19.36 KiB) Downloaded 31 times
Crashlands2.CT
Updated with more options 4/26 - v1.0.3-rc.4 - now obsolete
(18.63 KiB) Downloaded 61 times
Crashlands2.CT
Updated with more options 4/21 - v1.0.3-rc.4 - now obsolete
(11.81 KiB) Downloaded 70 times

ageofmyth
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Re: Crashlands 2 Requests

Post by ageofmyth »

Can this cheat table please be updated for v1.2?

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