Commandos: Origins

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eTheBlack
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Commandos: Origins

Post by eTheBlack »

Game Name: Commandos: Origins
Game Engine: Unreal Engine 5
Game Version: 1.0 (FLT)
Options Required: God mode, Stealth, ...
Steam Website:
Other Info: Could be Unreal Engine 4, mixed info.

qq95604014
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Re: Commandos: Origins

Post by qq95604014 »

+1

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VampTY
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Re: Commandos: Origins

Post by VampTY »

FLT VERSION 1.0.0.74101

Stealth
Follow the exact paths, don't run, i've tested on few enemies on the first mission only.In rest i didn't played at all.See if it works!
:P

Also they might have added cheats inside, didn't looked!
Attachments
Commandos-Win64-Shipping.CT
(1.17 KiB) Downloaded 2931 times

Lija2012
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Re: Commandos: Origins

Post by Lija2012 »

+1 Game pass version

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BigBear743
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Re: Commandos: Origins

Post by BigBear743 »

Lija2012 wrote:
Fri Apr 11, 2025 12:43 pm
+1 Game pass version
Copy the code below and paste it onto your cheat engine, let me know if it work :?

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>57</ID>
      <Description>"Enemy no detection 2"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(easyenemy,Commandos-Win64-Shipping.exe,F3 0F 10 81 ? ? ? ? F3 0F 5F C1 F3 0F 11 81 ? ? ? ? C3 CC CC CC)
alloc(newmem,$100,easyenemy)

label(code2)
label(return)

newmem:
  xorps xmm0,xmm0
code2:
  readmem(easyenemy+C,8)
  jmp return

easyenemy+C:
  jmp newmem
  nop 3
return:
registersymbol(easyenemy code2)

[DISABLE]
easyenemy+C:
  readmem(code2,8)
unregistersymbol(*)
dealloc(*)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


morme
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Re: Commandos: Origins

Post by morme »

BigBear743 wrote:
Fri Apr 11, 2025 1:34 pm
Lija2012 wrote:
Fri Apr 11, 2025 12:43 pm
+1 Game pass version
Copy the code below and paste it onto your cheat engine, let me know if it work :?

...
It works perfectly.
The only thing is that I had to change from:
"Commandos-Win64-Shipping.exe"
to
"Commandos-WinGDK-Shipping.exe"

Thanks

tough registration
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Re: Commandos: Origins

Post by tough registration »

infinite ammo+1

iamthame
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Re: Commandos: Origins

Post by iamthame »

infinite ammo+1

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Akhent
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Re: Commandos: Origins

Post by Akhent »

Inf. Item and Ammo

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>74</ID>
      <Description>"Inf. Item and Ammo"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Commandos-Win64-Shipping.exe
  Version: 
  Date   : 2025-05-04
  Author : ROG

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Inf_Item,Commandos-Win64-Shipping.exe,F3 0F 10 40 0C E9) // should be unique
alloc(newmem,$1000,Inf_Item)

label(code)
label(return)

newmem:

code:
//push edx
//  mov edx,[rax+0c]
//  mov [rax+08],edx
//pop edx

cmp [rax+0c],(float)2
jae exitAmmo
  mov [rax+0c],(float)3
exitAmmo:
  movss xmm0,[rax+0C]
  jmp return

Inf_Item:
  jmp newmem
return:
registersymbol(Inf_Item)

[DISABLE]

Inf_Item:
  db F3 0F 10 40 0C

unregistersymbol(Inf_Item)
dealloc(newmem)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Last edited by Akhent on Tue May 06, 2025 2:37 pm, edited 1 time in total.

Joshuan
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Re: Commandos: Origins

Post by Joshuan »

Thank you very much Akhent.

Please excuse my question, would it be possible for you to split the cheats into 2 options?
- Inf. Item
- Inf. Ammo

That would be great.
Unfortunately I do not know how to do it.

Thank you again.

BAZZOO
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Re: Commandos: Origins

Post by BAZZOO »

The Items (medkits) aren't usable when the cheat is activated.

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Akhent
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Re: Commandos: Origins

Post by Akhent »

BAZZOO wrote:
Mon May 05, 2025 2:01 am
The Items (medkits) aren't usable when the cheat is activated.
change
cmp [rax+0c],(float)2
jae exitAmmo
mov [rax+0c],(float)3
exitAmmo:

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Akhent
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Re: Commandos: Origins

Post by Akhent »

1. Use/activate the initial first and click all comandos and disable after all zero item is 4
2. use/activate inf. item and ammo to make all ammo and item from 4 to 9
3. To use Medikal Kid save the game, deactivate the cheat and load the game again

cheat effect
1. Infinite Ammo and Item
2. God Mode
Attachments
Commandos-Win64-Shipping Ammo-Item and Health.CT
(501.72 KiB) Downloaded 272 times
Commandos-Win64-Shipping Ammo.CT
(469.86 KiB) Downloaded 175 times

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