New table version is out.
I addressed a few issues. The big one:
SmokeMage wrote: ↑Sat Mar 15, 2025 3:00 am
Tested, "Add Skill to Selected Item" not working as well, added skills lost after save & load.
I solved this by partially rewriting how the game loads items from your save file. Messing with save files is always kind of a dangerous thing, but from the (admittedly limited) testing i've done, no problems cropped up.
Skills you add to an item will now show up even after a save & load.
If you use this feature, maybe keep some additional save backups. Let me know if you come across any issues. There's an option to manually disable this by changing the line
fixItemSkillLoading = true
to false in the table lua script (Ctrl + Alt + L).
LegendZero88 wrote: ↑Sat Mar 15, 2025 12:19 pm
hello and thank for the table henry, but there is a method to get instant upgrades for the guild?
As promised, there is now a script in the Hub section that will both unlock higher ranked upgrades as well as make the completion instant. Higher rank upgrades may still show up as "?????" but you can mosue over them and read the tool tip.
The instant research works only when buying / clicking on them. If you already have one running, you can canel it by switching to a different one and then re-activating it.
SmokeMage wrote: ↑Mon Mar 17, 2025 8:59 am
I wonder if a character can have several duplicated traits, such as "Quick"*3 to get +3 movement.
(...)
If that really works, perhaps adding an extra title to a character is also possible. One character can have 0 to 1 title, so how about 2?
While duplicate traits don't do anything, and every title can only have exactly 1 character associated with them, i at least figured something out for the move speed.
Besides stats like attributes, hitpoints, critchance or dodge , each character has a stat called MovementRange. This stat does nothing - your actual movement range in combat is solely determined by the game's base movement range plus any +Movement bonuses from traits, skills or equipment. The game never even touches the MovementRange stat.
Until now. I added a script to the Character stats section to
Make [MovementRange] stat work in game! Activate this script, edit a character's MovementRange and update the character to increase their movement in battle.
This way, it's not a flat increase for everyone, but only the characters you want to change.
Aside from that, i added a script for
Time Progression in the Hub section. Here, you can progress the quest and assignment list without waiting for the next day, and also
stop assignments and quests from expiring!
CAUTION: The game currently has a bug where quests that go past their expiration date get stuck on the quest list! So if you have a quest that runs out in 2 days and you advance the quest list by 3 days, it gets stuck on the list. I posted a bug issue on the steam forums but who knows if the dev will fix a feature that you need cheats to access. To be safe, only advance the quest list by 1 day each.
Changelog:
Code: Select all
v8:
Added: Script that unlocks higher ranked Guild Upgrades and lets you complete them instantly
Fixed: Game will now load custom skills on items properly when loading a save, if you have already executed Table Setup.
Added: Scripts that keep quests and assignments from expiring
Added: Time Progression option, to progress quest and assignment list independently from current day
Added: exposed MovementRange stat for characters and made it actually work