Monster Hunter Wilds (v.2.0.1)

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Nilokeras64
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Nilokeras64 »

Leunsel wrote:
Mon Mar 31, 2025 3:59 pm
Nilokeras64 wrote:
Mon Mar 31, 2025 3:26 pm
Decorations are "Accessories" in the Save Data -> Inventory Section.
One could add Gems with that or adjust the amount one has, but that's it.
Awesome, thank you!


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Nilokeras64
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Nilokeras64 »

Leunsel wrote:
Mon Mar 31, 2025 3:59 pm
Decorations are "Accessories" in the Save Data -> Inventory Section.
One could add Gems with that or adjust the amount one has, but that's it.
I noticed that 17 : Chain Jewel III changes to Blaze Jewel III and 19 : Sane Jewel I changes to Stream Jewel II.

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

Nilokeras64 wrote:
Mon Mar 31, 2025 10:04 pm
Leunsel wrote:
Mon Mar 31, 2025 3:59 pm
Decorations are "Accessories" in the Save Data -> Inventory Section.
One could add Gems with that or adjust the amount one has, but that's it.
I noticed that 17 : Chain Jewel III changes to Blaze Jewel III and 19 : Sane Jewel I changes to Stream Jewel II.
I'm aware and have already stated that the current list is incorrect. Version 1.0.8 will (hopefully) fix that.

waldsbun
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Re: Monster Hunter Wilds (v.1.0.7)

Post by waldsbun »

Cheating is prohibited in the fighting tournament, but are there any plans to take measures against it?

blackatreyu
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Re: Monster Hunter Wilds (v.1.0.7)

Post by blackatreyu »

blackatreyu wrote:
Mon Mar 24, 2025 10:50 pm
Leunsel wrote:
Thu Mar 20, 2025 5:58 pm
blackatreyu wrote:
Thu Mar 20, 2025 5:38 pm

but be careful when using it. many of us have been softlocked at HR 40 and can't progress in-game.
Nah, the game is just weird.
Many had those kind of issues, even Playstation-Players.
It at some point just resolved for me personally, received a quest, unlocked the HR.
But I can't tell what event causes that.
Has anyone figured out a way to fix this? Is there a flag that could be triggered to advance the quest? I've completed every step recommended by every forum and even reset my hunter points, but haven't had any luck.
Any updates on fixing this issue? I was hoping the new update would.

Hoof
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Hoof »

is your table on patreon updated? that auto complete was killer, happy to pay

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

Hoof wrote:
Fri Apr 04, 2025 2:35 pm
is your table on patreon updated? that auto complete was killer, happy to pay
I'm working on it! About 90% is updated already as far as I can tell, but I haven't sent it out for testing yet!
Should be updated later that day!

Edit: The table has been updated and is now in the test phase! The test version is Patreon-only for now, until I can confirm that everything is stable... Thank you for your patience!

Ghend
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Ghend »

Thank you for the table and your hard work! Just out of curiosity, if I wanted to add the "decrypted" search to my own personal table, how would I do that? I tried doing "define new custom type (LUA)" and pasting it in there, but get an error "attempt to index a nil value (global 'Utility')".

I like to make my own tables for the sake of learning (e.g. in case a game gets updated and the table author isn't active anymore), and so far have been pretty stumped with Wilds, so any help is appreciated! Also curious how you go about finding the method to decrypt the values to begin with, but that's probably way above my level anyway. Doing unknown value + changed/unchanged with 4 Byte on pouch items didn't lead to any obvious values, and even though Binary works for the chest inventory, it does not seem to work for the pouch. Most of what I can find is only via Binary, with the exception of a handful of unobfuscated values like the Spirit Gauge level.

E: Well it turns out pouch items are just plain ole unobfuscated 2 Byte and very easy to make a script for, silly me. But the questions above still stand!

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Leunsel
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Leunsel »

Ghend wrote:
Sat Apr 05, 2025 12:27 am
E: Well it turns out pouch items are just plain ole unobfuscated 2 Byte and very easy to make a script for, silly me. But the questions above still stand!
"Utility" is a metatable I defined in my Lua Script Backend~
You'd just need to remove that!
So:

Code: Select all

-- Function Definition...
function RegisterDecryptionType()
    local TypeName, ByteCount, IsFloat = "Decrypted", 16, false
    local function BytesToValue(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15, b16, address)
        local encrypted = b1 | (b2 << 8) | (b3 << 16) | (b4 << 24) | (b5 << 32) | (b6 << 40) | (b7 << 48) | (b8 << 56)
        local multiplier = b9 | (b10 << 8) | (b11 << 16) | (b12 << 24) | (b13 << 32) | (b14 << 40) | (b15 << 48) | (b16 << 56)
        return encrypted / multiplier
    end
    local function ValueToBytes(value, address)
        local multiplier = readQword(address + 8) or 1
        local encrypted = value * multiplier
        return encrypted & 0xFF, (encrypted >> 8) & 0xFF, (encrypted >> 16) & 0xFF, (encrypted >> 24) & 0xFF,
               (encrypted >> 32) & 0xFF, (encrypted >> 40) & 0xFF, (encrypted >> 48) & 0xFF, (encrypted >> 56) & 0xFF,
               multiplier & 0xFF, (multiplier >> 8) & 0xFF, (multiplier >> 16) & 0xFF, (multiplier >> 24) & 0xFF,
               (multiplier >> 32) & 0xFF, (multiplier >> 40) & 0xFF, (multiplier >> 48) & 0xFF, (multiplier >> 56) & 0xFF
    end
    registerCustomTypeLua(TypeName, ByteCount, BytesToValue, ValueToBytes, IsFloat)
end

-- Function Call
RegisterDecryptionType()
Once you called the function you can use the Deobfuscation Type! :)

Ghend
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Ghend »

That worked, thank you very much!

Hoof
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Hoof »

Leunsel wrote:
Fri Apr 04, 2025 2:51 pm
Hoof wrote:
Fri Apr 04, 2025 2:35 pm
is your table on patreon updated? that auto complete was killer, happy to pay
I'm working on it! About 90% is updated already as far as I can tell, but I haven't sent it out for testing yet!
Should be updated later that day!

Edit: The table has been updated and is now in the test phase! The test version is Patreon-only for now, until I can confirm that everything is stable... Thank you for your patience!
its up for testing? challenge accepted

jasonthe13
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Re: Monster Hunter Wilds (v.1.0.7)

Post by jasonthe13 »

waiting for the poor people table

Hoof
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Re: Monster Hunter Wilds (v.1.0.7)

Post by Hoof »

jasonthe13 wrote:
Sat Apr 05, 2025 4:09 am
waiting for the poor people table
youre $5.50 closer. rootin for ya bud

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Leunsel
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Re: Monster Hunter Wilds (v.2.0.0)

Post by Leunsel »

Updated For V.1.1.0.0 Of The Game @ 05.05.2025: [File can be found in the main-post!] Update Log:

Code: Select all

--- @ 04.03.2025 ---
Fixed Features:
	Hooks:
		[ID:000] —> 'Save Data Manager Hook'
		[ID:000] —> 'Player Manager Hook'
		[ID:000] —> 'Enemy Manager Hook'
		[ID:000] —> 'Quest Director Hook'
Added Scripts:
		[ID:161] —> 'Lucky Voucher Reward Multiplier '
		[ID:158] —> 'Disable : Quest Attempt Usage ' 
		[ID:159] —> 'Disable : Investigation Attempt Usage ' 
		[ID:185] —> 'Otomo Exp Multiplier ' 
		[ID:201] —> 'Insect Glaive : Gravity Jump Multiplier '
— Important - Read Me Before Complaining: — This Table is now running on my brand-new Lua backend! While no errors have been reported so far, I can’t guarantee that everything is 100% stable or perfect just yet. I’ve spent the last day testing all modules thoroughly, and everything seems to work fine on my end—but after six weeks of recoding, there’s a chance I may have missed something.

If anything unusual happens (excluding the known "Auto Assembler" error that occurs when not in the Main Menu), please let me know!

Logs are now automatically saved in the Table’s Data Directory, which you can quickly open using the CustomIO : Open Data Directory script. If you encounter any clear bugs, please send me the file named:

Manifold.Runtime.MonsterHunterWilds.log

Your feedback helps a lot—thanks!

Edit [1]: Cheat Engine 7.6 is known to start without Admin-Privileges! The Table can't automatically attach itself to the process in case one starts the Table without Admin-Privileges! (One can't attach to begin with!)

hcrowman
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Re: Monster Hunter Wilds (v.2.0.0)

Post by hcrowman »

Thanks Leunsel, for the update. I haven't encountered any issues so far.
But wasn't there an option to have unlimited demon mode bar for the dual blades? I can't remember what the option was called.
Edit: Found it. The option was called "No Kijin Gauge Usage".

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