Assassin’s Creed Shadows table +5, No nonsense

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shellingford
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by shellingford »

Cielos wrote:
Sat Mar 22, 2025 10:53 am
..
can we have auto deflect in future updates?i really need that

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

wolfreon
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by wolfreon »

Cielos wrote:
Sat Mar 22, 2025 10:53 am
update1.3
- added ignore currency & resources

update1.2
- added ignore scouts

update1.1
- added time of day mod.

update1.0
- added slowmo mod.
- the scripts are becoming too big in size and can't fit in the post itself, uploaded the table instead.

update.5
- updated auto-block, the sound and visual effects of a successful deflect would be executed properly now.
update.4
- added ignore skIll learning prerequisite requirement

update.3
- added inf. oxygen, auto-block, and ignore skill cooldown & adrenaline

update.2
- added ignore throwables
update.1
- added stealth mod.
made some simple cheats:

inf. hp
- health won't drop below 50% of max health

inf. oxygen
- oxygen still drop when underwater but won't be depleted.

auto-block
- auto-block all incoming attacks (including un-blockable attacks) without the need to hold the block button/key.
- you still need to press the block button/key at the right time to deflect an attack.

stealth mod
- when activated, enemies won't spot you when you are crouching or in prone, but they would still attack you if you kill someone in their line of sight.
- press and hold the stealth key (default: mouse button 4) and no enemies can spot you even if you kill someone in their line of sight.

ignore throwables
- allows you to use throwables regardless of their quantities.
- quantities still drop to zero when you use throwables.

ignore skill cooldown & adrenaline
- as title says. spam the skills as much as you want~

ignore scouts
- allows you to "locate targets" and "collect resources" with zero scouts.
- scouts quantity still drop until they reach zero when you assign them to task.
- yet to obtain the option "clear wanted status", no idea if this option is covered or not. report~

ignore currency & resources
- required currency or resources would still be used until they reach zero.
- tested on equipment upgrade and engravings, hideout builds and upgrades.
- NOT tested on trading and scouts hiring. may look into it if needed...

ignore skill points
- allows you to learn skills without any skill points.
- skill points still drop until it reaches zero.

ignore skill learning prerequisite requirement
- allows you to learn all skills without proper knowledge points nor story advancement.

time of day mod
- by script default:
-- hold CapsLock and PageUp to rewind time.
-- hold CapsLock and PageDown to advance time.
- the value of current time of day can be changed manually, just a simple 24 hours value.

slowmo mod
- it's lag as hell when using CE's speedhack on this game, hence this script.
- when activated:
-- game would enter slowmo when you're aiming throwables (if you're using keyboard and mouse and with the default key config).
-- or you can hold CapsLock key and press one of the following keys to change the game speed:

Code: Select all

numpad+ :: 0.8
numpad- :: 0.6
numpad* :: 0.4
numpad/ :: 0.2
numpad. :: reset 
nice work - I think you also made a gallop anywhere in some AC games before..

nakint
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by nakint »

Increase fog open range plz.

slayer0527
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by slayer0527 »

guyz stop quoting cielos's entire post. makes reading the forum a hassle.

RampageFormula
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by RampageFormula »

slayer0527 wrote:
Sun Mar 30, 2025 1:32 pm
guyz stop quoting cielos's entire post. makes reading the forum a hassle.
They don’t care which is why I have already asked STN to disable this option completely or restrict it to select groups only. I must have shortened the quotes of 3-4 different people in this topic until giving up and asking for the option to be disabled.

Let’s face it, majority of people are selfish and don’t care about the rules or what their actions do as long as they get what they want. They need to be forced or nice things taken away from them to avoid abuse.

thibault763
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by thibault763 »

Thank 1096bimu.

How to have one hit kill ?
I don't understand, I have enable all skill with Noea, but cannot to kill guy except wiht a long combat.
I beleive I am a very bad fighter, but anyway, it's very strange to have very long fight with 'Cielos' table !
Thanks for all development for table, heath works well skills works well, but fight does not well for me.

GENETICZZ
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Re: Assassin’s Creed Shadows table +3, No nonsense

Post by GENETICZZ »

Cielos wrote:
Sat Mar 22, 2025 10:53 am
update1.3
- added ignore currency & resources

update1.2
- added ignore scouts

update1.1
- added time of day mod.

update1.0
- added slowmo mod.
- the scripts are becoming too big in size and can't fit in the post itself, uploaded the table instead.

update.5
- updated auto-block, the sound and visual effects of a successful deflect would be executed properly now.
update.4
- added ignore skIll learning prerequisite requirement

update.3
- added inf. oxygen, auto-block, and ignore skill cooldown & adrenaline

update.2
- added ignore throwables
update.1
- added stealth mod.
made some simple cheats:

inf. hp
- health won't drop below 50% of max health

inf. oxygen
- oxygen still drop when underwater but won't be depleted.

auto-block
- auto-block all incoming attacks (including un-blockable attacks) without the need to hold the block button/key.
- you still need to press the block button/key at the right time to deflect an attack.

stealth mod
- when activated, enemies won't spot you when you are crouching or in prone, but they would still attack you if you kill someone in their line of sight.
- press and hold the stealth key (default: mouse button 4) and no enemies can spot you even if you kill someone in their line of sight.

ignore throwables
- allows you to use throwables regardless of their quantities.
- quantities still drop to zero when you use throwables.

ignore skill cooldown & adrenaline
- as title says. spam the skills as much as you want~

ignore scouts
- allows you to "locate targets" and "collect resources" with zero scouts.
- scouts quantity still drop until they reach zero when you assign them to task.
- yet to obtain the option "clear wanted status", no idea if this option is covered or not. report~

ignore currency & resources
- required currency or resources would still be used until they reach zero.
- tested on equipment upgrade and engravings, hideout builds and upgrades.
- NOT tested on trading and scouts hiring. may look into it if needed...

ignore skill points
- allows you to learn skills without any skill points.
- skill points still drop until it reaches zero.

ignore skill learning prerequisite requirement
- allows you to learn all skills without proper knowledge points nor story advancement.

time of day mod
- by script default:
-- hold CapsLock and PageUp to rewind time.
-- hold CapsLock and PageDown to advance time.
- the value of current time of day can be changed manually, just a simple 24 hours value.

slowmo mod
- it's lag as hell when using CE's speedhack on this game, hence this script.
- when activated:
-- game would enter slowmo when you're aiming throwables (if you're using keyboard and mouse and with the default key config).
-- or you can hold CapsLock key and press one of the following keys to change the game speed:

Code: Select all

numpad+ :: 0.8
numpad- :: 0.6
numpad* :: 0.4
numpad/ :: 0.2
numpad. :: reset 
Hello, would you mind teaching or explaining on how you made the "ignore skill learning prerequisite requirement" mod? I wanna learn stuff like that I can do most simple stuff but I wonder on how people make the "ignore this/that requirement to make this & that". for example, ignoring crafting requirements and stuff for other games. Wouild appreciate it a lot. :)

TheOnlyOne
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by TheOnlyOne »

ignore allies cooldown, please
Last edited by TheOnlyOne on Sun Mar 30, 2025 9:10 pm, edited 1 time in total.

TheOnlyOne
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Re: Assassin’s Creed Shadows table +3, No nonsense

Post by TheOnlyOne »

Cielos wrote:
Sat Mar 22, 2025 10:53 am
update1.3
- added ignore currency & resources

update1.2
- added ignore scouts

update1.1
- added time of day mod.

update1.0
- added slowmo mod.
- the scripts are becoming too big in size and can't fit in the post itself, uploaded the table instead.

update.5
- updated auto-block, the sound and visual effects of a successful deflect would be executed properly now.
update.4
- added ignore skIll learning prerequisite requirement

update.3
- added inf. oxygen, auto-block, and ignore skill cooldown & adrenaline

update.2
- added ignore throwables
update.1
- added stealth mod.
made some simple cheats:

inf. hp
- health won't drop below 50% of max health

inf. oxygen
- oxygen still drop when underwater but won't be depleted.

auto-block
- auto-block all incoming attacks (including un-blockable attacks) without the need to hold the block button/key.
- you still need to press the block button/key at the right time to deflect an attack.

stealth mod
- when activated, enemies won't spot you when you are crouching or in prone, but they would still attack you if you kill someone in their line of sight.
- press and hold the stealth key (default: mouse button 4) and no enemies can spot you even if you kill someone in their line of sight.

ignore throwables
- allows you to use throwables regardless of their quantities.
- quantities still drop to zero when you use throwables.

ignore skill cooldown & adrenaline
- as title says. spam the skills as much as you want~

ignore scouts
- allows you to "locate targets" and "collect resources" with zero scouts.
- scouts quantity still drop until they reach zero when you assign them to task.
- yet to obtain the option "clear wanted status", no idea if this option is covered or not. report~

ignore currency & resources
- required currency or resources would still be used until they reach zero.
- tested on equipment upgrade and engravings, hideout builds and upgrades.
- NOT tested on trading and scouts hiring. may look into it if needed...

ignore skill points
- allows you to learn skills without any skill points.
- skill points still drop until it reaches zero.

ignore skill learning prerequisite requirement
- allows you to learn all skills without proper knowledge points nor story advancement.

time of day mod
- by script default:
-- hold CapsLock and PageUp to rewind time.
-- hold CapsLock and PageDown to advance time.
- the value of current time of day can be changed manually, just a simple 24 hours value.

slowmo mod
- it's lag as hell when using CE's speedhack on this game, hence this script.
- when activated:
-- game would enter slowmo when you're aiming throwables (if you're using keyboard and mouse and with the default key config).
-- or you can hold CapsLock key and press one of the following keys to change the game speed:

Code: Select all

numpad+ :: 0.8
numpad- :: 0.6
numpad* :: 0.4
numpad/ :: 0.2
numpad. :: reset 
ignore allies cooldown, pls
Last edited by TheOnlyOne on Sun Mar 30, 2025 9:10 pm, edited 1 time in total.

Brutus417
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by Brutus417 »

I see the slo mo function, is is possible to have a speed up function? The regular speed hack in CE doesn’t seem to work on this game or any other recent assassins creed games either

arap
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by arap »

Brutus417 wrote:
Sun Mar 30, 2025 8:12 pm
I see the slo mo function, is is possible to have a speed up function? The regular speed hack in CE doesn’t seem to work on this game or any other recent assassins creed games either
I've used that function since it was added, to speedup the game upto 6x (i.e. just change values to match). How fast you can go depends on your computer , and you may run into physics issues like glitch through terrain etc if you overdo it. At 2-3x it seem totally reliable, at 4+ it depends on angle of terrain etc. I used it mainly to rush through map, unfog the map.

Brutus417
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What is cheating?
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by Brutus417 »

arap wrote:
Sun Mar 30, 2025 10:14 pm
Brutus417 wrote:
Sun Mar 30, 2025 8:12 pm
I see the slo mo function, is is possible to have a speed up function? The regular speed hack in CE doesn’t seem to work on this game or any other recent assassins creed games either
I've used that function since it was added, to speedup the game upto 6x (i.e. just change values to match). How fast you can go depends on your computer , and you may run into physics issues like glitch through terrain etc if you overdo it. At 2-3x it seem totally reliable, at 4+ it depends on angle of terrain etc. I used it mainly to rush through map, unfog the map.

I feel like a dumdum, but can you let us know how you used that function. Also I feel like a moron but I can’t find the table that has the slowmo mode added to it

elektro255
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by elektro255 »

Brutus417 wrote:
Mon Mar 31, 2025 4:05 am
I feel like a dumdum, but can you let us know how you used that function. Also I feel like a moron but I can’t find the table that has the slowmo mode added to it
ACShadows +12.CT from the first page has the slowmo function, you need to click enable first, then select slowmo and change 1 to any other number with graphics at low setting it works fine with value 15 (15x) at 20x it sometimes makes the character fall below the map or get frozen on a tree when climbing.

Timone
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by Timone »

Is it possible to have an option that unlocks specific engravings without having found the item?

NeoDio40
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Re: Assassin’s Creed Shadows table +4, No nonsense

Post by NeoDio40 »

incarn wrote:
Sun Mar 30, 2025 4:27 am
NeoDio40 wrote:
Sat Mar 29, 2025 11:11 pm
An auto-perfect Kata and Kuji-kiri mode would be nice as well.
heya,
there is an option under Gameplay -> Quick Time Events.
Change it to Auto and it will do the Kata and Kuji-kiri automatically.
Somehow I missed that option. Thanks!
elektro255 wrote:
Mon Mar 31, 2025 8:37 am
Brutus417 wrote:
Mon Mar 31, 2025 4:05 am
I feel like a dumdum, but can you let us know how you used that function. Also I feel like a moron but I can’t find the table that has the slowmo mode added to it
ACShadows +12.CT from the first page has the slowmo function, you need to click enable first, then select slowmo and change 1 to any other number with graphics at low setting it works fine with value 15 (15x) at 20x it sometimes makes the character fall below the map or get frozen on a tree when climbing.
Also missed that detail, didn't realize speed was editable. Thanks

A full map reveal would be nice if anyone is willing to.

Regards!

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