Xenoblade Chronicles X Definitive Edition (Ryujinx)

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pauldmc
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by pauldmc »

Alfon wrote:
Sun Mar 30, 2025 8:19 pm
pauldmc wrote:
Sun Mar 30, 2025 7:07 pm
I can send you the save file if you want, if I scroll back the save, I can only find the save 5 days ago which means I have to grind everything over again
You only need to find nagi in Chinese version edit script n see if the scan at correct address check memory viewer..the correct address would be the top "funds" what i see in picture is from scan data it no showing the correct value of your funds value..turn off any cheat code from game mod.
did you swap weapon or armor that you don't actually get from a drop or shops ? or just editing augments? I did all that on my new play nothing happen to my save :lol:
I tried a earlier save, it shows me the same thing, the values are not matched up , its so weird... the CT works perfectly last afternoon

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

pauldmc wrote:
Mon Mar 31, 2025 1:38 am
Alfon wrote:
Sun Mar 30, 2025 8:19 pm
pauldmc wrote:
Sun Mar 30, 2025 7:07 pm
I can send you the save file if you want, if I scroll back the save, I can only find the save 5 days ago which means I have to grind everything over again
You only need to find nagi in Chinese version edit script n see if the scan at correct address check memory viewer..the correct address would be the top "funds" what i see in picture is from scan data it no showing the correct value of your funds value..turn off any cheat code from game mod.
did you swap weapon or armor that you don't actually get from a drop or shops ? or just editing augments? I did all that on my new play nothing happen to my save :lol:
Should I use the “xxx off “ code in order turn off the codes? Not just delete the cheat file?
Well sometime the cheat code from the mod have off code that must be turn on then start and load the game , save and quit game, to actually really off the code well some but not all, usually who ever made it also include on n off code, the iselect or iequip still can be turn on n work? if so yeah need to find your game nagi entry point, not sure if your save would work on my English version and if it work then probably will not work on your emu since it not your save that faulty something from cheat code modify data that affect nagi entry point.

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

Seymordius wrote:
Sun Mar 30, 2025 10:45 pm
Efistene wrote:
Sun Mar 30, 2025 9:57 pm
Hi there, i'm quite new with tables on cheat engine so can someone explain to me in details how can I make it work ?
1) Open up Cheat Engine 7.5 or newer. Navigate to the top bar and then Edit > Settings > Scan Settings and check the box that says "MEM_MAPPED:Memory that is mapped into the view of a section. (E.g:File Mapping, emulator memory, slow)" If you don't do this your scans will not pick anything up.

2) Start up your Emulator of Choice. If Citron or some others find the DRAM setting, for Citron it's under Emulation> Configure > System > Memory Layout - 8GB DRAM (Unsafe). Load XCX:DE. I hear it works in Ryujinx, Yuzu, and I know for a fact it works in Citron. Load your save.

3) Open up "Ryu Su xcx 1.0.1.CT" with Cheat Engine. Navigate to the top bar and then File > Open Process > Citron/Ryujinx/Yuzu/Sudachi etc. Make sure you attach to the actual program and not the console if your emulator has a console window as well.

4) In XCX:DE (The Game) open the main menu, open Intel > Inventory > Melee Weapons select through a few, then close that menu. Open the main menu again and go to Party > Ground Gear and select a few things in there.

5) In Cheat Engine now activate the script "Scan Data" this will take a while to scan the emulator and try to find game data. Give it a minute, Windows may try to tell you it's "Not Responding", but ignore that and give Cheat Engine a bit to scan. After a while Funds, Miranium and Material/Reward Tickets should populate with the right numbers, there's two different pointers here, I imagine one is for a different emulator setup but for me it's the first 3 that populate, when playing with Citron.

6) Battle cheats and inventory cheats have been moved down to "Sudachi emu v1.0.15" so check that box and mess with whatever cheats you'd like.

7) When using "iselect" and "iequip" those also need a bit to scan, I go through step 4 again a few times to make sure it populates.

Good Luck. It works for me after some trial and error and I hope these instructions help you to use it as well.
correction
6)Battle cheats and inventory cheats for ryu/ryubing user must be activated using "ryu 1.1.1403 sys ver 18.1.0" so check that box and mess
with whatever cheats you'd like.
6a))Battle cheats and inventory cheats for sudachi/citron/yuzu user must be activated using "Sudachi emu v1.0.15" so check that box and mess
with whatever cheats you'd like.
The activation scripts is different between ryu n sudachi that is why I put ryu n sudachi header separated, both have the same option with different script n offset :)

pauldmc
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by pauldmc »

Alfon wrote:
Mon Mar 31, 2025 2:51 am
pauldmc wrote:
Mon Mar 31, 2025 1:38 am
Alfon wrote:
Sun Mar 30, 2025 8:19 pm


You only need to find nagi in Chinese version edit script n see if the scan at correct address check memory viewer..the correct address would be the top "funds" what i see in picture is from scan data it no showing the correct value of your funds value..turn off any cheat code from game mod.
did you swap weapon or armor that you don't actually get from a drop or shops ? or just editing augments? I did all that on my new play nothing happen to my save :lol:
Should I use the “xxx off “ code in order turn off the codes? Not just delete the cheat file?
Well sometime the cheat code from the mod have off code that must be turn on then start and load the game , save and quit game, to actually really off the code well some but not all, usually who ever made it also include on n off code, the iselect or iequip still can be turn on n work? if so yeah need to find your game nagi entry point, not sure if your save would work on my English version and if it work then probably will not work on your emu since it not your save that faulty something from cheat code modify data that affect nagi entry point.
The only thing I can change is player’s level,bp and characters’s stats, other than these, I can’t get any value except “??”. And I use all the off code and save the game file, still give me the wrong values

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

pauldmc wrote:
Mon Mar 31, 2025 3:39 am

The only thing I can change is player’s level,bp and characters’s stats, other than these, I can’t get any value except “??”. And I use all the off code and save the game file, still give me the wrong values
Ahh that mean nagi entry point still correct, what emu you using? n did you fill extra 1- ??? in augment when you edit your wep or armor? is the iselect or iequip still hit n working?

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tatumi0630
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by tatumi0630 »

I don't see the effect of cooldown, am I doing something wrong? I turned it on after the battle once, but it didn't make sense.

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

tatumi0630 wrote:
Mon Mar 31, 2025 3:55 am
I don't see the effect of cooldown, am I doing something wrong? I turned it on after the battle once, but it didn't make sense.
should work only need target enemy on art cd , I tested on sudachi but let me check again :lol: I did tested it working fine on all emu i have :lol:

pauldmc
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by pauldmc »

Alfon wrote:
Mon Mar 31, 2025 3:54 am
pauldmc wrote:
Mon Mar 31, 2025 3:39 am

The only thing I can change is player’s level,bp and characters’s stats, other than these, I can’t get any value except “??”. And I use all the off code and save the game file, still give me the wrong values
Ahh that mean nagi entry point still correct, what emu you using? n did you fill extra 1- ??? in augment when you edit your wep or armor? is the iselect or iequip still hit n working?
ryujinx 1.1.1403 and 19.0.1

pauldmc
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by pauldmc »

Alfon wrote:
Mon Mar 31, 2025 3:54 am
pauldmc wrote:
Mon Mar 31, 2025 3:39 am

The only thing I can change is player’s level,bp and characters’s stats, other than these, I can’t get any value except “??”. And I use all the off code and save the game file, still give me the wrong values
Ahh that mean nagi entry point still correct, what emu you using? n did you fill extra 1- ??? in augment when you edit your wep or armor? is the iselect or iequip still hit n working?
I can provide my save if you want to check it out, discord is okay

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

pauldmc wrote:
Mon Mar 31, 2025 5:40 am
Alfon wrote:
Mon Mar 31, 2025 3:54 am
pauldmc wrote:
Mon Mar 31, 2025 3:39 am

The only thing I can change is player’s level,bp and characters’s stats, other than these, I can’t get any value except “??”. And I use all the off code and save the game file, still give me the wrong values
Ahh that mean nagi entry point still correct, what emu you using? n did you fill extra 1- ??? in augment when you edit your wep or armor? is the iselect or iequip still hit n working?
I can provide my save if you want to check it out, discord is okay
ok see what I can do, no promises :lol:

pauldmc
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by pauldmc »

Alfon wrote:
Mon Mar 31, 2025 6:04 am
pauldmc wrote:
Mon Mar 31, 2025 5:40 am
Alfon wrote:
Mon Mar 31, 2025 3:54 am


Ahh that mean nagi entry point still correct, what emu you using? n did you fill extra 1- ??? in augment when you edit your wep or armor? is the iselect or iequip still hit n working?
I can provide my save if you want to check it out, discord is okay
ok see what I can do, no promises :lol:
thanks a lot!!! U r my savior! Pauldmc888 is my id

Efistene
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Efistene »

Seymordius wrote:
Sun Mar 30, 2025 10:45 pm
Efistene wrote:
Sun Mar 30, 2025 9:57 pm
Hi there, i'm quite new with tables on cheat engine so can someone explain to me in details how can I make it work ?
1) Open up Cheat Engine 7.5 or newer. Navigate to the top bar and then Edit > Settings > Scan Settings and check the box that says "MEM_MAPPED:Memory that is mapped into the view of a section. (E.g:File Mapping, emulator memory, slow)" If you don't do this your scans will not pick anything up.

2) Start up your Emulator of Choice. If Citron or some others find the DRAM setting, for Citron it's under Emulation> Configure > System > Memory Layout - 8GB DRAM (Unsafe). Load XCX:DE. I hear it works in Ryujinx, Yuzu, and I know for a fact it works in Citron. Load your save.

3) Open up "Ryu Su xcx 1.0.1.CT" with Cheat Engine. Navigate to the top bar and then File > Open Process > Citron/Ryujinx/Yuzu/Sudachi etc. Make sure you attach to the actual program and not the console if your emulator has a console window as well.

4) In XCX:DE (The Game) open the main menu, open Intel > Inventory > Melee Weapons select through a few, then close that menu. Open the main menu again and go to Party > Ground Gear and select a few things in there.

5) In Cheat Engine now activate the script "Scan Data" this will take a while to scan the emulator and try to find game data. Give it a minute, Windows may try to tell you it's "Not Responding", but ignore that and give Cheat Engine a bit to scan. After a while Funds, Miranium and Material/Reward Tickets should populate with the right numbers, there's two different pointers here, I imagine one is for a different emulator setup but for me it's the first 3 that populate, when playing with Citron.

6) Battle cheats and inventory cheats have been moved down to "Sudachi emu v1.0.15" so check that box and mess with whatever cheats you'd like.

7) When using "iselect" and "iequip" those also need a bit to scan, I go through step 4 again a few times to make sure it populates.

Good Luck. It works for me after some trial and error and I hope these instructions help you to use it as well.
Hi there, thnaks a lot, It works ! I still have a problem : the first three : funds, miranium and tickets don't work when activated, am missing something ? A step before activating them maybe ? The cheats for fighting work well btw (the ones under "sudachi emu")

Efistene
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Efistene »

Efistene wrote:
Mon Mar 31, 2025 8:16 am
Seymordius wrote:
Sun Mar 30, 2025 10:45 pm
Efistene wrote:
Sun Mar 30, 2025 9:57 pm
Hi there, i'm quite new with tables on cheat engine so can someone explain to me in details how can I make it work ?
1) Open up Cheat Engine 7.5 or newer. Navigate to the top bar and then Edit > Settings > Scan Settings and check the box that says "MEM_MAPPED:Memory that is mapped into the view of a section. (E.g:File Mapping, emulator memory, slow)" If you don't do this your scans will not pick anything up.

2) Start up your Emulator of Choice. If Citron or some others find the DRAM setting, for Citron it's under Emulation> Configure > System > Memory Layout - 8GB DRAM (Unsafe). Load XCX:DE. I hear it works in Ryujinx, Yuzu, and I know for a fact it works in Citron. Load your save.

3) Open up "Ryu Su xcx 1.0.1.CT" with Cheat Engine. Navigate to the top bar and then File > Open Process > Citron/Ryujinx/Yuzu/Sudachi etc. Make sure you attach to the actual program and not the console if your emulator has a console window as well.

4) In XCX:DE (The Game) open the main menu, open Intel > Inventory > Melee Weapons select through a few, then close that menu. Open the main menu again and go to Party > Ground Gear and select a few things in there.

5) In Cheat Engine now activate the script "Scan Data" this will take a while to scan the emulator and try to find game data. Give it a minute, Windows may try to tell you it's "Not Responding", but ignore that and give Cheat Engine a bit to scan. After a while Funds, Miranium and Material/Reward Tickets should populate with the right numbers, there's two different pointers here, I imagine one is for a different emulator setup but for me it's the first 3 that populate, when playing with Citron.

6) Battle cheats and inventory cheats have been moved down to "Sudachi emu v1.0.15" so check that box and mess with whatever cheats you'd like.

7) When using "iselect" and "iequip" those also need a bit to scan, I go through step 4 again a few times to make sure it populates.

Good Luck. It works for me after some trial and error and I hope these instructions help you to use it as well.
Hi there, thnaks a lot, It works ! I still have a problem : the first three : funds, miranium and tickets don't work when activated, am missing something ? A step before activating them maybe ? The cheats for fighting work well btw (the ones under "sudachi emu")
Also, when I try to change a value, the little window is just stuck when i try to click ok or cancel, nothing is happening.

Alfon
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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Alfon »

Efistene wrote:
Mon Mar 31, 2025 9:04 am
Also, when I try to change a value, the little window is just stuck when i try to click ok or cancel, nothing is happening.
what emu and what language is your game, in your case seem like you miss on nagi entry point

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Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Post by Efistene »

Alfon wrote:
Mon Mar 31, 2025 10:19 am
Efistene wrote:
Mon Mar 31, 2025 9:04 am
Also, when I try to change a value, the little window is just stuck when i try to click ok or cancel, nothing is happening.
what emu and what language is your game, in your case seem like you miss on nagi entry point
My emu is Citron and and my game is in french for texts and japanese for voices.
I'm sorry but what is nagi entry point ?
Btw the values detected for funds,miranium and tickets are wrong while BP for example is the right value. Is there a link with my problem ?

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