Legends of Idleon

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Shaman123
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Re: Legends of Idleon

Post by Shaman123 »

Disputate wrote:
Fri Mar 28, 2025 3:10 pm
Shaman123 wrote:
Fri Mar 28, 2025 1:51 am
i understand none of it also where are the logs i turned to true?

it worked after this try but it had these above warnings appears aswell
The logs that you turned on, are all the logs from the messages from the chromedebug are now shown in the console.
The firebase warnings are from the game itself. We also get them in the Web version of the game.
So does the injector + cheats work full for you now?


its little unstable i tried few times just now and it wont load the cheats
Top bar change
GUILD_START
Waiting
auth/invalid-credential Unable to verify the ID Token signature.
Waiting
Waiting
Waiting
SNAP:
GUILD_EVENT GUILD_EVENT_RANK_CHANGE
Waiting
Waiting
Waiting
GUILD_EVENT GUILD_EVENT_DISPLAY_LOAD
GUILD_EVENT GUILD_EVENT_GUILD_STAT_CHANGE
undefined
Error in getAutoCompleteSuggestions: cheats['cheats'] or its .fn is missing!
Error in getAutoCompleteSuggestions: cheats['list item'] or its .fn is missing!
Error in getAutoCompleteSuggestions: cheats['list monster'] or its .fn is missing!
Error in getAutoCompleteSuggestions: cheats['list gga'] or its .fn is missing!
Error getting autocomplete suggestions: Uncaught (in promise) ReferenceError: Cannot access 'summonUnits' before initialization
earlier today it was working fine.if some thing didnt work, it will take time to notice

idk why it put my mssg in quote and now i try to fix it, it duplicated the mssg
Last edited by Shaman123 on Fri Mar 28, 2025 6:54 pm, edited 1 time in total.

Shaman123
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Re: Legends of Idleon

Post by Shaman123 »

Top bar change
GUILD_START
auth/invalid-credential Unable to verify the ID Token signature.
Waiting
Waiting
Waiting
Waiting
SNAP:
Waiting
GUILD_EVENT GUILD_EVENT_RANK_CHANGE
Waiting
GUILD_EVENT GUILD_EVENT_DISPLAY_LOAD
GUILD_EVENT GUILD_EVENT_GUILD_STAT_CHANGE
undefined
Error in getAutoCompleteSuggestions: cheats['cheats'] or its .fn is missing!
Error in getAutoCompleteSuggestions: cheats['list item'] or its .fn is missing!
Error in getAutoCompleteSuggestions: cheats['list monster'] or its .fn is missing!
Error in getAutoCompleteSuggestions: cheats['list gga'] or its .fn is missing!
Error getting autocomplete suggestions: Uncaught (in promise) ReferenceError: Cannot access 'summonUnits' before initialization

again this. it also requires a log in attempt with this error which i just restart instead of doing

Nazarii404
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Re: Legends of Idleon

Post by Nazarii404 »

Can you help me erase my inventory? Explain how to do it and provide a link to the latest version of the cheat, please

noodlexpen
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Re: Legends of Idleon

Post by noodlexpen »

kikiGo wrote:
Sun Mar 23, 2025 10:23 am
bEngine.getGameAttribute("PixelHelperActor")[25].getValue("ActorEvents_670", "_GenINFO")[194] — amount of Attempts Left
From this line i made myself a custom cheat to have infinite attemps while its active (only for wisdom), also includes a cheat to get 20h of monument to do another try on all monuments so i dont have to do it manually every time.

Cheats are:
  • monument wisdom: minigame cheat, you will always have 10 attempts.
  • monument time [bravery/justice/wisdom]: will change time since last try for that monument to 20h (x1), it can be modified on config.js
Just copy paste this code on cheats.js

Code: Select all

// Monument cheats
const monumentCheats = function (params) {
	try{
		setupMonumentProxy.call(this);
		cheatState.monument[params[0]] = !cheatState.monument[params[0]];
		return `${cheatState.monument[params[0]] ? "Activated" : "Deactivated"} ${
		params[0]
		} monument cheat.`;
	} catch(err){
		return `Be sure to be on a monument when using this`;
	}
};

function setupMonumentProxy() {

  // Wisdom monument infinite attempts
  const wisdomAttempt = bEngine
    .getGameAttribute("PixelHelperActor")[25]
    .getValue("ActorEvents_670", "_GenINFO");
	
  const handlerWisdom = {
    get: function (originalObject, property) {
      if (cheatState.monument.wisdom) {
        if (Number(property) === 194) return 10;
      }
      return Reflect.get(...arguments);
    },
  };
  
  const proxyWisdom = new Proxy(wisdomAttempt, handlerWisdom);
    bEngine
    .getGameAttribute("PixelHelperActor")[25]
    .setValue("ActorEvents_670", "_GenINFO", proxyWisdom);
}

registerCheats({
	name: "monument",
	message: "Monument cheats",
	canToggleSubcheats: true,
	subcheats: [
	{ name: "wisdom", message: "wisdom monument minigame cheat", fn: monumentCheats},
	// Remove from here
	{ name: "time", 
	  message: "Restores selected monument time",
	  canToggleSubcheats: true,
	  subcheats: [
		{ name:"bravery",
		  message: "Restores bravery monument",
		  fn: function (params) {
			bEngine.getGameAttribute("Holes")[11][11] = cheatConfig.monument.time["Bravery"];
			return `Bravery monument time restored`;
		  }
		},
		{ name:"justice",
	      message: "Restores justice monument",
		  fn: function (params) {
			bEngine.getGameAttribute("Holes")[11][12] = cheatConfig.monument.time["Justice"];
			return `Justice monument time restored`;
		  }
	    },
		{ name:"wisdom",
		  message: "Restores wisdom monument",
		  fn: function (params) {
			bEngine.getGameAttribute("Holes")[11][13] = cheatConfig.monument.time["Wisdom"];
			return `Wisdom monument time restored`;
		  }
		},	  
	  ] 
	}, // to here if you dont want monument time "reset"
  ],
});
And this code to config.js if you are going to use monument time

Code: Select all

monument: {
	time: {
		Bravery: 72000, // Bravery monument time 72000 = x1 (20h)
		Justice: 72000, // Justice monument time 72000 = x1 (20h)
		Wisdom: 72000 // Wisdom monument time 72000 = x1 (20h)
	},
},
Im no expert and its my first time doing custom cheats so if you see theres a better way to do it or whatever, feedback its apreciated :)

Credits to: kikiGo
Last edited by noodlexpen on Sat Mar 29, 2025 8:39 pm, edited 2 times in total.

Josesini
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Re: Legends of Idleon

Post by Josesini »

Hi, is there a way to reset the dungeon LVL, accidentally I used too much consumable dungeon credits, and now I'm stucked at lvl 4 with 5m/4 xp.

jugulius
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Re: Legends of Idleon

Post by jugulius »

hello, I used the injector and somehow made my dungeon xp a little bit too much, like 25m/4, how do I reset it?
also, is there any working progress to sneaking/jade coin? would like to buy all the emporium upgrades for free ofc XD

thanks for the awesome hack guys
Last edited by jugulius on Sat Mar 29, 2025 5:14 pm, edited 1 time in total.

Blazeman
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Re: Legends of Idleon

Post by Blazeman »

Does anyone know of a way to run the injector on mac?

Disputate
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Re: Legends of Idleon

Post by Disputate »

Blazeman wrote:
Sat Mar 29, 2025 2:44 pm
Does anyone know of a way to run the injector on mac?
Are you able to run the game normal on mac?
Would be nice to know if it works on mac, not the web version, tho.

It is just a nodejs application that gets bundled in an exe.
The main.js is the application bundled into the exe.

Josesini
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Re: Legends of Idleon

Post by Josesini »

Josesini wrote:
Sat Mar 29, 2025 3:11 am
Hi, is there a way to reset the dungeon LVL, accidentally I used too much consumable dungeon credits, and now I'm stucked at lvl 4 with 5m/4 xp.
Solved! Just have to use:

chng bEngine.getGameAttribute("OptionsListAccount")[71]=[x]

The x is the amount of dungeon credits you want, so 4 credits will be lvl 2 and so on. Thanks to apollo12345784 who was the one that discovered the code.

Blazeman
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Re: Legends of Idleon

Post by Blazeman »

Disputate wrote:
Sat Mar 29, 2025 3:47 pm
Blazeman wrote:
Sat Mar 29, 2025 2:44 pm
Does anyone know of a way to run the injector on mac?
Are you able to run the game normal on mac?
Would be nice to know if it works on mac, not the web version, tho.

It is just a nodejs application that gets bundled in an exe.
The main.js is the application bundled into the exe.
Only through the app store. The app folder only includes a wrappedbundle and a wrapper folder.

Disputate
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Re: Legends of Idleon

Post by Disputate »

noodlexpen wrote:
Fri Mar 28, 2025 11:58 pm
Im no expert and its my first time doing custom cheats so if you see theres a better way to do it or whatever, feedback its apreciated :)
Nice work, you missed "cheatState.personal.wisdom" in your proxy tho, should be "cheatState.moument.wisdom".
If you use the cheats.js from me where I implemented the holes, you could change the MonumentRewardMulti under holes to get always the multi reward.
Like "MonumentRewardMulti: (t) => 5" you always have 5x multi.

Blazeman wrote:
Sat Mar 29, 2025 4:36 pm
Disputate wrote:
Sat Mar 29, 2025 3:47 pm
Blazeman wrote:
Sat Mar 29, 2025 2:44 pm
Does anyone know of a way to run the injector on mac?
Are you able to run the game normal on mac?
Would be nice to know if it works on mac, not the web version, tho.

It is just a nodejs application that gets bundled in an exe.
The main.js is the application bundled into the exe.
Only through the app store. The app folder only includes a wrappedbundle and a wrapper folder.
I never used a mac, is it something like a wrapper for ios apps or is it a local web server?
I think there was one guy that got it working on mac, but not sure.

Blazeman
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Re: Legends of Idleon

Post by Blazeman »

Disputate wrote:
Sat Mar 29, 2025 5:43 pm
noodlexpen wrote:
Fri Mar 28, 2025 11:58 pm
Im no expert and its my first time doing custom cheats so if you see theres a better way to do it or whatever, feedback its apreciated :)
Nice work, you missed "cheatState.personal.wisdom" in your proxy tho, should be "cheatState.moument.wisdom".
If you use the cheats.js from me where I implemented the holes, you could change the MonumentRewardMulti under holes to get always the multi reward.
Like "MonumentRewardMulti: (t) => 5" you always have 5x multi.

Blazeman wrote:
Sat Mar 29, 2025 4:36 pm
Disputate wrote:
Sat Mar 29, 2025 3:47 pm


Are you able to run the game normal on mac?
Would be nice to know if it works on mac, not the web version, tho.

It is just a nodejs application that gets bundled in an exe.
The main.js is the application bundled into the exe.
Only through the app store. The app folder only includes a wrappedbundle and a wrapper folder.
I never used a mac, is it something like a wrapper for ios apps or is it a local web server?
I think there was one guy that got it working on mac, but not sure.
Honestly i have no clue xD its just a folder called wrapper. I hope the dude who got it working sees this :D

noodlexpen
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Re: Legends of Idleon

Post by noodlexpen »

Disputate wrote:
Sat Mar 29, 2025 5:43 pm
noodlexpen wrote:
Fri Mar 28, 2025 11:58 pm
Im no expert and its my first time doing custom cheats so if you see theres a better way to do it or whatever, feedback its apreciated :)
Nice work, you missed "cheatState.personal.wisdom" in your proxy tho, should be "cheatState.moument.wisdom".
If you use the cheats.js from me where I implemented the holes, you could change the MonumentRewardMulti under holes to get always the multi reward.
Like "MonumentRewardMulti: (t) => 5" you always have 5x multi.
Thanks, i was doing this for myself and thought last minute to share it and just forgot that.

I will look into more things in the future.

Blazeman
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Re: Legends of Idleon

Post by Blazeman »

Anyone know how to fix dungeon credits saying NaN?

DeathMagi
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Re: Legends of Idleon

Post by DeathMagi »

Disputate wrote:
Wed Mar 26, 2025 10:20 pm
Here is a new version of the injector, which should now be fixed. Added some error handling and fixed a possible timing issue.

Please give me some feedback if this version is now working for everyone.

If it works i'll edit this post.

File to big to upload here.
password: disputate
[Link]
I got this error:

------------------------------------------------------------------------------------------
Updated version of InjectCheats by Disputate: originally by iBelg, continued by Creater0822, updated by valleymon
InjectCheatF5 v1.2.1
------------------------------------------------------------------------------------------

Options:
Regex: \w+\.ApplicationMain\s*?=
Show idleon window console logs: false
Chrome location: C:\Program Files (x86)\Google\Chrome\Application\chrome.exe

Attached to game process.
Injecting cheats...
Loaded cheats...
Interception listener setup complete.
Interceptor setup finished.
Page load event listener attached.
Intercepted: file:///C:/Program%20Files%20(x86)/Steam/steamapps/common/Legends%20of%20Idleon/resources/app.asar/distBuild/static/game/N.js
getZJSManipulator() did not return a valid function string. Applying basic injection only.
Updated game code...
Sent to game...
Cheat injected!
Page load event fired.
Inititalizing cheats ingame...
undefined
Error getting autocomplete suggestions: Uncaught

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